Darkspawn: Difference between revisions
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Revision as of 12:54, 7 September 2019
ENEMY STAFF | |
Darkspawn |
Access: None Additional Access: ? Difficulty: ? Supervisors: ? Duties: ? Guides: This is the guide Quote: ? |
Darkspawn start in a similar fashion the shadowling gamemode, disguised as a normal crewmember with the ability to reveal their true form. If they refuse to do so within 30 minutes, the Darkspawn will be forced to reveal themselves.
After divulging, the Darkspawn get access to the abilities: Pass, Devour will, and the Psi network. Starting with 3 lucidities, the currency of the Psi network, the Darkspawn can purchase additional abilities from the Psi network. To gain more lucidity, using the Devour ability on a humanoid will grant 1 point.
The win-goal of the Darkspawn is to use the Devour ability on 20 unique individuals and use the Sacrament ability.
Abilities
Icon | Name | Description | Psi Cost | Lucidity Cost |
---|---|---|---|---|
Devour Will | Baseline. Puts a dark bead in the user's hand that they can use on a conscious human to drain psi and lucidity. The dark bead lasts 3 seconds after being prepared, you have to hit someone before then. | 0 | Baseline ability | |
Pass | Baseline. Morphs a free hand into a mass of tendrils that have many uses. Examining the tendrils will detail their effects on different intents.
|
0 | Baseline ability. | |
Demented Outburst | After five seconds, unleashes a shockwave that blows over everyone nearby and sends objects flying. Not interrupted by movement and can only be cancelled by going unconscious. | 50 psi | 2 | |
File:Einathspell.png | Simulacrum | Creates an illusion that mimics you and runs forward for ten seconds. The illusion is revealed when examined. | 20 psi | 1 |
Tagalong | Melds with a nearby target's shadow, allowing you to "ride" them into lit areas. Use this in any way you can think of; spying, stealth. This ability is cancelled if the target enters a dark area, as they won't have a shadow anymore. | 30 psi | 2 | |
Silver Tongue | Recalls the emergency shuttle if the umbrage has access to a comms console. | 60 psi | 1 | |
Creep | Prevents you from dying in the light as long as the ability is active. Once cast costs 5 psi per second. | 5 psi | 2 | |
Time Dilation | Makes you immune to slow down and do actions faster for a minute | 75 psi | 3 | |
Veil Mind | Converts nearby people who have recently had their will devoured into veils, which are loyal to the Darkspawn but can be deconverted with mindshield implants. | 60 psi | 1 |
Passive Abilities
Icon | Effect | Lucidity Cost |
---|---|---|
25% Faster Healing in Darkness | 1 | |
Halved burn damage from light and resistance from dimmer lights. | 2 | |
25 extra maximum psi. | 2 | |
File:Cluwnecurse.png | Faster psi regen and 5 more psi regeneration. | 1 |
File:Cluwnecurse.png | Spaceproofing. | 3 |
File:Cluwnecurse.png | Upgraded pass tendrils, allowing them to drag people to you and stunning them twice as long on harm intent. | 1 |