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Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.
Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]<br>
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]<br>
==[[Exosuit Fabricator]]s==
==[[Exosuit Fabricator]]s==
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.
[[File:Exofab.png]]These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules. Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.
Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.
 
If one (or more) of the Exosuit Fabricators gets stuck at updating from R&D servers, use a screwdriver on it and then crowbar that fucker!
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.
 
====[[File:Generic_borg.png|64px]] [[Cyborg]]s====
 
Total Part Cost: 100000 [[File:Metal.png|Metal]]
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])<br>
2 x [[File:Flash.gif|Flash]]<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)<br>
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]]
 
|}
 
 
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.
 
Assuming you already have the necessary components:
# [[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest
# [[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest
# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket)
# For final assembly, take each component and apply it to the cyborg endoskeleton
# [[File:Multitool.png|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however, if your borg leaves the name up to you, be sure to name it 'PenisShitter 5000'. For some hilarity and general confusion, try giving the borg the same name as the AI.
# [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain_Removal|See here how to remove your volunteer's brain.]]
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says "This MMI does not seem to fit." it means the user is job banned from cyborg.
 
==Cyborg Maintenance==
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits.
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.


If an Exosuit Fabricator gets stuck at updating from the R&D servers, use a screwdriver on it and then a crowbar. Remove any metal and glass sheets and then put all the components back into the machine frame. Use a screwdriver at the end to reassemble the Exosuit Fabricator.
==[[Cyborg]]s==
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, unless they aren't synced, and will only be synced to one AI in the event that more than one exists.
===Cyborg Creation===
'''Total Part Cost:''' 100,000 [[File:Metal.png|Metal]]
{{GeneralConstruction
|name=Cyborg
|img=Generic_borg.png
|tools=
|materials=
*1x each Cyborg part (made with the [[Exosuit Fabricator]])
*2x [[File:Flash.gif|Flash]]Flashes ([[Exosuit Fabricator]])
*1x [[File:CableCoils.png]]Cable Coil
*1x [[File:Power_cell.png]]Power Cell (preferably at least High-Capacity)
*1x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] ''or'' positronic brain[[File:Posibrain.png]] ''or'' a B.O.R.I.S. module[[File:Boris.gif]]
|steps=
#[[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest.
#[[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest.
#[[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket).
#For final assembly, take each component and apply it to the cyborg endoskeleton.
#[[File:Multitool.png|Multitool]] Multitools can be used to give cyborgs names and [[Hacking#Cyborgs|fiddling with the default configuration]]. Simply apply the multitool '''before''' the brain is installed. Make sure the given name follows the server [https://forums.yogstation.net/help/rules/ Rules]. If you skip the naming process the name of the borg will be whatever the user configured in his character and if he never did, a Default-### name.
#[[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain|See here how to remove your '''willing''' volunteer's brain.]]
#[[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]]. If when you insert the MMI into the cyborg it says "This MMI does not seem to fit." it means the user is job banned from cyborg. If the brain is damaged, try applying [[mannitol]].
##Alternatively to the MMI, you can print a Positronic Brain which will be presented for ghosts to occupy after you activate it.
##Another alternative is printing a B.O.R.I.S module after the adequate research, turning that borg into an AI Shell.
}}
===Cyborg Maintenance===
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
#[[File:Id_regular.png]] Use your ID Card to unlock the Cyborg.
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel.
#[[File:Crowbar.png]] Use a Crowbar to open the cover.
#[[File:Crowbar.png]] Use a crowbar to open the cover.
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
After the maintenance process, use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
#[[File:Crowbar.png]] Use a Crowbar to close the cover.
#[[File:Crowbar.png]] Use a crowbar to close the cover.
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg.
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel. An emagged cover can't be locked.
====Cyborg Repairs====
Cyborgs will often come to you for repairs if damaged.


===Cyborg Batteries===
For brute damage:
#[[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.
For burn damage:
#Unlock and open the Cyborg's cover.
#[[File:Hud-hands.gif]] Use an empty hand to remove the battery.
#[[File:Screwdriver_tool.png]] Screwdriver to expose wiring.
#[[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.
#[[File:Screwdriver_tool.png]] Screwdriver to hide wiring.
#Re-insert the old battery or insert a new one.
#Close the cover and lock the Cyborg.
Engineering cyborgs can repair dents on themselves (if not critically damaged) and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
====Cyborg Batteries====
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.
 
#Unlock and open the Cyborg's cover.
# Unlock and open the Cyborg's cover.
#[[File:Hud-hands.gif]] With an empty hand, remove the old battery.
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.
#[[File:Power_cell.png]] Insert a new battery.
# [[File:Power_cell.png]] Insert a New Battery.
#Close the cover and lock the Cyborg.
# Close the cover and lock the Cyborg.
====Cyborg Radios====
 
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels. Using a screwdriver on a headset will remove the encryption keys.
===Cyborg Radios===
#Unlock and open the Cyborg's cover.
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.
#[[File:Encryption_key.png]] Insert an encryption key (or screwdriver to remove the current key).
# Unlock and open the Cyborg's cover.
#Close the cover and lock the Cyborg.
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).
====Reviving Cyborgs====
# Close the cover and lock the Cyborg.
 
===Reviving Cyborgs===
A cyborg that has failed but not been turned into scrap can be repaired back to working order.
A cyborg that has failed but not been turned into scrap can be repaired back to working order.
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).
#[[File:Exofab.png]] Create an Emergency Restart Module at the [[Guide_to_Research_and_Development#Exosuit_Fabricator|Exosuit Fabricator]] (under Cyborg Upgrade Modules).
# Repair the Cyborg with a welder and/or replace wires.
#[[File:Welder.png]][[File:CableCoils.png]]Repair the Cyborg with a welder and/or replace wires.
# Unlock and open the Cyborg's cover.
#Unlock and open the Cyborg's cover.
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.
#[[File:Circuitboard.png]] Insert the Emergency Restart Module.
# Close the cover and lock the Cyborg.
#Close the cover and lock the Cyborg.
====Upgrading Cyborgs ====
#Unlock and open the Cyborg's cover.
#[[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).
#Close the cover and lock the Cyborg.
====Resetting Cyborg Models====
For info on how to reset a cyborg's model, check out the [[Hacking#Cyborgs|Guide to Hacking]].
====Deconstructing Cyborgs====
Cyborgs can be deconstructed to remove their MMI/Posibrain and get their parts back.
#Unlock and open the Cyborg's cover.
#[[File:Hud-hands.gif]] Use an empty hand to remove the battery.
#[[File:Screwdriver_tool.png]] Screwdriver to open wiring.
#[[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.
#[[File:Wrench.png]] Wrench to disassemble.
Alternatively, for steps 4 and 5, you can use a Robotics console.
===Cyborg Upgrades===
[[Roboticist]]s can construct upgrade modules for cyborgs. Most modules must be researched before they can be printed. Material costs can be lowered by upgrading the Exosuit Fabricator.


===Upgrading Cyborgs===
In order to change a Cyborg's model, cut and mend their reset wire.
# Unlock and open the Cyborg's cover.
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).
# Close the cover and lock the Cyborg.


===Deconstructing Cyborgs===
'''All cyborgs'''
Cyborgs can be deconstructed to remove their MMI and get their parts back.
{| class="wikitable sortable mw-collapsible" width="100%"
# Unlock and open the Cyborg's cover.
|-
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.
! width="20%" |Name
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.
! width="40%" class="unsortable" |Description
# [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.
! width="40%" class="unsortable" |Materials to produce
# [[File:Wrench.png]] Wrench to disassemble.
|-
(Alternatively, for steps 4 and 5, you can use a Robotics console)
!Rename Board
 
|Used to rename a cyborg. Use it in-hand to set the name, then apply it to the cyborg.
===Removing Brains===
|[[File:Metal.png]]5000 Metal
# [[File:MMI.png]]Have a MMI in hand.
|-
# Click to remove the brain.
!Emergency Reboot Board
 
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.<br>
==== Upgrades ====
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life.  
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, request a module reset board be used on you.
|[[File:Metal.png]]20000 Metal,[[File:Glass.png]]5000 Glass
 
{| class="wikitable"
|-
|-
!Name
!Ion Thrusters
!Description
|An energy-operated thruster system that works like a jetpack for movement in no gravity.
!Materials to produce<br>(unupgraded fabricator)
|[[File:Metal.png]]10000 Metal,[[File:Glass.png]]6000 Glass,[[File:Plasmadone.png]]5000 Plasma,[[File:Uraniumdone.png]]6000 Uranium
|-
|-
!Cyborg Module Reset Board
!Translation Matrix Upgrade
|Used to reset a borg's module. Destroys any other upgrades applied to the borg.
| Increases the translation matrix to include all xeno languages. Allows the cyborg to speak Bonespeak, Draconic, English, Etherean, Felinid, Mothian, Polysmorph and Sylvan.
|15000 Metal
|[[File:Metal.png]]10000 Metal,[[File:Glass.png]]6000 Glass,[[File:Plasmadone.png]]5000 Plasma
|-
|-
!Cyborg Reclassification Module
!Self-repair
|Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg.
|Allows the cyborg to slowly repair itself over time, increasing power consumption.
|35000 Metal
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass
|-
|-
!Cyborg Emergency Restart Module
!Expand
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.
|A cyborg resizer, it makes a cyborg huge.
 
|[[File:Metal.png]]155000 Metal,[[File:Titaniumdone.png]]5000 Titanium
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life.  
|60000 Metal, 5000 Glass
|-
|-
!Cyborg VTEC Module
!Piercing Hypospray
|Used to kick in a borgs VTEC systems, increasing their speed.
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.  
|120000 Metal, 9000 Glass, 7500 Gold
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Titaniumdone.png]]5000 Titanium,[[File:Diamonddone.png]]3000 Diamond
|-
|-
!Cyborg Ion Thrusters Module
!Clown Module
|A an ion-powered thruster system that works like a jetpack for movement in no gravity.
|Allows you to turn a cyborg into a clown, honk.
|80000 Metal, 6000 Glass, 6000 Uranium
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Bananiumdone.png]]1000 Bananium
|-
|-
!Cyborg Self-Repair Module
!Security Module
|Allows the cyborg to slowly heal over time, increasing power consumption.
|Allows you to turn a cyborg into a hunter, HALT!
|15000 Metal, 15000 Glass
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Uraniumdone.png]]3000 Uranium
|-
|-
!Illegal Equipment Module
!Illegal Modules
|Enables illegal modules, the same that are enabled when cyborgs are emagged.  
| Enables illegal modules, the same that are enabled when cyborgs are emagged.<br>
|10000 Metal, 15000 Glass, 10000 Diamond
Only obtainable through researching illegal tech (deconstruct [[Syndicate Items]]).
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Diamonddone.png]]10000 Diamond
|}
'''Mining cyborgs'''
[[File:Mborg.png]]
{| class="wikitable sortable mw-collapsible" width="100%"
|-
|-
!Cyborg Diamond Drill
! width="20%" |Name
|Upgrades a mining cyborg's drill to be faster.
! width="40%" class="unsortable" |Description
|10000 Metal, 2000 Diamond
! width="40%" class="unsortable" |Materials to produce
|-
|-
!Cyborg Ore Satchel of Holding
!Ore Satchel of Holding
|Upgrades a mining cyborg's satchel to hold infinite minerals.
|Upgrades a mining cyborg's satchel to hold infinite minerals.
|10000 Metal, 250 Gold, 500 Uranium
|[[File:Metal.png]]10000 Metal,[[File:Golddone.png]]2000 Gold,[[File:Uraniumdone.png]]1000 Uranium
|-
|-
!Cyborg Lava-proof Tracks
!Lavaproof Tracks
|Allows a mining cyborg to walk over lava undamaged.
|Allows a mining cyborg to walk over lava undamaged.
|8000 Metal, 10000 Plasma
|[[File:Metal.png]]10000 Metal,[[File:Plasmadone.png]]4000 Plasma,[[File:Titaniumdone.png]]5000 Titanium
|-
!Diamond Drill
|Upgrades a mining cyborg's drill to be faster.
|[[File:Metal.png]]10000 Metal,[[File:Glass.png]]6000 Glass,[[File:Diamonddone.png]]2000 Diamond
|-
!Kinetic Accelerator Damage Mod
|Upgrades a mining cyborg's kinetic accelerator.
|[[File:Metal.png]]2000 Metal,[[File:Glass.png]]1500 Glass,[[File:Golddone.png]]1500 Gold,[[File:Uraniumdone.png]]1000 Uranium
|-
!Kinetic Accelerator Cooldown Mod
|Upgrades a mining cyborg's kinetic accelerator.
|[[File:Metal.png]]2000 Metal,[[File:Glass.png]]1500 Glass,[[File:Golddone.png]]1500 Gold,[[File:Uraniumdone.png]]1000 Uranium
|-
!Kinetic Accelerator Range Mod
| Upgrades a mining cyborg's kinetic accelerator.
|[[File:Metal.png]]2000 Metal,[[File:Glass.png]]1500 Glass,[[File:Golddone.png]]1500 Gold,[[File:Uraniumdone.png]]1000 Uranium
|-
!Kinetic Accelerator Mining AoE Mod
|Upgrades a mining cyborg's kinetic accelerator.
|[[File:Metal.png]]8000 Metal,[[File:Glass.png]]1500 Glass,[[File:Silverdone.png]]2000 Silver,[[File:Golddone.png]]2000 Gold,[[File:Diamonddone.png]]2000 Diamond
|-
!Night Vision Mesons
|An upgrade for cyborgs that replaces their normal meson goggles, if they have them, with a night vision variant.
|[[File:Metal.png]]600 Metal,[[File:Glass.png]]600 Glass,[[File:Plasmadone.png]]350 Plasma,[[File:Uraniumdone.png]]1000 Uranium,[[File:Sheet plastic1.png]]150 Plastic
|-
!Plasma Cutter
|A plasma cutter module for the mining cyborg.
|[[File:Metal.png]]3000 Metal,[[File:Glass.png]]1000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Golddone.png]]500 Gold
|-
!Gem Satchel
|An upgrade that grants mining cyborgs a gem satchel.
|[[File:Metal.png]]5000 Metal
|}
'''Engineering cyborgs'''[[File:Engborg.png]]
{|class="wikitable mw-collapsible" width="100%"
|-
!width="20%"|Name
!width="40%"|Description
!width="40%"|Materials to produce
|-
!RPED
|A rapid part exchange device for the engineering cyborg.
|[[File:Metal.png]]8500 Metal,[[File:Glass.png]]5000 Glass
|-
!BRPED
|A bluespace-variant of the special mechanical module made to store, sort, and apply standard machine parts.
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]5000 Glass,[[File:Silverdone.png]]2500 Silver
|-
!Advanced Engineering Tools
|An upgrade for engineering cyborgs which replaces their basic tools with an advanced version of them.
|[[File:Metal.png]]10000 Metal,[[File:Silverdone.png]]4300 Silver,[[File:Golddone.png]]300 Gold,[[File:Titaniumdone.png]]6000 Titanium
|-
!ATMOS Holofan Projector
|An upgrade that gives engineering cyborgs their own ATMOS holofan projector.
|[[File:Metal.png]]5000 Metal,[[File:Glass.png]]1000 Glass,[[File:Silverdone.png]]1000 Silver,[[File:Golddone.png]]1000 Gold,[[File:Sheet plastic1.png]]500 Plastic
|-
!Night Vision Mesons
|An upgrade for cyborgs that replaces their normal meson goggles, if they have them, with a night vision variant.
|[[File:Metal.png]]600 Metal,[[File:Glass.png]]600 Glass,[[File:Plasmadone.png]]350 Plasma,[[File:Uraniumdone.png]]1000 Uranium,[[File:Sheet plastic1.png]]150 Plastic
|}
'''Janitor cyborgs'''[[File:Janiborg.png]]
{| class="wikitable sortable mw-collapsible" width="100%"
|-
! width="20%" |Name
! width="40%" class="unsortable" |Description
! width="40%" class="unsortable" |Materials to produce
|-
!Autocleaner
|An upgrade to the janitor cyborg that lets them automatically cleans the floor wherever they go.
|[[File:Metal.png]]3000 Metal,[[File:Glass.png]]200 Glass
|-
!Trash Bag of Holding
|A trash bag of holding replacement for the janiborg's standard trash bag.
|[[File:Golddone.png]]2000 Gold,[[File:Uraniumdone.png]]1000 Uranium
|-
!Advanced Mop
|An advanced mop replacement for the janiborg's standard mop.
|[[File:Metal.png]]2000 Metal,[[File:Glass.png]]2000 Glass
|-
!Experimental Push Broom
|An experimental push broom used for efficiently pushing refuse.
|[[File:Metal.png]]4000 Metal, [[File:Glass.png]]500 Glass
|}
'''Medical cyborgs'''[[File:Medborg.png]]
{| class="wikitable sortable mw-collapsible" width="100%"
|-
! width="20%" |Name
! width="40%" class="unsortable" |Description
! width="40%" class="unsortable" |Materials to produce
|-
!Defibrillator
|Gives a Medical Cyborg a defibrillator.
|[[File:Metal.png]]8000 Metal,[[File:Glass.png]]5000 Glass,[[File:Silverdone.png]]4000 Silver,[[File:Golddone.png]]3000 Gold
|-
!Hypospray Expanded Synthesiser
|Adds [[Oculine]], [[Inacusiate]], [[Mutadone]], [[Mannitol]], [[Salicylic Acid]], [[Guide_to_chemistry#Oxandrolone|Oxandrolone]], [[Rezadone]], [[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]], and [[Guide_to_chemistry#Naloxone|Naloxone]] to a Medical Cyborg's hypospray chemicals.
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Plasmadone.png]]8000 Plasma,[[File:Uraniumdone.png]]8000 Uranium
|-
!Advanced Analyzer
|An upgrade to the Medical module, loading a more advanced health analyzer into the holder's module, replacing the old one.
|[[File:Metal.png]]5000 Metal,[[File:Glass.png]]2500 Glass,[[File:Silverdone.png]]2000 Silver,[[File:Golddone.png]]1500 Gold,[[File:Sheet plastic1.png]]1000 Plastic
|-
|-
 
