|
|
Line 959: |
Line 959: |
|
| |
|
| ==Nanites== | | ==Nanites== |
| | ''Nanite Research Points are gained by having mobs with active nanites.'' |
| {{anchor|Basic Nanite Programming}}{{TechWeb | | {{anchor|Basic Nanite Programming}}{{TechWeb |
| |techname = Basic Nanite Programming | | |techname = Basic Nanite Programming |
| |image = Datadisk0.png | | |image = Datadisk0.png |
| |cost = 2500 | | |cost = 1000 |
| |req = Basic Robotics Research, Data Theory | | |req = Data Theory |
| |unlock = Mesh Nanite Programming, Smart Nanite Programming, Biological Nanite Programming | | |unlock = Mesh Nanite Programming, Smart Nanite Programming, Biological Nanite Programming |
| |designs = Nanite Program Disk, Nanite Remote, Nanite Communication Remote, Nanite Scanner, Nanite Chamber Board, Public Nanite Chamber Board, Nanite Chamber Control, Nanite Programmer Board, Nanite Program Hub Board, Nanite Cloud Control, Relay, Monitoring, Subdermal ID, Mechanical Repair, Nanite Volume Sensor, Signal Repeater, Relay Signal Repeater | | |designs = Nanite Program Disk, Nanite Remote, Nanite Communication Remote, Nanite Scanner, Nanite Chamber Board, Public Nanite Chamber Board, Nanite Chamber Control, Nanite Programmer Board, Nanite Program Hub Board, Nanite Cloud Control, Relay, Monitoring, Subdermal ID, Mechanical Repair, Nanite Volume Sensor, Signal Repeater, Relay Signal Repeater |
Line 970: |
Line 971: |
| |techname = Smart Nanite Programming | | |techname = Smart Nanite Programming |
| |image = Nanite_techwebs.png | | |image = Nanite_techwebs.png |
| |cost = 2000 | | |cost = 500<br>'''Nanite Research Cost:''' 500 |
| |req = Basic Nanite Programming, Advanced Robotics Research | | |req = Basic Nanite Programming, Advanced Robotics Research |
| |unlock = Harmonic Nanite Programming | | |unlock = Harmonic Nanite Programming |
| |designs = Blood Purification, Metabolic Synthesis, Stealth, Memory Leak, Voice Sensor, Skull Echo | | |designs = Blood Purification, Distributed Computing, Metabolic Synthesis, Stealth, Memory Leak, Voice Sensor, Skull Echo |
| }} | | }} |
| {{anchor|Mesh Nanite Programming}}{{TechWeb | | {{anchor|Mesh Nanite Programming}}{{TechWeb |
| |techname = Mesh Nanite Programming | | |techname = Mesh Nanite Programming |
| |image = Nanite_techwebs.png | | |image = Nanite_techwebs.png |
| |cost = 2500 | | |cost = 500<br>'''Nanite Research Cost:''' 500 |
| |req = Basic Nanite Programming, Industrial Engineering | | |req = Basic Nanite Programming, Industrial Engineering |
| |unlock = Harmonic Nanite Programming | | |unlock = Harmonic Nanite Programming |
| |designs = Dermal Hardening, Dermal Refractive Surface, Cryogenic Treatment, Electric Conduction, Electric Shock, Electromagnetic Resonance, Temperature Adjustment | | |designs = Dermal Hardening, Dermal Refractive Surface, Dermal Refractive Surface, Cryogenic Treatment, Electric Conduction, Electric Shock, Electromagnetic Resonance, Temperature Adjustment |
| }} | | }} |
| {{anchor|Biological Nanite Programming}}{{TechWeb | | {{anchor|Biological Nanite Programming}}{{TechWeb |
Line 994: |
Line 995: |
| |techname = Neural Nanite Programming | | |techname = Neural Nanite Programming |
| |image = Nanite_techwebs.png | | |image = Nanite_techwebs.png |
| |cost = 2500 | | |cost = 1000<br>'''Nanite Research Cost:''' 1000 |
| |req = Biological Nanite Programming | | |req = Biological Nanite Programming |
| |unlock = Synaptic Nanite Programming | | |unlock = Synaptic Nanite Programming |
Line 1,002: |
Line 1,003: |
| |techname = Synaptic Nanite Programming | | |techname = Synaptic Nanite Programming |
| |image = Nanite_techwebs.png | | |image = Nanite_techwebs.png |
| |cost = 2500 | | |cost = 1000<br>'''Nanite Research Cost:''' 1000 |
| |req = Neural Nanite Programming, Neural Programming | | |req = Neural Nanite Programming, Neural Programming |
| |unlock = | | |unlock = |
Line 1,010: |
Line 1,011: |
| |techname = Harmonic Nanite Programming | | |techname = Harmonic Nanite Programming |
| |image = Nanite_techwebs.png | | |image = Nanite_techwebs.png |
| |cost = 4000 | | |cost = 2000<br>'''Nanite Research Cost:''' 2000 |
| |req = Biological Nanite Programming, Smart Nanite Programming, Mesh Nanite Programming | | |req = Biological Nanite Programming, Smart Nanite Programming, Mesh Nanite Programming |
| |unlock = Hazard Nanite Programs, Military Nanite Programming | | |unlock = Hazard Nanite Programs, Military Nanite Programming |
| |designs = Death Simulation, Aggressive Replication, Defibrillation, Bio-Reconstruction, Neural Reimaging, Selective Blood Purification, Nanite Heart | | |designs = Death Simulation, Neural Network, Aggressive Replication, Defibrillation, Bio-Reconstruction, Neural Reimaging, Selective Blood Purification |
| }} | | }} |
| {{anchor|Military Nanite Programming}}{{TechWeb | | {{anchor|Military Nanite Programming}}{{TechWeb |
| |techname = Military Nanite Programming | | |techname = Military Nanite Programming |
| |image = Nanite_techwebs.png | | |image = Nanite_techwebs.png |
| |cost = 7500 | | |cost = 2500<br>'''Nanite Research Cost:''' 2500 |
| |req = Harmonic Nanite Programming, Illegal Technology | | |req = Harmonic Nanite Programming, Illegal Technology |
| |unlock = | | |unlock = |
Line 1,026: |
Line 1,027: |
| |techname = Hazard Nanite Programs | | |techname = Hazard Nanite Programs |
| |image = Nanite_techwebs.png | | |image = Nanite_techwebs.png |
| |cost = 10000 | | |cost = 3000<br>'''Nanite Research Cost:''' 4000 |
| |req = Harmonic Nanite Programming, Alien Technology | | |req = Harmonic Nanite Programming, Alien Technology |
| |unlock = | | |unlock = |
| |designs = Infective Exo-Locomotion, Mind Control, Mitosis | | |designs = Infective Exo-Locomotion, Mind Control, Mitosis |
| }} | | }} |
| | |
| ==Alien== | | ==Alien== |
| This technology requires deconstructing alien objects before researching. | | This technology requires deconstructing alien objects before researching. |
What are Tech Webs?
