Traitor: Difference between revisions

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Added MrSnapWalk's awesome post of being a creative traitor.
imported>Jordie0608
(Created page with "File:Sword.gif The following is a tutorial on the basics of treachery -- for the game mode, click here. For information on the Syndicate organization...")
imported>Kosmos
m (Added MrSnapWalk's awesome post of being a creative traitor.)
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==The Basics==
==The Basics==
After you've familiarized yourself with [[robust|robusting]], its time to start sowing discord and chaos.  The first thing to note as the traitor are your objectives.  They are always kept in the Notes command and its a good idea to check that when a round starts because some early game spam can push your objectives off of the chat!  There are three objectives that any traitor can be assigned, and you can be given multiple objectives.
After you've familiarized yourself with [[robust|robusting]], it’s time to start sowing discord and chaos.  The first thing to note as the traitor are your objectives.  They are always kept in the Notes command and it’s a good idea to check that when a round starts because some early game spam can push your objectives off of the chat!  There are three objectives that any traitor can be assigned, and you can be given multiple objectives.


==Your Objectives==
==Your Objectives==
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This is probably the best as chef, as it doesn't appear as traitorous.
This is probably the best as chef, as it doesn't appear as traitorous.


===AMEN===
===Cremation===
Using the crematorium is a must as a chaplain traitor. You can also mass drive people if you don't want to cook them (obvious to anyone going to derelict).
Using the crematorium is a must as a Chaplain traitor. You can also mass drive people if you don't want to cook them (obvious to anyone going to derelict).


''Pros:''
''Pros:''
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* Are the facilities available in this area? You obviously won't be able to push somebody into the engine from the Chapel.
* Are the facilities available in this area? You obviously won't be able to push somebody into the engine from the Chapel.


* How frequently does the subject access this area? Waiting in the medbay for your target won't result to anything if he never leaves his office.
* How frequently does the subject access this area? Waiting in the Medbay for your target won't result to anything if he never leaves his office.


* How heavily populated is the area? You won't want to kill somebody in an area like the medbay because there is almost always somebody there.
* How heavily populated is the area? You won't want to kill somebody in an area like the Medbay because there is almost always somebody there.


After looking over these, you can tell where you should commit the crime. Several more specific factors play into this;
After looking over these, you can tell where you should commit the crime. Several more specific factors play into this;
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==Additional Notes==
==Additional Notes==
===Tip 1: GET CREATIVE===
Alright, here's the situation. Let's say that your objectives are to kill someone, and to escape alive. Very simple, and they give you a lot of leeway in terms of the method of assassination. Now, uninteresting traitors could chose the simple method: Paralysis pen, C4, good bye target. However, that's not fun for anyone involved. The person you're killing is not having fun, due to them being removed from the round. The other crewmembers are not having fun, because they're not involved. And finally, you are (probably) not having fun, due to parapen+C4 being an boring, overused, but reliable method of killing someone. This is where creativity comes in.
You could kill your target in a multitude of interesting and different ways! Here's a few examples:
* Challenge your target to a duel.
* Kill them in an incredibly silly way, or using unlikely objects.
* Be like Jigsaw, and give them a challenge in which failure ends in death.
* Frame them as a traitor, by putting traitor items in plain sight and switching your fingerprints for theirs in the security database.
And many more! Those literally took me 2 minutes to think of, and I'm sure you can think of more than me. Please note that even if you have things like steal or escape alone objectives, you can still make things fun! Try holding a hostage, or buying the escape shuttle.
===Tip 1-A: Use a gimmick===
Gimmicks can be the most fun you will have as an antagonist. Everything from tying your victims to a conveyor belt leading into the crusher and donning a Snidely Whiplash costume, to putting on a suit and tie, getting the admins to turn you into a skeleton, and building a disposals coaster into space (THE RIDE NEVER ENDS), to playing a murderer who hatches murder plots based on the victim's job (roboticist killed by a rogue cyborg, engineer thrown into the singularity, assistant toolboxed to death, etc.) can be fun for all parties involved.
===Tip 2: Try to avoid murderboners===
''WARNING! WARNING! OPINION AND RANT AHEAD!''
Murderboning is no fun. I'm serious here. No matter how great it might seem gunning down everyone you see, you've got to remember something. Every human you see walking around is being controlled by a real person. They probably sat down after a hard day doing whatever it is they do and said to themselves “Huh, I want to play Space Station 13. It's a fun game!”. You probably did the exact same thing before you logged on. For each little pixel character you shoot in this game of 2D spessmens, you are removing a person – just like you – from doing something they find enjoyable. This is what makes SS13 different from other games. If you die in an FPS, you pop back into existence no different from before you died. In SS13, you die permanently. If your body is not found, you are out of the game for an hour or more. So please, think of who you're killing before you go on a thermal/noslip/esword frenzy.
===Tip 3: Ask the admins, they're here to help you===
Despite popular opinion, the admins are not just here to ban people and press buttons. They're here to help make the round interesting – just like you! Therefore, if you want to do a gimmick that you cannot pull off with the tools available, feel free to ask the admins if you can buy something using leftover TC. I've personally bought Centcom announcements, identity changes, surgery tools, and building materials. Another thing – if your objectives are boring, easy, or you've already completed them, you can ask for more. It's a good alternative to simply killing everything in sight if you can't think of something to do.
===More Tips===
* Having a spare ID always helps.  Assistants are a dime a dozen so its not a bad idea to pin one on your shirt before you go about any dirty business so your real identity is not compromised. Throw some acid on your face and acquire a voice changer from your uplink, and no one will ever be able to discover who you are! That is, unless they take your DNA or fingerprint.  If you don't have that, then just wear a mask and run around as unknown, using your ID to access the doors that you need.  Knowing the access each job has makes certain IDs more valuable than others and should be a priority.
* Having a spare ID always helps.  Assistants are a dime a dozen so its not a bad idea to pin one on your shirt before you go about any dirty business so your real identity is not compromised. Throw some acid on your face and acquire a voice changer from your uplink, and no one will ever be able to discover who you are! That is, unless they take your DNA or fingerprint.  If you don't have that, then just wear a mask and run around as unknown, using your ID to access the doors that you need.  Knowing the access each job has makes certain IDs more valuable than others and should be a priority.
* Emagging welded doors causes them to close permanently, they cannot be opened and can only be destroyed, use this to your advantage when 'reserving' an escape shuttle for yourself or indeed when hiding a powersink.
* Emagging welded doors causes them to close permanently, they cannot be opened and can only be destroyed, use this to your advantage when 'reserving' an escape shuttle for yourself or indeed when hiding a powersink.
* There may be other traitors on the shuttle and you may be their objective to kill.  Trust nobody.  Also, if the round is uneventful, the admins may create new traitors with custom objectives, some of which can be a lot of fun to do.
* There may be other traitors on the shuttle and you may be their objective to kill.  Trust nobody.  Also, if the round is uneventful, the admins may create new traitors with custom objectives, some of which can be a lot of fun to do.
* As a traitor, unless you haven't engaged in any traitorous deeds, you lack [[rules|Rule #1]] protection.  However, you are not under the jurisdiction of Rule #1 either.  Short of rape, or intentionally crashing the server, you can do whatever you please.
* As a traitor, unless you haven't engaged in any traitorous deeds, you lack [[rules|Rule 1]] protection.  However, you are not under the jurisdiction of Rule 1 either.  Short of rape, or intentionally crashing the server, you can do whatever you please.
 


[[Category:Game Modes]]
[[Category:Game Modes]]
[[Category:Guides]]
[[Category:Guides]]
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