Xenos: Difference between revisions

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Added tips from Awesome Misc Stuff.
imported>Thundercoot
(→‎How to Defeat: Carved pumpkins do not protect against facehuggers)
imported>Kosmos
m (Added tips from Awesome Misc Stuff.)
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*If you are eaten alive by xenos THIS IS A GOOD THING. Take out your oxygen bottle or any other weapon in your hand, and TRY MOVE AROUND LIKE A FURIOUS BABY WITH FAMILICIDE IN MIND. You'll slam the thing you're holding into the alien's stomach lining, and if you do it enough you'll EXPLODE out of the aliens chest cavity like some kind of reverse-larvae. CAN YOU TAKE WHAT YOU DEAL OUT, XENOS?!
*If you are eaten alive by xenos THIS IS A GOOD THING. Take out your oxygen bottle or any other weapon in your hand, and TRY MOVE AROUND LIKE A FURIOUS BABY WITH FAMILICIDE IN MIND. You'll slam the thing you're holding into the alien's stomach lining, and if you do it enough you'll EXPLODE out of the aliens chest cavity like some kind of reverse-larvae. CAN YOU TAKE WHAT YOU DEAL OUT, XENOS?!
*If the shuttle isn't coming, write a book of warning and contempt and throw yourself into space. If you're too much of a coward to do it the glorious way, bash yourself unconscious and wait to be eaten.
*If the shuttle isn't coming, write a book of warning and contempt and throw yourself into space. If you're too much of a coward to do it the glorious way, bash yourself unconscious and wait to be eaten.
==Tips==
* Xenos can grab and throw Cyborgs. They can even throw dead cyborgs into doors to open them.
* Aliens can get fat. This slows them down like every other crew member.
* Alien queen projectiles are some OP thing which can’t get blocked by biosuits.
* Guide to Winning:
*# Go drone
*# Go onto solars
*# Plant 420 weeds
*# Go queen
*# Plant eggs everywhere
*# Facehug monkies in xenobio/viro
*# Protect those fuckers with your life
*# Aquire hunters
*# *deathgasp endlessly
===Tips for Fighting Against Xenos===
* '''Guide to Making Xenomorphs Lose:'''
** Xenomorphs have "eye protection" but they don't have "eye protection", meaning you can't stab them in the eyes with a screwdriver, but you CAN use an eyedropper on them as a hypospray, meaning you can inject stun chems into them to stun-hand them just like they stun-hand you. There's three chemicals right now of value to use on xenomorphs, Beepsky Smash, Neurotoxin, and Chloral. Beepsky smash and Chloral require the chem dispenser, but Neurotoxin does not. Neurotoxin is also an INSTANT stun. All it takes is sleep toxin and a pan galactic gargle blaster, which can both be gotten from vending machines. Of the many types of cyborg, only one borg has access to vending machines. This borg also has access to a reagent container (shaker) and an eye dropper. The Service borg is the ONLY CYBORG CAPABLE OF STUNNING ALIUMS AND BEATING THEM TO DEATH, aside from Engiborgs cheating with welderbombs.
** '''Disclaimer:''' You are ALWAYS at a disadvantage when fighting xenomorphs except when in a combat mech. If you're in a combat mech, shame on you. Furthermore, if the xenos TRULY know what they're doing, the only way you're going to win is badminnery or a combat mech.
** '''Facehugger protection'''
*** THE MOST IMPORTANT FUCKING THING TO HAVE WHILE FIGHTING ALIUMS IS FACEHUGGER PROTEC-TION. DOESNT MATTER IF YOU HAVE HULK IF YOU DON'T HAVE FACEHUGGER PROTECTION.
** '''Helmets that grant protection from facehuggers'''
*** Welding Helmet (mass produced by autolathes, but only protect while down and obscure vision) -They're everywhere around the station
*** Any space helmet (engineer rig helmet, Standard EVA helmet, Security Hardsuit helmet, etc) - No-body will give a shit if you steal these during a xeno breakout
*** Pumpkin Helmets (don't block vision, and can be created en masse by botany by using a knife/hatchet on a pumpkin) - Beg hydroponics