Tech webs refer to the research options on the Core R&D console, named due to the normal view look in the technology section of the console. Each technology section will require being unlocked, will unlock a new section, or will be both. The normal view allows you to see this with the use of arrows and images.
The progression of research is not linear and many research options require multiple pre-requisite technologies. These are shown below on the individual research options.
Tech Webs
Base Nodes
Technology that starts out unlocked.
Basic Research Technology
|
Research Cost: None
|
|
Unlocks: Electromagnetic Theory, Spacepod Construction, Basic Exosuit Equipment, EXOSUIT: Odysseus, Basic Bluespace Theory, Cyborg Construction, Mechanical Exosuits, Clown Technology, Basic Security Equipment, Basic Tools, Data Theory General, Man Machine Interface, Basic Robotics Research, Biological Technology, Industrial Engineering
|
Designs:
|
Basic Matter Bin, Basic Power Cell, Basic Scanning Module, Basic Capacitor, Basic Micro-Laser, Micro Manipulator, Destination Tagger, Hand Labeler, Package Wrapper, Destructive Analyzer Board, Circuit Imprinter Board, Rack Creator, E.X.P.E.R.I-MENTOR Board, R&D Console, Design Storage Disk, Technology Data Storage Disk, R&D Server Board, R&D Server Control Console Board, Exosuit Fabricator Board, Pay Stand, Ticket Machine, Ticket Machine Remote, Light Tube, Light Bulb, Space Heater Board, Beaker, Large Beaker, Vial, Large Vial, Bucket, Fork, Tray, Plate, Bowl, Mixing Bowl, Drinking Glass, Shot Glass, Shaker, X-Large Beaker, Rubber Shot, Beanbag Slug, Buckshot Shell, Shotgun Slug, Incendiary Slug, Breaching Slug, Shotgun Dart, Speed Loader .38, Computer Design (APC Control), Power Control, Airlock Electronics, Firelock Circuitry, Air Alarm Electronics, Fire Alarm Electronics, Blast Door Controller, Airlock Controller Electronics, Mousetrap, Reinforced Glass, Plasteel, Plastitanium, Plasma Glass, Reinforced Plasma Glass, Titanium Glass, Plastitanium Glass, Mounted Flash Frame, Rapid Service Fabricator (RSF), Oven Tray, Station Bounced Radio, Remote Signalling Device, Intercom Frame, Infrared Emitter, Health Sensor, Timer, Voice Analyser, Camera Assembly, Newscaster Frame, Proximity Sensor, Flashlight, Fire Extinguisher, Pocket Fire Extinguisher
|
|
Man Machine Interface
|
Research Cost: None
|
|
Cyborg Construction
|
Research Cost: None
|
Designs:
|
Robotics Control Console, Flash, Cyborg Endoskeleton, Cyborg Head, Cyborg Torso, Cyborg Right Arm, Cyborg Left Arm, Cyborg Right Leg, Cyborg Left Leg, Cyborg Recharger Board, Cyborg Upgrade (Emergency Reboot Board), Cyborg Upgrade (Rename Board)
|
|
Mechanical Exosuits
|
Research Cost: None
|
Designs:
|
Exosuit Tracking Beacon, Exosuit Control Console, Mech Bay Power Control Console, Mechbay Recharger Board, Exosuit Chassis (APLU "Ripley"), Exosuit Chassis (APLU "Firefighter"), Exosuit Torso (APLU "Ripley"), Exosuit Left Arm (APLU "Ripley"), Exosuit Right Arm (APLU "Ripley"), Exosuit Left Leg (APLU "Ripley"), Exosuit Right Leg (APLU "Ripley"), APLU "Ripley" Central Control module, APLU "Ripley" Peripherals Control module, Ripley MK-I to MK-II conversion kit, Exosuit Engineering Equipment (Hydraulic Clamp)
|
|
Basic Exosuit Equipment
|
Research Cost: None
|
Designs:
|
Exosuit Engineering Equipment (Drill), Exosuit Engineering Equipment (Mining Scanner), Exosuit Engineering Equipment (Extinguisher), Exosuit Engineering Equipment (Cable Layer)
|
|
Basic Tools
|
Research Cost: None
|
Designs:
|
Screwdriver, Wrench, Wirecutters, Pocket Crowbar, Multitool, Welding Tool, T-Ray Scanner, Analyzer, Cable Coil, Pipe Painter, Airlock Painter, Scalpel, Circular Saw, Bonesetter, Surgical Drill, Retractor, Cautery, Hemostat, Syringe, Cultivator, Plant Analyzer, Shovel, Spade, Hatchet, Mop, Decal Painter, Rapid Pipe Dispenser (RPD), Analyzer, T-Ray Scanner, Industrial Welding Tool, Geiger Counter
|
|
Biotech
From slimes to chemicals to kitchens.
Biological Technology
|
Research Cost: 2500
|
|
Requires: Basic Research Technology
|
|
Unlocks: Botanical Engineering, Neural Programming, Subdermal Implants, Genetic Engineering, Biological Processing, Improved Wound-Tending, Biological Nanite, Advanced Biotechnology, Alien Technology General, Cryostatis Technology
|
Designs:
|
Chemical heater board, Chem Master board, Portable chem dispenser board, sleeper board, VR sleeper board, PanD.E.M.I.C 2200, defibrillator, defibrillator wall mount, Surgical Mat, operating computer, portable soda dispenser board, portable booze dispenser board, health analyzer, medical spray, Genetic Sequence Analyzer, Roller Bed
|
|
Advanced Biotechnology
|
Research Cost: 2500
|
|
Unlocks: Cybernetic Implants, Cyborg Upgrades: Medical, Medical Exosuit, Cybernetic Organs, Alien Biological Tools, Medical Weaponry, Xeno-organ Biology
|
Designs:
|
Hypospray, Piercing Syringe, Hypospray Piercing Upgrade, Hypospray Speed Upgrade, Crew Pinpointer, Smoke Machine, Plasma-Man Jumpsuit Refill, Limb Grower Board, Metamaterial Beaker, Advanced Health Analyzer, Organ Harvester Board, PENLITE Holobarrier Projector, Forensic Scanner, Advanced Forensic Scanner, Compact Defibrillator, Vial Box
|
|
Xeno-organ Biology
|
Research Cost: 2500
|
Designs:
|
Felinid Limb Design Disk, Lizard Limb Design Disk, Plasmaman Limb Design Disk, Ethereal Limb Design Disk, Polysmorph Limb Design Disk
|
|
Biological Processing
|
Research Cost: 2500
|
Designs:
|
Smartfridge Board, Gibber Board, Deep Fryer, Monkey Recycler Board, Food/Slime Processor Board, Microwave, All-In-One Grinder, Dish Drive, Lipid Extractor, Griddle, Oven
|
|
Basic Xenology
|
Research Cost: 5000
|
Designs:
|
Synthetic Plasma Vessel
|
|
Advanced Surgery
When simple medicine doesn't cut it.
