Blob: Difference between revisions

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799 bytes removed ,  22:49, 21 November 2015
Blob update
imported>Anonus
m (just 4 you)
imported>Anonus
(Blob update)
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!Envenomed Filaments
!Envenomed Filaments
|style='background-color:#9ACD32' |
|style='background-color:#9ACD32' |
|Injects harmful toxins..
|Injects harmful toxins.
|5 Brute, 15 Tox, Injects Spore Toxin
|5 Brute, 15 Tox, Injects Spore Toxin
|-
|-
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|style='background-color:#FFA500' |
|style='background-color:#FFA500' |
|Does semi-random brute damage.
|Does semi-random brute damage.
|Between 10 and 40 Brute
|Between 15 and 40 Brute
|-
|-
!Dark Matter
!Dark Matter
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|N/A
|N/A
|The core of a blob. '''Protect these at all costs.''' Pulses nearby Resource Blobs and Factory Blobs, activating their effects. As an Overmind, you can see the health of your core from the HUD; if it lowers, go there to defend it immediately.
|The core of a blob. '''Protect these at all costs.''' Pulses nearby Resource Blobs and Factory Blobs, activating their effects. As an Overmind, you can see the health of your core from the HUD; if it lowers, go there to defend it immediately.
|-
![[File:blob_normal.gif]]
|'''Normal Blob'''
|5 Power
|Must be cardinally adjacent to another Blob of any type
|A normal blob. Attempting to place one on a tile containing a dense object will cause you to attack that tile, damaging mobs and structures. Attempting to expand into space is much less effective, having a high chance of failure. HOTKEY for placement is Left-Click.
|-
|-
![[File:blob_shield.gif]]
![[File:blob_shield.gif]]
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|10 Power
|10 Power
|N/A
|N/A
|Consumes a Normal Blob to place a strong and hard to kill blob that prevents atmospheric threats from passing and is immune to fire. HOTKEY for placement is Alt-Click.
|Consumes a Normal Blob to place a strong and hard to kill blob that prevents atmospheric threats from passing and is immune to fire. HOTKEY for placement is Ctrl-Click.
|-
|-
![[File:blob_normal.gif]]
![[File:blob_factory.gif]]
|'''Normal Blob'''
|'''Storage Blob'''
|5 Power
|20 Power
|Must be cardinally adjacent to another Blob of any type
|Must be at least 3 tiles away from another Storage Blob
|A normal blob. Attempting to place one on a tile containing a dense object will cause you to attack that tile, damaging mobs and structures. Attempting to expand into space is much less effective, having a high chance of failure. HOTKEY for placement is Ctrl-Click.
|Consumes a Normal Blob to place a special blob that allows you to store up to 50 additional Power. As you should be using most of your Power, not especially useful.
|-
![[File:blob_node.gif]]
|'''Node Blob'''
|60 Power
|Must be at least 5 tiles away from another Node Blob
|Consumes a Normal Blob to place a blob, much like the core, that will slowly expand, heal other blobs, and activate the effects of blob factories and resource nodes.
|-
|-
![[File:blob_resource.gif]]
![[File:blob_resource.gif]]
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|Consumes a Normal Blob to place a special blob that, when pulsed by a Node Blob or the Blob Core, will spawn a Blob Spore, up to a maximum of three.
|Consumes a Normal Blob to place a special blob that, when pulsed by a Node Blob or the Blob Core, will spawn a Blob Spore, up to a maximum of three.
|-
|-
![[File:blob_factory.gif]]
![[File:blob_node.gif]]
|'''Storage Blob'''
|'''Node Blob'''
|40 Power
|60 Power
|Must be at least 3 tiles away from another Storage Blob
|Must be at least 5 tiles away from another Node Blob
|Consumes a Normal Blob to place a special blob that allows you to store up to 50 additional Power. As you should be using most of your Power, not especially useful.
|Consumes a Normal Blob to place a blob, much like the core, that will slowly expand, heal other blobs, and activate the effects of blob factories and resource nodes.
|-
|-
![[File:blob_spore.png]]
![[File:blob_spore.png]]
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!Remove Blob
!Remove Blob
|N/A
|N/A
|A non-Core Blob
|A non-Core, non-Storage Blob
|Destroys the blob underneath your selector. Useful for attacking people who have somehow gotten up while on top of a blob tile.
|Destroys the blob underneath your selector, refunding some points. Useful for attacking people who have somehow gotten up while on top of a blob tile. HOTKEY for activation is Alt-Click.
|-
|-
!Rally Spores
!Rally Spores
|5 Power
|N/A
|At least one Blob Spore
|At least one Blob Spore
|Rallies nearby Blob Spores to the area chosen. Use to swarm humans and other targets with fragile spores. HOTKEY for activation is Middle-Click.
|Rallies nearby Blob Spores to the area chosen. Use to swarm humans and other targets with fragile spores. HOTKEY for activation is Middle-Click.
|-
|-
!Reactivate Chemical Adaption
!Reactivate Chemical Adaption
|50 Power
|40 Power
|N/A
|N/A
|Rerolls your blob chemical from all of the other blob chemicals. Can give you the same chemical as other Overminds, however.
|Rerolls your blob chemical from all of the other blob chemicals. Can give you the same chemical as other Overminds, however.
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'''[[CMO]]''': You are NOT a field medic, let your slaves do that. Basically, your job is what the CMO's job should be but never is: coordinate doctors, be a head of staff, make sure Medbay proper is doing its job, and for God's sake keep your cat away from the blob. Contribute your first-aid kit to the cause, and consider contributing your hypospray to someone you trust who can actually use it.
'''[[CMO]]''': You are NOT a field medic, let your slaves do that. Basically, your job is what the CMO's job should be but never is: coordinate doctors, be a head of staff, make sure Medbay proper is doing its job, and for God's sake keep your cat away from the blob. Contribute your first-aid kit to the cause, and consider contributing your hypospray to someone you trust who can actually use it.


