Bloodsuckers: Difference between revisions
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=Bloodsucker Powers = | =Bloodsucker Powers = | ||
There are 2 types of bloodsucker powers. The ones you start with and the ones you can obtain during the round. | There are 2 types of bloodsucker powers. The ones you start with and the ones you can obtain during the round. | ||
===Starter Powers=== | ===Starter Powers=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|- | |- | ||
![[File:FeedPower.png|64px]] | ![[File:FeedPower.png|64px]] | ||
|'''Feed'''||Draw the heartsblood of living victims in your grasp. You will break the Masquerade if seen feeding.. Blood is sucked faster if the target is passively grabbed. Additionally, the target will be put to sleep if aggressively grabbed. Feeding on a rat as non Nosferatu/Malkavian, or feeding on a human until they die, will cause you to lose Humanity. Aggressively feeding on a human while near another non Bloodsucker/Vassal will cause a Masquerade violation. ||0 blood||3 seconds | |'''Feed'''||Draw the heartsblood of living victims in your grasp. You will break the Masquerade if seen feeding.. Blood is sucked faster if the target is passively grabbed. Additionally, the target will be put to sleep if aggressively grabbed. Feeding on a rat as non Nosferatu/Malkavian, or feeding on a human until they die, will cause you to lose Humanity. Aggressively feeding on a human while near another non Bloodsucker/Vassal will cause a Masquerade violation.||0 blood||3 seconds | ||
|- | |- | ||
![[File:MasqueradePower.png|64px]] | ![[File:MasqueradePower.png|64px]] | ||
|'''Masquerade'''|||Feign the vital signs of a mortal, and escape both casual and medical notice as the monster you truly are. Forges a near human-like identity, forging Health and Genetic analyzer results, as well as hiding pale skin and Brain traumas. Additionally, you will forge results for the Archives of the Kindred, appearing as a non Bloodsucker to Curators. All passive Bloodsucker regeneration is halted while this is active. ||10 blood|| 5 seconds | |'''Masquerade'''|||Feign the vital signs of a mortal, and escape both casual and medical notice as the monster you truly are. Forges a near human-like identity, forging Health and Genetic analyzer results, as well as hiding pale skin and Brain traumas. Additionally, you will forge results for the Archives of the Kindred, appearing as a non Bloodsucker to Curators. All passive Bloodsucker regeneration is halted while this is active.||10 blood|| 5 seconds | ||
|- | |- | ||
![[File:VeilPower.png|64px]] | ![[File:VeilPower.png|64px]] | ||
|'''Veil of Many Faces'''||Disguise yourself in the illusion of another identity. Hides your identity, becoming a new person until the ability is deactivated.||15 blood||10 seconds | |'''Veil of Many Faces'''||Disguise yourself in the illusion of another identity. Hides your identity, becoming a new person until the ability is deactivated.||15 blood || 10 seconds | ||
|- | |- | ||
![[File:VanishingAct.png|64px]] | ![[File:VanishingAct.png|64px]] | ||
|'''Vanishing Act'''||Single use power, only given when Sol is near. Teleports the user to their coffin in exchange for a considerable blood cost. If someone watches you teleport, you drop all your current belongings on the floor before teleporting. ||100 blood||100 seconds | |'''Vanishing Act'''||Single use power, only given when Sol is near. Teleports the user to their coffin in exchange for a considerable blood cost. If someone watches you teleport, you drop all your current belongings on the floor before teleporting.||100 blood||100 seconds | ||
|- | |- | ||
|} | |} | ||
===Obtainable Powers=== | ===Obtainable Powers=== | ||
These powers become obtainable after choosing a clan and sleeping in your coffin at the end of the day. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! style="background-color:#8A0707; color:white" class="unsortable" |Icon | ! style="background-color:#8A0707; color:white" class="unsortable" |Icon | ||
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|'''Predatory Lunge''' | |'''Predatory Lunge''' | ||
|Single use power, instantly aggressive grabs anyone with a range of three tiles if they are not wearing a Riot suit. Once Predatory Lunge is level 4, it gains the ability to knock people down if lunged from behind or while in a Cloak of Darkness. Lunging at dead beings will tear their heart out. | |Single use power, instantly aggressive grabs anyone with a range of three tiles if they are not wearing a Riot suit. Once Predatory Lunge is level 4, it gains the ability to knock people down if lunged from behind or while in a Cloak of Darkness. Lunging at dead beings will tear their heart out. | ||
| 10 blood | |10 blood | ||
| 10 seconds | |10 seconds | ||
|- | |- | ||
![[File:HastePower.png|64px]] | ![[File:HastePower.png|64px]] | ||
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|Single use power, dash somewhere with supernatural speed. Those nearby may be knocked away, stunned, or left empty-handed. It will severely punish anyone affected if they are using the Flow ability. | |Single use power, dash somewhere with supernatural speed. Those nearby may be knocked away, stunned, or left empty-handed. It will severely punish anyone affected if they are using the Flow ability. | ||
|6 blood | |6 blood | ||
| 12 seconds | |12 seconds | ||
|- | |- | ||
![[File:CloakPower.png|64px]] | ![[File:CloakPower.png|64px]] | ||
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Higher levels will increase the time of the mesmerize's freeze. | Higher levels will increase the time of the mesmerize's freeze. | ||
| 30 blood | |30 blood | ||
|20 seconds | |20 seconds | ||
|- | |- | ||
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[[File:Sol.png|100px]]<br> | [[File:Sol.png|100px]]<br> | ||
During the day, bloodsuckers who are not in a coffin or locker will be burnt to death. '''The higher your Rank, the higher the damage from the Sun.''' Survive the day to receive a level point and get stronger. | During the day, bloodsuckers who are not in a coffin or locker will be burnt to death. '''The higher your Rank, the higher the damage from the Sun.''' Survive the day to receive a level point and get stronger. | ||
==The Masquerade == | ==The Masquerade== | ||
