Holoparasite: Difference between revisions

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15 bytes removed ,  15:55, 19 January 2023
removes holoparasite alternative title since that's the page name so not alternativer
m (Grammar, punctuation, wording cleanup)
(removes holoparasite alternative title since that's the page name so not alternativer)
 
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|guides = This is the guide
|guides = This is the guide
|quote=ATATATATATATATATATATATATATATATATAT
|quote=ATATATATATATATATATATATATATATATATAT
|titles=Stands, Holoparasites, Guardians}}
|titles=Stands, Guardians}}




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The Holoparasite can select a Battle Cry that they will automatically shout on attacking. This is limited to six letters. For instance, putting in "ORA" for the battle cry will make you shout ''"ORA!!"''
The Holoparasite can select a Battle Cry that they will automatically shout on attacking. This is limited to six letters. For instance, putting in "ORA" for the battle cry will make you shout ''"ORA!!"''
===Assassin - 4 points===
===Assassin - 3 points===
The guardian can enter stealth by switching modes while manifested, causing it to become nearly invisible, and making its next attack to do massive damage and ignore armor. However, it becomes briefly unable to recall after attacking from stealth. Cooldown is decreased by the potential stat.
The guardian can enter stealth by switching modes while manifested, causing it to become nearly invisible, and making its next attack to do massive damage and ignore armor. However, it becomes briefly unable to recall after attacking from stealth. Cooldown is decreased by the potential stat.
===Explosive - 4 points===
===Explosive - 4 points===
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===Healing - Non-Purchasable===
===Healing - Non-Purchasable===
The guardian has a second mode that causes its punches to heal whatever they hit by 1.5 times the guardian's potential stat. This ability is exclusive to ''Mysterious Arrows'', and cannot be purchased in the Holoparasite Injector/Wizard Deck.
The guardian has a second mode that causes its punches to heal whatever they hit by 1.5 times the guardian's potential stat. This ability is exclusive to ''Mysterious Arrows'', and cannot be purchased in the Holoparasite Injector/Wizard Deck.
===Limited Healing - 3 points===
===Limited Healing - 2 points===
Functionally identical to healing, except the guardian cannot heal its summoner.
Functionally identical to healing, except the guardian cannot heal its summoner.
===The Hand - 5 points===
===The Hand - 4 points===
The guardian can attack an item or person directly, teleporting anything on its tile towards it. Cooldown is decreased by potential. You can teleport items such as lockers, too.
The guardian can attack an item or person directly, teleporting anything on its tile towards it. Cooldown is decreased by potential. You can teleport items such as lockers, too.
===Predator - 2 points===
===Predator - 2 points===
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===Scout - 1 point===
===Scout - 1 point===
The guardian turns near invisible and incorporeal, capable of moving anywhere on the current Z-level, but it cannot interact with its environment.
The guardian turns near invisible and incorporeal, capable of moving anywhere on the current Z-level, but it cannot interact with its environment.
===Time Erasure - 6 points===
===Time Erasure - 4 points===
The guardian can "skip" a period of time, making it and its summoner completely invisible and invincible but causing them to be pacified for the duration, while spawning illusionary copies of them at the spot it was activated. Potential increases duration of skipped time.
The guardian can "skip" a period of time, making it and its summoner completely invisible and invincible but causing them to be pacified for the duration, while spawning illusionary copies of them at the spot it was activated. Potential increases duration of skipped time.
===Snares (Minor) - 1 point===
===Snares (Minor) - 1 point===
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