Game Mode: Difference between revisions

Jump to navigation Jump to search
m
Fixed a small typo in the removed monkey infection section.
(Adds gamemode weight and minimum playercount for gamemodes in rotation)
m (Fixed a small typo in the removed monkey infection section.)
 
Line 55: Line 55:
*When the Emergency Shuttle docks at Central Command.
*When the Emergency Shuttle docks at Central Command.
*If a traitorling has completed all objectives, they get greentext.
*If a traitorling has completed all objectives, they get greentext.
===[[File:Bloodsucker.png|32x32px]] [[Bloodsuckers]]===
===[[File:Bloodsucker.png|32x32px]] [[Bloodsuckers]]===
Weight: 5
Weight: 5
Line 66: Line 65:
*When the Emergency Shuttle docks at Central Command.
*When the Emergency Shuttle docks at Central Command.
*If a bloodsucker has completed all objectives, they get greentext.
*If a bloodsucker has completed all objectives, they get greentext.
===[[File:Sword.gif|link=Traitor]][[File:Bloodsucker.png|32x32px]] [[Bloodsuckers|Traitor+Bloodsuckers]]===
===[[File:Sword.gif|link=Traitor]][[File:Bloodsucker.png|32x32px]] [[Bloodsuckers|Traitor+Bloodsuckers]]===
Weight: 6
Weight: 6
Line 101: Line 99:
*When the Emergency Shuttle docks at Central Command.
*When the Emergency Shuttle docks at Central Command.
*If an internal affairs agent has completed all objectives, they get greentext.
*If an internal affairs agent has completed all objectives, they get greentext.
===[[File:Cult.png|link=Cult magic]] [[Cult magic|Blood Cult]]===
===[[File:Cult.png|link=Cult magic]] [[Cult magic|Blood Cult]]===
Weight: 5
Weight: 5
Line 117: Line 114:
*If the Emergency Shuttle docks at Central Command, the crew wins.
*If the Emergency Shuttle docks at Central Command, the crew wins.
*Summoning Nar'Sie will automatically end the round with a cult win.
*Summoning Nar'Sie will automatically end the round with a cult win.
===[[File:Clockwork_slab.gif|40px|link=Clockwork Cult]] [[Clockwork Cult]]===
===[[File:Clockwork_slab.gif|40px|link=Clockwork Cult]] [[Clockwork Cult]]===
Weight: 5
Weight: 5
Line 128: Line 124:
*If the Ark is destroyed, the crew wins.
*If the Ark is destroyed, the crew wins.
*If the Ark does not get destroyed, the Cult wins.
*If the Ark does not get destroyed, the Cult wins.
===[[File:Nuke.png|link=Syndicate guide]] [[Syndicate guide|Nuclear Emergency]]===
===[[File:Nuke.png|link=Syndicate guide]] [[Syndicate guide|Nuclear Emergency]]===
Weight: 9
Weight: 9
Line 141: Line 136:
*If the nuke detonates in the station successfully and the Syndicate Shuttle escapes, the Syndicates win a Major Victory.
*If the nuke detonates in the station successfully and the Syndicate Shuttle escapes, the Syndicates win a Major Victory.
*If the nuke detonates in the station successfully but no Syndicates manage to escape, no-one wins.
*If the nuke detonates in the station successfully but no Syndicates manage to escape, no-one wins.
===[[File:rev.png|link=Revolution]] [[Revolution]]===
===[[File:rev.png|link=Revolution]] [[Revolution]]===
Weight: 8
Weight: 8
Line 152: Line 146:
*If all of the [[Heads of Staff]] (Captain, Head of Personnel, Head of Security, Research Director, Chief Medical Officer, Chief Engineer) die or are exiled (leaving the station [[z-level]]), the Revolutionaries wins.
*If all of the [[Heads of Staff]] (Captain, Head of Personnel, Head of Security, Research Director, Chief Medical Officer, Chief Engineer) die or are exiled (leaving the station [[z-level]]), the Revolutionaries wins.
*If all of the Revheads die or abandon (leaving the station [[z-level]] or hiding in a locker counts as "Abandoned the station/Abandoned the cause", in which they are treated as dead) the station, the Heads of Staff win.
*If all of the Revheads die or abandon (leaving the station [[z-level]] or hiding in a locker counts as "Abandoned the station/Abandoned the cause", in which they are treated as dead) the station, the Heads of Staff win.
===[[File:Wizhat.PNG|link=Wizard]] [[Wizard]]===
===[[File:Wizhat.PNG|link=Wizard]] [[Wizard]]===
Weight: 8
Weight: 8
Line 165: Line 158:
*If the Emergency Shuttle docks at Central Command without the Wizard completing his objectives, the Wizard fails.
*If the Emergency Shuttle docks at Central Command without the Wizard completing his objectives, the Wizard fails.
* If the Wizard completes his objectives, the Wizard wins.
* If the Wizard completes his objectives, the Wizard wins.
===[[File:Raginmages.png|link=Wizard]] [[Wizard|Ragin' Mages]]===
===[[File:Raginmages.png|link=Wizard]] [[Wizard|Ragin' Mages]]===
Weight: 1
Weight: 1
Line 213: Line 205:
'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.
* When the Emergency Shuttle docks at Central Command.
===Dynamic ===
===Dynamic ===
Weight: 12
Weight: 12
Line 219: Line 210:
Required Players: 0
Required Players: 0