!Advanced Surgical Omnitool
|An upgrade to the Medical module, loading a more advanced array of surgical tools into the holder's module, replacing the old ones.
|[[File:Metal.png]]22000 Metal,[[File:Glass.png]]75000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Uraniumdone.png]]3000 Uranium,[[File:Silverdone.png]]6000 Silver,[[File:Golddone.png]]1500 Gold,[[File:Diamonddone.png]]200 Diamond,[[File:Titaniumdone.png]]12000 Titanium
|-
!Medical Gripper
|An upgrade for medical cyborgs which grants them a gripper to hold and interact with medical related items.
|[[File:Metal.png]]1000 Metal,[[File:Golddone.png]]2000 Gold,[[File:Silverdone.png]]500 Silver
|}
'''Service cyborgs'''[[File:Maximillian.png]]
{|class="wikitable sortable mw-collapsible" width="100%"
|-
!width="20%"|Name
!width="40%" class="unsortable"|Description
!width="40%" class="unsortable"|Materials to produce
|-
!Cookbook
|A robot cookbook! Grants the cyborg access to the cooking crafting menu.
|[[File:Metal.png]]15000 Metal,[[File:Diamonddone.png]]3000 Diamond
|-
!Condiment Synthesiser
|An upgrade to the service model cyborg, allowing it to produce solid condiments.
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]12000 Glass,[[File:Plasmadone.png]]6000 Plasma,[[File:Uraniumdone.png]]6000 Uranium
|}
|}
 
'''Syndicate: Medical cyborgs'''[[File:Syndiemedborg.gif]]
==Bots==
{|class="wikitable sortable mw-collapsible" width="100%"
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:
|-
 
!width="20%"|Name
'''Remember:''' All bots can be made by placing all the parts on a table and click-dragging it to yourself. This can save a lot of time during construction, especially if Robotics is busy!
!width="40%" class="unsortable"|Description
 
!width="40%" class="unsortable"|Materials to produce
====[[File:Medibot.gif|64px]] Medibot====
Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject people with toxins, repeatedly.
 
To manufacture:
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|-
|1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)<br>
!Advanced Analyzer
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)<br>
|An upgrade to the Medical module, loading a more advanced health analyzer into the holder's module, replacing the old one.
1 x [[File:Healthanalyzer.png|Health Analyzer]]<br>
|[[File:Metal.png]]5000 Metal,[[File:Glass.png]]2500 Glass,[[File:Silverdone.png]]2000 Silver,[[File:Golddone.png]]1500 Gold,[[File:Sheet plastic1.png]]1000 Plastic
1 x [[File:Prox_Sensor.png|Proximity Sensor]]
|}
|}
 
'''Syndicate: Saboteur'''[[File:Saboteurborg.png]]
# Attach the Borg Arm (left or right, doesn't matter) to an empty [[Med-kit]]. Color of the Med-kit doesn't matter, although it will affect the colour of the Medbot.
{|class="wikitable sortable mw-collapsible" width="100%"
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.
|-
# Add a [[Medical Analyzer]].
!width="20%"|Name
# Insert the [[Proximity Sensor]] and your Medibot is ready!
!width="40%" class="unsortable"|Description
 
!width="40%" class="unsortable"|Materials to produce
====[[File:Cleanbot.gif|64px]] Cleanbot====
|-
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.
!RPED
 
|A rapid part exchange device for the engineering cyborg.
To make:
|[[File:Metal.png]]8500 Metal,[[File:Glass.png]]5000 Glass
 
{| style="background-color:#EEEEEE" width="300"
!Requires
|-
|-
|1 x [[File:Bucket.png|Bucket]]<br>
!Cyborg Upgrade (ATMOS Holofan Projector)
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
|An upgrade that gives engineering cyborgs their own ATMOS holofan projector.
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)
|[[File:Metal.png]]5000 Metal,[[File:Glass.png]]1000 Glass,[[File:Silverdone.png]]1000 Silver,[[File:Golddone.png]]1000 Gold,[[File:Sheet plastic1.png]]500 Plastic
|}
|}


# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it
==IPC's==
# Use a [[Pen]] to name it if you wish.
Occasionally a dead or injured IPC might roll in, and it is your job to get them back in tip top condition.
# Attach a Borg Arm and your Cleanbot is ready!
===IPC Repairs===
IPCs are fairly simple to repair, and follow a similar process to borgs.
====Brute and Burn====
*[[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents


====[[File:Floorbot.gif|64px]] Floorbot====
*[[File:CableCoils.png|Cable Coil]] Use [[cable coil]] on them to fix their burns
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.
====Toxins and Brain Damage====
*Feed them liquid solder to fix any brain damage, as well as basic traumas.
*Feed them system cleaner to purge any toxin damage.
If an IPC is dead or you cannot get liquid solder, you will have to recalibrate their brain to heal brain damage and traumas.
#[[File:Hud target chest.gif]] Target the chest
#[[File:Screwdriver tool.png]] Using your screwdriver, click on the IPC and select "Positronic Brain Recalibration", then you'll start unscrewing the shell
#[[File:Hud-hands.gif]] With an empty hand, unscrew the hatch
#[[File:Wrench.png]] Use a wrench to unfasten the bolts
#[[File:Multitool.png]] Use a multitool to prepare the electronics within the IPC
#[[File:Multitool.png]] Use a multitool again to recalibrate their brain
#[[File:Wrench.png]] Use a wrench to fasten the bolts
#[[File:Screwdriver tool.png]] Use a screwdriver to fasten the shell
====Death====
If an IPC is dead, you will have to ensure that the damage (Brute, Burn and Brain damage) done to the IPC is fixed before you can attempt revival.


To manufacture:
Once that is done follow these steps
#[[File:Hud target chest.gif]] Target the chest
#[[File:Screwdriver tool.png]] Using your screwdriver, click on the IPC and select "Positronic Brain Revival", then you'll start unscrewing the shell
#[[File:Hud-hands.gif]] With an empty hand, unscrew the hatch
#[[File:Multitool.png]] Use a multitool to reactivate the brain
#[[File:Screwdriver tool.png]] Use a screwdriver to close the shell
==Bots==
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really easy to create.


{| style="background-color:#EEEEEE" width="300"
All bots can also be made through the crafting menu[[File:Crafting menu.png]]. This can save a lot of time during construction, especially if Robotics is busy!
!Requires
|-
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]]<br>
1 x [[File:Floor_Tiles.png|Floor Tile]]<br>
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)
|}


# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].
You can '''rename incomplete bots''' by using a pen on them!
# Add the [[Proximity Sensor]].
====Medibot ====
# Insert a Borg Arm and your Floorbot is ready!
Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject people with [[Guide to Chemistry#Toxin|toxin]], repeatedly.
{{GeneralConstruction
|name=Medibot
|img=Medibot.gif
|tools=
|materials=
*1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right)
*1x [[File:Medikit.png|Med-kit]]Med-kit (empty, any color)
*1x [[File:Healthanalyzer.png]]Health Analyzer
*1x [[File:Prox_Sensor.png]]Proximity Sensor
|steps=
#Attach the cyborg arm to an empty [[Med-kit]]. The color of the Med-kit will affect the color of the Medibot.
#Add a [[Medical Analyzer]].
#Insert the [[Proximity Sensor]] and your Medibot is ready!
}}


====[[File:Securitron.gif|I AM THE LAW|64px]] [[Securitron]]====
====Cleanbot====
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.
{{GeneralConstruction
|name=Cleanbot
|img=Cleanbot.gif
|tools=
|materials=
*1x [[File:Bucket.png]]Bucket
*1x [[File:Prox_Sensor.png]]Proximity Sensor
*1x [[File:Cyborg_left_arm.png]]Cyborg Arm (left or right)
|steps=
#Attach the [[Proximity Sensor]] to a bucket (printable from the [[Autolathe]]).
#Attach a cyborg arm and your Cleanbot is ready!
}}
====Floorbot====
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.
{{GeneralConstruction
|name=Floorbot
|img=Floorbot.gif
|tools=
|materials=
*1x [[File:BlueToolbox.png]]Any toolbox
*10x [[File:Floor_Tiles.png]]Floor Tile
*1x [[File:Prox_Sensor.png]]Proximity Sensor
*1x [[File:Cyborg_left_arm.png]]Cyborg Arm (left or right)
|steps=
#Attach the [[Floor tile]]s to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].
#Add the [[Proximity Sensor]].
#Insert a cyborg arm and your Floorbot is ready!
}}
====Firebot====
This lil guy will scoot around and try his best to extinguish burning people and gases around him. If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.
{{GeneralConstruction
|name=Firebot
|img=Firebot.gif
|tools=
|materials=
*1x [[File:Extinguisher.png]]Fire Extinguisher
*1x [[File:Prox_Sensor.png]]Proximity Sensor
*1x [[File:Fire_Helmet.png]]Fire Helmet
*1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right)
|steps=
#[[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Extinguisher.png]][[Fire Extinguisher]].
#[[File:Fire_Helmet.png]] Add a [[Fire Helmet]].
#[[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.
}}
====Honkbot====
It's annoying and useless, but the clown might bug you to make one of this in absentia of a H.O.N.K. mech. God forbid if a traitor emags the thing.
{{GeneralConstruction
|name=Honkbot
|img=Honkbot.png
|tools=
|materials=
*1x [[File:Cardboard.png]]Cardboard
*1x [[File:Stamp-clown.png]]Clown Stamp
*1x [[File:Bike horn.png]]Bike Horn or [[File:Air horn.png]] Air horn
*1x [[File:Prox_Sensor.png]]Proximity Sensor
*1x [[File:Cyborg_left_arm.png]]Cyborg Arm (left or right)
|steps=
#[[File:Stamp-clown.png]]Stamp a piece of cardboard with the clown stamp (you may need a clown for this step).
#[[File:Cyborg_left_arm.png]]Insert a Cyborg arm.
#[[File:Prox_Sensor.png]]Add a [[Proximity Sensor]].
#[[File:Bike horn.png]]Add a Bike Horn or an [[File:Air horn.png]] Air Horn
}}
====[[Securitron]]====
Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.
Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.


To manufacture:
Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.
 
{{GeneralConstruction
{| style="background-color:#EEEEEE" width="300"
|name=Securitron
!Requires
|img=Securitron.gif
|-
|tools=
|1 x [[File:Signaler.png|Remote Signaling Device]]<br>
*[[File:Welder.png]]Welding Tool
1 x [[File:Helmet.png|Helmet]]<br>
|materials=
1 x [[File:Welder.png|Welding Tool]]<br>
*1x [[File:Signaler.png]]Remote Signaling Device
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
*1x [[File:Helmet.png]]Helmet
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)<br>
*1x [[File:Prox_Sensor.png]]Proximity Sensor
1 x [[File:StunBaton.gif|Stun Baton]]
*1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right)
|}
*1x [[File:StunBaton.gif]]Stun Baton
|steps=
#Use a [[Remote Signaling Device]] on a [[Helmet]].
#[[Welding Tool|Weld]] them together.
#Add a [[Proximity Sensor]].
#Insert a Cyborg arm.
#Toss in a [[Stun Baton]] and your Securitron is ready!
}}
====AtmosBot====
This bot looks just like a grenade with legs! It will use foamed metal to secure any breaches it sees. If [[Emag|emagged]] it will explode instead of using foam, creating even more damage to the station.


# Use a [[Remote Signaling Device]] on a [[Helmet]].
Also known as the Automatic Station Stabilizer Bot, or A.S.S. Bot for short.
# [[Welding Tool|Weld]] them together
{{GeneralConstruction
# Add a [[Proximity Sensor]].
|name=AtmosBot
# Insert a Borg Arm.
|img=Atmosbot.png
# Toss in a [[Stun Baton]] and your Securitron is ready!
|tools=
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.
|materials=
*1x [[File:Analyzer.png]]Analyzer
*1x [[File:Grenade.png]]Smart Metal Foam Grenade
*1x [[File:Prox_Sensor.png]]Proximity Sensor
*1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right)
|steps=
#Use a Cyborg arm on an analyzer.
#Add a smart metal foam grenade.
#Add a [[Proximity Sensor]].
}}
====General Beepsky====
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.


====[[File:Ed209.png|64px]] [[ED-209]]====
Unlike normal Securitrons, General Beepsky can deflect projectiles with its eswords. Its only true weakness is an EMP.
{{GeneralConstruction
|name=General Beepsky
|img=GeneralBeepsky.png
|tools=
*[[File:Welder.png|Welding Tool]]Welding Tool
*[[File:Wrench.png|Wrench|link=Wrench]]Wrench
|materials=
*1x [[File:Signaler.png]]Remote Signaling Device
*1x [[File:Helmet.png]]Helmet
*1x [[File:Prox_Sensor.png]]Proximity Sensor
*1x [[File:Cyborg_left_arm.png]]Cyborg Arm (left or right)
*4x [[File:ESword.png]]Energy Sword
|steps=
#Use a [[Remote Signaling Device]] on a [[Helmet]].
#[[Welding Tool|Weld]] them together.
#Add a [[Proximity Sensor]].
#Insert a Cyborg arm.
#Use a [[Wrench]] to adjust the arm slots for extra weapons.
#Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.
}}
====[[ED-209]]====
'''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''
'''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''


Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.


