Emag: Difference between revisions
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Un-emags after a victory or if the machine is screwdrivered. | Un-emags after a victory or if the machine is screwdrivered. | ||
===Autolathe=== | |||
Permanently unlocks hacked recipes for the autolathe; mending the hack wire will not repair it. | |||
===Booze Dispenser=== | ===Booze Dispenser=== | ||
Adds ethanol, iron, mint | Adds ethanol, iron, mint extract and Atomic Bomb to the reagent list. | ||
===Chem Dispenser=== | ===Chem Dispenser=== | ||
Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list. | Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list. | ||
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Rewrites cyborg's laws to obey you if opened, and unlocks a special module. | Rewrites cyborg's laws to obey you if opened, and unlocks a special module. | ||
=== Defibrillator === | |||
Allows the defib to be used on living people for a hefty knockdown and good burn damage. | |||
===Deployable Barrier=== | ===Deployable Barrier=== | ||
First use: Removes access restrictions. | First use: Removes access restrictions. | ||
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If its panel is opened with a screwdriver, it will attack everyone in sight with lasers. | If its panel is opened with a screwdriver, it will attack everyone in sight with lasers. | ||
===Emag=== | ===Emag=== | ||
Has a | Has a 93% chance to break the emag and a 7% chance to grant a bluespace emag. | ||
The bluespace emag allows you to emag objects in line of sight, and even allows you to emag things through a wall mounted camera (with it in hand). | The bluespace emag allows you to emag objects in line of sight, and even allows you to emag things through a wall mounted camera (with it in hand). | ||
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===Holodeck computer=== | ===Holodeck computer=== | ||
Disables safety protocols, allowing you to run new simulations such as the Wildlife Simulation (spawns several hostile Holocarp), the Burn Simulation (fills the entire deck with plasma before igniting - spills out of the holodeck quickly) or the Bees Simulation (fills the holodeck with bees that inject random toxins, some of which are very dangerous). | Disables safety protocols, allowing you to run new simulations such as the Wildlife Simulation (spawns several hostile Holocarp), the Burn Simulation (fills the entire deck with plasma before igniting - spills out of the holodeck quickly) or the Bees Simulation (fills the holodeck with bees that inject random toxins, some of which are very dangerous). | ||
=== Honkbot === | |||
If emagged when the panel is opened with a screwdriver, it will make an evil laugh and start playing random funny noises on its patrol. Hitting it in this state will result in you being honked indefinitely and deafened. You will need to have someone drag you far away from the emagged bot if that happens. | |||
=== IPC === | |||
Gives the IPC a random ion law. | |||
===Library computer=== | ===Library computer=== | ||
Prints an Arcane Tome. You cannot read it, but it's still entertaining to fool Security with. | Prints an Arcane Tome. You cannot read it, but it's still entertaining to fool Security with. | ||
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===Secure briefcase and safe=== | ===Secure briefcase and safe=== | ||
Breaks open. | Breaks open. | ||
=== Security records console === | |||
Unlocks, but sends out an alert to Security, Command, and Binary channels with the listed name on your ID. | |||
===Shield generator=== | ===Shield generator=== | ||
Makes parts of shield slowly dissipate. | Makes parts of shield slowly dissipate. |
Latest revision as of 07:06, 26 June 2023
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Things it can be used on
APC
Permanently unlocks interface. Locks the AI out.
Airlock
If it can be opened, opens it and breaks so it stays open.
If it can't be opened, just breaks so it stays closed.
Will not bypass bolted doors.
Arcade
Turns a battle arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed.
Un-emags after a victory or if the machine is screwdrivered.
Autolathe
Permanently unlocks hacked recipes for the autolathe; mending the hack wire will not repair it.
Booze Dispenser
Adds ethanol, iron, mint extract and Atomic Bomb to the reagent list.
Chem Dispenser
Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list.
Cleanbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will spray slippery acid foam.
Cloning pod
Ejects the cloned person regardless of condition.
Communications console
Reroutes it, allowing you to send a message to the Syndicate. This sends a message to game admins. Can be restored.
Crushers
Allows it to grind people.
Cyborg
Unlocks the panel if it's closed.
Rewrites cyborg's laws to obey you if opened, and unlocks a special module.
Defibrillator
Allows the defib to be used on living people for a hefty knockdown and good burn damage.
Deployable Barrier
First use: Removes access restrictions.
Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it's currently in.
ED-209 and secbots
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will attack everyone in sight with lasers.
Emag
Has a 93% chance to break the emag and a 7% chance to grant a bluespace emag.
The bluespace emag allows you to emag objects in line of sight, and even allows you to emag things through a wall mounted camera (with it in hand).
Emergency shuttle console
Shortens launch to 10 seconds.
Emitter
Unlocks interface if locked.
Floorbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will deconstruct floors into open space.
Holodeck computer
Disables safety protocols, allowing you to run new simulations such as the Wildlife Simulation (spawns several hostile Holocarp), the Burn Simulation (fills the entire deck with plasma before igniting - spills out of the holodeck quickly) or the Bees Simulation (fills the holodeck with bees that inject random toxins, some of which are very dangerous).
Honkbot
If emagged when the panel is opened with a screwdriver, it will make an evil laugh and start playing random funny noises on its patrol. Hitting it in this state will result in you being honked indefinitely and deafened. You will need to have someone drag you far away from the emagged bot if that happens.
IPC
Gives the IPC a random ion law.
Library computer
Prints an Arcane Tome. You cannot read it, but it's still entertaining to fool Security with.
Labor/Mining shuttle console
Allows anyone to pass.
Light replacer
Fills replaced lights with plasma.
They will explode immediately if turned on.
Lockbox
Breaks open.
Locked crate
Breaks open.
Locker
Breaks open.
Mech fabricator
Removes access restrictions.
Medbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will inject everyone with toxin.
Message monitor
Prints out the password and temporary disables the console.
Mulebot
Unlocks controls.
Mutagen Dispenser (From the podpeople lavaland ruin)
Adds liquid plasma to the reagent list.
R&D console
Removes access restrictions. Currently pointless.
R&D server
Removes access restrictions.
Secure briefcase and safe
Breaks open.
Security records console
Unlocks, but sends out an alert to Security, Command, and Binary channels with the listed name on your ID.
Shield generator
Makes parts of shield slowly dissipate.
Soda Dispenser
Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list.
Supply computer
Unlocks new items. The full list of items can be found by clicking here and viewing the red lines.
Telecomms server monitoring console
Removes access restrictions.
Traffic control console
Removes access restrictions.
Turret
Makes it shoot everyone and boosts fire rate.
Vending machines
Removes access restrictions.