If you begin feeding on a human while someone is within 2 squares of you, you've risked discovery and exposed the existence of Bloodsuckers to humans! If you do this three times, you break the Masquerade: | If you begin feeding on a human while someone is within 2 squares of you, you've risked discovery and exposed the existence of Bloodsuckers to humans! If you do this three times, you break the Masquerade: | ||
*Every other bloodsucker on the station gets an objective to kill you. | *Every other bloodsucker on the station gets an objective to kill you. | ||
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*Other bloodsuckers can steal your vassals from you. | *Other bloodsuckers can steal your vassals from you. | ||
Note that not all witnesses will cause a Masquerade break. You won't be penalized if you're witnessed by: | Note that not all witnesses will cause a Masquerade break. You won't be penalized if you're witnessed by: | ||
* Bloodsucker vassals (even if they're not yours) | *Bloodsucker vassals (even if they're not yours) | ||
*Other Bloodsuckers | *Other Bloodsuckers | ||
*Your victim | *Your victim | ||
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*You slowly take burn damage over time. | *You slowly take burn damage over time. | ||
If you're still drinking your victim's blood when they die, you lose Humanity. Humanity loss makes it easier to become Frenzied and increases the damage over time in this state, forcing you to be more aggressive about claiming victims. | If you're still drinking your victim's blood when they die, you lose Humanity. Humanity loss makes it easier to become Frenzied and increases the damage over time in this state, forcing you to be more aggressive about claiming victims. | ||
== Structures == | ==Structures== | ||
The most important thing to a Bloodsucker, is sucking blood. The second most important thing is setting a good and safe base for your dark affairs. | The most important thing to a Bloodsucker, is sucking blood. The second most important thing is setting a good and safe base for your dark affairs. | ||
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|0 | |0 | ||
|70 | |70 | ||
| 60 | |60 | ||
|} | |} | ||
===Persuasion Rack=== | ===Persuasion Rack=== | ||
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If you torture a Vassal a second time, they become your favorite Vassal. You can only have one favorite. | If you torture a Vassal a second time, they become your favorite Vassal. You can only have one favorite. | ||
*Empty hand - Slowest | *Empty hand - Slowest | ||
* Blunt objects - Fast | *Blunt objects - Fast | ||
*Sharp objects - Faster | *Sharp objects - Faster | ||
*Open welder - Fastest | *Open welder - Fastest | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! Materials | !Materials | ||
|- | |- | ||
|[[File:Planks.png]]3 Wood, [[File:Metal.png]]2 Metal,[[File:CableCoils.png]] 2 Cable | |[[File:Planks.png]]3 Wood, [[File:Metal.png]]2 Metal,[[File:CableCoils.png]] 2 Cable | ||
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[[File:CandelabrumBS.png|64px]] | [[File:CandelabrumBS.png|64px]] | ||
Once wrenched down, you can turn the Candelabrum on and off. While active, the Candelabrum will cause major debuff and hallucinations to non-Bloodsucker/Vassals near it. | Once wrenched down, you can turn the Candelabrum on and off. While active, the Candelabrum will cause major debuff and hallucinations to non-Bloodsucker/Vassals near it. Additionally, you can buckle someone to it to remove a mindshield implant, should they have one. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! Materials | !Materials | ||
|- | |- | ||
|[[File:Metal.png]]3 Metal,[[File:Rods.png]] 1 Rod,[[File:Candlebox.png]] 1 Candle,[[File:Welder.png]] Welder,[[File:Wrench.png]] Wrench | |[[File:Metal.png]]3 Metal,[[File:Rods.png]] 1 Rod,[[File:Candlebox.png]] 1 Candle,[[File:Welder.png]] Welder,[[File:Wrench.png]] Wrench | ||
|} | |} | ||
===Blood Altar=== | |||
=== Blood Altar=== | |||
[[File:Bloodaltar.png|64px]] | [[File:Bloodaltar.png|64px]] | ||
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|[[File:Stake.png]]2 Stake, 1u Blood ,[[File:Planks.png]] 2 Wood,[[File:CableCoils.png]] 1 Cable | |[[File:Stake.png]]2 Stake, 1u Blood ,[[File:Planks.png]] 2 Wood,[[File:CableCoils.png]] 1 Cable | ||
|} | |} | ||
==Clans == | ==Clans== | ||
As soon as you spawn, you will have to choose a clan to be able to further level up (you can do this in the antag information panel, on top of your hud). Choosing a Clan brings both boons and disadvantages; you will also get an extra objective. '''Once you have chosen a clan, there is no going back!''' | |||
===Lasombra=== | ===Lasombra=== | ||
''The Lasombra worship the Abyss and can control it to an extent through rituals. They possess incredible physical resilience, but fear fire. They may be recognized by their red eyes.'' | ''The Lasombra worship the Abyss and can control it to an extent through rituals. They possess incredible physical resilience, but fear fire. They may be recognized by their red eyes.'' | ||
Accepting the Lasombra clan immediately causes the following effects: | Accepting the Lasombra clan immediately causes the following effects: | ||
* Your eyes become bright red. | |||
*Your eyes become bright red. | |||
*Your heart changes to a ''heart of darkness'', which will fully revive you if your body is in the dark for long enough even if you've been staked. | *Your heart changes to a ''heart of darkness'', which will fully revive you if your body is in the dark for long enough even if you've been staked. | ||
=====Resting Place Altar===== | =====Resting Place Altar ===== | ||
Accepting the Lasombra clan grants you the ability to build a resting place altar from metal, rods, and cloth. This structure works the same as a normal blood altar, but you can ascend it to unlock special features exclusive to the clan. You may ascend the altar using '''abyssal essence''', which you can harvest from '''reality smash''' locations on the station. These locations appear randomly and are invisible to mortals; you may harvest one unit of essence per location. | Accepting the Lasombra clan grants you the ability to build a resting place altar from metal, rods, and cloth. This structure works the same as a normal blood altar, but you can ascend it to unlock special features exclusive to the clan. You may ascend the altar using '''abyssal essence''', which you can harvest from '''reality smash''' locations on the station. These locations appear randomly and are invisible to mortals; you may harvest one unit of essence per location. | ||
