Wizard: Difference between revisions

70 bytes removed ,  07:51, 15 January 2015
m
Added the new spell, Repulse, and removed "This spell..." from the beginning of every spell description.
imported>Kosmos
imported>Kosmos
m (Added the new spell, Repulse, and removed "This spell..." from the beginning of every spell description.)
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!Flesh to Stone
!Flesh to Stone
|''STAUN EI!''
|''STAUN EI!''
|This spell can turn even the angriest crew member into a comparatively calm statue. The spell will wear off eventually but is useful for neutralizing threats non-fatally or creating emergency cover. Keep in mind that when the spell wears off if the statue isn't in good shape anymore the crew member won't be either. Instead of gibbing the target and leaving a Brain it turns the target into a solid Statue. However after a certain amount of time the Statue will revert back to the original target. By itself it's just a gimmick -- players turned into stone won't count as dead for objective purposes. However when this spell is paired with the "Staff of Animation" this becomes a spell even more devastating than Ei Nath or Fireballs.
|Can turn even the angriest crew member into a comparatively calm statue. The spell will wear off eventually but is useful for neutralizing threats non-fatally or creating emergency cover. Keep in mind that when the spell wears off if the statue isn't in good shape anymore the crew member won't be either. Instead of gibbing the target and leaving a Brain it turns the target into a solid Statue. However after a certain amount of time the Statue will revert back to the original target. By itself it's just a gimmick -- players turned into stone won't count as dead for objective purposes. However when this spell is paired with the "Staff of Animation" this becomes a spell even more devastating than Ei Nath or Fireballs.


(tl;dr: Use it with a Staff of Animation or just use Ei Nath.)
(tl;dr: Use it with a Staff of Animation or just use Ei Nath.)
|-
!Repulse
|''GITTAH WEIGH!''
|Throws everything around the user away.
|-
|-
!Summon Guns
!Summon Guns
|N/A
|N/A
|This spell is unique in that it can be used only once. Summons a random weapon at everyone's feet and releases the inhibitions of several crew members, triggering several murderous rampages.
|Unique in that it can be used only once. Summons a random weapon at everyone's feet and releases the inhibitions of several crew members, triggering several murderous rampages.
|-
|-
!Summon Magic
!Summon Magic
|N/A
|N/A
|This spell grants the crew an assortment of various trinkets from the legendary wizard self storage box. The assortment is wide and varies wildly in usefulness, but some normal people just aren't ready for the intense responsibility of wielding magic.
|Grants the crew an assortment of various trinkets from the legendary wizard self storage box. The assortment is wide and varies wildly in usefulness, but some normal people just aren't ready for the intense responsibility of wielding magic.
|-
|-
!Summon Events
!Summon Events
|N/A
|N/A
|This spell replaces all [[random events]] with an assortment of magical wizard events, from cursed items to random name-swaps to LAVA FLOORS and more! Subject the station to a storm of mass chaos! The more times you cast Summon Events, the more often they will occur.
|Replaces all [[random events]] with an assortment of magical wizard events, from cursed items to random name-swaps to LAVA FLOORS and more! Subject the station to a storm of mass chaos! The more times you cast Summon Events, the more often they will occur.
|-
|-
!Summon Carp
!Summon Carp
|''NOUK FHUNMM SACP RISSKA!''
|''NOUK FHUNMM SACP RISSKA!''
|This spell conjures a simple carp.
|Conjures a simple carp.
|}
|}


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!Fireball
!Fireball
|''ONI'SOMA!''
|''ONI'SOMA!''
|This spell summons a destructive fireball. Fireballs travel in a straight line and detonate when adjacent to an individual or animal or if they directly hit an object, blinding and deafening the target and anyone around him, as well as dealing tremendous damage and usually knockdown. Two direct hits will kill most targets, and as Fireball has a somewhat quick recharge time, a Wizard can lay down heavy damage down a hallway. The drawback is that, as fireballs are explosive, they will damage you and the station as well, and novice Wizards can easily kill themselves with this spell if the fireball hits an object in front of them. It may not be a bad idea to pick up a Gem Hardsuit if using this spell, so if you do hit yourself you'll take very little damage and suffer no damage from being on fire.
|Summons a destructive fireball. Fireballs travel in a straight line and detonate when adjacent to an individual or animal or if they directly hit an object, blinding and deafening the target and anyone around him, as well as dealing tremendous damage and usually knockdown. Two direct hits will kill most targets, and as Fireball has a somewhat quick recharge time, a Wizard can lay down heavy damage down a hallway. The drawback is that, as fireballs are explosive, they will damage you and the station as well, and novice Wizards can easily kill themselves with this spell if the fireball hits an object in front of them. It may not be a bad idea to pick up a Gem Hardsuit if using this spell, so if you do hit yourself you'll take very little damage and suffer no damage from being on fire.


(tl;dr: Powerful spell in the right hands, finicky to use. Remember to double tap. Don't fireball yourself.)
(tl;dr: Powerful spell in the right hands, finicky to use. Remember to double tap. Don't fireball yourself.)
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!Blind
!Blind
|''STI KALY!''
|''STI KALY!''
|This verbal spell blinds an individual.
|Blinds an individual.
|-
|-
!Mind Swap (aka Mind Transfer)
!Mind Swap (aka Mind Transfer)
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!Horsehead Curse
!Horsehead Curse
|''KN'A`FTAGHU,`PUCK`'BTHNK!''
|''KN'A`FTAGHU,`PUCK`'BTHNK!''
|This strange spell conjures an cursed horse mask on your victim's face, rendering them incapable of coherent speech. Anyone unfortunate enough to be targeted with this spell cannot remove the mask without the help of [[chemistry]] and can only communicate with obnoxious horse noises. For when you just don't give a fuck.
|Conjures an cursed horse mask on your victim's face, rendering them incapable of coherent speech. Anyone unfortunate enough to be targeted with this spell cannot remove the mask without the help of [[chemistry]] and can only communicate with obnoxious horse noises. For when you just don't give a fuck.
|-
|-
!Charge
!Charge
|''DI'RI CEL!''
|''DI'RI CEL!''
|This spell is useful for recharging magical artifacts that typically run dry after a few shots. They've also been used in the past by enterprising wizards to recharge other things like energy weapons, spellbooks, and even other wizards! Care should be used in over-reliance on this ability though, as magical items tend to run down if repeatedly recharged.
|Useful for recharging magical artifacts that typically run dry after a few shots. They've also been used in the past by enterprising wizards to recharge other things like energy weapons, spellbooks, and even other wizards! Care should be used in over-reliance on this ability though, as magical items tend to run down if repeatedly recharged.
|-
|-
!Summon Creature Swarm
!Summon Creature Swarm
|''IA IA!''
|''IA IA!''
|This spell tears the fabric of reality, allowing horrific daemons to spill forth.
|Tears the fabric of reality, allowing horrific daemons to spill forth.
|-
|-
!Artificer
!Artificer
|N/A
|N/A
|This spell conjures a construct which may be controlled by Shades.
|Conjures a construct which may be controlled by Shades.
|}
|}


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