Guide to Wounds: Difference between revisions

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(Adds bit about being careful during surgery when a patient has a compound fracture)
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*Negative effects: Slightly slower interactions with the specified arm and a slight limp if sustained to a leg. Cannot be dealt to the chest or head.
*Negative effects: Slightly slower interactions with the specified arm and a slight limp if sustained to a leg. Cannot be dealt to the chest or head.
*Full Treatment: Use a bonesetter on the affected limb.
*Full Treatment: Use a bonesetter on the affected limb.
*Improvised Treatment: Get a friend to put you in an aggressive grab, target the dislocated limb, then interact with you with Left Click help intent They'll start straining your limb and hopefully pop it back into place. Doing this with harm intent will instead try to snap the limb and cause a fracture, but you won't be able to tell which is which until they succeed!
*Improvised Treatment: Get a friend to put you in an aggressive grab, target the dislocated limb, then interact with you with Left Click help with combat mode off. They'll start straining your limb and hopefully pop it back into place. Doing this with combat mode on will instead try to snap the limb and cause a fracture, but you won't be able to tell which is which until they succeed!
* Improvised Treatment #2: Being crushed by an airlock or a firelock has a 33% chance to pop dislocated limbs back in place. Don't worry, crushing can't wound you, so all you have to lose is time and some brute damage!
* Improvised Treatment #2: Being crushed by an airlock or a firelock has a 33% chance to pop dislocated limbs back in place. Don't worry, crushing can't wound you, so all you have to lose is time and some brute damage!
====Severe: Hairline Fracture====
====Severe: Hairline Fracture====
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