Once you've ascended the altar, you can use it to permanently upgrade your purchased skills for points. The first upgrade point is free, but you need to spend ranks to gain more. '''Accepting the Lasombra clan adds an objective to ascend 4-5 skills at the altar.''' | Once you've ascended the altar, you can use it to permanently upgrade your purchased skills for points. The first upgrade point is free, but you need to spend ranks to gain more. '''Accepting the Lasombra clan adds an objective to ascend 4-5 skills at the altar.''' | ||
===== Subservient Armor===== | =====Subservient Armor===== | ||
Lasombra bloodsuckers gain the ability to build Subservient Armor using metal and rods; this suit of armor looks inanimate but comes alive if a non-bloodsucker passes too close. Once awakened, it will chase and attack anything around it until subdued, '''including you and your thralls.''' As a Lasombra, however, you are immune to brute damage so this may not be a problem. When killed the armor reverts to its inanimate and unanchored form, allowing you to reuse it. | Lasombra bloodsuckers gain the ability to build Subservient Armor using metal and rods; this suit of armor looks inanimate but comes alive if a non-bloodsucker passes too close. Once awakened, it will chase and attack anything around it until subdued, '''including you and your thralls.''' As a Lasombra, however, you are immune to brute damage so this may not be a problem. When killed the armor reverts to its inanimate and unanchored form, allowing you to reuse it. | ||
The armor may be upgraded with five sheets of silver, adding a sword and improving its melee damage output. | The armor may be upgraded with five sheets of silver, adding a sword and improving its melee damage output. | ||
===Gangrel=== | === Gangrel === | ||
''Also known as 'Werewolves', the Gangrel are closely linked with their inner beast, being quicker to fall into Frenzy and more powerful in its throes. The more often they survive a Frenzy, the more animalistic and dangerous they become.'' | ''Also known as 'Werewolves', the Gangrel are closely linked with their inner beast, being quicker to fall into Frenzy and more powerful in its throes. The more often they survive a Frenzy, the more animalistic and dangerous they become.'' | ||
Accepting the Gangrel clan immediately causes the following effects: | Accepting the Gangrel clan immediately causes the following effects: | ||
*You gain the ability to transform into an animal once per night. | * You gain the ability to transform into an animal once per night. | ||
*You lose a large amount of humanity, making it easier to go into a Frenzy. | *You lose a large amount of humanity, making it easier to go into a Frenzy. | ||
*You lose your Masquerade ability. | *You lose your Masquerade ability. | ||
=====Transforming===== | =====Transforming===== | ||
Accepting Gangrel grants you the ability to transform into an animal. The strength of the transformation depends on the total amount of blood you've drunk: | Accepting Gangrel grants you the ability to transform into an animal. The strength of the transformation depends on the total amount of blood you've drunk: | ||
#Under 500 blood you permanently turn into a Felinid. If you're already a Felinid, you become a lizard. Either way, you punch slightly harder and gain natural 30% damage reduction. | #Under 500 blood you permanently turn into a Felinid. If you're already a Felinid, you become a lizard. Either way, you punch slightly harder and gain natural 30% damage reduction. | ||
#Between 500 and 1000 blood you permanently become a Gorillaperson. You get | #Between 500 and 1000 blood you permanently become a Gorillaperson. You get 15% damage reduction and even more robust unarmed damage. | ||
#Between 1000 and 1500 blood, the power has no effect. | #Between 1000 and 1500 blood, the power has no effect. | ||
#Over 1500 blood, you become a Giant Bat. This transformation lasts for two minutes but you can turn back at will. The giant bat is less robust than a full Werewolf, but it still does heavy damage and gets powers based on your unlocked bloodsucker abilities. | #Over 1500 blood, you become a Giant Bat. This transformation lasts for two minutes but you can turn back at will. The giant bat is less robust than a full Werewolf, but it still does heavy damage and gets powers based on your unlocked bloodsucker abilities. | ||
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Most rituals require a willing vassal, living or dead; however, a Tzimisce may revive a dead and unvassalized human at the cost of 150 blood. | Most rituals require a willing vassal, living or dead; however, a Tzimisce may revive a dead and unvassalized human at the cost of 150 blood. | ||
=====Dice===== | =====Dice ===== | ||
Tzimisce can harvest muscles from dead humans by targeting their limbs and using the Dice power. Muscles can be combined freely into larger muscles or separated into smaller ones with a sharp object. All limbs can be Diced except for the head and the chest. | Tzimisce can harvest muscles from dead humans by targeting their limbs and using the Dice power. Muscles can be combined freely into larger muscles or separated into smaller ones with a sharp object. All limbs can be Diced except for the head and the chest. | ||
Dice can be used in combat by targeting arms and legs. The effect depends on the rank of the power: | Dice can be used in combat by targeting arms and legs. The effect depends on the rank of the power: | ||
#Below rank 3, deals a large amount of stamina damage to the limb, usually crippling it. | # Below rank 3, deals a large amount of stamina damage to the limb, usually crippling it. | ||
#Between rank 3 and 5, deals stamina and brute damage to the limb. Regardless of what you were aiming for, the victim drops items in their hands. | #Between rank 3 and 5, deals stamina and brute damage to the limb. Regardless of what you were aiming for, the victim drops items in their hands. | ||