Improved Wound-Tending Surgery
|
Research Cost: 1000
|
|
Advanced Surgery
|
Research Cost: 1500
|
|
Experimental Surgery
|
Research Cost: 5000
|
|
Unlocks: Alien Surgery General
|
Designs:
|
Pacification Surgery, Vein Threading, Vein Muscle Membrane Surgery, Nerve Splicing, Nerve Grounding, Ligament Hook, Ligament Reinforcement, Viral Bonding, Tend Wounds (Physical) Upgrade, DNA Recovery, Alien DNA Recovery
|
|
Alien Surgery
|
Research Cost: 7000
|
|
Data Theory
Big Data, in space!
Data Theory
|
Research Cost: 2500
|
|
Unlocks: Computer Consoles, Neural Programming, Cybernetic Implants, Basic Nanite Programming, High Efficiency Parts
|
|
Engineering
Industrial Engineering
|
Research Cost: 7500
|
|
Unlocks: Mesh Nanite Programming, Alien Technology General, Cyborg Ugrades: Utility, Applied Bluespace Research General, Advanced Engineering General, Weapon Development Technology General, Mining Technology, Advanced Power Manipulation General, Basic Plasma Research, High Efficiency Parts
|
Designs:
|
Solar Control, Weapon Recharger Board, Power Monitor, Rapid Part Exchange Device, PACMAN-Type Generator Board, Advanced Capacitor, Advanced Scanning Module, Emitter Board, High-Capacity Power Cell, Advanced Matter Bin, Scanner Gate, Atmospheric Alert Console, Atmospheric Monitor Console, Recycler Board, Autolathe Board, High-Power Micro-Laser, Nano Manipulator, Optical Meson Scanners, Freezer/Heater Board, Radiation Collector Board, Tesla Coil Board, Grounding Rod Board, Cell Charger Board, Stacking Machine Console, Stacking Machine, Conveyor Belt, Conveyor Belt Switch, Oxygen Tank, Plasma Tank, Emergency Oxygen Tank, Extended-Capacity Emergency Oxygen Tank, Plasmaman Belt Tank, Machine Design (Electrolyzer Board), Machine Design (Floor Igniter), Machine Design (Crystallizer)
|
|
Advanced Engineering
|
Research Cost: 2500
|
|
Requires: Industrial Engineering, Electromagnetic Theory General
|
|
Unlocks: Botanical Engineering, Cryostasis Technology, Alien Engineering, Illegal Technology, Experimental Tools, Radioactive Weaponry, Advanced Weapon Development, Anomaly Research, RCD Designs Upgrade, Advanced Sanitation Technology, Advanced Mining Technology, Spacepod Passenger Seat, Night Vision Technology
|
|
Anomaly Research
|
Research Cost: 5000
|
|
Requires: Advanced Engineering, Applied Bluespace Research
|
|
High Efficiency Parts
|
Research Cost: 7500
|
|
Requires: Industrial Engineering, Basic Research Technology
|
|
Unlocks: Combat Cybernetic Implants General, Miniaturized Bluespace Research, Spacepod Lock Buster, Spacepod Storage, Advanced Spacepod Armor
|
|
Advanced Power Manipulation
|
Research Cost: 2500
|
|
Requires: Industrial Engineering
|
|
Unlocks: Bluespace Power, Advanced Mining, Exosuit Weapon (MKI Tesla Cannon), Electric Weapons
|
Designs:
|
SMES Board, Super-Capacity Power Cell, Hyper-Capacity Power Cell, Super Capacitor, SUPERPACMAN-Type Generator Board, MRSPACMAN-Type Generator Board, Power Turbine Board, Power Turbine Console Board, Power Compressor Board, Circulator Board, TEG Board
|
|
Bluespace
Using bluespace to make things faster and better.
Basic Bluespace Theory
|
Research Cost: 2500
|
|
Unlocks: Telecommunications Technology, Applied Bluespace Research
|
|
Bluespace Travel
|
Research Cost: 5000
|
|
Requires: Applied Bluespace Research
|
|
Unlocks: Unregulated Bluespace Research, Exosuit Module (Localized Wormhole Generator), One-Point Bluespace Gravitational Manipulator, Miniaturized Bluespace Research
|
Designs:
|
Teleportation Station Board, Teleportation Hub Board, Teleporter Console, Quantum Pad Board, Bluespace Launchpad Board, Bluespace Launchpad Console Board, Supply Drop Pod Upgrade Disk, Bluespace Pipe
|
|
Miniaturized Bluespace Research
|
Research Cost: 10000
|
|
Requires: High Efficiency Parts, Applied Bluespace Research, Bluespace Travel
|
|
Unlocks: EXOSUIT: Phazon, Advanced Bluespace Storage, Exosuit Module (Teleporter Module)
|
|
Advanced Bluespace Storage
|
Research Cost: 5000
|
|
Requires: Miniaturized Bluespace Research, Advanced Sanitation Technology
|
|
Applied Bluespace Research
|
Research Cost: 5000
|
|
Requires: Industrial Engineering, Basic Bluespace Theory
|
|
Unlocks: Bluespace Travel, Anomaly Research, Bluespace Power Technology, Miniaturized Bluespace Research
|
|
Bluespace Power Technology
|
Research Cost: 2500
|
|
Requires: Advanced Power Manipulation, Applied Bluespace Research
|
|
Unlocks: Simple Exosuit Modules
|
|
Unregulated Bluespace Research
|
Research Cost: 2500
|
|
Requires: Bluespace Travel, Illegal Technology
|
|
Plasma
Research into the mysterious and dangerous substance, plasma.
Basic Plasma Research
|
Research Cost: 2500
|
|
Requires: Industrial Engineering
|
|
Unlocks: Mining Technology, Advanced Plasma Research
|
Designs:
|
Exosuit Equipment (Plasma Generator)
|
|
Advanced Plasma Research
|
Research Cost: 2500
|
|
Requires: Basic Plasma Research
|
|
Unlocks: Advanced Mining Technology, Advanced Spacepod Plasma Cutter
|
Designs:
|
217-D Heavy Plasma Cutter
|
|
Shuttle Tech
Research the technology required to create and use basic shuttles.
