Cyborg: Difference between revisions

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2,715 bytes removed ,  12 August
→‎The Latest Models: No more security borgs
(Adds a note saying sec cyborgs are disabled [#19531])
(→‎The Latest Models: No more security borgs)
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!style="background-color:#d3d3d3"|[[File:Truesight_lens.png|32px]]<br>Truesight Lens
!style="background-color:#d3d3d3"|[[File:Truesight_lens.png|32px]]<br>Truesight Lens
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there.
|}
====Security====
[[File:Secborg.png|64px]]<br>
The bane of all changelings, and feared by all. They have access to the Security (.s) radio channel.
<span style="color: red">Note: Security cyborg modules have been disabled as of July 28 2023 [https://github.com/yogstation13/Yogstation/pull/19531]</span>
{| class="wikitable sortable; wikitable mw-collapsible mw-collapsed" width="80%" cellspacing="0" cellpadding="2" border="1"
! scope="col" width="200" style="background-color:#E8E8E8;" |Item
! scope="col" class="unsortable" style="background-color:#E8E8E8;" |Description
|-
![[File:Flash.gif|32px]]<br>Combat Cyborg Flash
|A powerful and versatile flashbulb device. It can disorient crew (providing they have no eye protection) and can disable other cyborgs.
|-
![[File:Zipties.png|32px]]<br>Zipties
|Used to handcuff people before dragging them to security.
|-
![[File:StunBaton.gif|32px]]<br>Stun Baton
|A stun baton for incapacitating people with.
|-
![[File:Disabler.png|32px]]<br>Cyborg Disabler
|A cyborg-integrated disabler. Has limited shots and self-charges.
|-
![[File:Recorder playing.gif|32px]]<br>Security Hailer
|A set of recognizable pre-recorded messages for cyborgs to use when apprehending criminals.
|-
![[File:Borg_wanted_poster.png|32px]]<br>Wanted Poster Poster
|This piece of high-tech machinery prints out a poster on walls that it's used on.
|-
![[File:Rcd.png|32px]]<br>Donut Synthesizer
|A self-recharging device used to rapidly deploy donuts.
|-
!style="background-color:#dd0000cc"|[[File:Laser gun.png|32px]]<br>Laser Gun
|style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An energy-based laser gun that self-charges.
|-
!style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker.
|-
!style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament
|style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will:
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt.
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants.
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again.
|}
|}


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