#At rank 6 and above, outright severs the targeted limb. | #At rank 6 and above, outright severs the targeted limb. | ||
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*Adds an objective to necromance 4-5 people. | *Adds an objective to necromance 4-5 people. | ||
*You can no longer silently feed. Feeding must be done with an aggressive grab. | *You can no longer silently feed. Feeding must be done with an aggressive grab. | ||
*You cannot interact with blood altars to do tasks or gain ranks. | * You cannot interact with blood altars to do tasks or gain ranks. | ||
*You gain three abilities: Necromancy, Spirit Call and Deathly Communion. | *You gain three abilities: Necromancy, Spirit Call and Deathly Communion. | ||
Favoriting a vassal will turn them into a Sanguine Zombie if they weren't one already. | Favoriting a vassal will turn them into a Sanguine Zombie if they weren't one already. | ||
=====Necromancy===== | =====Necromancy===== | ||
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Zombie vassals last 2 minutes at level 0, and up to 17 minutes at level 5 ability level (+3 minutes per level). It can also be used on dead vassals you already own in order to resurrect them permanently. The victim becomes a Sanguine Zombie, which cannot use guns, has some slowdown, takes slightly more damage, has soft crit resistance, and high punch damage. | Zombie vassals last 2 minutes at level 0, and up to 17 minutes at level 5 ability level (+3 minutes per level). It can also be used on dead vassals you already own in order to resurrect them permanently. The victim becomes a Sanguine Zombie, which cannot use guns, has some slowdown, takes slightly more damage, has soft crit resistance, and high punch damage. | ||
All zombies will die when the controlling bloodsucker dies. | |||
=====Spirit Call===== | =====Spirit Call===== | ||
Summons temporary wraiths which attack nearby people who aren't zombies (including vassals). They are weak and primarily good as distractions for escapes or bolstering your horde. | Summons temporary wraiths which attack nearby people who aren't zombies (including vassals). They are weak and primarily good as distractions for escapes or bolstering your horde. | ||
=====Deathly Communion===== | =====Deathly Communion===== | ||
On a cooldown you can send messages to all your vassals, allowing you to coordinate your zombie horde. | On a cooldown you can send messages to all your vassals, allowing you to coordinate your zombie horde. | ||
==Vassals== | ==Vassals== | ||
{{JobPageHeader | {{JobPageHeader | ||
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Your function is to act as your master's own little greytider and personal bloodbag. | Your function is to act as your master's own little greytider and personal bloodbag. | ||
=== Powers === | ===Powers=== | ||
Don't worry, you have access to powers too. Just not many. | Don't worry, you have access to powers too. Just not many. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! style="background-color:#ad2415; color:white" class="unsortable" | Icon | ! style="background-color:#ad2415; color:white" class="unsortable" |Icon | ||
! style="background-color:#ad2415; color:white" |Name | ! style="background-color:#ad2415; color:white" |Name | ||
! style="background-color:#ad2415; color:white" class="unsortable" |Description | ! style="background-color:#ad2415; color:white" class="unsortable" |Description | ||
! style="background-color:#ad2415; color:white" |Cost | ! style="background-color:#ad2415; color:white" | Cost | ||
! style="background-color:#ad2415; color:white" |Cooldown | ! style="background-color:#ad2415; color:white" |Cooldown | ||
|- | |- | ||
![[File:PowerRecuperation.png|64px]] | ![[File:PowerRecuperation.png|64px]] | ||
|'''Sanguine Recuperation'''||Slowly regenerate Brute, Burn, and Toxin damage, by using your master's blood, | |'''Sanguine Recuperation'''||Slowly regenerate Brute, Burn, and Toxin damage, by using your master's blood, | ||
in exchange for some of your own blood and effort. | in exchange for some of your own blood and effort. | ||
|1.5 blood||10 seconds | |1.5 blood||10 seconds | ||
|- | |- | ||
|}Yes, with "just not many" I mean a single one. Sorry. | |}Yes, with "just not many" I mean a single one. Sorry. | ||
===Favorite Vassal=== | ===Favorite Vassal=== | ||
Your master has decided you're the most special little bloodbag. This promotion grants you some benefits. | Your master has decided you're the most special little bloodbag. This promotion grants you some benefits. | ||
*Favorite Vassals can't be mindshielded. | *Favorite Vassals can't be mindshielded. | ||
*You acquire a new power based on your master's clan | *You acquire a new power based on your master's clan | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! style="background-color:#ad2415; color:white" class="unsortable" |Icon | ! style="background-color:#ad2415; color:white" class="unsortable" |Icon | ||
! style="background-color:#ad2415; color:white" |Name | ! style="background-color:#ad2415; color:white" | Name | ||
! style="background-color:#ad2415; color:white" |Clan | ! style="background-color:#ad2415; color:white" |Clan | ||
! style="background-color:#ad2415; color:white" class="unsortable" |Description | ! style="background-color:#ad2415; color:white" class="unsortable" |Description | ||
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|- | |- | ||
![[File:FeedPower.png|64px]] | ![[File:FeedPower.png|64px]] | ||
|'''Minor Beast Form'''||Gangrel | |'''Minor Beast Form'''||Gangrel | ||
|Turn into a bat. That's it. | |Turn into a bat. That's it. | ||
| | | | ||
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|- | |- | ||
![[File:ShadowWalk.png|64px]] | ![[File:ShadowWalk.png|64px]] | ||
|'''Shadow Walk''' | |'''Shadow Walk''' | ||
|Lasombra | |Lasombra | ||
|You can jaunt through doors and walls, as long as they are within darkness. | |You can jaunt through doors and walls, as long as they are within darkness. | ||
|- | |- | ||
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|'''Szlachta''' | |'''Szlachta''' | ||
|Tzimisce | |Tzimisce | ||
