Guide to malfunction: Difference between revisions
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gotta note gibtonite!
imported>Anonus (UPDATE FOR NEW THINGS) |
imported>Anonus (gotta note gibtonite!) |
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====Genetic Researchers==== | ====Genetic Researchers==== | ||
Of the regular crew, successful researchers are second only to a hacked cyborg in terms of the direct risk they pose to you, as Hulks can smash through walls and are immune to stuns. They can also see through walls via X-ray, and can become immune to space via Cold Resistance. Telekinesis allows them to flash cyborgs at range, and beat you or your borgs to death at range. If you disable or destroy their research tools they're about as dangerous as normal Doctors. | Of the regular crew, successful researchers are second only to a hacked cyborg in terms of the direct risk they pose to you, as Hulks can smash through walls and are immune to stuns. They can also see through walls via X-ray, and can become immune to space via Cold Resistance. Telekinesis allows them to flash cyborgs at range, and beat you or your borgs to death at range. If you disable or destroy their research tools they're about as dangerous as normal Doctors. | ||
====Shaft Miners==== | |||
Shaft miners, by default, have a space suit very close in effectiveness to an Engineer's suit, a robust weapon, access to explosives via Gibtonite, and can supply minerals to Roboticists and Scientists, which allows them to construct both mechs and guns. Simply exploding the smelter eliminates both of those as major threats, though Miners and Scientists still have access to explosives, and Roboticists to flashes and cell removal. | |||
====Roboticists==== | ====Roboticists==== |