Nuclear Operative: Difference between revisions

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==[[File:Syndieborg.png|64px]] Syndicate Cyborgs==
==[[File:Syndieborg.png|64px]] Syndicate Cyborgs==
Syndicate cyborgs are purchasable from an uplink by using 50 telecrystals. A random ghost from the spectators with the operative preference enabled will be chosen for this (if none is found, you can refund the teleporter item you get). Syndicate cyborgs are very useful for going loud, as they cannot be stunned and have powerful weaponry (plus the means to emag other borgs). Syndicate cyborgs can also tell who other operatives are, regardless of their apparel. In addition, they have an energy cell with a charge of 25000 watts, equivalent to 2 1/2 high-capacity cells. They come with the following modules:
Syndicate cyborgs are purchasable from an uplink by using 80 telecrystals. A random ghost from the spectators with the operative preference enabled will be chosen for this (if none is found, you can refund the teleporter item you get). Syndicate cyborgs are very useful for going loud, as they cannot be stunned the same as Operatives can and have powerful weaponry (plus the means to emag other borgs). Syndicate cyborgs can also tell who other operatives are, regardless of their apparel. In addition, they have an energy cell with a charge of 25000 watts, equivalent to 2 1/2 high-capacity cells. They come with the following modules:
* Flashlight
* Energy sword (high draw from energy pool!)
* Energy sword (high draw from energy pool!)
* A cyborg LMG that fires 3D-printed bullets; these bullets are regenerated over time
* A cyborg LMG that fires 3D-printed bullets; these bullets are regenerated over time
* A six-shot grenade launcher; it cannot be reloaded
* A six-shot grenade launcher; it cannot be reloaded
* Cryptographic sequencer
* Cryptographic sequencer
* Jetpack with 607kPa worth of carbon dioxide
* A pre-installed Ion Thruster module
* Crowbar
* Crowbar
* Operative pinpointer
* Operative pinpointer
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