|Well, you don't actually get a power. You turn into this weird creature! | | Well, you don't actually get a power. You turn into this weird creature! | ||
| | | | ||
|- | |- | ||
! | ! | ||
|'''Spirit Call''' | |'''Spirit Call''' | ||
|Hecata | |Hecata | ||
|Summon angry wraiths which enact vengeance from beyond the grave on those still connected to this world. | |Summon angry wraiths which enact vengeance from beyond the grave on those still connected to this world. | ||
|60 seconds | |60 seconds | ||
|} | |} | ||
== Monster Hunter== | |||
== Monster Hunter == | |||
{{Important | {{Important | ||
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|Image=stake.png | |Image=stake.png | ||
|Color=#ad2415 | |Color=#ad2415 | ||
}}{{JobPageHeader | }} | ||
{{JobPageHeader | |||
|headerbgcolor = #ad2415 | |headerbgcolor = #ad2415 | ||
|headerfontcolor = black | |headerfontcolor = black | ||
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Be careful for you're still an antagonist, and security's wrath may fall upon you. | Be careful for you're still an antagonist, and security's wrath may fall upon you. | ||
== Hunter-Fu == | ==Hunter-Fu== | ||
You were trained in the secret martial arts of the Monster Hunter order. | You were trained in the secret martial arts of the Monster Hunter order. | ||
{| class="wikitable" | {| class="wikitable" | ||
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!Holy Kick | !Holy Kick | ||
|- | |- | ||
|'''Combo''' | | '''Combo''' | ||
| | |Body slam- Ctrl + click your target, and attack them with combat mode on. | ||
| | |Stake stab - Harm your opponent twice with combat mode on. | ||
| | |Neck Snap - Ctrl + click to grab your target, then right click to disarm them and then harm them with combat mode on. | ||
| | |Holy kick - With combat mode on, disarm your target with right click then ctrl + click them to grab them. | ||
|- | |- | ||
|'''Normal effect''' | |'''Normal effect''' | ||
|Paralyzes target for ''' | |Paralyzes target for '''4''' seconds. | ||
Paralyzes yourself for ''' | Paralyzes yourself for '''2.5''' seconds. | ||
|Deals '''15''' brute damage. | |Deals '''15''' brute damage. | ||
|Puts target to sleep for ''' | |Puts target to sleep for '''3''' seconds. | ||
|Deals '''60''' stamina damage. | |Deals '''60''' stamina damage. | ||
Paralyzes target for ''' | Paralyzes target for '''2''' seconds. | ||
|- | |- | ||
|'''Changeling''' | |'''Changeling''' | ||
'''effect''' | '''effect''' | ||
|Deals '''15''' brute damage. | |Deals '''15''' brute damage. | ||
Paralyzes target for ''' | Paralyzes target for '''6''' seconds. | ||
Paralyzes yourself for ''' | Paralyzes yourself for '''2.5''' seconds. | ||
|Deals '''25''' brute damage. | |Deals '''25''' brute damage. | ||
|No effect. | |No effect. | ||
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|'''Bloodsucker effect''' | |'''Bloodsucker effect''' | ||
|Same as normal. | |Same as normal. | ||
|Deals '''20''' burn damage | |Deals '''20''' burn damage. | ||
and '''10''' brute damage. | and '''10''' brute damage. | ||
|No effect. | |||
|No effect. | |No effect. | ||
|- | |- | ||
|'''Heretic effect''' | |'''Heretic effect''' | ||
|Same as normal. | |Same as normal. | ||
|Same as normal | |Same as normal. | ||
|Puts target to sleep for ''' | |Puts target to sleep for '''4''' seconds. | ||
Deals '''15''' brute damage. | Deals '''15''' brute damage. | ||
|Deals '''25''' burn damage. | |Deals '''25''' burn damage. | ||
Deals '''60''' stamina damage. | Deals '''60''' stamina damage. | ||
Paralyzes target for ''' | Paralyzes target for '''2''' seconds. | ||
|- | |- | ||
|'''Cultist effect''' | |'''Cultist effect''' | ||
|Same as normal. | | Same as normal. | ||
|Same as normal. | |Same as normal. | ||
|Same as normal. | |Same as normal. | ||
|Removes target's spells. | |Removes target's spells. | ||
Deals '''60''' stamina damage. | Deals '''60''' stamina damage. | ||
Paralyzes target for ''' | Paralyzes target for '''2''' seconds. | ||
|- | |- | ||
|'''Wizard effect''' | |'''Wizard effect''' | ||
Line 531: | Line 512: | ||
|Mutes target. | |Mutes target. | ||
Deals '''60''' stamina damage. | Deals '''60''' stamina damage. | ||
Paralyzes target for ''' | Paralyzes target for '''2''' seconds. | ||
|- | |||
|'''Demon of Sin effect''' | |||
|Same as normal. | |||
| Deals '''25''' brute damage. | |||
|No effect. | |||
|Deals '''25''' burn damage. | |||
Deals '''60''' stamina damage. | |||
Paralyzes target for '''4''' seconds. | |||
|} | |} | ||
==Stakes== | ==Stakes== | ||
Line 538: | Line 527: | ||
|+ | |+ | ||
|- | |- | ||
! Stake | !Stake | ||
!Required tools!!Materials | |||
|- | |- | ||
|[[File:Stake.png|32px]] Stake || None ||[[File:Planks.png|32px]] 3 Wood | |[[File:Stake.png|32px]] Stake|| None||[[File:Planks.png|32px]] 3 Wood | ||
|- | |- | ||
|[[File:WoodenDucky.png|32px]] Wooden Ducky ||[[File:Hatchet.png|32px]] Hatchet ||[[File:Rubberducky.png|32px]] 1 Rubber Ducky [[File:Stake.png|32px]] 1 Stake | |[[File:WoodenDucky.png|32px]] Wooden Ducky||[[File:Hatchet.png|32px]] Hatchet||[[File:Rubberducky.png|32px]] 1 Rubber Ducky [[File:Stake.png|32px]] 1 Stake | ||
|- | |- | ||
|[[File:Hardenedstake.png|32px]] Hardened Stake ||[[File:Welder.png|32px]] Welder ||[[File:Rods.png]]1 Rod | |[[File:Hardenedstake.png|32px]] Hardened Stake||[[File:Welder.png|32px]] Welder ||[[File:Rods.png]]1 Rod | ||
|- | |- | ||
|[[File:Silverstake.png|32px]] Silver Stake ||[[File:Welder.png|32px]] Welder ||[[File:Hardenedstake.png|32px]] 1 Hardened Stake [[File:Silverdone.png|32px]] 1 Silver | |[[File:Silverstake.png|32px]] Silver Stake||[[File:Welder.png|32px]] Welder||[[File:Hardenedstake.png|32px]] 1 Hardened Stake [[File:Silverdone.png|32px]] 1 Silver | ||
|} | |} |
Latest revision as of 14:44, 8 May 2024
THIS PAGE IS A STUB |
This page is a stub, help us expand it. |
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Tagged by: Alexkar598 (talk) |
KINDRED STAFF | |
Bloodsucker |
Access: Whatever your job is Additional Access: Whatever extra access you manage to get Difficulty: Medium Supervisors: The Masquerade Duties: Drink people's blood, create Vassals, maintain the Masquerade Guides: This is the guide |
Gamemode in rotation
Bloodsuckers are undead predators out to enslave the station to their will. Though they can recognize each other, they usually act independently of one another.