Basic Shuttle Research
|
Research Cost: 10000
|
|
Requires: Bluespace Travel, Advanced Engineering
|
|
Unlocks: Route Optimisation Upgrade
|
Designs:
|
Rapid Shuttle Designator, Machine Design (Plasma Thruster Board), Machine Design (Engine Heater Board), Computer Design (Shuttle Flight Controller), Computer Design (Shuttle Zoning Designator), Machine Design (Ion Thruster Board), Machine Design (Capacitor Bank Board)
|
|
Route Optimisation Upgrade
|
Research Cost: 2500
|
|
Requires: Basic Shuttle Research
|
|
Unlocks: Hyperlane Optimisation Upgrade
|
Designs:
|
Shuttle Route Optimisation Upgrade
|
|
Hyperlane Optimisation Upgrade
|
Research Cost: 5000
|
|
Requires: Route Optimisation Upgrade, Miniaturized Bluespace Research
|
|
Unlocks: Nullspace Breaching Upgrade
|
Designs:
|
Shuttle Bluespace Hyperlane Optimisation Upgrade
|
|
Nullspace Breaching Upgrade
|
Research Cost: 12500
|
|
Requires: Hyperlane Optimisation Upgrade, Alien Technology
|
Designs:
|
Shuttle Voidspace Optimisation Upgrade, Machine Design (Void Thruster Board)
|
|
Robotics
Programmable machines that make our lives lazier.
Basic Robotics Research
|
Research Cost: 2500
|
|
Unlocks: Artificial Intelligence, Basic Nanite Programming, Advanced Robotics
|
|
Advanced Robotics Research
|
Research Cost: 2500
|
|
Unlocks: Smart Nanite Programming, Advanced Exosuits
|
|
Neural Programming
|
Research Cost: 2500
|
|
Requires: Data Theory, Biological Technology
|
|
Unlocks: Advanced Cybernetic Implants, Positronic Brain, Synaptic Nanite Programming
|
|
Positronic Brain
|
Research Cost: 2500
|
|
Requires: Neural Programming
|
|
Unlocks: Artificial Intelligence
|
|
Cyborg Upgrades: Utility
|
Research Cost: 2000
|
|
Requires: Industrial Engineering
|
|
Cyborg Upgrades: Medical
|
Research Cost: 2000
|
|
Requires: Advanced Biotechnology
|
|
Cyborg Upgrade: Medical Advanced Medical Tools
|
Research Cost: 1000
|
|
Requires: Cyborg Upgrades: Medical, Experimental Tools
|
Designs:
|
Cyborg Upgrade (Advanced Surgical Kit), Cyborg Upgrade (Advanced Analyzer)
|
|
Artificial Intelligence
|
Research Cost: 2500
|
|
Requires: Basic Robotics Research, Positronic Brain
|
Designs:
|
Server Cabinet, Machine Design (AI Data Core Board), Machine Design (AI Core Display Board), AI Server Overview Console, Standard Memory, Neural Processing Unit, AI Resource Distribution Console, AI system integrity restorer, Safeguard, OneHuman, ProtectStation, Quarantine, OxygenIsToxicToHumans, Freeform, Reset, Purge, Law Removal, Freeform Module, Asimov, P.A.L.A.D.I.N., T.Y.R.A.N.T., Overlord, CEO, Cowboy, Mother M(A.I.), Silicop, Construction Drone, Meta Experiment, Ethical Researcher, Silicon Collective, Spotless Reputation, Clown, ChapAI, Druid, Detective, Default, B.O.R.I.S. AI Control Beacon, Intellicard AI Transportation System
|
|
EMP
Study into usage of frequencies in the electromagnetic spectrum.
Electromagnetic Theory
|
Research Cost: 2500
|
|
Unlocks: Advanced Engineering, Electric Weapons, Integrated HUDs, Advanced Electromagnetic Theory
|
Designs:
|
Holographic Sign Projector, Security Holobarrier Projector, Engineering Holobarrier Projector, ATMOS Holofan Projector, Inducer, Optical T-Ray Scanners, AI Holopad Board
|
|
Advanced Electromagnetic Theory
|
Research Cost: 3000
|
|
Requires: Electromagnetic Theory
|
|
Unlocks: Night Vision Technology, Exosuit Weapon (MKIV Ion Heavy Cannon), Quantum Electromagnetic Technology
|
|
Quantum Electromagnetic Technology
|
Research Cost: 3000
|
|
Requires: Advanced Electromagnetic Theory
|
|
Clown
Honk?!
Clown Technology
|
Research Cost: 2500
|
Designs:
|
Air Horn, "H.O.N.K." Central Control Module, "H.O.N.K." Peripherals Control Module, "H.O.N.K." Weapons and Targeting Control Module, Exosuit Chassis ("H.O.N.K."), Exosuit Head ("H.O.N.K."), Exosuit Torso ("H.O.N.K."), Exosuit Left Arm ("H.O.N.K."), Exosuit Right Arm ("H.O.N.K."), Exosuit Left Leg ("H.O.N.K."), Exosuit Right Leg ("H.O.N.K."), H.O.N.K. Banana Mortar, H.O.N.K. Mousetrap Mortar, HoNkER BlAsT 5000, Oingo Boingo Punch-Face, Sad Trombone Implant Case, Cyborg Upgrade (Clown Module), Honkblaster 1000, Clownshot Shell, Clownshoes implant
|
|
Computer
Computers and how they work.
Computer Consoles
|
Research Cost: 2000
|
|
Unlocks: Arcade Games, Computer Hardware, Computerized Recordkeeping, Telecommunications Technology
|
|
Computer Hardware
|
Research Cost: 1000
|
|
Requires: Computer Consoles
|
Designs:
|
Hard Disk Drive, Advanced Hard Disk Drive, Super Hard Disk Drive, Cluster Hard Disk Drive, Solid State Drive, Micro Solid State Drive, Network Card, Advanced Network Card, Wired Network Card, Data Disk, Advanced Data Disk, Super Data Disk, ID Card Slot, Auxilary ID Card Slot, Intellicard Slot, Miniprinter, Area Power Connector, Power Cell Controller, Battery Module, Advanced Battery Module, Super Battery Module, Micro Battery Module, Nano Battery Module, Processor Board, Photonic Processor Board, Microprocessor, Photonic Microprocessor, Sensor Package
|
|
Arcade Games
|
Research Cost: 1000
|
|
Requires: Computer Consoles
|
|
Computerized Recordkeeping
|
Research Cost: 1000
|
|
Requires: Computer Consoles
|
|
Telecomms Technology
|
Research Cost: 2500
|
|
Requires: Computer Consoles, Basic Bluespace Theory
|
Designs:
|
Subspace Receiver, Bus Mainframe, Subspace Broadcaster, Processor Unit, Hub Mainframe, Server Mainframe, Relay Mainframe, Telecommunications Monitoring Console, Telecommunications Server Monitoring Console, Subspace Ansible, Hyperwave Filter, Subspace Amplifier, NTNet Relay Board, Subspace Treatment Disk, Subspace Wavelength Analyzer, Ansible Crystal, Subspace Transmitter, Traffic Control Console, Messaging Server
|
|
Integrated HUDs
|
Research Cost: 1500
|
|
Requires: Electromagnetic Theory, Computerized Recordkeeping
|
|
Unlocks: Night Vision Technology, Advanced Cybernetic Implants
|
|
Night Vision Technology
|
Research Cost: 5000
|
|
Requires: Integrated HUDs, Advanced Electromagnetic Theory, Advanced Engineering
|
|
Unlocks: Combat Cybernetic Implants
|
Designs:
|
Night Vision Health Scanner HUD, Night Vision Security HUD, Night Vision Diagnostic HUD, Night Vision Goggles, Night Vision Optical Meson Scanners, Night Vision Science Goggles
|
|
Medical
Upgraded and more powerful medical equipment.
