Head of Security: Difference between revisions

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imported>Scones
imported>Scones
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* Crew Major Victory: The nuclear device was not detonated and the disk made it out on the emergency shuttle
* Crew Major Victory: The nuclear device was not detonated and the disk made it out on the emergency shuttle


==Tips==
==Miscellaneous Tips==
* Here is a very secure and working brig setup by Malkevin: https://dl.dropboxusercontent.com/u/95696802/dorfbrig2.png
* If you label all the items in the armory, and all items you distribute, you'll know exactly who fucked up and how when said items turn up in the backpack of the Clown
* If you label all the items in the armoury, and all items you distribute, you'll know exactly who fucked up and how when said items turn up in the backpack of the Clown.
* The HoS has the access required to nab the spare crew monitor board from secure tech storage
* The HoS has the access required to nab the spare crew monitor board from secure tech.
* There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners
* There is now a muzzle and a box of prisoner ID cards in the perma wing.
* If you fill full NO2 tank and put in on  a changeling (traitor) you can give them fate worse than death for time close to eternity
* If you fill full NO2 tank and put in on  a changeling (traitor) you can give them fate worse than death for time close to eternity.
* Implants:
* Implants:
** Chem Implants never get used. Fucking use them, ON YOUR OWN OFFICERS.
** Chemical implants can be triggered by the recipient or remotely via a prisoner control console
** Each Chem implant can be filled up with 50units of chems.
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it's casing
** I like to fill mine with Tricorder, Synaptizine, and Dexalin+. When an officer calls out for help over the radio, I can give him a remote injection of a healing, stun resistance and oxygen from my prison management console.
** Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon
** Tracking Implants are your friend. Implant the Captain and HoS at least so you can find their naked corpses in space or maint. I wish there was a way to order more of these.
** Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn't implant that person but they have an implant, probably a ling
** Always implant suspected LINGs, this way if they change form you're wise to their bull-shit. (I didn't implant Sally Q. assistant, but oh look, they have a lil blue dot...)
** You can use tracking implants to give completely private orders to individual officers even while telecomms is down
** You can use tracking implants to give completely private orders to individual officers even while telecomms is down.
* Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant
* Giving a parole + parole implant: Giving someone a lethal 50u Chloral implant to act as a killswitch in the event that it's reported that they are breaking the law. Fuck up, and the warden presses a button and you die.
* Permabrig's electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that
* Permabrig's electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that
* Space Law is only a suggestion. The only thing that is actively non-kosher is executions/perma for non-capital crimes. So 10-minute sentences from littering can be handed out like candy. But expect a lyncing + ban/jobban for being a shitlord if you do it too much.
* You have basic departmental access, which means you can easily get into Engineering, Science, Medbay, and Cargo and help yourself to choice goodies you might need
* People often forget that HoS has Cargo-access and if you need to get somewhere quick, go and make an RCD in the Autolathe and break a wall/door with it.




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