*** Bio Suit Helmets (don't block vision, but are limited in number.) - Take em from medical.
*** EQUIP THIS SHIT
** '''Stunning xenomorphs'''
*** There's two ways to stun xenos. Chems and Knockouts.
** '''Chemicals that stun xenomorphs'''
*** Beepsky Smash
*** Neurotoxin
*** Chloral (shit tier, do not use unless you can't get bar access)
** '''Delivery methods:'''
*** Syringe Gun
*** Hypospray
*** Smoke Grenades (neurotoxin smoke thrown into a hive can be quite effective.)
** '''Explosives:'''
*** Welderbombs (best if done by an Engiborg)
*** Shit-tier Potas+Water grenades (dont even bother, use Neuro smoke instead)
*** Cuban Pete tier transfer valves (honk)
** '''Killing xenomorphs'''
*** Xenos take double burn damage. This means lasers and welders are stupid effective on them. On the other hand, many of them travel at SANIC speeds and will seriously slap your shit, so don't pull out the welder unless you absolutely have to. If you don't kill a xeno, and he gets away, he won the fight, because he's just going to heal up back to full, while you have to dick around getting your laser recharged, or getting more chems. DON'T STOP KILLING EM TILL YOU HEAR THAT SCREAM.
** '''Your weapons:'''
*** Welders (15x2)
*** Lasers (20x2)
*** Mo'Fuckin Laser Cannon (35x2) (the odds of you getting your hands on this are downright pathetic)
*** Revolvers (steal em from those faget taters)
*** Combat Shotguns (ALL HAIL CARGONIA, but I think you're better off just getting more lasers, but they work well)
*** Abuse your range. Don't stand still. And for fucks sake don't go in alone, unless you're damn sure you know the amount of xenos and know you can win.
** '''HALK'''
*** If you're one of those dickwads in genetics that loves to ruin rounds, now's your time to actually be the hero the station deserves without ruining everything for everbody!
*** Grab a welder, grab a facehugger proof helmet, and COVER YOUR SKIN SO THEY DON'T KNOW YOU'RE A HULK. Otherwise those hunters are going to swap to harm intent and MURDER YOUR ASS. Your punches cannot stun xenos, but your punches do cause them to move incredibly slowly. Your call if it's worth it or not.
*** If you're a true "master" of genetics, you can simply abuse the DNA modifiers to mass produce hulks to get rid of the xeno-menace instead of relying on SE injectors.
** '''Riot Shields'''
*** Actually do protect against xeno attacks. If you can grab one, do so.
** '''Silicons'''
*** There's two borgs of any value in an xeno outbreak. If you're not one of these and you're not an Emagged Secborg, prepare to get shit on, and HARD.
*** Engineering Borg - Can welderbomb enemies, finish the probably stunned xeno off with the same welder they used for the detonation, and a team of two can repair eacother ad infinitum.*Service Borg - With his eyedropper and shaker, he can mix Neurotoxin and beat xenos to death with his tray, slowly, after stunning them.
** '''Plasma fires'''
*** Plasma fires are for clearing out hives, not killing xenos. You will never kill a xeno with plasma fire unless they are mindbogglingly retarded. They will ALWAYS have an exit out into space somewhere. This is great for cutting off some of their facehugger supply, however.
** '''Mechs'''
*** GET OUT. COMMIT SUDOKU, YOU BRING GREAT SHAME UPON YOURSELF BY BUILDING A COMBAT MECH EVER
----
* Sleep toxin is pretty robust against aliens
* Bio suit robusts face huggers and acid spits (but not queen spit)
* You can lock a sleeping/knocked out alien in a morgue tray and it can’t get out of it. honk.
* Aliens don't just grow better in plasma, they actually slowly convert it to oxygen. Two things to take from this: 1. You can use a horde of xenos as an extremely high risk toxins scrubbing system. 2. Aliens in a pure plasma environment can still be ignited from their own breath!
* Xenomorphs have no set interval limit on how many times they can use emotes, so they can *deathgasp and *roar spam all day long. ADDED: Okay, official new admin policy. Any xeno that emotes more than five times in the space of a minute or two can be gibbed at will. ADDED: If the admins present can reach the ban button through either laughing, or bleeding to death through their ears.
* You can catch (have throw active with empty hand and be thrown at) alien facehuggers thrown at you by aliems w/o being hugged. You don't even have to be wearing protective headgear.
* Apparently cardboard helmets block facehuggers.
* If you are infected with a Xeno babby, and are welded into a locked, when the babby bursts it's also welded into the locker.
* You can manufacture xeno babby antibodies. One round I had xenobabby antibodies for no reason and kept getting raped but nothing happened.
* You can stun and cuff larvas. This will prevent them from evolving and you can pull them around to have them not escape. They can't even enter vents this way.


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