Genetic Engineering
|
Research Cost: 2500
|
|
Requires: Biological Technology
|
|
Cryostasis Technology
|
Research Cost: 2000
|
|
Requires: Biological Technology, Advanced Engineering
|
|
Subdermal Implants
|
Research Cost: 2500
|
|
Requires: Biological Technology
|
Designs:
|
Implanter, Implant Case, Chemical Implant Case, Tracking Implant Case, Bluespace Locator, Tracking Pinpointer
|
|
Cybernetic Organs
|
Research Cost: 1000
|
|
Requires: Advanced Biotechnology
|
|
Unlocks: Upgraded Cybernetic Organs
|
Designs:
|
Cybernetic Heart, Cybernetic Liver, Cybernetic Lungs, Cybernetic Appendix, Cybernetic Stomach, Cybernetic Ears
|
|
Upgraded Cybernetic Organs
|
Research Cost: 1500
|
|
Requires: Cybernetic Organs
|
Designs:
|
Upgraded Cybernetic Heart, Upgraded Cybernetic Liver, Upgraded Cybernetic Lungs, Upgraded Cybernetic Stomach
|
|
IPC Parts
|
Research Cost: 1500
|
|
Requires: Cybernetic Organs, Basic Robotics Research
|
Designs:
|
Substance Processor, Basic Robotic Eyes, Robotic Voicebox, Micro-cell, Auditory Sensors, Recharging Electronics, IPC Revival Board, Cooling Radiator, Blank IPC
|
|
Cybernetic Implants
|
Research Cost: 2500
|
|
Requires: Advanced Biotechnology, Data Theory
|
|
Unlocks: Advanced Cybernetic Implants
|
Designs:
|
Nutriment Pump Implant, Breathing Tube Implant, Luminescent Eyes, Meson Eyes, Welding Shield Eyes, Medical HUD Implant, Security HUD Implant, Chemical Analyzer Implant, Diagnostic HUD Implant
|
|
Advanced Cybernetic Implants
|
Research Cost: 2500
|
|
Requires: Cybernetic Implants, Neural Programming, Integrated HUDs
|
|
Unlocks: Combat Cybernetic Implants
|
Designs:
|
Toolset Arm Implant, Surgical Arm Implant, Reviver Implant, Nutriment Pump Implant PLUS, Jumpboots implant, Wheelies implant, Magboot implant
|
|
Combat Cybernetic Implants
|
Research Cost: 2500
|
|
Requires: Advanced Cybernetic Implants, High Efficiency Parts, Night Vision Technology, Weapon Development Technology
|
Designs:
|
Thermal Eyes, Anti-Drop Implant, CNS Rebooter Implant, Thrusters Set Implant
|
|
Illegal Cybernetic Implants
|
Research Cost: 10000
|
|
Requires: Combat Cybernetic Implants, Illegal Technology
|
Designs:
|
X-Ray Eyes, Slip Resistance Implant
|
|
Tools
Equipment and tools.
Mining Technology
|
Research Cost: 2500
|
|
Requires: Industrial Engineering, Basic Plasma Research
|
|
Unlocks: Advanced Mining Technology, Spacepod Mining Tech
|
Designs:
|
Mining Drill, Upgraded Resonator, Kinetic Accelerator Trigger Guard Mod, Kinetic Accelerator Damage Mod, Kinetic Accelerator Cooldown Mod, Kinetic Accelerator Range Mod, Ore Redemption Board, Mining Rewards Vendor Board, Express Supply Console, Plasma Cutter, Exosuit Proto-kinetic Accelerator
|
|
Advanced Mining Technology
|
Research Cost: 2500
|
|
Requires: Mining Technology, Advanced Plasma Research, Advanced Power Manipulation, Advanced Engineering
|
|
Unlocks: Advanced Spacepod Mining Tech, Exosuit Diamond Drill, Spacepod Lock Buster
|
|
Magmite Technology requires deconstructing a piece of plasma magmite before researching.
Magmite Technology
|
Research Cost: 2000
|
|
Requires: Advanced Mining Technology
|
Designs:
|
Mega Mining Charge
|
|
Camera Theory
|
Research Cost: 2500
|
|
Requires: Mining Technology, Basic Security Equipment
|
Designs:
|
Miner Bodycamera, Bodycamera
|
|
Advanced Sanitation Technology
|
Research Cost: 2500
|
|
Requires: Advanced Engineering
|
|
Unlocks: Advanced Bluespace Storage
|
|
Botanical Engineering
|
Research Cost: 2500
|
|
Requires: Advanced Engineering, Biological Technology
|
Designs:
|
Plant Data Disk, Portable Seed Extractor, Plant DNA Manipulation Board, Floral Somatoray, Hydroponics Tray Board, Biogenerator Board, Seed Extractor Board
|
|
Experimental Tools
|
Research Cost: 2500
|
|
Requires: Advanced Engineering
|
Designs:
|
Experimental Welding Tool, Jaws of Life, Hand Drill, Laser Scalpel, Mechanical Pinches, Searing Tool, Programmable Tool Switcher, Tricorder
|
|
Basic Security Equipment
|
Research Cost: 1000
|
|
Requires: Basic Research Technology
|
|
Unlocks: Nonlethal Landmine Technology, Weapon Development Technology
|
Designs:
|
Seclite, Pepper Spray, Energy Bola, Zipties, Evidence Bag, Flash, Handcuffs, Modular Receiver, Simple Sight
|
|
RCD designs upgrade
|
Research Cost: 2500
|
|
Requires: Advanced Engineering
|
|
Unlocks: Advanced RCD designs upgrade
|
Designs:
|
RCD frames designs upgrade, RCD simple circuits designs upgrade, RCD furnishing upgrade, RCD Conveyor upgrade
|
|
Advanced RCD designs upgrade
|
Research Cost: 25000
|
|
Requires: RCD designs upgrade, Bluespace Travel
|
Designs:
|
Advanced RCD silo link upgrade
|
|
Weaponry
Our researchers have found new ways to weaponize just about everything now.
