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(→Gameplay: tries to explain the ethereal charge process, as poorly documented as both the tg and the yogs pr are) |
m (venting overcharge into an APC charges it now) |
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Going above 100% Crystal Charge represents Overcharge, which will simply give a warning indicator from 100%->125%. In the range of 125%->150% (the latter is the highest you can go), there is a chance every second for you to begin a discharge process, which, after a small channel, will stabilize your energy and spawn a weak tesla arc on you, which will shock and chain from you to adjacent individuals. There is a 10% chance to suffer a heart attack after a discharge process. Being Overcharged increases the amount of brute damage you take, just like if your energy levels are below normal. | Going above 100% Crystal Charge represents Overcharge, which will simply give a warning indicator from 100%->125%. In the range of 125%->150% (the latter is the highest you can go), there is a chance every second for you to begin a discharge process, which, after a small channel, will stabilize your energy and spawn a weak tesla arc on you, which will shock and chain from you to adjacent individuals. There is a 10% chance to suffer a heart attack after a discharge process. Being Overcharged increases the amount of brute damage you take, just like if your energy levels are below normal. | ||
You are able to vent Overcharge earlier by clicking on an APC in Grab intent with an open hand. This safely removes the energy without causing a tesla arc. | You are able to vent Overcharge earlier by clicking on an APC in Grab intent with an open hand. This safely removes the energy without causing a tesla arc and has the added bonus of charging the APC. | ||
==Racial Benefits== | ==Racial Benefits== | ||
*Their body emits light of varying color, which is chosen on the character screen | *Their body emits light of varying color, which is chosen on the character screen |
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