The dynamic game mode generates a threat number which is used to "buy" rulesets (rulesets are basically your antagonists). This means you can have rounds with for example traitors and cult. You can have multiple rulesets depending on the pop and threat level. There are latejoin and midround rulesets as well; The ''latejoin'' ruleset can assign late joining players as antagonists, and the ''midround'' ruleset assigns (prompts) ghosts or currently living players as antagonists.  
The dynamic game mode generates a threat number which is used to "buy" rulesets (rulesets are basically your antagonists). This means you can have rounds with for example traitors and cult. You can have multiple rulesets depending on the pop and threat level. There are latejoin and midround rulesets as well; The ''latejoin'' ruleset can assign late joining players as antagonists, and the ''midround'' ruleset assigns (prompts) ghosts or currently living players as antagonists.
The threat level of the dynamic round is hinted by the "status summary" automatically printed by the communication consoles near roundstart:
The threat level of the dynamic round is hinted by the "status summary" automatically printed by the communication consoles near roundstart:
*Peaceful Waypoint: Threat 0 to 19, no antagonists alive
*Peaceful Waypoint: Threat 0 to 19, no antagonists alive
Line 234: Line 225:
==Other Game Modes ==
==Other Game Modes ==
Game modes which are not in rotation, but may show up if an admin sets it. They do not appear due to them still being in development, being too powerful to normally use or simply for being unfun and/or boring.
Game modes which are not in rotation, but may show up if an admin sets it. They do not appear due to them still being in development, being too powerful to normally use or simply for being unfun and/or boring.
===[[File:Nt display.png]] Extended===
===[[File:Nt display.png]] Extended===
No antagonists spawn, but the crew gets objectives to build high-tech constructions requiring the cooperation of the whole station. These [[Goals#Station_Goals|Station Goals]] include a bluespace artillery position, a station shield or a DNA vault. Unless it is forced by an admin, this mode will only appear when there is not enough players for any other gamemode in rotation.
No antagonists spawn, but the crew gets objectives to build high-tech constructions requiring the cooperation of the whole station. These [[Goals#Station_Goals|Station Goals]] include a bluespace artillery position, a station shield or a DNA vault. Unless it is forced by an admin, this mode will only appear when there is not enough players for any other gamemode in rotation.