To manufacture:
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.
{{GeneralConstruction
|name=ED-209
|img=Ed209.png
|tools=
*[[File:Welder.png|Welding Tool]]Welding Tool
*[[File:Screwdriver_tool.png]]Screwdriver
|materials=
*1x [[File:Cyborg_endoskeleton.png]]Cyborg Endoskeleton
*1x [[File:Metal.png]]Metal
*2x [[File:Cyborg_left_leg.png|Cyborg Leg]]Cyborg Leg
*1x [[File:Armor.png|Body Armor]]Security Vest ''or'' [[File:Redtagarmor.png]][[File:Bluetagarmor.png]]Tag armour
*1x [[File:Helmet.png]]Helmet or [[File:Redtaghelm.png]][[File:Bluetaghelm.png]]Tag helm
*1x[[File:Prox_Sensor.png]]Proximity Sensor
*1x [[File:CableCoils.png|Cable Coil]]Cable
*1x [[File:DRAGnet.png|DRAGnet]]DRAGnet ''or'' [[File:Redtag.png]][[File:Bluetag.png]]Tag Laser
*1x [[File:Power_cell.png]]Power Cell
|steps=
#[[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.
#[[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.
#[[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Cyborg legs.
#[[File:Armor.png|Body Armor]] Add a [[Body Armor]] ''or'' [[File:Redtagarmor.png]][[File:Bluetagarmor.png]] Laser Tag Armors.
#[[File:Welder.png|Welding Tool]] Weld everything together.
#[[File:Helmet.png|Helmet]] Add in a security [[Helmet]] or [[File:Redtaghelm.png]][[File:Bluetaghelm.png]] Laser Tag Helmets.
#[[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly.
#[[File:CableCoils.png|Cable Coil]] Insert wires.
#[[File:DRAGnet.png|DRAGnet]] Add a DRAGnet or [[File:Redtag.png]][[File:Bluetag.png]] Laser Tag Lasers.
#[[File:Screwdriver_tool.png|Screwdriver]] Secure it with a [[Screwdriver]].
#[[File:Power_cell.png|Power Cell]] Insert any [[Power Cell]]. Your 100% safe robot officer is complete!
}}
====[[Drone]]====
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.
{{GeneralConstruction
|name=Drone
|img=Generic drone.png
|tools=
|materials=
*1x [[File:Power_cell.png]]Power Cell
*1x [[File:Flash.gif|Flash]]Flash
*1x [[File:Crowbar.png|Crowbar]]Crowbar
*1x [[File:Wrench.png|Wrench]]Wrench
*1x [[File:CableCoils.png]]Cable Coil
*1x [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver
*1x [[File:Multitool.png|Multitool]]Multitool
*1x [[File:Welder.png|Welding Tool]]Welding Tool
*1x [[File:Wirecutters.png|Wirecutters]]Wirecutters
*1x [[File:Backpack.png]]Backpack ''or'' Dufflebag ''or'' Satchel
*5x [[File:Metal_r.png|Plasteel]]Plasteel sheets
|steps=
#Go to the Robot tab in the Crafting Menu.
#Craft the Drone.
#That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.
}}
====Spiderbot====
A disposable drone that can only hold (but not use) one item. Speaks all languages and is able to ventcrawl.
{{GeneralConstruction
|name=Spiderbot
|img=Spiderbot-chassis-posi.gif
|tools=
|materials=
*1x [[File:Cyborg head.png]]Cyborg Head
*1x [[File:Micro Manipulator.png]]Micro Manipulator
*1x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] ''or'' positronic brain[[File:Posibrain.png]]
|steps=
#Attach the manipulator to the cyborg head.
#Attach an [[File:MMI.png|MMI]]MMI or a [[File:Posibrain.png]]posibrain to the chassis.
#Congratulations, you now have a little spiderbot!
}}
==Exosuits==
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.


{| style="background-color:#EEEEEE" width="300"
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!
!Requires
===List of Exosuits===
|-
The current list of exosuits is as follows.
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton<br>
----
1 x [[File:Metal.png|Metal Sheet]]<br>
====[[File:LockerMechClosed.png|64x64px]] Locker Mech====
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg<br>
'''Equipment slots''': 2
1 x [[File:Armor.png|Body Armor]]<br>
1 x [[File:Welder.png|Welding Tool]]<br>
1 x [[File:Helmet.png|Helmet]]<br>
1 x [[File:Prox_Sensor.png|Proximity Sensor]]<br>
1 x [[File:CableCoils.png|Cable Coil]]<br>
1 x [[File:Hybrid_taser.gif|Hybrid Taser]]<br>
1 x [[File:Screwdriver_tool.png|Screwdriver]]<br>
1 x [[File:Power_cell.png|Power Cell]]<br>
|}


# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.
'''Movement speed''': Fast.  
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]
# [[File:Welder.png|Welding Tool]] Weld everything together
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly
# [[File:CableCoils.png|Cable Coil]] Insert wires
# [[File:Hybrid_taser.gif|Hybrid Taser]] [[File:Screwdriver_tool.png|Screwdriver]] Add a Hybrid [[Taser]] and attach it with a [[Screwdriver]]
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!
A emagged ED-209 fires deadly lasers AND attacks anyone on sight.


====[[File:Generic drone.png|64px]] [[Drone|Drone]]====
'''Special abilities''': Is fully spaceproof and can function as a ghetto hardsuit for EVA, if a bit slow and unmaneuverable. Can equip the ghetto mech equipment that you can also craft, specifically the ghetto clamp and drill.


A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.
'''Armor''': 20 melee, 10 bullet, 10 laser, 10 bomb. 25.000°K max temperature*.


# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the exosuit fabricator
'''Integrity''': 100


That's it! Any ghost can click on the drone shell to take control of it and start repairing the station. Note that to unlock drone shells, R&D needs Programming 2 and Biotechnology 4. The metal and glass costs of building a drone shell are trivial.
'''Description''': A locker with stolen wires, struts, electronics and airlock servos crudely assembled into something that resembles the functions of a mech.
{{GeneralConstruction
|name=Locker Mech
|img=LockerMechClosed.png
|tools=
* [[File:Welder.png|Welding Tool]]Welding Tool
* [[File:Wirecutters.png|Wirecutters]]Wirecutters
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver
|materials=
* 20x [[File:CableCoils.png]]Cable Coil
* 2x [[File:BlueToolbox.png|Toolbox]]Toolbox
* 10x [[File:Metal.png|Metal]]Metal sheets
* 1x [[File:OxygenTank.png]]Oxygen Tank
* 1x [[File:Door electronics.png]] Airlock Electronics
* 1x [[File:Extinguisher.png|32px]] Fire Extinguisher
* 5x [[File:Paper.png]] Paper Sheets
* 1x [[File:Flashlight.png]] Flashlight
* 4x [[File:Rods.png]] Metal Rods
* 2x [[File:Chair.png]] Chair
|steps=
# Gather all necessary materials, parts, and tools.
# Tip over the two chairs (drag the sprite onto yours).
# Place down all materials and parts onto one tile.
# Open the crafting menu.
# Click the Robots tab.
# Click the craft button on Locker Mech.
# Wait until it is finished.
}}
----
====[[File:Ripley MK-I.png|64px]] Ripley APLU====
'''Equipment slots''': 6


There is also a drone shell dispenser, in the Testing Lab on Box Station, that can be stocked with metal and glass to constantly produce drones.
'''Movement speed''': Fastest.


==Exosuits==
'''Special abilities''': Armor can be upgraded with Goliath plates. You can enter the cockpit in a quarter of the time.
Construction of Exosuit are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.
 
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant the suit access keys, because they don't have anything by default!
 
===List of Exosuits===
The current list of exosuits is as follows.
----
====[[File:Ripley.png|64px]] Ripley APLU====


Total Part Cost: 100000 [[File:Metal.png|Metal]], 7500 [[File:Glass.png|Glass]]
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 20 rad. 20.000°K max temperature*.


The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit. Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for Revs (using it to breach high security areas) ''Expect [[Mining]] to constantly be bugging you to make one for them.''
'''Integrity''': 200


It has good melee armor to protect it from mining mobs, which can be further upgraded by adding Goliath plates to it.
'''Description''': The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.


Has 6 equipment slots.
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.


To make:
<nowiki>*</nowiki>The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.
{{GeneralConstruction
|name=Ripley APLU
|img=Ripley MK-I.png
|tools=
* [[File:Welder.png|Welding Tool]]Welding Tool
* [[File:Wrench.png|Wrench]]Wrench
* [[File:Wirecutters.png|Wirecutters]]Wirecutters
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver
|materials=
* 100.000 Metal[[File:Metal.png|Metal]]
* 7.500 Glass[[File:Glass.png|Glass]]
* 5x [[File:Metal_r.png|Plasteel]]Plasteel sheets
* 5x [[File:Metal.png|Metal]]Metal sheets
* 2x [[File:Circuitboard.png]]Ripley circuit boards (also available through [[Cargo]])
* 1x [[File:Scanning_Module.gif]]Scanning Module (Higher tier = less power consumption)
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)
* 1x [[File:CableCoils.png]]Cable Coil
* 1x [[File:Power_cell.png]]Power Cell
|steps=
# Build all of the Ripley parts using the Exosuit Fabricator.
# Build all of the Ripley parts using the Exosuit Fabricator.
# Attach all of the parts to the Ripley chassis  
# Attach all of the parts to the Ripley chassis  
Line 294: Line 645:
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&D]] or [[QM]])
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&D]] or [[QM]])
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal.png|Metal]] 5 pieces of Metal
# [[File:Metal.png|Metal]] 5 pieces of Metal
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Rods.png|Plasteel]] 10 metal Rods
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Hydraulic clamp.png|Hydraulic Clamp]] [[File:Exosuit_drill.png|Exosuit Drill]] Add a Hydraulic Clamp and/or an Exosuit Drill to the finished Ripley
}}
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the Exosuit. Click finish, then drag yourself inside to begin entering.
----
----
====[[File:Ripley.png|64px]] Ripley APLU MK-II====
'''Equipment slots''': 6


'''Movement speed''': Slow.
'''Special abilities''': Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 55 rad. 20.000°K max temperature.
'''Integrity''': 200
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for mining, construction or assisting combat mechs.
The MK-II has a pressurized cabin for space operations and covers your face against projectiles, but the added weight halves its movement speed.
{{GeneralConstruction
|name=Ripley APLU MK-II
|img=Ripley.png
|tools=
|materials=
* 1x [[File:Ripley_MK-I.png|Ripley MK-I]]Ripley APLU MK-I
* 1x [[File:Ripley_conversionkit.png]]MK-I to MK-II Conversion Kit
|steps=
# [[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator and costs 10 sheets of plasma [[File:Plasmadone.png|Plasma]] and iron [[File:Metal.png|Metal]]. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.<br>'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.'''
}}
----
====[[File:Firefighter.png|64px]] Firefighter APLU====
====[[File:Firefighter.png|64px]] Firefighter APLU====
'''Equipment slots''': 5


Total Part Cost: 100000 [[File:Metal.png|Metal]], 7500 [[File:Glass.png|Glass]]
'''Movement speed''': Slow.  


The Firefighter APLU (Autonomous Power Loading Unit) is the big brother of the Ripley, and has significantly more armor against heat and laser damage, and can walk on lava unscathed.
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat, acid and lavaproof.


Has 5 equipment slots.
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb, 70 rad. 65.000°K max temperature.


'''Integrity''': 250
'''Description''': The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed, but is even slower.
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and the survivability of your miner crew!
{{GeneralConstruction
|name=Firefighter APLU
|img=Firefighter.png
|tools=
* [[File:Welder.png|Welding Tool]]Welding Tool
* [[File:Wrench.png|Wrench]]Wrench
* [[File:Wirecutters.png|Wirecutters]]Wirecutters
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver
|materials=
* 100.000 Metal[[File:Metal.png|Metal]]
* 7.500 Glass[[File:Glass.png|Glass]]
* 15x [[File:Metal_r.png|Plasteel]]Plasteel sheets
* 5x [[File:Metal.png|Metal]]Metal sheets
* 2x [[File:Circuitboard.png]]Ripley circuit boards (also available through [[Cargo]])
* 1x [[File:Firesuit.png|Firesuit]]Firesuit
* 1x [[File:Scanning_Module.gif]]Scanning Module (Higher tier = less power consumption)
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)
* 1x [[File:CableCoils.png]]Cable Coil
* 1x [[File:Power_cell.png]]Power Cell
|steps=
# Create a Firefighter APLU chassis using the Exosuit Fabricator.
# Create a Firefighter APLU chassis using the Exosuit Fabricator.
# Create all parts of the Ripley APLU except for the chassis.
# Create all parts of the Ripley APLU except for the chassis.
Line 327: Line 732:
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&D]] or [[QM]])
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&D]] or [[QM]])
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Metal_r.png|Plasteel]] 10 pieces of Plasteel
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel (This is not an error, you do this twice.)
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Welder.png|Welding Tool]] Welding Tool
}}
----
----
====[[File:Clarke.gif|64px]] Clarke====
'''Equipment slots''': 6, plus an inbuilt non-removable ore box
'''Movement speed''': Fastest. Slightly higher energy drain when moving.
'''Special abilities''': Even faster movement speed in low pressure environments (Lavaland, space, etc.) Unable to strafe but can shoot behind itself. Displays a diagnostic HUD to the pilot.
'''Armor''': 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad. 65.000°K max temperature. Deflects one out of ten shots.
'''Integrity''': 200


'''Description''': A quick but clunky to operate mining mech, possesses an inbuilt ore box that will automatically pick up any ores on the ground. Completely heat, acid and lavaproof.
{{GeneralConstruction
|name=Clarke
|img=Clarke.gif
|tools=
* [[File:Welder.png|Welding Tool]]Welding Tool
* [[File:Wrench.png|Wrench]]Wrench
* [[File:Wirecutters.png|Wirecutters]]Wirecutters
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver
|materials=
* 76.000 Metal[[File:Metal.png|Metal]]
* 17.500 Glass[[File:Glass.png|Glass]]
* 5x [[File:Metal_r.png|Plasteel]]Plasteel sheets
* 5x [[File:Golddone.png|Gold]] Gold sheets
* 4X [[File:ConveyorBelt.gif|32px|Conveyor Belt]] conveyor belts
* 2x [[File:Circuitboard.png]]Clarke circuit boards
* 1x [[File:Scanning_Module.gif]]Scanning Module (Higher tier = less power consumption)
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)
* 1x [[File:CableCoils.png]]Cable Coil
* 1x [[File:Power_cell.png]]Power Cell
|steps=
# Create all of the Clarke parts using the Exosuit Fabricator.
# Assemble all of the Clarke parts to the chassis.
# [[File:ConveyorBelt.gif|32px|Conveyor Belt]] Add 4 conveyor belts
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Clarke Central Control Module]] Clarke Central Control Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Clarke Peripherals Control Module ]] Clarke Peripherals Control Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Golddone.png|Gold]] 5 pieces of Gold
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
}}
----
====[[File:Odysseus.png|64px]] Odysseus====
====[[File:Odysseus.png|64px]] Odysseus====
'''Equipment slots''': 3
'''Movement speed''': Fast. It has a moderate energy consumption when moving.


'''Special abilities''': It is the only mech that can use medical exosuit equipment. Displays an advanced medical HUD to the pilot.


Total Part Cost: 74000 [[File:Metal.png|Metal]], 10000 [[File:Glass.png|Glass]]
'''Armor''': 20 melee, 10 bullet. 15.000°K max temperature.


A very fast medical exosuit. When loaded with a syringe gun can scan and replicate almost any reagent, and either shoot it in syringes or apply it with a sleeper.
'''Integrity''': 120. After losing two thirds of its integrity it can suffer internal damage.


Has 3 equipment slots.
'''Description''': A fast, lightly armored exosuit that can use unique medical equipment.


Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.
{{GeneralConstruction
|name=Odysseus
|img=Odysseus.png
|tools=
* [[File:Welder.png|Welding Tool]]Welding Tool
* [[File:Wrench.png|Wrench]]Wrench
* [[File:Wirecutters.png|Wirecutters]]Wirecutters
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver
|materials=
* 74.000 Metal[[File:Metal.png|Metal]]
* 10.000 Glass[[File:Glass.png|Glass]]
* 5x [[File:Metal_r.png|Plasteel]]Plasteel sheets
* 5x [[File:Metal.png|Metal]]Metal sheets
* 2x [[File:Circuitboard.png]]Odysseus circuit boards
* 1x [[File:Scanning_Module.gif]]Scanning Module (Higher tier = less power consumption)
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)
* 1x [[File:CableCoils.png]]Cable Coil
* 1x [[File:Power_cell.png]]Power Cell
|steps=
# Create all of the Odysseus parts using the Exosuit Fabricator.
# Create all of the Odysseus parts using the Exosuit Fabricator.
# Assemble all of the Odysseus parts to the chassis (excluding Carapace)
# Assemble all of the Odysseus parts to the chassis (excluding Carapace)
Line 354: Line 847:
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&D]] or [[QM]])
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&D]] or [[QM]])
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal.png|Metal]] 5 pieces of Metal
# [[File:Metal.png|Metal]] 5 pieces of Metal
Line 361: Line 860:
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Sleeper.gif|Mounted Sleeper]] Mounted Sleeper
}}
# [[File:Sgun.png|Syringe Gun]] Syringe Gun
----
----
====[[File:Gygax.png|64px]] Gygax====
====[[File:Gygax.png|64px]] Gygax====
'''Equipment slots''': 3


'''Movement speed''': Average. It has the lowest energy consumption when moving.


Total Part Cost: 125000 [[File:Metal.png|Metal]], 15000 [[File:Glass.png|Glass]], 20000 [[File:Diamonddone.png|Diamonds]], 10000 [[File:Titaniumdone.png|Titanium]]
'''Special abilities''': Can overload leg actuators to move at very high speeds and smash through walls, at the cost of extreme energy consumption.
 
Rather fast combat exosuit with good overall protection.


Leg Actuators Overload Function: Movement speed doubled and high amount of energy with each step. This also allows the mech to smash through walls.
'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy, 40 rad. 25.000°K max temperature. It can deflect one out of 25 shots.


Has 4 equipment slots.
'''Integrity''': 250. After losing two thirds of its integrity it can suffer internal damage.


Instructions
'''Description''': While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.
{{GeneralConstruction
|name=Gygax
|img=Gygax.png
|tools=
* [[File:Welder.png|Welding Tool]]Welding Tool
* [[File:Wrench.png|Wrench]]Wrench
* [[File:Wirecutters.png|Wirecutters]]Wirecutters
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver
|materials=
* 125.000 Metal[[File:Metal.png|Metal]]
* 15.000 Glass[[File:Glass.png|Glass]]
* 20.000 Uranium[[File:Uraniumdone.png|Uranium]]
* 10.000 Titanium[[File:Titaniumdone.png|Titanium]]
* 5x [[File:Metal.png|Metal]]Metal sheets
* 3x [[File:Circuitboard.png]]Gygax circuit boards
* 1x [[File:Scanning_Module.gif]]Scanning Module (Higher tier = less power consumption)
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)
* 1x [[File:CableCoils.png]]Cable Coil
* 1x [[File:Power_cell.png]]Power Cell
|steps=
#Create all of the Gygax parts using the Exosuit Fabricator.
#Create all of the Gygax parts using the Exosuit Fabricator.
#Assemble all of the Gygax parts to the chassis (except the Armor plates)
#Assemble all of the Gygax parts to the chassis (except the Armor plates)
Line 383: Line 900:
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module (from R&D)
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module(from R&D)
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module(from R&D)
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add an Advanced Scanning Module (from R&D)
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add an Advanced Capacitor (from R&D)
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal.png|Metal]] 5 pieces of Metal
# [[File:Metal.png|Metal]] 5 pieces of Metal
Line 399: Line 918:
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Welder.png|Welding Tool]] Welding Tool
----
}}


====[[File:honk.png|64px]] H.O.N.K.====
Total Part Cost: 120000 [[File:Metal.png|Metal]], 15000 [[File:Glass.png|Glass]], 35000 [[File:Bananimumdone.png|Bananium]]
A clown's exosuit. For the love of god and all things holy and sacred, <strike>don't</strike> give the clown an exosuit. This '''WILL''' be annoying if one is made.
Has 3 equipment slots.
Instructions:
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.
#HONK at the exosuit with a bike horn.
#Add the main circuit board.
#HONK at the exosuit again.
#Add the peripherals circuit board.
#HONK at the exosuit again.
#Add the targeting circuit board.
#HONK
#Add the clown's mask to the exosuit.
#HONK
#Add clown shoes to it.
#HONK


You have awakened an ancient evil that has lain dormant since the Honk Age. I hope you're happy with yourself.
----
----
====[[File:Durand.png|64px]] Durand====
====[[File:Durand.png|64px]] Durand====
'''Equipment slots''': 3


Total Part Cost: 140000 [[File:Metal.png|Metal]], 25000 [[File:Glass.png|Glass]], 28000 [[File:Silverdone.png|Silver]], 25000 [[File:Uraniumdone.png|Uranium]], 20000 [[File:Titaniumdone.png|Titanium]]
'''Movement speed''': Slow.


A Durand is more powerful than Gygax. It has more health and is better armored, but is slower. Requires uranium and silver sheets to complete.
'''Special abilities''': Has devastating punches that can knock people out. Can enable defense mode, which increases its armor's deflect chance, but leaves the mech unable to move or turn.


Defence Mode Function: Boosts Durand armor with the penalty of not being able to move or turn.
'''Armor''': 40 melee, 35 bullet, 15 laser, 20 bomb, 50 rad. 30.000°K max temperature. Deflects one out of five attacks.


Has 3 equipment slots.
'''Integrity''': 400. After losing half of its integrity it can suffer internal damage.


Instructions
'''Description''': A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!
{{GeneralConstruction
|name=Durand
|img=Durand.png
|tools=
* [[File:Welder.png|Welding Tool]]Welding Tool
* [[File:Wrench.png|Wrench]]Wrench
* [[File:Wirecutters.png|Wirecutters]]Wirecutters
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver
|materials=
* 140.000 Metal[[File:Metal.png|Metal]]
* 25.000 Glass[[File:Glass.png|Glass]]
* 28.000 Diamond[[File:Diamonddone.png|Diamond]]
* 25.000 Uranium[[File:Uraniumdone.png|Uranium]]
* 20.000 Titanium[[File:Titaniumdone.png|Titanium]]
* 5x [[File:Metal.png|Metal]]Metal sheets
* 3x [[File:Circuitboard.png]]Durand circuit boards
* 1x [[File:Scanning_Module.gif|Scanning_Module.gif]]Phasic Scanning Module (Higher tier = less power consumption)
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)
* 1x [[File:CableCoils.png|Cable Coil]]
* 1x [[File:Power_cell.png]]Power Cell
|steps=
#Create all of the Durand parts using the exosuit fabricator.
#Create all of the Durand parts using the exosuit fabricator.
#Assemble all of the Durand parts to the chassis (except the Armor plates)
#Assemble all of the Durand parts to the chassis (except the Armor plates)
Line 444: Line 961:
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard (from R&D)
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard (from R&D)
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard (from R&D)
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Phasic Scanning Module (from R&D)
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Super Capacitor]] Add a Super Capacitor (from R&D)
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal.png|Metal]] 5 pieces of Metal
# [[File:Metal.png|Metal]] 5 pieces of Metal
Line 460: Line 979:
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Welder.png|Welding Tool]] Welding Tool
}}
----
====[[File:Sidewinder.png|64px]] Sidewinder====
'''Equipment slots''': 3
'''Movement speed''': Fast.
'''Special abilities''': Can attack in any direction regardless of where it is facing, able to turn with clicking rather than moving. '''Cannot equip ranged weaponry'''
'''Armor''': 40 melee, 20 bullet, 20 laser, 0 energy, 40 bomb, 75 rad. 25.000°K max temperature. After losing three quarters of its integrity it can suffer internal damage.
'''Integrity''': 250


'''Description''': A very maneuverable exosuit designed for melee combat.
{{GeneralConstruction
|name=Sidewinder
|img=Sidewinder.png
|tools=
* [[File:Welder.png|Welding Tool]]Welding Tool
* [[File:Wrench.png|Wrench]]Wrench
* [[File:Wirecutters.png|Wirecutters]]Wirecutters
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver
|materials=
*115000 Iron [[File:Metal.png|Metal]]
*15000 Glass [[File:Glass.png|Glass]]
*33000 Titanium [[File:Titaniumdone.png|Titanium]]
*24000 Plasma [[File:Plasmadone.png|Plasma]]
*4000 Gold [[File:Golddone.png|Gold]]
* 5x [[File:Plastitanium.png|Plastitatnium]] Plastitanium Sheets
* 3x [[File:Circuitboard.png]]Sidewinder circuit boards
* 1x [[File:Scanning_Module.gif|Scanning_Module.gif]]Phasic Scanning Module (Higher tier = less power consumption)
* 1x [[File:Capacitor.png]]Capacitor (Higher tier = better EMP resistance)
* 1x [[File:CableCoils.png|Cable Coil]]
* 1x [[File:Power_cell.png]]Power Cell
|steps=
#Create all of the Sidewinder parts using the exosuit fabricator.
#Assemble all of the Sidewinder parts to the chassis (except the Armor plates)
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Sidewinder Main Circuitboard]] Sidewinder Main Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Sidewinder Peripherals Circuitboard]] Sidewinder Peripherals Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Sidewinder Targeting Circuitboard]] Sidewinder Targeting Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Plastitanium.png|Plastitatnium]] 5 pieces of Plastitanium
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Sidewinder_armor_plates.png]] Add Sidewinder Armor Plates (Made in the Exosuit Fabricator)
# [[File:Wrench.png|Wrench]] Wrench
# [[File:Welder.png|Welding Tool]] Welding Tool
}}
----
====[[File:Phazon.png|64px]] Phazon====
====[[File:Phazon.png|64px]] Phazon====
'''Equipment slots''': 3


Total Part Cost: 175000 [[File:Metal.png|Metal]], 90000 [[File:Plasmadone.png|Plasma]], 20000 [[File:Titaniumdone.png|Titanium]]
'''Movement speed''': Fast.


The Phazon is the most advanced buildable exosuit. The parts require a large amount of plasma to build, but all minerals are required to complete the exosuit.
'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.
The research levels required are Materials 7, EMP 6, Bluespace 6, Power 6, Data Theory 5.


Phazons are extremely fast and versatile, but have weak armor compared to other combat exosuits.
'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb, 50 rad. 25.000°K max temperature.


Phasing function: Allows the exosuit to move through solid objects (but not people) at a large energy cost per step.
'''Integrity''': 200


Rearrange microtool arrays function: Changes your melee damage type (fists are brute, torch is fire, toxic injector injects toxin).
'''Description''': Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.


Has 3 equipment slots.
Unless you manage to neutralize an anomaly, you won't be able to build one of these.
 
{{GeneralConstruction
Instructions
|name=Phazon
|img=Phazon.png
|tools=
* [[File:Welder.png|Welding Tool]]Welding Tool
* [[File:Wrench.png|Wrench]]Wrench
* [[File:Wirecutters.png|Wirecutters]]Wirecutters
* [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver
|materials=
* 175.000 Metal[[File:Metal.png|Metal]]
* 90.000 Plasma[[File:Plasmadone.png|Plasma]]
* 20.000 Titanium[[File:Titaniumdone.png|Titanium]]
* 5x [[File:Metal_r.png|Plasteel]]Plasteel sheets
* 1x [[File:Bluespace_Crystal.png|Bluespace Crystal]]Bluespace Crystal
* 1x Neutralized Anomaly Core
* 3x [[File:Circuitboard.png]]Phazon circuit boards
* 1x [[File:Scanning_Module.gif]]Phasic Scanning Module (Higher tier = less power consumption)
* 1x [[File:Capacitor.png]]Super Capacitor (Higher tier = better EMP resistance)
* 1x [[File:CableCoils.png]]Cable Coil
* 1x [[File:Power_cell.png]]Power Cell
|steps=
#Create all of the Phazon parts using the exosuit fabricator.
#Create all of the Phazon parts using the exosuit fabricator.
#Assemble all of the Phazon parts to the chassis (except the Armor plates)
#Assemble all of the Phazon parts to the chassis (except the Armor plates)
Line 483: Line 1,081:
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Wirecutters.png|Wirecutters]] Wirecutters
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard (from R&D)
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard (from R&D)
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard (from R&D)
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Phasic Scanning Module (from R&D)
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Capacitor.png|Advanced Capacitor]] Add a Super Capacitor (from R&D)
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:CableCoils.png|Cable Coil]] Cable Coil
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Power_cell.png|Power Cell]] Power Cell
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel
Line 503: Line 1,103:
# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Welder.png|Welding Tool]] Welding Tool
# Add the Anomaly Core
# Add the Anomaly Core
}}
----
====[[File:honk.png|64px]]H.O.N.K.====
'''Equipment slots''': 3


===Handling Exosuits===
'''Movement speed''': Average.
 
'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.
 
'''Armor''': -20 melee, 20 rad. 25.000°K max temperature. Incredible deflect chance.
 
'''Integrity''': 140
 
'''Description''': What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.
{{GeneralConstruction
|name=H.O.N.K.
|img=honk.png
|tools=
* [[File:Bike horn.png]]Bike horn
**Alternative: 1x Air Horn
|materials=
* 120.000 Metal[[File:Metal.png|Metal]]
* 15.000 Glass[[File:Glass.png|Glass]]
* 35.000 Bananium[[File:Bananimumdone.png|Bananium]]
* 1x Clown mask
* 1x Clown shoes
* 1x Bike horn [[File:Bike horn.png]]
** Alternative: 1x Air Horn
* 3x H.O.N.K. circuit boards [[File:Circuitboard.png]]
* 1x [[File:Scanning_Module.gif]]Phasic Scanning Module (Higher tier = less power consumption)
* 1x [[File:Capacitor.png]]Super Capacitor (Higher tier = better EMP resistance)
* 1x [[File:CableCoils.png]]Cable Coil
* 1x [[File:Power_cell.png]]Power Cell
|steps=
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.
#[[File:Bike horn.png]]HONK at the exosuit with a bike horn.
#[[File:Circuitboard.png]] Add the main circuit board.
#[[File:Bike horn.png]]HONK at the exosuit again.
#[[File:Circuitboard.png]] Add the peripherals circuit board.
#[[File:Bike horn.png]]HONK
#[[File:Circuitboard.png]] Add the targeting circuit board.
#[[File:Bike horn.png]]HONK
#[[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module
#[[File:Bike horn.png]]HONK
#[[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor
#[[File:Bike horn.png]]HONK
#[[File:Power_cell.png|Power Cell]] Power Cell
#[[File:Bike horn.png]]'''<span style="font-size:125%">HONK</span>'''
#Add a clown's mask to the exosuit.
#[[File:Bike horn.png]]'''<span style="font-size:140%">HENK</span>'''
#Add clown shoes to it.
#[[File:Bike horn.png|100px]]'''<span style="font-size:130%;color:#ff52c5">I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH</span>'''[[File:Bike horn.png|100px]]
}}
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.
----
===CentCom Exosuits===
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].
====[[File:Marauder.png|64px]] Marauder====
'''Equipment slots''': 4
 
'''Movement speed''': Very slow.
 
'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.
 
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb, 100 rad. 60.000°K max temperature. Has a chance to deflect attacks.
 
'''Integrity''': 500
 
'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.<br> It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.
====[[File:Seraph.png|64px]] Seraph====
'''Equipment slots''': 5
 
'''Movement speed''': Average.
 
'''Special abilities''': Same as the Marauder's, but punches even harder.
 
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb, 100 rad. 60.000°K max temperature. Has a chance to deflect attacks.
 
'''Integrity''': 550
 
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.
----
===Syndicate Exosuits===
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.
====[[File:DarkGygax.png|64px]] Dark Gygax====
'''Equipment slots''': 5
 
'''Movement speed''': Average.
 
