Wiki Staff
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'''Plates:''' You will progressively grow plates. Each plate provides damage reduction but also slows you down. The damage reduction caps but the slowdown can continue scaling. While at maximum damage reduction you are considered "heavy" and most of your attacks will be slower, but do more damage in a larger area.<br> | '''Plates:''' You will progressively grow plates. Each plate provides damage reduction but also slows you down. The damage reduction caps but the slowdown can continue scaling. While at maximum damage reduction you are considered "heavy" and most of your attacks will be slower, but do more damage in a larger area.<br> | ||
'''Rip Plate:''' Help intent yourself to rip off a plate. The plate can be thrown at people to stagger them and knock them back. The plate is heavy enough that others will find it difficult to throw.<br> | '''Rip Plate:''' Help intent yourself to rip off a plate. The plate can be thrown at people to stagger them and knock them back. The plate is heavy enough that others will find it difficult to throw.<br> | ||
'''Leap:''' Your disarm is instead a leap that deals damage, staggers, and knocks everything back within a radius. Landing on someone will do twice as much damage and deal additional stamina damage. | '''Leap:''' Your disarm is instead a leap that deals damage, staggers, and knocks everything back within a radius. Landing on someone will do twice as much damage and deal additional stamina damage. The cooldown is longer if heavy and only starts when you land.<br> | ||
'''Clasp:''' Your grab is far stronger. Instead of grabbing someone, you will pick them up and be able to throw them.<br> | '''Clasp:''' Your grab is far stronger. Instead of grabbing someone, you will pick them up and be able to throw them.<br> | ||
'''Pummel:''' Your harm intent pummels a small area dealing brute and stamina damage. Everything within a certain range is damaged, knocked back, and staggered. The | '''Pummel:''' Your harm intent pummels a small area dealing brute and stamina damage. Everything within a certain range is damaged, knocked back, and staggered. The targets in the middle take notably more damage.<br> | ||
'''Worldstomp:''' After a delay, create a giant shockwave that deals damage to all mobs within a radius. The shockwave will knock back and stagger all mobs in a larger radius. Objects and structures within the extended radius will be thrown or damaged respectively. The radius, knockback, and damage all scale with number of plates.<br> | '''Worldstomp:''' After a delay, create a giant shockwave that deals damage to all mobs within a radius. The shockwave will knock back and stagger all mobs in a larger radius. Objects and structures within the extended radius will be thrown or damaged respectively. The radius, knockback, and damage all scale with number of plates.<br> | ||
'''Landslide:''' If hit by a melee attack while in throw mode, you will expel one of your loose plates to block it and send the attacker flying. | '''Landslide:''' If hit by a melee attack while in throw mode, you will expel one of your loose plates to block it and send the attacker flying. |