You consume blood by using your Feed power. Do not be seen feeding, or the Masquerade will be broken.
Basics
I'm a bloodsucker! How do I survive my first sunrise?
Whether you arrive on the station on the shuttle or start out as a bloodsucker, you have a few things to square away first.
- Get some materials. At minimum get at least 5 wood so you can build a coffin. A more robust base will need wood, metal, cable, and a set of tools. You can get wood from Botany or by deconstructing wooden structures.
- Set up a base. Pick a place that you can access quickly and where you won't be disturbed. Hidden walls are a good way to get quick access, but don't be seen by security!
- Set up your coffin. The most basic coffin only needs 5 wood, but more advanced coffins can be built in the structures tab of the crafting menu.
- Sleep in your coffin. Drag yourself into the coffin and 'Rest' to lay down, then close the coffin on top of you. This lets you rank up, heal quickly, and survive the rays of the sun.
If you are caught outside of your coffin when the sun comes, you will quickly burn to death. In an emergency you can hide in a locker; you'll get burned, but will survive.
Feeding
Bloodsuckers need blood to use their powers and stave off starvation. Remember that not all races have blood; you cannot feed at all on a Plasmaman or Skeleton. Note that sucking blood near a mortal who is not your victim risks breaking the Masquerade.
You have a few options for sating your hunger:
Aggressive Feeding
If you have someone grabbed aggressively, you can use the Feed power to start drinking their blood. This is obvious to them and everyone else, but once the feeding actually starts they'll be paralyzed and eventually put to sleep.
Stealthy Feeding
If you're standing next to someone or pulling them passively you can feed on them without them noticing. You'll continue feeding as long as your victim remains adjacent, though keep in mind you'll be briefly paralyzed after starting to feed. This is invisible to the victim, but can be noticed by everyone else!
Animal Abuse
If you're desperate you can feed on a monkey for a tiny amount of blood. You'll get much more if you humanize the victim first through genetics, though still less than if you feed on a conscious human.
Torpor, Burn Damage, and Final Death
By entering your coffin while injured or while Sol is ascendant, you will enter the deathless state of Torpor, rapidly healing damage and appearing as a corpse to most onlookers. You will also enter this state if you are damaged to the point of death but do not meet the requirements for Final Death. Even without Torpor, bloodsuckers not using the Masquerade power will naturally heal most types of damage; The exception is burn damage, which must be treated medically or by entering Torpor in your coffin.
There are only a few ways you can die permanently:
- Taking over 250 points of burn damage, for example by dying to fire and not being extinguished after death.
- Being staked while in Torpor, or dying to regular damage while staked.
- Having your body destroyed through cremation or gibbing.
Bloodsucker Powers
There are 2 types of bloodsucker powers. The ones you start with and the ones you can obtain during the round.
Starter Powers
Obtainable Powers
These powers become obtainable after choosing a clan and sleeping in your coffin at the end of the day.
Ranking up will improve the powers you already have but not powers you haven't chosen yet, so if you want rank-related benefits from a power you should choose it early so it ranks up with you. Some powers don't benefit from ranks at all.
Sol
A cycle happens during bloodsucker rounds.
During the night, bloodsuckers may roam freely through the station, while keeping an eye in their hud that tells how much time there is until the Sun comes out. By default, Sol starts every 10 minutes, with a warning when there's 1.5 minutes left, and a second when there's 25 seconds left. The power Vanishing Act becomes available when Sol is near, and will teleport you to your base for a considerable blood cost.
During the day, bloodsuckers who are not in a coffin or locker will be burnt to death. The higher your Rank, the higher the damage from the Sun. Survive the day to receive a level point and get stronger.
The Masquerade
If you begin feeding on a human while someone is within 2 squares of you, you've risked discovery and exposed the existence of Bloodsuckers to humans! If you do this three times, you break the Masquerade:
- Every other bloodsucker on the station gets an objective to kill you.
- Mortals can identify your bloodsucker status and true name on sight.
- Other bloodsuckers can steal your vassals from you.
Note that not all witnesses will cause a Masquerade break. You won't be penalized if you're witnessed by:
- Bloodsucker vassals (even if they're not yours)
- Other Bloodsuckers
- Your victim
- Mindless creatures (ie braindead humans, monkeys, and nonsentient simple animals)
- Drones
- Blind people and people with blurry vision
- Monster Hunters
The Curator has access to the Archives of the Kindred, which contains the record of every Bloodsucker known to Nanotrasen. If the Curator hits you with the Archives while you're not using your Masquerade power, the Masquerade will be broken! Protect yourself by avoiding the Curator, stealing the Archives, or just using Masquerade whenever you're in public.
Humanity & Frenzy
If your supply of blood gets too low, you'll enter Frenzy and lose yourself to hunger. While Frenzied you're fast, resist stamina damage, and all your grabs are aggressive; you also begin feeding faster and get more blood from humans. However, there are downsides:
- You cannot speak or hear, and lose the ability to manipulate complex machinery like consoles.