'''Reason for Exclusion:''' Unpopular due to producing uneventful rounds
'''Reason for Exclusion:''' Unpopular due to producing uneventful rounds
=== [[File:Vampire.png|link=Vampire|32x32px]] [[Vampire|Vampires]]===
=== [[File:Vampire.png|link=Vampire|32x32px]] [[Vampire|Vampires]]===
Vampires are creatures of the night - predatory beings of occult origin who feed on crew members for their blood (if they have any). They have assimilated into the crew and must feed off of other crew members to gain new powers. Vampires worship Lilith, who in exchange for their humanity gives them immortality and eternal youth in exchange for a never ending hunger for blood. In the Vampires gamemode, crew are randomly selected to fill the role of a Vampire, and are given a set of objectives to fulfill.
Vampires are creatures of the night - predatory beings of occult origin who feed on crew members for their blood (if they have any). They have assimilated into the crew and must feed off of other crew members to gain new powers. Vampires worship Lilith, who in exchange for their humanity gives them immortality and eternal youth in exchange for a never ending hunger for blood. In the Vampires gamemode, crew are randomly selected to fill the role of a Vampire, and are given a set of objectives to fulfill.
Line 271: Line 260:
*If the station is evacuated the crew wins.
*If the station is evacuated the crew wins.
'''Reason for Exclusion:''' Light based antag with a broken lighting engine.
'''Reason for Exclusion:''' Light based antag with a broken lighting engine.
===[[File:Gscans.png|link=Gang War]] [[Gang War]]===
===[[File:Gscans.png|link=Gang War]] [[Gang War]]===
A violent turf war between opposing gangs has erupted on the station! Similar to Revolution, there are '''Gang Bosses''' who can recruit other crew members to join their ranks. Their goal is to '''take over the station''' using a Dominator machine. Gangs will be fighting to claim areas of the station as their territory. The more territories they control, the more weapons they will be able to afford.
A violent turf war between opposing gangs has erupted on the station! Similar to Revolution, there are '''Gang Bosses''' who can recruit other crew members to join their ranks. Their goal is to '''take over the station''' using a Dominator machine. Gangs will be fighting to claim areas of the station as their territory. The more territories they control, the more weapons they will be able to afford.
Line 291: Line 279:
'''Reason For Exclusion:'''
'''Reason For Exclusion:'''
Clown Ops is intended more as a joke gamemode, rather than the more serious gamemodes that can occur through selection at the beginning of the round.
Clown Ops is intended more as a joke gamemode, rather than the more serious gamemodes that can occur through selection at the beginning of the round.
===[[File:Monkey.png|32px]] Monkey ===
===[[File:Monkey.png|32px]] Monkey ===
At the start of the round one of the crew members is infected with a disease that, after a while, turns them into a monkey with the ability to spread the disease to other humans by biting them. Armor does not help and the transformation takes about a minute. The disease can be cured by eating bananas, which also provides immunity to any further monkey infections. Monkeys can use almost every weapon and tool, excluding guns. Humans cannot understand monkey-speak, which shows up as "chimpers" to humans, and monkeys cannot understand human speech, which shows up "l**e ***s". The game ends when the impunity.Emergency Shuttle leaves. Monkeys also have the ability to crawl though vents but cannot wear or carry anything when doing so. The AI does not consider monkeys to be human, and may kill/contain them with  
At the start of the round one of the crew members is infected with a disease that, after a while, turns them into a monkey with the ability to spread the disease to other humans by biting them. Armor does not help and the transformation takes about a minute. The disease can be cured by eating bananas, which also provides immunity to any further monkey infections. Monkeys can use almost every weapon and tool, excluding guns. Humans cannot understand monkey-speak, which shows up as "chimpers" to humans, and monkeys cannot understand human speech, which shows up "l**e ***s". The game ends when the Emergency Shuttle leaves. Monkeys also have the ability to crawl though vents but cannot wear or carry anything when doing so. The AI does not consider monkeys to be human, and may kill/contain them with impunity.


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
Line 336: Line 323:
'''Reason For Exclusion:'''
'''Reason For Exclusion:'''
The crew will never win on this gamemode. It creates far too much chaos for it to be considered normally.
The crew will never win on this gamemode. It creates far too much chaos for it to be considered normally.
===Battle Royale===
===Battle Royale===
Crew are put into a battle bus and must fight to be the last one alive. The fighting area shrinks every 4 minutes.
Crew are put into a battle bus and must fight to be the last one alive. The fighting area shrinks every 4 minutes.
Line 354: Line 340:
==Removed game modes==
==Removed game modes==
Gamemodes that were once in rotation, but have since been taken out completely.
Gamemodes that were once in rotation, but have since been taken out completely.
===[[File:Abductor.png|link=Abductor]] [[Abductor|Abduction]]===
===[[File:Abductor.png|link=Abductor]] [[Abductor|Abduction]]===
Aliens have reached Space Station 13! Unlike their [[Xenomorph|lustier cousins]], these aliens simply want to, in classic extraterrestrial style, do research on human and lizardkind -- by kidnapping them and performing horrifying and exotic probing experiments aboard their alien ship.
Aliens have reached Space Station 13! Unlike their [[Xenomorph|lustier cousins]], these aliens simply want to, in classic extraterrestrial style, do research on human and lizardkind -- by kidnapping them and performing horrifying and exotic probing experiments aboard their alien ship.

Navigation menu