'''Special abilities''': Same as the Gygax', but with additional thrusters for space navigation.
 
'''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb, 100 rad. 35.000°K max temperature. Has a low chance to deflect attacks.
 
'''Integrity''': 300
 
'''Description:''' A modified Gygax used for nefarious purposes. Explodes a short while after being destroyed.<br> It starts off with the FNX-99 "Hades" Carbine, the SGL-6 grenade launcher, a Teleporter, a Tesla Energy Relay, and an emergency ejection system.
====[[File:DarkMarauder.png|64px]] Mauler====
'''Equipment slots''': 5
 
'''Movement speed''': Very slow.
 
'''Special abilities''': Same as the Marauder's.
 
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb, 100 rad. 60.000°K max temperature. Has a chance to deflect attacks.
 
'''Integrity''': 500
 
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower. Explodes a short while after being destroyed.<br> Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, an antiprojectile armor booster, and an emergency ejection system.
----
===<span style="color:white">...</span>===
====[[File:ReticenceWhiter.png|64px]] <span style="color:white">Reticence</span>====
'''<span style="color:white">Equipment slots</span>'''<span style="color:white">: 2</span>
 
'''<span style="color:white">Movement speed</span>'''<span style="color:white">: Fast.</span>
 
'''<span style="color:white">Armor</span>'''<span style="color:white">: 25 melee, 20 bullet, 30 laser, 15 energy. 15.000°K max temperature.</span>
 
'''<span style="color:white">Integrity</span>'''<span style="color:white">: 100</span>
 
'''<span style="color:white">Description</span>'''<span style="color:white">: A nigh invisible, silent, fast assassination mech popular among mimes, equipped with a suppressed S.H.H. "Quietus" Carbine that injects you with mute toxin and a mounted RCD.<br> It distinguishes itself in being incredibly weak, but very hard to see and making no noise when walking or turning. It also packs a punch, knocking back people similarly to the Durand.</span>
==Exosuit operation and maintenance==
To climb into an exosuit, just drag and drop your character onto it.
To climb into an exosuit, just drag and drop your character onto it.
====Exosuit beacons====
Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary.
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.
====Locking/unlocking Exosuits====
There are two ways to lock exosuit: A) ID ("keycode") lock or B) DNA lock.
A) '''ID lock (keycode)''':
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.
For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.
*Enter the exosuit and unlock the ID upload panel.
*Exit the exosuit.
*Use an ID card/PDA on exosuit and select "Edit operation keycodes".
B) '''DNA lock''':
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.
*Enter the exosuit and open the stats menu.
*Unter Permissions&Logging, click "DNA-lock".
*To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".
====Exosuit Damage and Repairs ====
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.


====Unlocking Exosuits====
Problem: "Access denied" when trying to enter an exosuit.


To unlock an exosuit:
'''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.
* Unlock ID upload panel
* Exit exosuit.
* Use ID card/PDA on exosuit (may need to wrench first).
* Delete all key codes.
* Now anybody can enter the exosuit.


====Exosuit Repairs====
'''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.
Turn Maintenance Mode on (from the menu when you activate it with your ID), and then use a welder on the exosuit to repair it.


====Exosuit Battery Replacement====
'''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.
# Make sure the ID upload panel is closed.
 
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside.
'''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking "Recalibrate" in the damage report.
# [[File:Wrench.png|Wrench]] Wrench
 
# [[File:Crowbar.png|Crowbar]] Crowbar
'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
====Exosuit Battery and Parts Replacement====
# [[File:Hud-hands.gif]] Empty Hand to remove old battery
#Make sure maintenance protocols are permitted (Permissions&Logging inside the mech).
# [[File:Power_cell.png]] New Battery
#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol".
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver
#[[File:Wrench.png|Wrench]] Wrench
# [[File:Crowbar.png|Crowbar]] Crowbar
#[[File:Crowbar.png|Crowbar]] Crowbar
# [[File:Wrench.png|Wrench]] Wrench
#[[File:Id_regular.png]] Swipe your ID again and choose to empty the cell or either part.
# [[File:Id_regular.png]] ID Card
#[[File:Power_cell.png]][[File:Scanning_Module.gif]][[File:Capacitor.png]] New part
#[[File:Crowbar.png|Crowbar]] Crowbar
#[[File:Wrench.png|Wrench]] Wrench
#[[File:Id_regular.png]] ID Card and select "Initiate maintenance protocol" again.
#Forbid maintenance protocols inside the mech.
====Exosuit Wreckage Repair====
Depending on the mech's [[File:Capacitor.png]] capacitor tier when it was destroyed, it will be easier/harder to repair. The higher the tier, the faster it will be to repair.
 
A tier 3 capacitor will retain the [[File:Scanning_Module.gif]] scanning module, while a tier 4 capacitor will retain the power cell, but it will be drained a random amount.
 
If you expect your mech to be destroyed, it is a good idea to carry a spare [[File:Power_cell.png]] cell in case you have to repair it and cannot get it back to robotics. If the capacitor is below T3, you should also carry a spare scanning module.


====Exosuit Equipment====
To repair a mech wreckage, perform the following steps:
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on the exosuit. Most exosuits can hold no more than two equipment pieces.  
#[[File:Welder.png|Welding Tool]] Weld together the broken parts (costs 5 welding fuel)
#[[File:Welder.png|Welding Tool]] Weld out the dents in the chassis (costs 5 welding fuel)
#[[File:Wrench.png|Wrench]] Tighten the bolts
#[[File:CableCoils.png|Cable Coil]] Repair the wiring (costs 5 cable coil)
==Exosuit Equipment==
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu).


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
To attach a tool or weapon, simply click with it on the exosuit.
!style="background-color:#EEEEEF;" width=200|Equipment
====Generic Exosuit Equipment====
!style="background-color:#EEEEEF;" |Description
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
!style="background-color:#EEEEEF;" width=200|Can be attached to
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image
! style="background-color:#EEEEEF;" width="200" |Equipment
! style="background-color:#EEEEEF;" class="unsortable" |Description
|-
|-
![[File:Exosuit drill.png]] Drill
![[File:Exosuit drill.png]]!!Drill
|The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will deal heavy damage to them after a few seconds. So don't do that unless you're a traitor.
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br>
When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br>
!Any exosuit except Odysseus
Can't be attached to the Odysseus.
|-
|-
![[File:Mecha diamond drill.png]] Diamond Drill
![[File:Mecha diamond drill.png]]!!Diamond Drill
|Essentially an upgraded drill. Isn't any stronger, but it is faster (all you need for mining really). Bug R&D to sync their servers and in no time mining can obliterate the asteroid (provided that they bring you diamonds first).
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br>
!Any exosuit except Odysseus
Can't be attached to the Odysseus.
|-
|-
![[File:Hydraulic clamp.png]] Hydraulic Clamp
![[File:MiningScanner.gif]]!!Exosuit Mining Scanner
|Gives it an ability to load objects into cargo compartment, or lets you crush people with it.
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.
!Ripley
|-
|-
![[File:Exosuit extinguisher.png]] Extinguisher
![[File:Mecha teleporter.png]]!!Mounted Teleporter
|Exosuit-mounted extinguisher. Can be refilled by clicking on the Water Tank.
|A mounted teleporter that can teleport the exosuit to any location in view.
!Ripley
|-
|-
![[File:Mecha teleporter.png]] Teleporter
![[File:Mecha teleporter.png]]!!Mounted Gravitational Catapult
|Exosuit-mounted teleporter. Can teleport the exosuit to any location in view.
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).
<font size="1">Must be researched first. (Requires: 'Blue-space' Research 8, Electromagnetic Spectrum Research 5. Currently extremely rare due to the high research level - don't bother, really. Or steal it from the CentCom exosuits. You know you want to just hijack the deathsquad shuttles after taking their IDs off their burnt corpses, charge out the doors with your stolen weapons in hand, hack your way through the multitudinous doors as more security rushes in with murder in mind and pulse cannons and power armour at hand, until you finally get to your prizes, the Mech Bay - only to steal the teleporters mounted on them and scarper back to the station to use them in the destructive analyser. You know it's what you want to do. Do it. Do it. Do it.)
!Any exosuit
|-
|-
![[File:Mecha teleporter.png]] Gravitational Catapult
![[File:Wormhole generator.gif]]!!Exosuit Wormhole Generator
|Can be used to throw objects around (S mode) or move them away from target (P mode).
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.
<font size="1">Must be researched first. (Requires: 'Blue-space' Research 2; Electromagnetic Spectrum Research 3; Engineering 3).
!Any exosuit
|-
|-
![[File:Wormhole generator.gif]] Wormhole Generator
![[File:Mounted RCD.png]]!!Mounted RCD
|As the name implies, Wormhole Generator creates a wormhole (similar to ones spawned at Space-Time Anomalies event) at target location.
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.
<font size="1">Must be researched first. (Requires: 'Blue-space' Research 4).
!Any exosuit
|-
|-
![[File:Mounted RCD.png]] Mounted RCD
![[File:Brokenbottle.png]]!!217-D Heavy Plasma Cutter
|An exosuit-mounted Rapid Construction Device.
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br>Longer range and higher damage than portable cutters.
!Ripley
|-
|-
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry)
![[File:Mecha kineticgun.png]]!!Exosuit Proto-kinetic Accelerator
|Breaks rocks and severely harms anything hit by it. More effective in low pressure environments.<br> Longer range and lower cooldown than portable proto-kinetic accelerators.
|-
![[File:Armor booster module.png]]!!Armor Booster Module (Close Combat Weaponry)
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.
!Any exosuit
|-
|-
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry)
![[File:Armor booster module.png]]!!Armor Booster Module (Ranged Weaponry)
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
!Any exosuit
|-
|-
![[File:Repair droid.png]] Repair Droid
![[File:Repair droid.png]]!!Repair Droid
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
| Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
!Any exosuit
|-
![[File:Energy relay.png]]!!Exosuit Energy Relay
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.
|-
![[File:Energy relay.png]]!!Exosuit Plasma Converter
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.
|-
|-
![[File:Energy relay.png]] Energy Relay
![[File:Energy relay.png]]!!ExoNuclear Reactor
|Wirelessly drains energy from any available power channel in area. The performance index is quite low.
|Generates power using uranium sheets as fuel. Irradiates the environment.
!Any exosuit
|}
====Specialized Exosuit Equipment====
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image
! style="background-color:#EEEEEF;" width="200" |Equipment
! style="background-color:#EEEEEF;" class="unsortable" |Description
! style="background-color:#EEEEEF;" width="200" |Can be attached to
|-
|-
![[File:Energy relay.png]] Plasma Converter
![[File:Hydraulic clamp.png]]!!Hydraulic Clamp
|Generates power using solid plasma as fuel. Pollutes the environment.
| Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.  
!Any exosuit
!Ripley, Firefighter
|-
|-
![[File:Energy relay.png]] ExoNuclear Reactor
![[File:Exosuit extinguisher.png]]!!Exosuit Extinguisher
|Generates power using uranium. Pollutes the environment.
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.
!Any exosuit
!Ripley, Firefighter, Clarke
|-
|-
![[File:Cable layer.png]] Cable Layer
![[File:Cable layer.png]]!!Cable Layer
|Lays cables.
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.
!Ripley
!Ripley, Firefighter, Clarke
|-
|-
![[File:Sgun.png]] Syringe Gun
![[File:Sgun.png]]!!Exosuit Syringe Gun
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. Can scan and replicate any reagent, and use it for syringes and with a sleeper.
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.
!Odysseus
!Odysseus
|-
|-
![[File:Sleeper.gif]] Mounted Sleeper
![[File:Sleeper.gif]]!!Mounted Sleeper
|Exo-suit mounted sleeper which can be used to kidnap and heal people.
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated.  
!Odysseus
!Odysseus
|-
|-
![[File:Mecha_medigun.png]] Medigun
![[File:Mecha_medigun.png]]!!Medigun
|Exo-suit mounted medigun which gradually heals people it's used on.
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!
!Odysseus
!Odysseus
|-
|-
|}
|}
====Exosuit Weapons====
====Exosuit Weapons====
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
!style="background-color:#EEEEEF;" width=200|Weapon
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image
!style="background-color:#EEEEEF;" |Description
! style="background-color:#EEEEEF;" width="200" | Weapon
!style="background-color:#EEEEEF;" width=200|Can be attached to
! style="background-color:#EEEEEF;" class="unsortable" |Description
! style="background-color:#EEEEEF;" width="200" | Can be attached to  
|-
![[File:Mecha_disabler.png]]!!CH-DS "Peacemaker" Disabler
|Fires a disabler beam, identical to disablers.
!Durand, Gygax, Honker, and Phazon
|-
![[File:Mecha_laser.png]]!!CH-PS "Immolator" Laser
|Fires a Laser bolt, identical to laser rifles.
!Durand, Gygax, Honker, and Phazon
|-
![[File:Mecha_laser.png]]!!CH-LC "Solaris" Laser Cannon
|Fires a Heavy Laser bolt, identical to the laser cannon.
!Durand, Gygax, Honker, and Phazon
|-
![[File:Mecha_xray.png]]!!CH-XC "Transitum" X-Ray Laser
| Fires an xray beam, identical to the xray gun.
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:CH-LC "Solaris" laser cannon.png]] CH-PS "Immolator" Laser
![[File:MKIV ion heavy cannon.png]]!!mkIV Ion Heavy Cannon
|Fires a Laser bolt, identical to the "laser gun".
|Fires an Ion bolt, identical to ion rifles. Don't hit yourself!
!Durand, Gygax, Honker, Phazon and Marauder
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:CH-LC "Solaris" laser cannon.png]] CH-LC "Solaris" Laser Cannon
![[File:EZ-13_MK2_heavy_pulse_rifle.png]]!!eZ-13 mk2 Heavy pulse rifle
|Fires a Heavy Laser bolt, identical to the "laser cannon".
|Fires a heavy pulse laser. [[Death Squad]] only.  
!Durand, Gygax, Honker, Phazon and Marauder
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon
![[File:Mecha_scatter.png]]!!LBX AC 10 "Scattershot"
|Fires a Ion bolt, identical to the "Ion rifle".
|Fires six bullets in a spread pattern, 16 damage each.
!Durand, Gygax, Honker, Phazon and Marauder
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle
![[File:Ultra AC 2.png]]!! Ultra AC 2
|Fires a heavy pulse laser.
|Fires a three-shot burst of 20 damage bullets.
!Durand, Gygax, Honker, Phazon and Marauder
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:PBT "Pacifier" mounted taser.png]] PBT "Pacifier" Mounted Taser
![[File:SRM-8 missile rack.png]]!! SRM-8 Missile Rack
|Fires a taser bolt, identical to the security taser.
|Fires a missile that will explode on impact. Deals 30 damage. Despite having 9 slots on the sprite it has 8 shots. Hitting a non-living target makes a 1/2/4 explosion, hitting a living target makes a 0/0/2 one.
!Durand, Gygax, Honker, Phazon and Marauder
! Durand, Gygax, Honker, and Phazon
|-
|-
![[File:LBX AC 10 "Scattershot".png]] LBX AC 10 "Scattershot"
![[File:BRM-6 missile rack.png]]!! BRM-6 Missile Rack
|Fires a medium sized bullet, similar damage as the Mini-UZI.
|Fires a missile that will 0/1/1 explode on the impact of another mech, any closed turf, or any door, and otherwise breaks. Deals 30 damage.
!Durand, Gygax, Honker, Phazon and Marauder
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Ultra AC 2.png]] Ultra AC 2
![[File:MKIV ion heavy cannon.png]]!!MKI Tesla Cannon
|Fires a weak bullet, similar damage as the Submachine Gun.
|Fires a tesla ball that arcs off anything it hits. It causes EMP as well.  
!Durand, Gygax, Honker, Phazon and Marauder
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack
![[File:SGL-6 grenade launcher.png]]!!SGL-6 Grenade Launcher
|Fires a missile which will explode on impact.
|Launches a flashbang at medium range.
!Durand, Gygax, Honker, Phazon and Marauder
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher
![[File:SGL-6 grenade launcher.png]]!!SOB-3 Grenade Launcher
|Shoots out a flashbang at medium range.
|Launches a cluster of flashbangs at medium range. High cooldown.
!Durand, Gygax, Honker, Phazon and Marauder
! Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Hades-Carbine.png]] FNX-99 "Hades" Carbine
![[File:Hades-Carbine.png]]!!FNX-99 "Hades" Carbine
|Shoots Dragonsbreath (incendiary) bullets.
|Shoots incendiary bullets that leave a burning trail.
!Durand, Gygax, Honker, Phazon and Marauder
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Banana mortar.png]] Banana Mortar
![[File:Banana mortar.png]]!!Banana Mortar
|Shoots out a banana peel. Very annoying, thus, fun.
|Launches a banana peel. Very annoying, thus, fun.
!H.O.N.K.
!H.O.N.K.
|-
|-
![[File:Mousetrap mortar.png]] Mousetrap Mortar
![[File:Mousetrap mortar.png]]!!Mousetrap Mortar
|Shoots out a armed mousetrap.
|Launches an armed mousetrap.
!H.O.N.K.
!H.O.N.K.
|-
|-
![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000
![[File:HoNkER BlAsT 5000.png]]!!HoNkER BlAsT 5000
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.
| Creates a loud honk sound which will deafen, stun, and paralyze your target and everybody around.
!H.O.N.K.
!H.O.N.K.
|-
![[File:Mecha_punching_glove.png]]!!Oingo Boingo Punch-face
|Launches a boxing glove that can punch airlocks right out of their frames.
! H.O.N.K.
|}
|}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 21:31, 3 July 2024

Are you a Roboticist? This guide will explain the creation and maintenance of Cyborgs, bots, and stocky exosuits.