- You cannot use any vampire powers except Feed and Trespass.
- You slowly take burn damage over time.
If you're still drinking your victim's blood when they die, you lose Humanity. Humanity loss makes it easier to become Frenzied and increases the damage over time in this state, forcing you to be more aggressive about claiming victims.
Structures
The most important thing to a Bloodsucker, is sucking blood. The second most important thing is setting a good and safe base for your dark affairs.
Structures are necessary to create such a base.
Coffin
The first and most important step to creating your base is a coffin. They are needed to stablish the area, level up, and to protect yourself from the burning light of the Sun. To create a coffin either use 5 wood in hand, or craft it through the Tribal crafting menu. Once your coffin is built, you can enter and close it to claim the area around as your lair. Further structures can only be built within your lair, and if you unclaim your coffin by AltClicking it, all the Bloodsucker structures will be unbolted and your lair will cease to exist. Once your basic coffin is built and your lair is claimed, new stronger coffins are unlocked in the Tribal section of the crafting menu
Persuasion Rack
The second most important structure in your lair, the persuasion rack allows you to turn innocent crew members into your vampiric slaves, the Vassals. Those can only be built in your lair, and are wrenched to the floor by clicking with your empty hand. To turn someone into a Vassal, buckle the person into the rack, and click to begin the torture. Different items take different amounts of time.
If you torture a Vassal a second time, they become your favorite Vassal. You can only have one favorite.
- Empty hand - Slowest
- Blunt objects - Fast
- Sharp objects - Faster
- Open welder - Fastest
The torture process takes 3-4 attempts.
Materials |
---|
3 Wood, 2 Metal, 2 Cable |
Candelabrum
Once wrenched down, you can turn the Candelabrum on and off. While active, the Candelabrum will cause major debuff and hallucinations to non-Bloodsucker/Vassals near it. Additionally, you can buckle someone to it to remove a mindshield implant, should they have one.
Materials |
---|
3 Metal, 1 Rod, 1 Candle, Welder, Wrench |
Blood Altar
By using the altar, a Bloodsucker can get two tasks per night to get more ranks.
Materials |
---|
5 Rods, 2 Metal, 5 Plasteel, 30u Ash, Wrench, Welder, Screwdriver |
Stake Trap
A simple trap to protect your lair. Functions like a beartrap.
Materials |
---|
2 Stake, 1u Blood , 2 Wood, 1 Cable |
Clans
As soon as you spawn, you will have to choose a clan to be able to further level up (you can do this in the antag information panel, on top of your hud). Choosing a Clan brings both boons and disadvantages; you will also get an extra objective. Once you have chosen a clan, there is no going back!
Lasombra
The Lasombra worship the Abyss and can control it to an extent through rituals. They possess incredible physical resilience, but fear fire. They may be recognized by their red eyes.
Accepting the Lasombra clan immediately causes the following effects:
- Your eyes become bright red.
- Your heart changes to a heart of darkness, which will fully revive you if your body is in the dark for long enough even if you've been staked.
Resting Place Altar
Accepting the Lasombra clan grants you the ability to build a resting place altar from metal, rods, and cloth. This structure works the same as a normal blood altar, but you can ascend it to unlock special features exclusive to the clan. You may ascend the altar using abyssal essence, which you can harvest from reality smash locations on the station. These locations appear randomly and are invisible to mortals; you may harvest one unit of essence per location.
Once you've ascended the altar, you can use it to permanently upgrade your purchased skills for points. The first upgrade point is free, but you need to spend ranks to gain more. Accepting the Lasombra clan adds an objective to ascend 4-5 skills at the altar.
Subservient Armor
Lasombra bloodsuckers gain the ability to build Subservient Armor using metal and rods; this suit of armor looks inanimate but comes alive if a non-bloodsucker passes too close. Once awakened, it will chase and attack anything around it until subdued, including you and your thralls. As a Lasombra, however, you are immune to brute damage so this may not be a problem. When killed the armor reverts to its inanimate and unanchored form, allowing you to reuse it.
The armor may be upgraded with five sheets of silver, adding a sword and improving its melee damage output.
Gangrel
Also known as 'Werewolves', the Gangrel are closely linked with their inner beast, being quicker to fall into Frenzy and more powerful in its throes. The more often they survive a Frenzy, the more animalistic and dangerous they become.
Accepting the Gangrel clan immediately causes the following effects:
- You gain the ability to transform into an animal once per night.
- You lose a large amount of humanity, making it easier to go into a Frenzy.
- You lose your Masquerade ability.
Transforming
Accepting Gangrel grants you the ability to transform into an animal. The strength of the transformation depends on the total amount of blood you've drunk:
- Under 500 blood you permanently turn into a Felinid. If you're already a Felinid, you become a lizard. Either way, you punch slightly harder and gain natural 30% damage reduction.
- Between 500 and 1000 blood you permanently become a Gorillaperson. You get 15% damage reduction and even more robust unarmed damage.
- Between 1000 and 1500 blood, the power has no effect.
- Over 1500 blood, you become a Giant Bat. This transformation lasts for two minutes but you can turn back at will. The giant bat is less robust than a full Werewolf, but it still does heavy damage and gets powers based on your unlocked bloodsucker abilities.
Your transformation power is single use, but you can recharge it by sleeping in a coffin during the day. You can only have one use of transformation at a time.
Tzimisce
The Tzimisce are flesh-shapers, using their mastery of anatomy to create monsters and cripple foes. They often avoid others of their kind, preferring to focus on their experiments.
The Tzimisce clan can only be played as a ghost role and cannot be selected by ordinary bloodsuckers. They begin with the Dice power, which allows them to cut muscles off of corpses or cripple limbs in combat. Tzimisce cannot use the Masquerade or Veil of Many Faces abilities, as they do not care about blending into mortal society.
Vassal Rituals
Adding muscles to a Persuasion Rack will empower it, allowing you to perform transformation rituals on the poor soul fastened within. All rituals cost blood except for Huskification, which grants a large amount of blood as you draw it all out of the victim.
