Ethereal: Difference between revisions

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43 bytes added ,  23:23, 15 December 2022
m
venting overcharge into an APC charges it now
(→‎Gameplay: tries to explain the ethereal charge process, as poorly documented as both the tg and the yogs pr are)
m (venting overcharge into an APC charges it now)
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Going above 100% Crystal Charge represents Overcharge, which will simply give a warning indicator from 100%->125%. In the range of 125%->150% (the latter is the highest you can go), there is a chance every second for you to begin a discharge process, which, after a small channel, will stabilize your energy and spawn a weak tesla arc on you, which will shock and chain from you to adjacent individuals. There is a 10% chance to suffer a heart attack after a discharge process. Being Overcharged increases the amount of brute damage you take, just like if your energy levels are below normal.
Going above 100% Crystal Charge represents Overcharge, which will simply give a warning indicator from 100%->125%. In the range of 125%->150% (the latter is the highest you can go), there is a chance every second for you to begin a discharge process, which, after a small channel, will stabilize your energy and spawn a weak tesla arc on you, which will shock and chain from you to adjacent individuals. There is a 10% chance to suffer a heart attack after a discharge process. Being Overcharged increases the amount of brute damage you take, just like if your energy levels are below normal.


You are able to vent Overcharge earlier by clicking on an APC in Grab intent with an open hand. This safely removes the energy without causing a tesla arc.
You are able to vent Overcharge earlier by clicking on an APC in Grab intent with an open hand. This safely removes the energy without causing a tesla arc and has the added bonus of charging the APC.
 
==Racial Benefits==
==Racial Benefits==
*Their body emits light of varying color, which is chosen on the character screen
*Their body emits light of varying color, which is chosen on the character screen
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