Exosuit Fabricators

 These are the main machines used in Robotics, with them you can create various exosuit and cyborg parts and their upgrade modules. Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.

If an Exosuit Fabricator gets stuck at updating from the R&D servers, use a screwdriver on it and then a crowbar. Remove any metal and glass sheets and then put all the components back into the machine frame. Use a screwdriver at the end to reassemble the Exosuit Fabricator.

Cyborgs

The Cyborg is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the AI is insane. Each cyborg is required to follow the AI's laws, unless they aren't synced, and will only be synced to one AI in the event that more than one exists.

Cyborg Creation

Total Part Cost: 100,000  

 
Cyborg
Required Materials How to build
  1.   Insert a charged power cell into the cyborg's chest.
  2.   Insert a coil of wire into the cyborg's chest.
  3.   Insert two flashes in the cyborg's head (one for each eye socket).
  4. For final assembly, take each component and apply it to the cyborg endoskeleton.
  5.   Multitools can be used to give cyborgs names and fiddling with the default configuration. Simply apply the multitool before the brain is installed. Make sure the given name follows the server Rules. If you skip the naming process the name of the borg will be whatever the user configured in his character and if he never did, a Default-### name.
  6.   Once it's complete, it's time for the brain. See here how to remove your willing volunteer's brain.
  7.   Now put the brain into your MMI, and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the Morgue. If when you insert the MMI into the cyborg it says "This MMI does not seem to fit." it means the user is job banned from cyborg. If the brain is damaged, try applying mannitol.
    1. Alternatively to the MMI, you can print a Positronic Brain which will be presented for ghosts to occupy after you activate it.
    2. Another alternative is printing a B.O.R.I.S module after the adequate research, turning that borg into an AI Shell.
Tools
No tools

Cyborg Maintenance

In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:

  1.   Use an ID Card,   Emag it or just ask the Cyborg to unlock its panel.
  2.   Use a crowbar to open the cover.

After the maintenance process, use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:

  1.   Use a crowbar to close the cover.
  2.   Use your ID Card to lock the Cyborg. Borgs can't lock their panel. An emagged cover can't be locked.

Cyborg Repairs

Cyborgs will often come to you for repairs if damaged.

For brute damage:

  1.  Weld them to fix the dents.

For burn damage:

  1. Unlock and open the Cyborg's cover.
  2.   Use an empty hand to remove the battery.
  3.   Screwdriver to expose wiring.
  4.   Rewire the damaged circuits. You may have to do this step more than once.
  5.   Screwdriver to hide wiring.
  6. Re-insert the old battery or insert a new one.
  7. Close the cover and lock the Cyborg.

Engineering cyborgs can repair dents on themselves (if not critically damaged) and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.

Cyborg Batteries

You will often see at least one Cyborg come to your assembly line to ask for an upgrade.

  1. Unlock and open the Cyborg's cover.
  2.   With an empty hand, remove the old battery.
  3.   Insert a new battery.
  4. Close the cover and lock the Cyborg.

Cyborg Radios

Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels. Using a screwdriver on a headset will remove the encryption keys.

  1. Unlock and open the Cyborg's cover.
  2.   Insert an encryption key (or screwdriver to remove the current key).
  3. Close the cover and lock the Cyborg.

Reviving Cyborgs

A cyborg that has failed but not been turned into scrap can be repaired back to working order.

  1.   Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).
  2.   Repair the Cyborg with a welder and/or replace wires.
  3. Unlock and open the Cyborg's cover.
  4.   Insert the Emergency Restart Module.
  5. Close the cover and lock the Cyborg.

Upgrading Cyborgs

  1. Unlock and open the Cyborg's cover.
  2.   Insert the Upgrade Module (or emag to subvert).
  3. Close the cover and lock the Cyborg.

Resetting Cyborg Models

For info on how to reset a cyborg's model, check out the Guide to Hacking.

Deconstructing Cyborgs

Cyborgs can be deconstructed to remove their MMI/Posibrain and get their parts back.

  1. Unlock and open the Cyborg's cover.
  2.   Use an empty hand to remove the battery.
  3.   Screwdriver to open wiring.
  4.   Cut every wire until the lockdown light turns on.
  5.   Wrench to disassemble.

Alternatively, for steps 4 and 5, you can use a Robotics console.

Cyborg Upgrades

Roboticists can construct upgrade modules for cyborgs. Most modules must be researched before they can be printed. Material costs can be lowered by upgrading the Exosuit Fabricator.

In order to change a Cyborg's model, cut and mend their reset wire.

All cyborgs

Name Description Materials to produce
Rename Board Used to rename a cyborg. Use it in-hand to set the name, then apply it to the cyborg.  5000 Metal
Emergency Reboot Board Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.

An important module! This will allow you to bring a dead, but not blown, Cyborg back to life.

 20000 Metal, 5000 Glass
Ion Thrusters An energy-operated thruster system that works like a jetpack for movement in no gravity.  10000 Metal, 6000 Glass, 5000 Plasma, 6000 Uranium
Translation Matrix Upgrade Increases the translation matrix to include all xeno languages. Allows the cyborg to speak Bonespeak, Draconic, English, Etherean, Felinid, Mothian, Polysmorph and Sylvan.  10000 Metal, 6000 Glass, 5000 Plasma
Self-repair Allows the cyborg to slowly repair itself over time, increasing power consumption.  15000 Metal, 15000 Glass
Expand A cyborg resizer, it makes a cyborg huge.  155000 Metal, 5000 Titanium
Piercing Hypospray Allows cyborg hyposprays to pierce through thick clothing and hardsuits.  15000 Metal, 15000 Glass, 5000 Titanium, 3000 Diamond
Clown Module Allows you to turn a cyborg into a clown, honk.  15000 Metal, 15000 Glass, 1000 Bananium
Security Module Allows you to turn a cyborg into a hunter, HALT!  15000 Metal, 15000 Glass, 3000 Uranium
Illegal Modules Enables illegal modules, the same that are enabled when cyborgs are emagged.

Only obtainable through researching illegal tech (deconstruct Syndicate Items).

 15000 Metal, 15000 Glass, 10000 Diamond

Mining cyborgs  

Name Description Materials to produce
Ore Satchel of Holding Upgrades a mining cyborg's satchel to hold infinite minerals.  10000 Metal, 2000 Gold, 1000 Uranium
Lavaproof Tracks Allows a mining cyborg to walk over lava undamaged.  10000 Metal, 4000 Plasma, 5000 Titanium
Diamond Drill Upgrades a mining cyborg's drill to be faster.  10000 Metal, 6000 Glass, 2000 Diamond
Kinetic Accelerator Damage Mod Upgrades a mining cyborg's kinetic accelerator.  2000 Metal, 1500 Glass, 1500 Gold, 1000 Uranium
Kinetic Accelerator Cooldown Mod Upgrades a mining cyborg's kinetic accelerator.  2000 Metal, 1500 Glass, 1500 Gold, 1000 Uranium
Kinetic Accelerator Range Mod Upgrades a mining cyborg's kinetic accelerator.  2000 Metal, 1500 Glass, 1500 Gold, 1000 Uranium
Kinetic Accelerator Mining AoE Mod Upgrades a mining cyborg's kinetic accelerator.  8000 Metal, 1500 Glass, 2000 Silver, 2000 Gold, 2000 Diamond
Night Vision Mesons An upgrade for cyborgs that replaces their normal meson goggles, if they have them, with a night vision variant.  600 Metal, 600 Glass, 350 Plasma, 1000 Uranium, 150 Plastic
Plasma Cutter A plasma cutter module for the mining cyborg.  3000 Metal, 1000 Glass, 2000 Plasma, 500 Gold
Gem Satchel An upgrade that grants mining cyborgs a gem satchel.  5000 Metal

Engineering cyborgs 

Name Description Materials to produce
RPED A rapid part exchange device for the engineering cyborg.  8500 Metal, 5000 Glass
BRPED A bluespace-variant of the special mechanical module made to store, sort, and apply standard machine parts.  15000 Metal, 5000 Glass, 2500 Silver
Advanced Engineering Tools An upgrade for engineering cyborgs which replaces their basic tools with an advanced version of them.  10000 Metal, 4300 Silver, 300 Gold, 6000 Titanium
ATMOS Holofan Projector An upgrade that gives engineering cyborgs their own ATMOS holofan projector.  5000 Metal, 1000 Glass, 1000 Silver, 1000 Gold, 500 Plastic
Night Vision Mesons An upgrade for cyborgs that replaces their normal meson goggles, if they have them, with a night vision variant.  600 Metal, 600 Glass, 350 Plasma, 1000 Uranium, 150 Plastic

Janitor cyborgs 

Name Description Materials to produce
Autocleaner An upgrade to the janitor cyborg that lets them automatically cleans the floor wherever they go.  3000 Metal, 200 Glass
Trash Bag of Holding A trash bag of holding replacement for the janiborg's standard trash bag.  2000 Gold, 1000 Uranium
Advanced Mop An advanced mop replacement for the janiborg's standard mop.  2000 Metal, 2000 Glass
Experimental Push Broom An experimental push broom used for efficiently pushing refuse.  4000 Metal,  500 Glass

Medical cyborgs 

Name Description Materials to produce
Defibrillator Gives a Medical Cyborg a defibrillator.  8000 Metal, 5000 Glass, 4000 Silver, 3000 Gold
Hypospray Expanded Synthesiser Adds Oculine, Inacusiate, Mutadone, Mannitol, Salicylic Acid, Oxandrolone, Rezadone, Pentetic Acid, and Naloxone to a Medical Cyborg's hypospray chemicals.  15000 Metal, 15000 Glass, 8000 Plasma, 8000 Uranium
Advanced Analyzer An upgrade to the Medical module, loading a more advanced health analyzer into the holder's module, replacing the old one.  5000 Metal, 2500 Glass, 2000 Silver, 1500 Gold, 1000 Plastic
Advanced Surgical Omnitool An upgrade to the Medical module, loading a more advanced array of surgical tools into the holder's module, replacing the old ones.  22000 Metal, 75000 Glass, 2000 Plasma, 3000 Uranium, 6000 Silver, 1500 Gold, 200 Diamond, 12000 Titanium
Medical Gripper An upgrade for medical cyborgs which grants them a gripper to hold and interact with medical related items.  1000 Metal, 2000 Gold, 500 Silver

Service cyborgs 

Name Description Materials to produce
Cookbook A robot cookbook! Grants the cyborg access to the cooking crafting menu.  15000 Metal, 3000 Diamond
Condiment Synthesiser An upgrade to the service model cyborg, allowing it to produce solid condiments.  15000 Metal, 12000 Glass, 6000 Plasma, 6000 Uranium

Syndicate: Medical cyborgs 

Name Description Materials to produce
Advanced Analyzer An upgrade to the Medical module, loading a more advanced health analyzer into the holder's module, replacing the old one.  5000 Metal, 2500 Glass, 2000 Silver, 1500 Gold, 1000 Plastic

Syndicate: Saboteur 

Name Description Materials to produce
RPED A rapid part exchange device for the engineering cyborg.  8500 Metal, 5000 Glass
Cyborg Upgrade (ATMOS Holofan Projector) An upgrade that gives engineering cyborgs their own ATMOS holofan projector.  5000 Metal, 1000 Glass, 1000 Silver, 1000 Gold, 500 Plastic

IPC's

Occasionally a dead or injured IPC might roll in, and it is your job to get them back in tip top condition.

IPC Repairs

IPCs are fairly simple to repair, and follow a similar process to borgs.

Brute and Burn

Toxins and Brain Damage

  • Feed them liquid solder to fix any brain damage, as well as basic traumas.
  • Feed them system cleaner to purge any toxin damage.

If an IPC is dead or you cannot get liquid solder, you will have to recalibrate their brain to heal brain damage and traumas.

  1.   Target the chest
  2.   Using your screwdriver, click on the IPC and select "Positronic Brain Recalibration", then you'll start unscrewing the shell
  3.   With an empty hand, unscrew the hatch
  4.   Use a wrench to unfasten the bolts
  5.   Use a multitool to prepare the electronics within the IPC
  6.   Use a multitool again to recalibrate their brain
  7.   Use a wrench to fasten the bolts
  8.   Use a screwdriver to fasten the shell

Death

If an IPC is dead, you will have to ensure that the damage (Brute, Burn and Brain damage) done to the IPC is fixed before you can attempt revival.

Once that is done follow these steps

  1.   Target the chest
  2.   Using your screwdriver, click on the IPC and select "Positronic Brain Revival", then you'll start unscrewing the shell
  3.   With an empty hand, unscrew the hatch
  4.   Use a multitool to reactivate the brain
  5.   Use a screwdriver to close the shell

Bots

As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really easy to create.

All bots can also be made through the crafting menu . This can save a lot of time during construction, especially if Robotics is busy!

You can rename incomplete bots by using a pen on them!

Medibot

Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when emagged it will inject people with toxin, repeatedly.

 
Medibot
Required Materials How to build
  • 1x  Cyborg Arm (left or right)
  • 1x  Med-kit (empty, any color)
  • 1x  Health Analyzer
  • 1x  Proximity Sensor
  1. Attach the cyborg arm to an empty Med-kit. The color of the Med-kit will affect the color of the Medibot.
  2. Add a Medical Analyzer.
  3. Insert the Proximity Sensor and your Medibot is ready!
Tools
No tools

Cleanbot

Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.

 
Cleanbot
Required Materials How to build
  • 1x  Bucket
  • 1x  Proximity Sensor
  • 1x  Cyborg Arm (left or right)
  1. Attach the Proximity Sensor to a bucket (printable from the Autolathe).
  2. Attach a cyborg arm and your Cleanbot is ready!
Tools
No tools

Floorbot

Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.