'''[[Virologist]]''': Kill yourself. Some of the advanced good symptoms, such as tox comp/filter or magical breathing, might be useful in blob fighting, but if enough time has passed for you to get them the blob is either dead or too far gone to die, and why is cargo wasting points on a virus crate anyway?
'''[[Virologist]]''': Make healing viruses. Not just one, make multiple and stack them up so people heal for tons.


====Cargo====
====Cargo====
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Now if the miners aren't braindead, they should be hauling in some uranium and silver. Stuff those into the protolathe and start printing xray laser guns like crazy and make that blob regret coming to YOUR station. If you've got a little time to spare, steal xenobiology's plasma and research those until you can make plasma cutters, take the gold from the vault if you don't have any, and make those too.
Now if the miners aren't braindead, they should be hauling in some uranium and silver. Stuff those into the protolathe and start printing xray laser guns like crazy and make that blob regret coming to YOUR station. If you've got a little time to spare, steal xenobiology's plasma and research those until you can make plasma cutters, take the gold from the vault if you don't have any, and make those too.


'''[[Guide to toxins|Toxins]]''': Make bombs. Six 3/7/14s. Slap them into package wrappers and LABEL THEM APPROPRIATELY SO THEY DON'T BOOM. Small Package (145.9 -- 30) hits the blob, etc. If things go ass up or you have a lot of weapons and EVA-capable people, a MANLY way to fight the blob is to bomb your way to the core and then just have everyone ready to shoot its core down. Other than that? DON'T USE THEM UNLESS THINGS ARE DESPERATE. Bombs are indiscriminate and breach the hull, so unless cargo ordered an emergency crate you're boned. (Cargo will probably not order an emergency crate.) Also, grab those heat canisters! Get some assholes into firesuits, take all the postburn CO2 you can, and release it behind the blob. As long as you don't breathe it, the suit protects you from arbitrary levels of heat and pressure so you should be just fine.
'''[[Guide to toxins|Toxins]]''': Don't make bombs, because the blob is highly resistant to bombs, being rather solid, and the crew is very much not resistant to bombs, being idiots.


'''[[Roboticist]]''': Once the medics empty their medkits onto belts, can make at least 6 medibots. Cargo can order emergency crates with floorbots and 2 medibots which will be useful when some fucker inevitably makes a hull breach. Cleanbots are useless here, don't waste the metal on that. Mechs aren't worth making. A durand used to be great, but then xray lasers came along and are much better. But if miners brought silver and the blob ate research, but not robotics? Make a durand, load it with a solaris and an energy relay and set it loose.
'''[[Roboticist]]''': Once the medics empty their medkits onto belts, can make at least 6 medibots. Cargo can order emergency crates with floorbots and 2 medibots which will be useful when some fucker inevitably makes a hull breach. Cleanbots are useless here, don't waste the metal on that. Mechs aren't worth making. A durand used to be great, but then xray lasers came along and are much better. But if miners brought silver and the blob ate research, but not robotics? Make a durand, load it with a solaris and an energy relay and set it loose.
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