Guide to races: Difference between revisions

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*[[Chief Medical Officer]]
*[[Chief Medical Officer]]
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![[File:lizardpeople.png|166px|link=Lizardperson]]<br>{{anchor|Lizardperson}}[[Lizardperson|Lizardperson/Vuulek]]
![[File:lizardpeople.png|166px|link=Vuulen]]<br>{{anchor|Lizardperson}}[[Vuulen|Lizardperson/Vuulek]]
|Originating from the planet Sangris, Vuulen are an alien race of reptilian humanoids descending from tribes of raptor-like predators. Their many notable features set them apart from any other species: Fangs, claws, frills, a tail, and digitigrade legs give vuulen a distinct look. In terms of gameplay, they're by far the most similar to humans, yet still set themselves apart with their looks, mechanics, and alien origin.  
|Originating from the planet Sangris, Vuulen are an alien race of reptilian humanoids descending from tribes of raptor-like predators. Their many notable features set them apart from any other species: Fangs, claws, frills, a tail, and digitigrade legs give vuulen a distinct look. In terms of gameplay, they're by far the most similar to humans, yet still set themselves apart with their looks, mechanics, and alien origin.  
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*[[Chief Medical Officer]]
*[[Chief Medical Officer]]
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![[File:Moths.gif|100px|link=Mothpeople]]<br>{{anchor|Mothpeople}}[[Mothperson|Mothperson/Ex'hai]]
![[File:Moths.gif|100px|link=Ex'hau]]<br>{{anchor|Mothpeople}}[[Ex'hau|Mothperson/Ex'hai]]
|White-faced insect people with wings and antennae. Lanky and fragile, ex'hau require a combination of therapy and drug treatment in order to persist in normal-g environments. As a result, very few are seen on Nanotrasen stations.
|White-faced insect people with wings and antennae. Lanky and fragile, ex'hau require a combination of therapy and drug treatment in order to persist in normal-g environments. As a result, very few are seen on Nanotrasen stations.
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*Completely inorganic; immune to toxins, radiation, cellular damage, oxygen loss, and disease.
*Completely inorganic; immune to toxins, radiation, cellular damage, oxygen loss, and disease.
*Robotic in nature; repairs must be done with welding and/or cable coil, and they're capable of self-surgery.
*Robotic in nature; repairs must be done with welding and/or cable coil, and they're capable of self-surgery.
*Perform actions faster, such as using tools or conducting surgery.
*Possesses no need to breathe.
*Possesses no need to breathe.
*Brain located in the chest, allowing them to survive decapitation.
*Brain located in the chest, allowing them to survive decapitation.
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*Cannot use guns.
*Cannot use guns.
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=Human Mutants=
=Human Mutants=
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made. These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none-the-less NOT human anymore.
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made. These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none-the-less NOT human anymore.
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*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
* Nonhuman to the AI.
* Nonhuman to the AI.
*Take triple damage from sources of cold.
*Take 6x damage from sources of cold.
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*[[Xenobiology]].
*[[Xenobiology]].
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*Near a [[teleporter]].
*Near a [[teleporter]].
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=Construct Races=
=Construct Races=
These races were never human to begin with, rather they were made without any original human to convert. They are decidedly even LESS human in the eyes of many, and are frequently mistrusted as a result.
These races were never human to begin with, rather they were made without any original human to convert. They are decidedly even LESS human in the eyes of many, and are frequently mistrusted as a result.
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