Nonlethal Landmine Technology
|
Research Cost: 1000
|
|
Requires: Basic Security Equipment
|
|
Unlocks: Smart Landmine Technology
|
|
Weapon Development Technology
|
Research Cost: 10000
|
|
Requires: Industrial Engineering, Basic Security Equipment
|
|
Unlocks: Advanced Weapon Development Technology, EXOSUIT: Gygax General, EXOSUIT: Phazon General, Ballistic Weaponry, Spacepod Weaponry, Electric Weapons, Combat Cybernetic Implants
|
Designs:
|
Test-Range Firing Pin, Telescopic Riot Shield, MK.I bluespace plating, MK.III plasteel plating, Vertical Grip, Laser Sight
|
|
Smart Landmine Technology
|
Research Cost: 2500
|
|
Requires: Weapon Development Technology, Nonlethal Landmine Technology, Industrial Engineering
|
|
Unlocks: Advanced Landmine Technology
|
|
Advanced Weapon Development Technology
|
Research Cost: 10000
|
|
Requires: Weapon Development Technology, Advanced Engineering
|
|
Unlocks: Medical Weaponry, Illegal Technology, Explosive & Pyrotechnical Weaponry, Radioactive Weaponry, One-Point Bluespace-Gravitational Manipulator, Exotic Ammunition, Beam Weaponry, EXOSUIT: Durand
|
Designs:
|
Mindshield Firing Pin, Cyborg Upgrade (Security Module), MK.II ceramic plating, MK.IV titanium plating, Holographic Sight
|
|
Advanced Landmine Technology
|
Research Cost: 2500
|
|
Requires: Weapon Development Technology, Smart Landmine Technology, Advanced Engineering
|
Designs:
|
Rapid Deployment Smartmine, Sledgehammer Smartmine
|
|
Electric Weapons
|
Research Cost: 2500
|
|
Requires: Weapon Development Technology, Advanced Power Manipulation, Electromagnetic Theory
|
|
Unlocks: Exosuit Weapon (MKI Tesla Cannon), Advanced Spacepod Weaponry, Exosuit Weapon (MKIV Ion Heavy Cannon)
|
Designs:
|
Tesla Revolver, Ion Carbine
|
|
Radioactive Weaponry
|
Research Cost: 2500
|
|
Requires: Advanced Weapon Development Technology, Advanced Engineering
|
|
Medical Weaponry
|
Research Cost: 2500
|
|
Requires: Advanced Weapon Development Technology, Advanced Biotechnology
|
|
Beam Weaponry
|
Research Cost: 2500
|
|
Requires: Advanced Weapon Development Technology
|
|
Unlocks: Exosuit Weapon (CH-DS "Peacemaker" Mounted Disabler), Advanced Beam Weaponry, Exosuit Weapion (CH-PS "Immolator" Laser)
|
|
Advanced Beam Weaponry
|
Research Cost: 2500
|
|
Unlocks: Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|
Designs:
|
Beam Marksman Rifle
|
|
Explosive & Pyrotechnical Weaponry
|
Research Cost: 2500
|
|
Requires: Advanced Weapon Development Technology
|
|
Unlocks: Illegal Technology, Exosuit Module (SOB-3 Clusterbang Launcher), Exosuit Module (BRM-6 Missile Rack), Exosuit Module (SGL-6 Grenade Launcher)
|
|
Ballistic Weaponry
|
Research Cost: 2500
|
|
Requires: Weapon Development Technology
|
|
Unlocks: Simple Exosuit Modules, Exosuit Weapon (LBX AC 10 "Scattershot"), Exosuit Weapon (FNX-99 "Hades" Carbine), Exosuit Weapon ("Ultra AC 2" LMG)
|
Designs:
|
WT-550 Autocarbine Magazine, WT-550 Autocarbine Armor-Piercing Magazine, WT-550 Autocarbine Incendiary Magazine, WT-550 Auto Gun Rubber Bullet Magazine (4.6x30mm Rubber)
|
|
Exotic Ammunition
|
Research Cost: 2500
|
|
Requires: Advanced Weapon Development Technology
|
Designs:
|
Unloaded Technological Shotshell, Speed Loader (.38 Hot Shot), Speed Loader (.38 Iceblox), Speed Loader (.38 Gutterpunch)
|
|
One-point Bluespace-gravitational Manipulator
|
Research Cost: 2500
|
|
Requires: Advanced Weapon Development Technology, Bluespace Travel
|
Designs:
|
One-Point Bluespace-Gravitational Manipulator, Exosuit Module (Gravitational Catapult Module)
|
|
Mech
EXOSUIT: Clarke
|
Research Cost: 2500
|
|
Requires: Industrial Engineering
|
Designs:
|
Exosuit Chassis "Clarke", Exosuit Torso "Clarke", Exosuit Head "Clarke", Exosuit Left Arm "Clarke", Exosuit Right Arm "Clarke", "Clarke" Central Control Module, "Clarke" Peripherals Control Module
|
|
Advanced Exosuits
|
Research Cost: 2500
|
|
Requires: Advanced Robotics Research
|
|
Unlocks: Exosuit: Durand, Exosuit: Gygax, Exosuit: Phazon, Simple Exosuit Modules, Advanced Exosuit Equipment
|
Designs:
|
Repair Droid Module
|
|
EXOSUIT: Odysseus
|
Research Cost: 2500
|
|
Requires: Basic Research Technology
|
Designs:
|
Exosuit Chassis "Odysseus", Exosuit Torso "Odysseus", Exosuit Head "Odysseus", Exosuit Left Arm "Odysseus", Exosuit Right Arm "Odysseus", Exosuit Left Leg "Odysseus", Exosuit Right Leg "Odysseus", "Odysseus" Central Control Module, "Odysseus" Peripherals Control Module
|
|
EXOSUIT: Gygax
|
Research Cost: 2500
|
|
Requires: Advanced Exosuits, Weapon Development Technology
|
Designs:
|
Exosuit Chassis "Gygax", Exosuit Torso "Gygax", Exosuit Head "Gygax", Exosuit Left Arm "Gygax", Exosuit Right Arm "Gygax", Exosuit Left Leg "Gygax", Exosuit Right Leg "Gygax", "Gygax" Central Control Module, "Gygax" Peripherals Control Module, "Gygax" Weapons & Targeting Control Module, Exosuit Armor "Gygax"
