Guide to telescience: Difference between revisions

From Yogstation-13
Jump to navigation Jump to search
imported>Mort432
m (Protected "Guide to telescience": Used within the game as a book. Do not move without changing in game link ([Move=Allow only Wiki Director and above] (indefinite)))
 
(58 intermediate revisions by 20 users not shown)
Line 1: Line 1:
{{Needs revision
|reason = The content on this page is outdated.}}


{{Speech
{|class="center" style="width: 100%; background: red; "
|name=Iamgoofball, porter of Telescience
|'''<big>Currently not implemented on the server</big><small>(30/10/2018)</small>'''
|text=Hello, aspiring telesciencers and welcome to the newest and most mysterious form of science available to the station! Please note that if your sole intention with telescience is to '''grief like hell''', you will find a ding dong bannu slapped on your forehead before you can say "Rhumba beat", due to the Investigate logging added in recently.
|}
|image=[[File:Generic_scientist.png|80px|right]]
}}




Welcome to Telescience, the room where you teleport things/people/bombs you aren't supposed to have into places said things/people/bombs aren't supposed to be, or use it for [[Beyond the impossible|legitimate purposes]].
Welcome to Telescience, the room where you teleport things/people/bombs you aren't supposed to have into places said things/people/bombs aren't supposed to be, or use it for legitimate purposes.
 
 
=Tha' Hell is This New Fangled Telescience Stuff That Runs on That Electricial-Tricity?=
[[File:Telescience_room.png|thumb|515px|alt=Telescience_room|The Telescience Room]]
Telescience is a single room at the south end of the Research department hallway.
 
This area focuses on teleportation, both sending and receiving. It is equipped with a telepad, a secure room to teleport people and things in and out of, and several handheld GPS readers.
 
Telescience is imprecise, but potentially extremely useful. Try teleporting GPSs to see where they go, and then from there you can move objects or people back and forth from your lab. Like all science rooms, experimentation is key!


===Whatcha have and watcha need===
[[File:Telescience_room.png|thumb|515px|alt=Telescience_room|link=Telescience|The Telescience Lab.]]
*5 [[File:Global Positioning System.gif]] GPS (kinda useless. Good for R&D)
*5  Telescience Beacon
*1 [[File:Screwdriver tool.png]] Screwdriver, [[File:Multitool.png]] Multitool, [[File:Wrench.png]] Wrench, [[File:Crowbar.png]] Crowbar
*1 [[File:Teleporter Control Console.gif]] Telepad Control Console
*1 [[File:Telescience.gif]] Telepad
*1 Stack of paper for your <s>talismans</s> notes complete with a folder and pen


===Holy Shit, I Will be the Ruler of Space and Time!===
===Holy Shit, I Will be the Ruler of Space and Time!===
A word of warning. Telescience requires '''math'''. Of course, as a scientist, you have a good understanding of mathematical knowledge and projectile trajectory, [[Beyond the impossible|right]]?
Not yet. To set up you have to
 
# Open the Telepad's server panel with the screwdriver and load up it's buffer with the multitool.
 
# Load up the buffer into the Telepad Control Console with said Multitool.
===How to Rip a Hole in the Fabric of Space and Time Itself to [[Beyond the impossible|Perform Useful Duties]]===
Grab 2 handheld GPS tools. Put one on your belt and one on the telepad. Now, choose a console you want to use (most likely this will be the one outside the teleportation room) and click "Recalibrate". Now, you want to set the X and Y co-ordinates to 100 and 100 each. Now send that sucker! Every time the teleporter is recalibrated, the ''difference'' changes. This is the variable that determines how badly your teleporter is calibrated and how you can fuck about with maths to make it pin-point accurate! Open up your own personal GPS and take a look at where your test GPS landed.


You'll notice it didn't ''quite'' land at 100 100, did it? This is because of the slight inaccuracies of the teleporter. However! Using the test GPS you just sent, you can calculate the difference, like so! All you have to do is '''subtract the console co-ordinates (100 100) from the test number.''' Whatever comes out is your difference. Here's an example:
That was easy wasn't it? Don't forget to close the Telepad!


1. Test GPS Location: 93, 102
The nice image you see on the right is what you'll operate to finally rule space and time.
2. 100 - 93 = +7
3. 100 - 102 = -2
4. '''Difference = +7 -2'''


Now, to overcome the inaccuracy of the teleporter, all you have to do is apply this difference to your desired co-ordinates. For example, if I wanted to get to 95 150, and I had a difference of +7 -2, I would set the console to send me to 102 148! This will in fact send me directly to my desired location, 95 150, as we have now accommodated for the inaccuracies!
Each beacon has a random identifier which you can rename through the computer to your liking or using a pen directly.
The idea is to '''Send''' and '''Recieve''' to and from the beacon.
The nice X and Y you see there are the cardinal points, duh, and the center is the beacon.