 
Floorbot
Required Materials How to build
  • 1x  Any toolbox
  • 10x  Floor Tile
  • 1x  Proximity Sensor
  • 1x  Cyborg Arm (left or right)
  1. Attach the Floor tiles to the Mechanical Toolbox.
  2. Add the Proximity Sensor.
  3. Insert a cyborg arm and your Floorbot is ready!
Tools
No tools

Firebot

This lil guy will scoot around and try his best to extinguish burning people and gases around him. If emagged he will spray Chlorine Trifluoride at anyone who isn't on fire.

 
Firebot
Required Materials How to build
  • 1x  Fire Extinguisher
  • 1x  Proximity Sensor
  • 1x  Fire Helmet
  • 1x  Cyborg Arm (left or right)
  1.   Attach a Borg Arm (left or right) to the  Fire Extinguisher.
  2.   Add a Fire Helmet.
  3.   Add a Proximity Sensor and your Firebot is ready.
Tools
No tools

Honkbot

It's annoying and useless, but the clown might bug you to make one of this in absentia of a H.O.N.K. mech. God forbid if a traitor emags the thing.

 
Honkbot
Required Materials How to build
  • 1x  Cardboard
  • 1x  Clown Stamp
  • 1x  Bike Horn or   Air horn
  • 1x  Proximity Sensor
  • 1x  Cyborg Arm (left or right)
  1.  Stamp a piece of cardboard with the clown stamp (you may need a clown for this step).
  2.  Insert a Cyborg arm.
  3.  Add a Proximity Sensor.
  4.  Add a Bike Horn or an   Air Horn
Tools
No tools

Securitron

Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a Cryptographic Sequencer, as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.

Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.

 
Securitron
Required Materials How to build
  • 1x  Remote Signaling Device
  • 1x  Helmet
  • 1x  Proximity Sensor
  • 1x  Cyborg Arm (left or right)
  • 1x  Stun Baton
  1. Use a Remote Signaling Device on a Helmet.
  2. Weld them together.
  3. Add a Proximity Sensor.
  4. Insert a Cyborg arm.
  5. Toss in a Stun Baton and your Securitron is ready!
Tools
  •  Welding Tool

AtmosBot

This bot looks just like a grenade with legs! It will use foamed metal to secure any breaches it sees. If emagged it will explode instead of using foam, creating even more damage to the station.

Also known as the Automatic Station Stabilizer Bot, or A.S.S. Bot for short.

 
AtmosBot
Required Materials How to build
  • 1x  Analyzer
  • 1x  Smart Metal Foam Grenade
  • 1x  Proximity Sensor
  • 1x  Cyborg Arm (left or right)
  1. Use a Cyborg arm on an analyzer.
  2. Add a smart metal foam grenade.
  3. Add a Proximity Sensor.
Tools
No tools

General Beepsky

This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a traitor's worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a Cryptographic Sequencer gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.

Unlike normal Securitrons, General Beepsky can deflect projectiles with its eswords. Its only true weakness is an EMP.

 
General Beepsky
Required Materials How to build
  • 1x  Remote Signaling Device
  • 1x  Helmet
  • 1x  Proximity Sensor
  • 1x  Cyborg Arm (left or right)
  • 4x  Energy Sword
  1. Use a Remote Signaling Device on a Helmet.
  2. Weld them together.
  3. Add a Proximity Sensor.
  4. Insert a Cyborg arm.
  5. Use a Wrench to adjust the arm slots for extra weapons.
  6. Attach 4 Energy Swords and your death machine is ready to maim.
Tools
  •  Welding Tool
  •  Wrench

ED-209

PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.

Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.

An emagged ED-209 fires deadly lasers AND attacks anyone on sight.

 
ED-209
Required Materials How to build
  • 1x  Cyborg Endoskeleton
  • 1x  Metal
  • 2x  Cyborg Leg
  • 1x  Security Vest or   Tag armour
  • 1x  Helmet or   Tag helm
  • 1x Proximity Sensor
  • 1x  Cable
  • 1x  DRAGnet or   Tag Laser
  • 1x  Power Cell
  1.   Build a Cyborg Endoskeleton from the Exosuit Fabricator.
  2.   Use a Metal Sheet on a Cyborg Endoskeleton to reinforce it.
  3.   Add two Cyborg legs.
  4.   Add a Body Armor or    Laser Tag Armors.
  5.   Weld everything together.
  6.   Add in a security Helmet or    Laser Tag Helmets.
  7.   Attach a Proximity Sensor to the assembly.
  8.   Insert wires.
  9.   Add a DRAGnet or    Laser Tag Lasers.
  10.   Secure it with a Screwdriver.
  11.   Insert any Power Cell. Your 100% safe robot officer is complete!
Tools
  •  Welding Tool
  •  Screwdriver

Drone

A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.

 
Drone
Required Materials How to build
  • 1x  Power Cell
  • 1x  Flash
  • 1x  Crowbar
  • 1x  Wrench
  • 1x  Cable Coil
  • 1x  Screwdriver
  • 1x  Multitool
  • 1x  Welding Tool
  • 1x  Wirecutters
  • 1x  Backpack or Dufflebag or Satchel
  • 5x  Plasteel sheets
  1. Go to the Robot tab in the Crafting Menu.
  2. Craft the Drone.
  3. That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.
Tools
No tools

Spiderbot

A disposable drone that can only hold (but not use) one item. Speaks all languages and is able to ventcrawl.

 
Spiderbot
Required Materials How to build
  • 1x  Cyborg Head
  • 1x  Micro Manipulator
  • 1x    or positronic brain 
  1. Attach the manipulator to the cyborg head.
  2. Attach an  MMI or a  posibrain to the chassis.
  3. Congratulations, you now have a little spiderbot!
Tools
No tools

Exosuits

These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Quartermaster or the Research and Development console.

With all Exosuits, MMIs can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any deranged maniacs inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!

List of Exosuits

The current list of exosuits is as follows.


  Locker Mech

Equipment slots: 2

Movement speed: Fast.

Special abilities: Is fully spaceproof and can function as a ghetto hardsuit for EVA, if a bit slow and unmaneuverable. Can equip the ghetto mech equipment that you can also craft, specifically the ghetto clamp and drill.

Armor: 20 melee, 10 bullet, 10 laser, 10 bomb. 25.000°K max temperature*.

Integrity: 100

Description: A locker with stolen wires, struts, electronics and airlock servos crudely assembled into something that resembles the functions of a mech.

 
Locker Mech
Required Materials How to build
  • 20x  Cable Coil
  • 2x  Toolbox
  • 10x  Metal sheets
  • 1x  Oxygen Tank
  • 1x   Airlock Electronics
  • 1x   Fire Extinguisher
  • 5x   Paper Sheets
  • 1x   Flashlight
  • 4x   Metal Rods
  • 2x   Chair
  1. Gather all necessary materials, parts, and tools.
  2. Tip over the two chairs (drag the sprite onto yours).
  3. Place down all materials and parts onto one tile.
  4. Open the crafting menu.
  5. Click the Robots tab.
  6. Click the craft button on Locker Mech.
  7. Wait until it is finished.
Tools
  •  Welding Tool
  •  Wirecutters
  •  Screwdriver

  Ripley APLU

Equipment slots: 6

Movement speed: Fastest.

Special abilities: Armor can be upgraded with Goliath plates. You can enter the cockpit in a quarter of the time.

Armor: 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 20 rad. 20.000°K max temperature*.

Integrity: 200

Description: The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.

While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.

*The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.

 
Ripley APLU
Required Materials How to build
  • 100.000 Metal 
  • 7.500 Glass 
  • 5x  Plasteel sheets
  • 5x  Metal sheets
  • 2x  Ripley circuit boards (also available through Cargo)
  • 1x  Scanning Module (Higher tier = less power consumption)
  • 1x  Capacitor (Higher tier = better EMP resistance)
  • 1x  Cable Coil
  • 1x  Power Cell
  1. Build all of the Ripley parts using the Exosuit Fabricator.
  2. Attach all of the parts to the Ripley chassis
  3.   Wrench
  4.   Screwdriver
  5.   Cable Coil
  6.   Wirecutters
  7.   Ripley Central Control Module
  8.   Screwdriver
  9.   Ripley Peripherals Control Module
  10.   Screwdriver
  11.   Add a Scanning Module
  12.   Screwdriver
  13.   Add a Capacitor
  14.   Screwdriver
  15.   Power Cell
  16.   Screwdriver
  17.   5 pieces of Metal
  18.   Wrench
  19.   Welding Tool
  20.   10 metal Rods
  21.   Welding Tool
Tools
  •  Welding Tool
  •  Wrench
  •  Wirecutters
  •  Screwdriver

  Ripley APLU MK-II

Equipment slots: 6

Movement speed: Slow.

Special abilities: Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.

Armor: 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 55 rad. 20.000°K max temperature.

Integrity: 200

Description: The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for mining, construction or assisting combat mechs.

The MK-II has a pressurized cabin for space operations and covers your face against projectiles, but the added weight halves its movement speed.

 
Ripley APLU MK-II
Required Materials How to build
  • 1x  Ripley APLU MK-I
  • 1x  MK-I to MK-II Conversion Kit
  1.   The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator and costs 10 sheets of plasma   and iron  . The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.
    Once converted to the MK-II design, the exosuit cannot be restored to MK-I.
Tools
No tools

  Firefighter APLU

Equipment slots: 5

Movement speed: Slow.

Special properties: Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat, acid and lavaproof.

Armor: 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb, 70 rad. 65.000°K max temperature.

Integrity: 250

Description: The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed, but is even slower.

Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and the survivability of your miner crew!

 
Firefighter APLU
Required Materials How to build
  • 100.000 Metal 
  • 7.500 Glass 
  • 15x  Plasteel sheets
  • 5x  Metal sheets
  • 2x  Ripley circuit boards (also available through Cargo)
  • 1x  Firesuit
  • 1x  Scanning Module (Higher tier = less power consumption)
  • 1x  Capacitor (Higher tier = better EMP resistance)
  • 1x  Cable Coil
  • 1x  Power Cell
  1. Create a Firefighter APLU chassis using the Exosuit Fabricator.
  2. Create all parts of the Ripley APLU except for the chassis.
  3. Assemble all of the Ripley parts to the Firefighter chassis.
  4.   Add a Firesuit
  5.   Wrench
  6.   Screwdriver
  7.   Cable Coil
  8.   Wirecutters
  9.   Ripley Central Control Module (from R&D or QM)
  10.   Screwdriver
  11.   Ripley Peripherals Control Module (from R&D or QM)
  12.   Screwdriver
  13.   Add a Scanning Module
  14.   Screwdriver
  15.   Add a Capacitor
  16.   Screwdriver
  17.   Power Cell
  18.   Screwdriver
  19.   5 pieces of Plasteel
  20.   Wrench
  21.   Welding Tool
  22.   5 pieces of Plasteel
  23.   5 pieces of Plasteel (This is not an error, you do this twice.)
  24.   Wrench
  25.   Welding Tool
Tools
  •  Welding Tool
  •  Wrench
  •  Wirecutters
  •  Screwdriver

  Clarke

Equipment slots: 6, plus an inbuilt non-removable ore box

Movement speed: Fastest. Slightly higher energy drain when moving.

Special abilities: Even faster movement speed in low pressure environments (Lavaland, space, etc.) Unable to strafe but can shoot behind itself. Displays a diagnostic HUD to the pilot.

Armor: 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad. 65.000°K max temperature. Deflects one out of ten shots.

Integrity: 200

Description: A quick but clunky to operate mining mech, possesses an inbuilt ore box that will automatically pick up any ores on the ground. Completely heat, acid and lavaproof.

 
Clarke
Required Materials How to build
  • 76.000 Metal 
  • 17.500 Glass 
  • 5x  Plasteel sheets
  • 5x   Gold sheets
  • 4X   conveyor belts
  • 2x  Clarke circuit boards
  • 1x  Scanning Module (Higher tier = less power consumption)
  • 1x  Capacitor (Higher tier = better EMP resistance)
  • 1x  Cable Coil
  • 1x  Power Cell
  1. Create all of the Clarke parts using the Exosuit Fabricator.
  2. Assemble all of the Clarke parts to the chassis.
  3.   Add 4 conveyor belts
  4.   Wrench
  5.   Screwdriver
  6.   Cable Coil
  7.   Wirecutters
  8.   Clarke Central Control Module
  9.   Screwdriver
  10.   Clarke Peripherals Control Module
  11.   Screwdriver
  12.   Add a Scanning Module
  13.   Screwdriver
  14.   Add a Capacitor
  15.   Screwdriver
  16.   Power Cell
  17.   Screwdriver
  18.   5 pieces of Plasteel
  19.   Wrench
  20.   Welding Tool
  21.   5 pieces of Gold
  22.   Wrench
  23.   Welding Tool
Tools
  •  Welding Tool
  •  Wrench
  •  Wirecutters
  •  Screwdriver

  Odysseus

Equipment slots: 3

Movement speed: Fast. It has a moderate energy consumption when moving.

Special abilities: It is the only mech that can use medical exosuit equipment. Displays an advanced medical HUD to the pilot.

Armor: 20 melee, 10 bullet. 15.000°K max temperature.

Integrity: 120. After losing two thirds of its integrity it can suffer internal damage.

Description: A fast, lightly armored exosuit that can use unique medical equipment.

Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.

 
Odysseus
Required Materials How to build
  • 74.000 Metal 
  • 10.000 Glass 
  • 5x  Plasteel sheets
  • 5x  Metal sheets
  • 2x  Odysseus circuit boards
  • 1x  Scanning Module (Higher tier = less power consumption)
  • 1x  Capacitor (Higher tier = better EMP resistance)
  • 1x  Cable Coil
  • 1x  Power Cell
  1. Create all of the Odysseus parts using the Exosuit Fabricator.
  2. Assemble all of the Odysseus parts to the chassis (excluding Carapace)
  3.   Wrench
  4.   Screwdriver
  5.   Cable Coil
  6.   Wirecutters
  7.   Odysseus Main Board (from R&D or QM)
  8.   Screwdriver
  9.   Odysseus Peripherals Board (from R&D or QM)
  10.   Screwdriver
  11.   Add a Scanning Module
  12.   Screwdriver
  13.   Add a Capacitor
  14.   Screwdriver
  15.   Power Cell
  16.   Screwdriver
  17.   5 pieces of Metal
  18.   Wrench
  19.   Welding Tool
  20.   5 pieces of Plasteel
  21.   Wrench
  22.   Welding Tool
Tools
  •  Welding Tool
  •  Wrench
  •  Wirecutters
  •  Screwdriver

  Gygax

Equipment slots: 3

Movement speed: Average. It has the lowest energy consumption when moving.

Special abilities: Can overload leg actuators to move at very high speeds and smash through walls, at the cost of extreme energy consumption.

Armor: 25 melee, 20 bullet, 30 laser, 15 energy, 40 rad. 25.000°K max temperature. It can deflect one out of 25 shots.

Integrity: 250. After losing two thirds of its integrity it can suffer internal damage.

Description: While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.

 
Gygax
Required Materials How to build
  • 125.000 Metal 
  • 15.000 Glass 
  • 20.000 Uranium 
  • 10.000 Titanium 
  • 5x  Metal sheets
  • 3x  Gygax circuit boards
  • 1x  Scanning Module (Higher tier = less power consumption)
  • 1x  Capacitor (Higher tier = better EMP resistance)
  • 1x  Cable Coil
  • 1x  Power Cell
  1. Create all of the Gygax parts using the Exosuit Fabricator.
  2. Assemble all of the Gygax parts to the chassis (except the Armor plates)
  3.   Wrench
  4.   Screwdriver
  5.   Cable Coil
  6.   Wirecutters
  7.   Gygax Central Control module
  8.   Screwdriver
  9.   Gygax Peripherals Control module
  10.   Screwdriver
  11.   Gygax Weapon Control and Targeting module
  12.   Screwdriver
  13.   Add a Scanning Module
  14.   Screwdriver
  15.   Add a Capacitor
  16.   Screwdriver
  17.   Power Cell
  18.   Screwdriver
  19.   5 pieces of Metal
  20.   Wrench
  21.   Welding Tool
  22.  Add Gygax Armor Plates (Made in the Exosuit Fabricator)
  23.   Wrench
  24.   Welding Tool
Tools
  •  Welding Tool
  •  Wrench
  •  Wirecutters
  •  Screwdriver



  Durand

Equipment slots: 3

Movement speed: Slow.