|
|
EXOSUIT: Durand
|
Research Cost: 2500
|
|
Requires: Advanced Exosuits, Advanced Weapon Development Technology
|
Designs:
|
Exosuit Chassis "Durand", Exosuit Torso "Durand", Exosuit Head "Durand", Exosuit Left Arm "Durand", Exosuit Right Arm "Durand", Exosuit Left Leg "Durand", Exosuit Right Leg "Durand", "Durand" Central Control Module, "Durand" Peripherals Control Module, "Durand" Weapons & Targeting Control Module, Exosuit Armor "Durand"
|
|
EXOSUIT: Phazon
|
Research Cost: 2500
|
|
Requires: Advanced Exosuits, Weapon Development Technology, Miniaturized Bluespace Research
|
Designs:
|
Exosuit Chassis "Phazon", Exosuit Torso "Phazon", Exosuit Head "Phazon", Exosuit Left Arm "Phazon", Exosuit Right Arm "Phazon", Exosuit Left Leg "Phazon", Exosuit Right Leg "Phazon", "Phazon" Central Control Module, "Phazon" Peripherals Control Module, "Phazon" Weapons & Targeting Control Module, Exosuit Armor "Phazon"
|
|
Advanced Exosuit Equipment
|
Research Cost: 2500
|
|
Requires: Advanced Exosuits
|
Designs:
|
Exosuit Module (RCD Module)
|
|
Medical Exosuit Equipment
|
Research Cost: 2500
|
|
Requires: Advanced Biotechnology
|
Designs:
|
Exosuit Medical Equipment (Mounted Sleeper), Exosuit Medical Equipment (Syringe Gun), Exosuit Medical Equipment (Medical Beamgun)
|
|
Simple Exosuit Modules
|
Research Cost: 2500
|
|
Requires: Advanced Exosuits, Ballistic Weaponry
|
Designs:
|
Exosuit Module (Tesla Energy Relay), Exosuit Module (Reactive Armor Booster Module), Exosuit Module (Reflective Armor Booster Module), Exosuit Module (ExoNuclear Reactor)
|
|
Exosuit Weapon (LBX AC 10 "Scattershot")
|
Research Cost: 2500
|
|
Requires: Ballistic Weaponry
|
Designs:
|
Exosuit Weapon (LBX AC 10 "Scattershot"), LBX AC 10 Scattershot Ammunition
|
|
Exosuit Weapon (FNX-99 "Hades" Carbine)
|
Research Cost: 2500
|
|
Requires: Ballistic Weaponry
|
Designs:
|
Exosuit Weapon (FNX-99 "Hades" Carbine), FNX-99 Carbine Ammunition
|
|
Exosuit Weapon (MKIV Ion Heavy Cannon)
|
Research Cost: 2500
|
|
Requires: Electric Weapons, Advanced Electromagnetic Theory
|
Designs:
|
Exosuit Weapon (MKIV Ion Heavy Cannon)
|
|
Exosuit Weapon (MKI Tesla Cannon)
|
Research Cost: 2500
|
|
Requires: Advanced Power Manipulation, Electric Weapons
|
Designs:
|
Exosuit Weapon (MKI Tesla Cannon)
|
|
Exosuit Weapon (CH-PS "Immolator" Laser)
|
Research Cost: 2500
|
Designs:
|
Exosuit Weapon (CH-PS "Immolator" Laser)
|
|
Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|
Research Cost: 2500
|
|
Requires: Advanced Beam Weaponry
|
Designs:
|
Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|
|
Exosuit Weapon (CH-XC "Transitum" X-Ray Laser)
|
Research Cost: 2500
|
|
Requires: Advanced Beam Weaponry
|
Designs:
|
CH-XC "Transitum" x-ray laser
|
|
Exosuit Weapon (CH-DS "Peacemaker" Mounted Disabler)
|
Research Cost: 2500
|
Designs:
|
Exosuit Weapon (CH-DS "Peacemaker" Mounted Disabler)
|
|
Exosuit Weapon (SGL-6 Grenade Launcher)
|
Research Cost: 2500
|
|
Requires: Explosive & Pyrotechnical Weaponry
|
Designs:
|
Exosuit Weapon (SGL-6 Grenade Launcher), SGL-6 Grenade Launcher Ammunition
|
|
Exosuit Weapon (BRM-6 Missile Rack)
|
Research Cost: 2500
|
|
Requires: Explosive & Pyrotechnical Weaponry
|
Designs:
|
Exosuit Weapon (BRM-6 Missile Rack), SRM-8 Missile Rack Ammunition
|
|
Exosuit Module (SOB-3 Clusterbang Launcher)
|
Research Cost: 2500
|
|
Requires: Explosive & Pyrotechnical Weaponry
|
Designs:
|
Exosuit Module (SOB-3 Clusterbang Launcher), SOB-3 Clusterbang Launcher Ammunition
|
|
Exosuit Module (Teleporter Module)
|
Research Cost: 2500
|
|
Requires: Miniaturized Bluespace Research
|
Designs:
|
Exosuit Module (Teleporter Module)
|
|
Exosuit Module (Localized Wormhole Generator)
|
Research Cost: 2500
|
|
Requires: Bluespace Travel
|
Designs:
|
Exosuit Module (Localized Wormhole Generator)
|
|
Exosuit Weapon (Ultra AC 2 LMG)
|
Research Cost: 2500
|
|
Requires: Ballistic Weaponry
|
Designs:
|
Exosuit Weapon (Ultra AC 2 LMG), Ultra AC 2 Ammunition
|
|
Exosuit Diamond Drill
|
Research Cost: 2500
|
|
Requires: Advanced Mining Technology
|
Designs:
|
Exosuit Module (Diamond Mining Drill)
|
|
Exosuit Weapon (DD-2 "Atom Smasher" Rocket Fist
|
Research Cost: 2500
|
|
Requires: Advanced Exosuits, Weapon Development Technology
|
Designs:
|
Exosuit Weapon (DD-2 Atom Smasher Rocket Fist)
|
|
Exosuit Weapon (GD6 "Jaeger" Shortsword)
|
Research Cost: 2500
|
|
Requires: Advanced Exosuits, Advanced Weapon Development Technology
|
Designs:
|
Exosuit Weapon (GD6 "Jaeger" Shortsword)
|
|
Nanites
Nanite Research Points are gained by having mobs with active nanites.
