Chief Medical Officer: Difference between revisions
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→Hypospray: You can't inject all 30u of omnizine into someone at once with the hypo anyway
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imported>Shaps (→Hypospray: You can't inject all 30u of omnizine into someone at once with the hypo anyway) |
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===Hypospray=== | ===Hypospray=== | ||
This is your medical tool, your lifeline, and in times of war, your weapon. Overall, it is an instant injector (dealing bursts of 5 units, with a fill limit of 30 units). It starts with 30 units of [[Omnizine]], which heals all four main damage types (brute, burn, oxygen and toxic, though it doesn't purge other chemicals like [[Charcoal]] does, which means they may still need attention). | This is your medical tool, your lifeline, and in times of war, your weapon. Overall, it is an instant injector (dealing bursts of 5 units, with a fill limit of 30 units). It starts with 30 units of [[Omnizine]], which heals all four main damage types (brute, burn, oxygen and toxic, though it doesn't purge other chemicals like [[Charcoal]] does, which means they may still need attention). Since brute and burn damage can both effectively be healed with chemicals like [[Styptic Powder]], [[Silver Sulfadiazine]] and [[Synthflesh]], and toxin damage is better dealt with by Charcoal or [[Calomel]], the Hypospray is best suited for emergencies where you're too busy to dig around for patches and pills. As for <s>drugging the Clown to drain their blood</s> self-defense, filling it with [[Chloral Hydrate]] might be a good idea to deal with unruly patients, just make absolutely sure that you don't forget you changed the load and inject someone in crit with 20u of chloral and kill them. You can empty the Hypospray by simply injecting its contents into something or using a syringe to extract it. | ||
===Compact Defibrillator=== | ===Compact Defibrillator=== |