Tech Webs: Difference between revisions
m (update aegun image, put the correct hardlight bow in the hardlight weaponry node, move the xray gun to rad weaponry and add the bouncer egun design in beam weaponry) |
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{{anchor|Hardlight Weaponry}}{{TechWeb | {{anchor|Hardlight Weaponry}}{{TechWeb | ||
|techname = Hardlight Weaponry | |techname = Hardlight Weaponry | ||
|image = Bow | |image = Bow hardlight.gif | ||
|cost = 2500 | |cost = 2500 | ||
|req = Weapon Development Technology, Quantum Electromagnetic Technology | |req = Weapon Development Technology, Quantum Electromagnetic Technology | ||
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{{anchor|Radioactive Weaponry}}{{TechWeb | {{anchor|Radioactive Weaponry}}{{TechWeb | ||
|techname = Radioactive Weaponry | |techname = Radioactive Weaponry | ||
|image = Advegun. | |image = Advegun.gif | ||
|cost = 2500 | |cost = 2500 | ||
|req = Advanced Weapon Development Technology, Advanced Engineering | |req = Advanced Weapon Development Technology, Advanced Engineering | ||
|unlock = | |unlock = | ||
|designs = [[Guide_to_Combat#Laser_Based|Advanced Energy Gun]] | |designs = [[Guide_to_Combat#Laser_Based|Advanced Energy Gun]], [[Guide_to_Combat#Laser_Based|X-Ray Laser Gun]] | ||
}} | }} | ||
{{anchor|Medical Weaponry}}{{TechWeb | {{anchor|Medical Weaponry}}{{TechWeb | ||
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|req = Advanced Weapon Development Technology | |req = Advanced Weapon Development Technology | ||
|unlock = Exosuit Weapon (CH-DS "Peacemaker" Mounted Disabler), Advanced Beam Weaponry, Exosuit Weapion (CH-PS "Immolator" Laser) | |unlock = Exosuit Weapon (CH-DS "Peacemaker" Mounted Disabler), Advanced Beam Weaponry, Exosuit Weapion (CH-PS "Immolator" Laser) | ||
|designs = [[Guide_to_Combat#Laser_Based|Temperature Gun]], [[Guide_to_Combat#Laser_Based| | |designs = [[Guide_to_Combat#Laser_Based|Temperature Gun]], [[Guide_to_Combat#Laser_Based|Bouncer Energy Gun]] | ||
}} | }} | ||
{{anchor|Advanced Beam Weaponry}}{{TechWeb | {{anchor|Advanced Beam Weaponry}}{{TechWeb |
Revision as of 08:38, 7 February 2023
What are Tech Webs?
Tech webs refer to the research options on the Core R&D console, named due to the normal view look in the technology section of the console. Each technology section will require being unlocked, will unlock a new section, or will be both. The normal view allows you to see this with the use of arrows and images.
The progression of research is not linear and many research options require multiple pre-requisite technologies. These are shown below on the individual research options.
Tech Webs
Base Nodes
Technology that starts out unlocked.
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Biotech
From slimes to chemicals to kitchens.
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Advanced Surgery
When simple medicine doesn't cut it.
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Data Theory
Big Data, in space!
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Engineering
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Bluespace
Using bluespace to make things faster and better.
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Plasma
Research into the mysterious and dangerous substance, plasma.
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Shuttle Tech
Research the technology required to create and use basic shuttles.
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Robotics
Programmable machines that make our lives lazier.
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EMP
Study into usage of frequencies in the electromagnetic spectrum.
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Clown
Honk?!
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Computer
Computers and how they work.
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Medical
Upgraded and more powerful medical equipment.
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Tools
Equipment and tools.
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Magmite Technology requires deconstructing a piece of plasma magmite before researching.
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Weaponry
Our researchers have found new ways to weaponize just about everything now.
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Mech
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Nanites
Nanite Research Points are gained by having mobs with active nanites.
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Alien
This technology requires deconstructing alien objects before researching.
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AI Hardware
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Spacepod
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