Basic Nanite Programming
|
Research Cost: 1000
|
|
Unlocks: Mesh Nanite Programming, Smart Nanite Programming, Biological Nanite Programming
|
Designs:
|
Nanite Program Disk, Nanite Remote, Nanite Communication Remote, Nanite Scanner, Nanite Chamber Board, Public Nanite Chamber Board, Nanite Chamber Control, Nanite Programmer Board, Nanite Program Hub Board, Nanite Cloud Control, Relay, Monitoring, Subdermal ID, Mechanical Repair, Nanite Volume Sensor, Signal Repeater, Relay Signal Repeater
|
|
Smart Nanite Programming
|
Research Cost: 500 Nanite Research Cost: 500
|
|
Requires: Basic Nanite Programming, Advanced Robotics Research
|
|
Unlocks: Harmonic Nanite Programming
|
Designs:
|
Blood Purification, Distributed Computing, Metabolic Synthesis, Stealth, Memory Leak, Voice Sensor, Skull Echo
|
|
Mesh Nanite Programming
|
Research Cost: 500 Nanite Research Cost: 500
|
|
Requires: Basic Nanite Programming, Industrial Engineering
|
|
Unlocks: Harmonic Nanite Programming
|
Designs:
|
Dermal Hardening, Dermal Refractive Surface, Dermal Refractive Surface, Cryogenic Treatment, Electric Conduction, Electric Shock, Electromagnetic Resonance, Temperature Adjustment
|
|
Biological Nanite Programming
|
Research Cost: 2500
|
|
Requires: Basic Nanite Programming, Biological Technology
|
|
Unlocks: Harmonic Nanite Programming, Neural Nanite Programming
|
Designs:
|
Accelerated Regeneration, Blood Regeneration, Rapid Coagulation, Poisoning, Cellular Breakdown, Critical Health Sensor, Death Sensor, Health Sensor, Damage Sensor, Race Sensor
|
|
Neural Nanite Programming
|
Research Cost: 1000 Nanite Research Cost: 1000
|
|
Requires: Biological Nanite Programming
|
|
Unlocks: Synaptic Nanite Programming
|
Designs:
|
Nerve Support, Neural Regeneration, Paralysis, Neural Shock, Host Scan
|
|
Synaptic Nanite Programming
|
Research Cost: 1000 Nanite Research Cost: 1000
|
|
Requires: Neural Nanite Programming, Neural Programming
|
Designs:
|
Mental Barrier, Pacification, Blindness, Sleep Induction, Mute, Forced Speech, Hallucination
|
|
Harmonic Nanite Programming
|
Research Cost: 2000 Nanite Research Cost: 2000
|
|
Requires: Biological Nanite Programming, Smart Nanite Programming, Mesh Nanite Programming
|
|
Unlocks: Hazard Nanite Programs, Military Nanite Programming
|
Designs:
|
Death Simulation, Neural Network, Aggressive Replication, Defibrillation, Bio-Reconstruction, Neural Reimaging, Selective Blood Purification
|
|
Military Nanite Programming
|
Research Cost: 2500 Nanite Research Cost: 2500
|
|
Requires: Harmonic Nanite Programming, Illegal Technology
|
Designs:
|
Chain Detonation, Sub-Dermal Combustion, Meltdown, Viral Replica
|
|
Hazard Nanite Programs
|
Research Cost: 3000 Nanite Research Cost: 4000
|
|
Requires: Harmonic Nanite Programming, Alien Technology
|
Designs:
|
Infective Exo-Locomotion, Mind Control, Mitosis
|
|
Alien
This technology requires deconstructing alien objects before researching.
Alien Technology
|
Research Cost: 5000
|
|
Requires: Biological Technology, Industrial Engineering
|
|
Unlocks: Alien Biological Tools, Alien Surgery, Hazard Nanite Programs, Alien Engineering
|
Designs:
|
Alien Alloy, Mind Flayer
|
|
Alien Biological Tools
|
Research Cost: 2500
|
|
Requires: Alien Technology, Advanced Biotechnology
|
Designs:
|
Alien Scalpel, Alien Hemostat, Alien Retractor, Alien Saw, Alien Drill, Alien Cautery
|
|
Alien Engineering
|
Research Cost: 2500
|
|
Requires: Alien Technology, Advanced Engineering
|
Designs:
|
Alien Wrench, Alien Wirecutters, Alien Screwdriver, Alien Crowbar, Alien Welder, Alien Multitool
|
|
Illegal Technology
|
Research Cost: 10000
|
|
Requires: Explosive & Pyrotechnical Weaponry, Advanced Weapon Development Technology, Advanced Engineering
|
|
Unlocks: Unregulated Bluespace Research, Military Nanite Programming
|
Designs:
|
Decloner, Borg Syndicate Module, AI Camera Upgrade, Suppressor, Large Crossbow, Donk Soft Toy Vendor, Donksoft Refill
|
|
Illegal Cybernetic Implants
|
Research Cost: 10000
|
|
Requires: Combat Cybernetic Implants, Illegal Technology
|
|
Spacepod
Spacepod Construction
|
Research Cost: 2500
|
|
Requires: Basic Research Technology
|
|
Unlocks: Spacepod Security, Spacepod Passenger Seat, Spacepod Weaponry
|
Designs:
|
Spacepod Core, Spacepod Armor (Civilian), Spacepod Armor (Dark), Space Pod Mainboard
|
|
Spacepod Security
|
Research Cost: 2750
|
|
Requires: Spacepod Construction, Industrial Engineering
|
Designs:
|
Spacepod Tumbler Lock, Spacepod Tumbler Lock Key, Spacepod Tracking Module
|
|
Spacepod Weaponry
|
Research Cost: 3500
|
|
Requires: Spacepod Construction, Weapon Development Technology
|
|
Unlocks: Advanced Spacepod Weaponry, Spacepod Mining Tech
|
Designs:
|
Spacepod Equipment (Disabler)
|
|
Advanced Spacepod Weaponry
|
Research Cost: 5250
|
|
Requires: Spacepod Weaponry, Electric Weapons
|
|
Unlocks: Spacepod Lock Buster
|
Designs:
|
Spacepod Equipment (Laser), Spacepod Equipment (Burst Disabler)
|
|
Spacepod Mining Tech
|
Research Cost: 3500
|
|
Requires: Spacepod Weaponry, Mining Technology
|
|
Unlocks: Advanced Spacepod Mining Tech
|
Designs:
|
Spacepod Equipment (Basic Kinetic Accelerator)
|
|
Advanced Spacepod Mining Tech
|
Research Cost: 3500
|
|
Requires: Spacepod Mining Tech, Advanced Mining Technology
|
|
Unlocks: Advanced Spacepod Plasma Cutter
|
Designs:
|
Spacepod Equipment (Kinetic Accelerator), Spacepod Equipment (Plasma Cutter)
|
|
Advanced Spacepod Plasma Cutter
|
Research Cost: 4500
|
|
Requires: Advanced Spacepod Mining Tech, Advanced Plasma Research
|
Designs:
|
Spacepod Equipment (Advanced Plasma Cutter)
|
|
Spacepod Passenger Seat
|
Research Cost: 3750
|
|
Requires: Spacepod Construction, Advanced Engineering
|
|
Unlocks: Spacepod Storage
|
Designs:
|
Spacepod Passenger Seat
|
|
Spacepod Storage
|
Research Cost: 4500
|
|
Requires: Spacepod Passenger Seat, High Efficiency Parts
|
|
Unlocks: Advanced Spacepod Armor
|
Designs:
|
Spacepod Crate Storage Module, Spacepod Ore Storage Module
|
|
Spacepod Lock Buster
|
Research Cost: 8500
|
|
Requires: Advanced Spacepod Weaponry, Advanced Mining Technology, High Efficiency Parts
|
Designs:
|
Spacepod Lock Buster
|
|
Advanced Spacepod Armor
|
Research Cost: 2750
|
|
Requires: Spacepod Storage, High Efficiency Parts
|
Designs:
|
Spacepod Armor (Industrial), Spacepod Armor (Security), Spacepod Armor (Golden)
|
|