Seems simple, right? Well, sadly, every ''30'' or ''40'' teleportations (roughly) the telepad will '''fizzle'''. This means you need to start again from step one. Click recalibrate and find the difference, because that sucker just did the old switcharoo on you. Now it's '''miscalibrated''' and attempting to send anything through it would be an error of judgement at best! Usually this doesn't affect you, but it can happen at the worst of times, like when you need to recover the bomb, or bring back a teleported space explorer! Learn to recalibrate quickly, or you may end up in a heap of trouble.
If you send someting it will always get whatever is on top of the telepad into the beacon, considering cardinal points.
Say, you '''send''' a banana peel X: -3, you teleport it 3 tiles to the left of wherever the beacon is.
If you recieve something is will always land on top of the telepad.
Say, you '''recieve''' a prisoner that's 2 tiles on top of the beacon. You need X:0 Y:2. You get the idea


Leave handy beacons around the ship, and GPS units at interesting locations in space, and you can easily find them again. It's worth putting something down in the medbay so you can quickly send the wounded and the dead there.
[[File:Telescience console.png|thumb|600px|alt=Telescience_Consode|ugly.]]


===Challenges for the Robust in All of Us===
===Advanced Slightly Traitorious Telescience===
# Be useful and teleport dead bodies to Genetics for cloning, or injured crew straight to Medbay for treatment!
# Teleport an Engineering Cyborg straight to a hull breach!
# Borrow all the Chef's donuts!
# Teleport the last remaining revhead into the Brig for ''implanting''!
# Find the remaining Bananium ore and construct a H.O.N.K. mech for the Clown!
# Teleport the Nuclear Device around during a Nuclear Operatives -round! Bonus points if it's right after they stick in DAT FUKKEN DISK and before they input the code! Double bonus points for teleporting it to the derelict!
# Teleport a bomb onto a malfunctioning AI's core!
# Teleport the [[Woody's Got Wood|WGW]] reader into LORD SINGULOTH!


*Get a pAI. It can use the console and save you in a pinch. Plus is fun for the other player
*Learn the station layout so you get that sweet locker in a few tries
*The Advanced Telescience Beacon is better
*The room has all the tools to move the machine and computer
*Hire an assistant and turn him into an space explorer
*Achieve an inhumane level of cooperation and give a beacon to a miner, build ORM in the lab and you are everyone's best friend.


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 03:51, 30 June 2021

Currently not implemented on the server(30/10/2018)


Welcome to Telescience, the room where you teleport things/people/bombs you aren't supposed to have into places said things/people/bombs aren't supposed to be, or use it for legitimate purposes.

Whatcha have and watcha need

Telescience_room
The Telescience Lab.
  • 5 Global Positioning System.gif GPS (kinda useless. Good for R&D)
  • 5 Telescience Beacon
  • 1 Screwdriver tool.png Screwdriver, Multitool.png Multitool, Wrench.png Wrench, Crowbar.png Crowbar
  • 1 Teleporter Control Console.gif Telepad Control Console
  • 1 Telescience.gif Telepad
  • 1 Stack of paper for your talismans notes complete with a folder and pen

Holy Shit, I Will be the Ruler of Space and Time!

Not yet. To set up you have to

  1. Open the Telepad's server panel with the screwdriver and load up it's buffer with the multitool.
  2. Load up the buffer into the Telepad Control Console with said Multitool.

That was easy wasn't it? Don't forget to close the Telepad!

The nice image you see on the right is what you'll operate to finally rule space and time.

Each beacon has a random identifier which you can rename through the computer to your liking or using a pen directly. The idea is to Send and Recieve to and from the beacon. The nice X and Y you see there are the cardinal points, duh, and the center is the beacon.

If you send someting it will always get whatever is on top of the telepad into the beacon, considering cardinal points. Say, you send a banana peel X: -3, you teleport it 3 tiles to the left of wherever the beacon is. If you recieve something is will always land on top of the telepad. Say, you recieve a prisoner that's 2 tiles on top of the beacon. You need X:0 Y:2. You get the idea

Telescience_Consode
ugly.

Advanced Slightly Traitorious Telescience

  • Get a pAI. It can use the console and save you in a pinch. Plus is fun for the other player
  • Learn the station layout so you get that sweet locker in a few tries
  • The Advanced Telescience Beacon is better
  • The room has all the tools to move the machine and computer
  • Hire an assistant and turn him into an space explorer
  • Achieve an inhumane level of cooperation and give a beacon to a miner, build ORM in the lab and you are everyone's best friend.