Security Items: Difference between revisions

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37 bytes removed ,  18:31, 22 January 2023
m
wt nerfs
m (forgot the aegun)
m (wt nerfs)
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  |usedfor = Eliminating threats.  
  |usedfor = Eliminating threats.  
  |strategy = Fire at the target.  
  |strategy = Fire at the target.  
  |description = Ballistic carbine that Security can gain access to via [[Cargo]]. The carbine holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 22 rounds per magazine, can be reloaded in the field, possesses a 2 round burst and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However, it needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse.
  |description = Ballistic carbine that Security can gain access to via [[Cargo]]. The carbine holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field, possesses a 2 round burst and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However, it needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse.


The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice.
The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice.
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  |usedfor = Loading a WT-550 Autocarbine.
  |usedfor = Loading a WT-550 Autocarbine.
  |strategy = Lock and load.
  |strategy = Lock and load.
  |description = A 22-round 4.6x30mm magazine for use in the WT-550 automatic carbine. Fires standard ball ammunition, dealing 15 damage per hit and goes through light armor. Easy and cheap to produce.
  |description = A 20-round 4.6x30mm magazine for use in the WT-550 automatic carbine. Fires standard ball ammunition, dealing 15 damage. Easy and cheap to produce.
}}
}}


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  |usedfor = Loading a WT-550 Autocarbine.
  |usedfor = Loading a WT-550 Autocarbine.
  |strategy = Lock and load.
  |strategy = Lock and load.
  |description = A 22-round 4.6x30mm AP magazine for use in the WT-550 automatic carbine. Fires armor piercing bullets that can tear through most armor, but at the cost of dealing only 12 damage per bullet.
  |description = A 20-round 4.6x30mm AP magazine for use in the WT-550 automatic carbine. Fires armor piercing bullets that can tear through most armor, but at the cost of dealing only 12 damage per bullet.
}}
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  |usedfor = Loading a WT-550 Autocarbine.
  |usedfor = Loading a WT-550 Autocarbine.
  |strategy = Lock and load.
  |strategy = Lock and load.
  |description = A 22-round 4.6x30mm rubber round magazine for use in the WT-550 automatic carbine. Fires rubber bullets dealing 5 brute damage and 22 stamina damage.  
  |description = A 20-round 4.6x30mm rubber round magazine for use in the WT-550 automatic carbine. Fires rubber bullets dealing 5 brute damage and 22 stamina damage.  
}}
}}


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  |usedfor = Loading a WT-550 Autocarbine.
  |usedfor = Loading a WT-550 Autocarbine.
  |strategy = Lock and load.
  |strategy = Lock and load.
  |description = A 22-round 4.6x30mm IC magazine for use in the WT-550 automatic carbine. Fires unique ammo that deals 9 damage per bullet, but each bullet contains a compound that ignites the target aflame.   
  |description = A 20-round 4.6x30mm IC magazine for use in the WT-550 automatic carbine. Fires unique ammo that deals 9 damage per bullet, but each bullet contains a compound that ignites the target aflame.   
}}
}}
==RnD Gear==
==RnD Gear==
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