Most rituals require a willing vassal, living or dead; however, a Tzimisce may revive a dead and unvassalized human at the cost of 150 blood.
Dice
Tzimisce can harvest muscles from dead humans by targeting their limbs and using the Dice power. Muscles can be combined freely into larger muscles or separated into smaller ones with a sharp object. All limbs can be Diced except for the head and the chest.
Dice can be used in combat by targeting arms and legs. The effect depends on the rank of the power:
- Below rank 3, deals a large amount of stamina damage to the limb, usually crippling it.
- Between rank 3 and 5, deals stamina and brute damage to the limb. Regardless of what you were aiming for, the victim drops items in their hands.
- At rank 6 and above, outright severs the targeted limb.
Note that Tzimisce bloodsuckers cannot build an altar, but they can use altars built by others.
Hecata
The unified clan of death. The Hecata utilize the art of Oblivion to raise the dead, summon hostile ghosts, and communicate with their vassals from afar.
Accepting the Hecata clan immediately causes the following effects:
- Adds an objective to necromance 4-5 people.
- You can no longer silently feed. Feeding must be done with an aggressive grab.
- You cannot interact with blood altars to do tasks or gain ranks.
- You gain three abilities: Necromancy, Spirit Call and Deathly Communion.
Favoriting a vassal will turn them into a Sanguine Zombie if they weren't one already.
Necromancy
The prime ability of the clan. It has a hefty blood cost, but lets you quickly convert the dead into temporary zombie vassals (does not work on Monster Hunters or other Bloodsuckers). Mindshielded personnel cannot be necromanced without a persuasion rack.
Zombie vassals last 2 minutes at level 0, and up to 17 minutes at level 5 ability level (+3 minutes per level). It can also be used on dead vassals you already own in order to resurrect them permanently. The victim becomes a Sanguine Zombie, which cannot use guns, has some slowdown, takes slightly more damage, has soft crit resistance, and high punch damage.
All zombies will die when the controlling bloodsucker dies.
Spirit Call
Summons temporary wraiths which attack nearby people who aren't zombies (including vassals). They are weak and primarily good as distractions for escapes or bolstering your horde.
Deathly Communion
On a cooldown you can send messages to all your vassals, allowing you to coordinate your zombie horde.
Vassals
BRAINWASHED STAFF | |
Vassal |
Access: Whatever your job was Additional Access: Whatever extra access your master requires you to get Difficulty: Medium Supervisors: Bloodsucker Master Duties: Serve your master's will Guides: This is the guide |
So you happen to have been... persuaded into serving your new Bloodsucker master. Congrats!! This section is for you!
Your function is to act as your master's own little greytider and personal bloodbag.
Powers
Don't worry, you have access to powers too. Just not many.
Yes, with "just not many" I mean a single one. Sorry.
Favorite Vassal
Your master has decided you're the most special little bloodbag. This promotion grants you some benefits.
- Favorite Vassals can't be mindshielded.
- You acquire a new power based on your master's clan
Monster Hunter
Attention!
Keep your monster hunting to Heretics, Bloodsuckers, Wizards, Changelings, and Cultists. Other antags are not within your right to hunt. |
MONSTER HUNTING STAFF | |
Monster Hunter |
Access: Whatever your job was Additional Access: Whatever extra access you can get Difficulty: Medium Supervisors: Duties: Hunt down bloodsuckers Guides: This is the guide |
You have come to this station to validhunt the shit out of everyone rid it of filthy monsters.
Be careful for you're still an antagonist, and security's wrath may fall upon you.
Hunter-Fu
You were trained in the secret martial arts of the Monster Hunter order.
Body Slam | Stake Stab | Neck Snap | Holy Kick | |
---|---|---|---|---|
Combo | Body slam- Ctrl + click your target, and attack them with combat mode on. | Stake stab - Harm your opponent twice with combat mode on. | Neck Snap - Ctrl + click to grab your target, then right click to disarm them and then harm them with combat mode on. | Holy kick - With combat mode on, disarm your target with right click then ctrl + click them to grab them. |
Normal effect | Paralyzes target for 4 seconds.
Paralyzes yourself for 2.5 seconds. |
Deals 15 brute damage. | Puts target to sleep for 3 seconds. | Deals 60 stamina damage.
Paralyzes target for 2 seconds. |
Changeling
effect |
Deals 15 brute damage.
Paralyzes target for 6 seconds. Paralyzes yourself for 2.5 seconds. |
Deals 25 brute damage. | No effect. | Same as normal. |
Bloodsucker effect | Same as normal. | Deals 20 burn damage.
and 10 brute damage. |
No effect. | No effect. |
Heretic effect | Same as normal. | Same as normal. | Puts target to sleep for 4 seconds.
Deals 15 brute damage. |
Deals 25 burn damage.
Deals 60 stamina damage. Paralyzes target for 2 seconds. |
Cultist effect | Same as normal. | Same as normal. | Same as normal. | Removes target's spells.
Deals 60 stamina damage. Paralyzes target for 2 seconds. |
Wizard effect | Same as normal. | Same as normal. | Same as normal. | Mutes target.
Deals 60 stamina damage. Paralyzes target for 2 seconds. |
Demon of Sin effect | Same as normal. | Deals 25 brute damage. | No effect. | Deals 25 burn damage.
Deals 60 stamina damage. Paralyzes target for 4 seconds. |
Stakes
Stakes are a monster hunter's best friend. All stakes can be crafted through the crafting menu, in the weapons section, however some are restricted knowledge given by your organization. They will stop bloodsuckers from sleeping in their coffins.
Stake | Required tools | Materials |
---|---|---|
Stake | None | 3 Wood |
Wooden Ducky | Hatchet | 1 Rubber Ducky 1 Stake |
Hardened Stake | Welder | 1 Rod |
Silver Stake | Welder | 1 Hardened Stake 1 Silver |