Special abilities: Has devastating punches that can knock people out. Can enable defense mode, which increases its armor's deflect chance, but leaves the mech unable to move or turn.

Armor: 40 melee, 35 bullet, 15 laser, 20 bomb, 50 rad. 30.000°K max temperature. Deflects one out of five attacks.

Integrity: 400. After losing half of its integrity it can suffer internal damage.

Description: A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!

 
Durand
Required Materials How to build
  • 140.000 Metal 
  • 25.000 Glass 
  • 28.000 Diamond 
  • 25.000 Uranium 
  • 20.000 Titanium 
  • 5x  Metal sheets
  • 3x  Durand circuit boards
  • 1x  Phasic Scanning Module (Higher tier = less power consumption)
  • 1x  Capacitor (Higher tier = better EMP resistance)
  • 1x  
  • 1x  Power Cell
  1. Create all of the Durand parts using the exosuit fabricator.
  2. Assemble all of the Durand parts to the chassis (except the Armor plates)
  3.   Wrench
  4.   Screwdriver
  5.   Cable Coil
  6.   Wirecutters
  7.   Durand Main Circuitboard
  8.   Screwdriver
  9.   Durand Peripherals Circuitboard
  10.   Screwdriver
  11.   Durand Targeting Circuitboard
  12.   Screwdriver
  13.   Add a Scanning Module
  14.   Screwdriver
  15.   Add a Capacitor
  16.   Screwdriver
  17.   Power Cell
  18.   Screwdriver
  19.   5 pieces of Metal
  20.   Wrench
  21.   Welding Tool
  22.   Add Durand Armor Plates (Made in the Exosuit Fabricator)
  23.   Wrench
  24.   Welding Tool
Tools
  •  Welding Tool
  •  Wrench
  •  Wirecutters
  •  Screwdriver

  Sidewinder

Equipment slots: 3

Movement speed: Fast.

Special abilities: Can attack in any direction regardless of where it is facing, able to turn with clicking rather than moving. Cannot equip ranged weaponry

Armor: 40 melee, 20 bullet, 20 laser, 0 energy, 40 bomb, 75 rad. 25.000°K max temperature. After losing three quarters of its integrity it can suffer internal damage.

Integrity: 250

Description: A very maneuverable exosuit designed for melee combat.

 
Sidewinder
Required Materials How to build
  • 115000 Iron  
  • 15000 Glass  
  • 33000 Titanium  
  • 24000 Plasma  
  • 4000 Gold  
  • 5x   Plastitanium Sheets
  • 3x  Sidewinder circuit boards
  • 1x  Phasic Scanning Module (Higher tier = less power consumption)
  • 1x  Capacitor (Higher tier = better EMP resistance)
  • 1x  
  • 1x  Power Cell
  1. Create all of the Sidewinder parts using the exosuit fabricator.
  2. Assemble all of the Sidewinder parts to the chassis (except the Armor plates)
  3.   Wrench
  4.   Screwdriver
  5.   Cable Coil
  6.   Wirecutters
  7.   Sidewinder Main Circuitboard
  8.   Screwdriver
  9.   Sidewinder Peripherals Circuitboard
  10.   Screwdriver
  11.   Sidewinder Targeting Circuitboard
  12.   Screwdriver
  13.   Add a Scanning Module
  14.   Screwdriver
  15.   Add a Capacitor
  16.   Screwdriver
  17.   Power Cell
  18.   Screwdriver
  19.   5 pieces of Plastitanium
  20.   Wrench
  21.   Welding Tool
  22.   Add Sidewinder Armor Plates (Made in the Exosuit Fabricator)
  23.   Wrench
  24.   Welding Tool
Tools
  •  Welding Tool
  •  Wrench
  •  Wirecutters
  •  Screwdriver

  Phazon

Equipment slots: 3

Movement speed: Fast.

Special abilities: Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.

Armor: 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb, 50 rad. 25.000°K max temperature.

Integrity: 200

Description: Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.

Unless you manage to neutralize an anomaly, you won't be able to build one of these.

 
Phazon
Required Materials How to build
  • 175.000 Metal 
  • 90.000 Plasma 
  • 20.000 Titanium 
  • 5x  Plasteel sheets
  • 1x  Bluespace Crystal
  • 1x Neutralized Anomaly Core
  • 3x  Phazon circuit boards
  • 1x  Phasic Scanning Module (Higher tier = less power consumption)
  • 1x  Super Capacitor (Higher tier = better EMP resistance)
  • 1x  Cable Coil
  • 1x  Power Cell
  1. Create all of the Phazon parts using the exosuit fabricator.
  2. Assemble all of the Phazon parts to the chassis (except the Armor plates)
  3.   Wrench
  4.   Screwdriver
  5.   Cable Coil
  6.   Wirecutters
  7.   Phazon Main Circuitboard
  8.   Screwdriver
  9.   Phazon Peripherals Circuitboard
  10.   Screwdriver
  11.   Phazon Targeting Circuitboard
  12.   Screwdriver
  13.   Add a Scanning Module
  14.   Screwdriver
  15.   Add a Capacitor
  16.   Screwdriver
  17.   Add a Bluespace Crystal
  18.   Cable Coil
  19.   Screwdriver
  20.   Power Cell
  21.   Screwdriver
  22.   5 pieces of Plasteel
  23.   Wrench
  24.   Welding Tool
  25. Add Phazon Armor Plates (Made in the Exosuit Fabricator)
  26.   Wrench
  27.   Welding Tool
  28. Add the Anomaly Core
Tools
  •  Welding Tool
  •  Wrench
  •  Wirecutters
  •  Screwdriver



 H.O.N.K.

Equipment slots: 3

Movement speed: Average.

Special abilities: Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.

Armor: -20 melee, 20 rad. 25.000°K max temperature. Incredible deflect chance.

Integrity: 140

Description: What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.

 
H.O.N.K.
Required Materials How to build
  • 120.000 Metal 
  • 15.000 Glass 
  • 35.000 Bananium 
  • 1x Clown mask
  • 1x Clown shoes
  • 1x Bike horn  
    • Alternative: 1x Air Horn
  • 3x H.O.N.K. circuit boards  
  • 1x  Phasic Scanning Module (Higher tier = less power consumption)
  • 1x  Super Capacitor (Higher tier = better EMP resistance)
  • 1x  Cable Coil
  • 1x  Power Cell
  1. Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.
  2. Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.
  3.  HONK at the exosuit with a bike horn.
  4.   Add the main circuit board.
  5.  HONK at the exosuit again.
  6.   Add the peripherals circuit board.
  7.  HONK
  8.   Add the targeting circuit board.
  9.  HONK
  10.   Add a Scanning Module
  11.  HONK
  12.   Add a Capacitor
  13.  HONK
  14.   Power Cell
  15.  HONK
  16. Add a clown's mask to the exosuit.
  17.  HENK
  18. Add clown shoes to it.
  19.  I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH 
Tools
  •  Bike horn
    • Alternative: 1x Air Horn

Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.


CentCom Exosuits

If you see these, you know that things have really gone to shit. These exosuits are typically only found in the repositories of the elite Emergency Response Team and Death Squad.

  Marauder

Equipment slots: 4

Movement speed: Very slow.

Special abilities: Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.

Armor: 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb, 100 rad. 60.000°K max temperature. Has a chance to deflect attacks.

Integrity: 500

Description: Standard issue exosuit for the Death Squad when the going gets tough.
It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.

  Seraph

Equipment slots: 5

Movement speed: Average.

Special abilities: Same as the Marauder's, but punches even harder.

Armor: 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb, 100 rad. 60.000°K max temperature. Has a chance to deflect attacks.

Integrity: 550

Description: An advanced Death Squad exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.
It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.


Syndicate Exosuits

For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed Nuclear Operatives.

  Dark Gygax

Equipment slots: 5

Movement speed: Average.

Special abilities: Same as the Gygax', but with additional thrusters for space navigation.

Armor: 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb, 100 rad. 35.000°K max temperature. Has a low chance to deflect attacks.

Integrity: 300

Description: A modified Gygax used for nefarious purposes. Explodes a short while after being destroyed.
It starts off with the FNX-99 "Hades" Carbine, the SGL-6 grenade launcher, a Teleporter, a Tesla Energy Relay, and an emergency ejection system.

  Mauler

Equipment slots: 5

Movement speed: Very slow.

Special abilities: Same as the Marauder's.

Armor: 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb, 100 rad. 60.000°K max temperature. Has a chance to deflect attacks.

Integrity: 500

Description: A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower. Explodes a short while after being destroyed.
Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, an antiprojectile armor booster, and an emergency ejection system.


...

  Reticence

Equipment slots: 2

Movement speed: Fast.

Armor: 25 melee, 20 bullet, 30 laser, 15 energy. 15.000°K max temperature.

Integrity: 100

Description: A nigh invisible, silent, fast assassination mech popular among mimes, equipped with a suppressed S.H.H. "Quietus" Carbine that injects you with mute toxin and a mounted RCD.
It distinguishes itself in being incredibly weak, but very hard to see and making no noise when walking or turning. It also packs a punch, knocking back people similarly to the Durand.

Exosuit operation and maintenance

To climb into an exosuit, just drag and drop your character onto it.

Exosuit beacons

Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary.

Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.

Locking/unlocking Exosuits

There are two ways to lock exosuit: A) ID ("keycode") lock or B) DNA lock.

A) ID lock (keycode):

Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.

For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.

  • Enter the exosuit and unlock the ID upload panel.
  • Exit the exosuit.
  • Use an ID card/PDA on exosuit and select "Edit operation keycodes".

B) DNA lock:

DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.

This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.

  • Enter the exosuit and open the stats menu.
  • Unter Permissions&Logging, click "DNA-lock".
  • To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".

Exosuit Damage and Repairs

For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.


Internal Fire: An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.

Life Support System Malfunction: A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.

Gas Tank Breach: A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.

Coordination System Calibration Failure: A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking "Recalibrate" in the damage report.

Short Circuit: A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).

Exosuit Battery and Parts Replacement

  1. Make sure maintenance protocols are permitted (Permissions&Logging inside the mech).
  2.   Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol".
  3.   Wrench
  4.   Crowbar
  5.   Swipe your ID again and choose to empty the cell or either part.
  6.     New part
  7.   Crowbar
  8.   Wrench
  9.   ID Card and select "Initiate maintenance protocol" again.
  10. Forbid maintenance protocols inside the mech.

Exosuit Wreckage Repair

Depending on the mech's   capacitor tier when it was destroyed, it will be easier/harder to repair. The higher the tier, the faster it will be to repair.

A tier 3 capacitor will retain the   scanning module, while a tier 4 capacitor will retain the power cell, but it will be drained a random amount.

If you expect your mech to be destroyed, it is a good idea to carry a spare   cell in case you have to repair it and cannot get it back to robotics. If the capacitor is below T3, you should also carry a spare scanning module.

To repair a mech wreckage, perform the following steps:

  1.   Weld together the broken parts (costs 5 welding fuel)
  2.   Weld out the dents in the chassis (costs 5 welding fuel)
  3.   Tighten the bolts
  4.   Repair the wiring (costs 5 cable coil)

Exosuit Equipment

Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu).

To attach a tool or weapon, simply click with it on the exosuit.

Generic Exosuit Equipment

Image Equipment Description
  Drill The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.

When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.
Can't be attached to the Odysseus.

  Diamond Drill Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.

Can't be attached to the Odysseus.

  Exosuit Mining Scanner A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.
  Mounted Teleporter A mounted teleporter that can teleport the exosuit to any location in view.
  Mounted Gravitational Catapult Can be used to throw objects around (Sling mode) or blast anything away from a targeted area (Push mode).
  Exosuit Wormhole Generator As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.
  Mounted RCD An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.
  217-D Heavy Plasma Cutter Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.
Longer range and higher damage than portable cutters.
  Exosuit Proto-kinetic Accelerator Breaks rocks and severely harms anything hit by it. More effective in low pressure environments.
Longer range and lower cooldown than portable proto-kinetic accelerators.
  Armor Booster Module (Close Combat Weaponry) Boosts exosuit armor against armed melee attacks. Requires energy to operate.
  Armor Booster Module (Ranged Weaponry) Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
  Repair Droid Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
  Exosuit Energy Relay Wirelessly drains energy from any APC's available power channel in the area. Not very effective.
  Exosuit Plasma Converter Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.
  ExoNuclear Reactor Generates power using uranium sheets as fuel. Irradiates the environment.

Specialized Exosuit Equipment

Image Equipment Description Can be attached to
  Hydraulic Clamp Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.
Great in combination with an ore box - nearby minerals will be loaded straight into the box.
Ripley, Firefighter
  Exosuit Extinguisher Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank. Ripley, Firefighter, Clarke
  Cable Layer Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer. Ripley, Firefighter, Clarke
  Exosuit Syringe Gun Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.
Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.
Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.
Odysseus
  Mounted Sleeper Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.
Can also be used to abduct people and keep them sedated.
Odysseus
  Medigun Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams! Odysseus

Exosuit Weapons

Image Weapon Description Can be attached to
  CH-DS "Peacemaker" Disabler Fires a disabler beam, identical to disablers. Durand, Gygax, Honker, and Phazon
  CH-PS "Immolator" Laser Fires a Laser bolt, identical to laser rifles. Durand, Gygax, Honker, and Phazon
  CH-LC "Solaris" Laser Cannon Fires a Heavy Laser bolt, identical to the laser cannon. Durand, Gygax, Honker, and Phazon
  CH-XC "Transitum" X-Ray Laser Fires an xray beam, identical to the xray gun. Durand, Gygax, Honker, and Phazon
  mkIV Ion Heavy Cannon Fires an Ion bolt, identical to ion rifles. Don't hit yourself! Durand, Gygax, Honker, and Phazon
  eZ-13 mk2 Heavy pulse rifle Fires a heavy pulse laser. Death Squad only. Durand, Gygax, Honker, and Phazon
  LBX AC 10 "Scattershot" Fires six bullets in a spread pattern, 16 damage each. Durand, Gygax, Honker, and Phazon
  Ultra AC 2 Fires a three-shot burst of 20 damage bullets. Durand, Gygax, Honker, and Phazon
  SRM-8 Missile Rack Fires a missile that will explode on impact. Deals 30 damage. Despite having 9 slots on the sprite it has 8 shots. Hitting a non-living target makes a 1/2/4 explosion, hitting a living target makes a 0/0/2 one. Durand, Gygax, Honker, and Phazon
  BRM-6 Missile Rack Fires a missile that will 0/1/1 explode on the impact of another mech, any closed turf, or any door, and otherwise breaks. Deals 30 damage. Durand, Gygax, Honker, and Phazon
  MKI Tesla Cannon Fires a tesla ball that arcs off anything it hits. It causes EMP as well. Durand, Gygax, Honker, and Phazon
  SGL-6 Grenade Launcher Launches a flashbang at medium range. Durand, Gygax, Honker, and Phazon
  SOB-3 Grenade Launcher Launches a cluster of flashbangs at medium range. High cooldown. Durand, Gygax, Honker, and Phazon
  FNX-99 "Hades" Carbine Shoots incendiary bullets that leave a burning trail. Durand, Gygax, Honker, and Phazon
  Banana Mortar Launches a banana peel. Very annoying, thus, fun. H.O.N.K.
  Mousetrap Mortar Launches an armed mousetrap. H.O.N.K.
  HoNkER BlAsT 5000 Creates a loud honk sound which will deafen, stun, and paralyze your target and everybody around. H.O.N.K.
  Oingo Boingo Punch-face Launches a boxing glove that can punch airlocks right out of their frames. H.O.N.K.