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m (→Augmentation: adds an addendum that clarifies that preternis/ipc/golem no longer subject for augmentation) |
Tag: Undo |
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|- | |- | ||
|Heart of Freedom | |Heart of Freedom | ||
|[[File:Heart.png]] | |[[File:Heart.png|link=https://wiki.yogstation.net/wiki/File:Heart.png]] | ||
|When the user falls to critically low health, will heal a small amount of brute and burn injuries across the body, and also add [[ephedrine]] to the user. This effect has a random cooldown between 4.5 and 10 minutes. Often found after a Meat-eor storm event. | |When the user falls to critically low health, will heal a small amount of brute and burn injuries across the body, and also add [[ephedrine]] to the user. This effect has a random cooldown between 4.5 and 10 minutes. Often found after a Meat-eor storm event. | ||
|- | |- | ||
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|- | |- | ||
|Cybernetic Heart | |Cybernetic Heart | ||
|[[File:Cybernetic heart.gif]] | |[[File:Cybernetic heart.gif|link=https://wiki.yogstation.net/wiki/File:Cybernetic_heart.gif]] | ||
|Functionally identical to a standard organic heart. '''Suseptible to EMP''' | |Functionally identical to a standard organic heart. '''Suseptible to EMP''' | ||
|- | |- | ||
|Upgraded Cybernetic Heart | |Upgraded Cybernetic Heart | ||
|[[File:Heart-c-u.png]] | |[[File:Heart-c-u.png|link=https://wiki.yogstation.net/wiki/File:Heart-c-u.png]] | ||
|When the owner falls unconscious, will inject 10u of epinephrine. This effect has a 5 minute cooldown. '''Suseptible to EMP, but capable of restarting itself after.''' | |When the owner falls unconscious, will inject 10u of epinephrine. This effect has a 5 minute cooldown. '''Suseptible to EMP, but capable of restarting itself after.''' | ||
|- | |- | ||
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|Functionally identical to a standard heart, but with the added benefit of increasing nanite generation in the host. However, if the host's nanites are depleted, the heart will collapse entirely, resulting in a rapid death. '''Suseptible to EMP by way of harming nanites in the host.''' | |Functionally identical to a standard heart, but with the added benefit of increasing nanite generation in the host. However, if the host's nanites are depleted, the heart will collapse entirely, resulting in a rapid death. '''Suseptible to EMP by way of harming nanites in the host.''' | ||
|} | |} | ||
====Eyes [[File:Eyes.png]]==== | ====Eyes [[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]]==== | ||
They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark. | They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark. | ||
[[File:Hud_target_eyes.gif]] '''Target: Eyes''' | [[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes''' | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+'''Eye Variants''' | |+'''Eye Variants''' | ||
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|- | |- | ||
|Mothman Eyes | |Mothman Eyes | ||
|[[File:Eyes.png]] | |[[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]] | ||
|More susceptible to flashes than other races. | |More susceptible to flashes than other races. | ||
|- | |- | ||
|Polysmorph Eyes | |Polysmorph Eyes | ||
|[[File:Eyes.png]] | |[[File:Eyes.png|link=https://wiki.yogstation.net/wiki/File:Eyes.png]] | ||
|Slightly better at vision in dark environments than other races. | |Slightly better at vision in dark environments than other races. | ||
|- | |- | ||
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|- | |- | ||
|Robotic Eyes | |Robotic Eyes | ||
|[[File:Robotic_eyes.png]] | |[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]] | ||
|Functionally identical to standard human eyes. '''Susceptible to EMP.''' | |Functionally identical to standard human eyes. '''Susceptible to EMP.''' | ||
|- | |- | ||
|Preternis Eyes | |Preternis Eyes | ||
|[[File:Robotic_eyes.png]] | |[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]] | ||
|Possess a night vision mode toggleable while in good condition, deteriorate when in a non preternis and heal themselves when in a preternis. '''Susceptible to EMP.''' | |Possess a night vision mode toggleable while in good condition, deteriorate when in a non preternis and heal themselves when in a preternis. '''Susceptible to EMP.''' | ||
|- | |- | ||
|Thermal Eyes | |Thermal Eyes | ||
|[[File:Robotic_eyes.png]] | |[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]] | ||
|Able to see living creatures through walls, but not the layout of the area they're in. '''Susceptible to EMP and more vulnerable to flashes.''' | |Able to see living creatures through walls, but not the layout of the area they're in. '''Susceptible to EMP and more vulnerable to flashes.''' | ||
|- | |- | ||
|X-ray Eyes | |X-ray Eyes | ||
|[[File:Robotic_eyes.png]] | |[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]] | ||
|Effectively gives the wielder true sight, being able to see people, objects, and turf through walls. '''Susceptible to EMP.''' | |Effectively gives the wielder true sight, being able to see people, objects, and turf through walls. '''Susceptible to EMP.''' | ||
|- | |- | ||
|Meson Eyes | |Meson Eyes | ||
|[[File:Robotic_eyes.png]] | |[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]] | ||
|Gives meson vision, letting the user see the layout of walls and floors around them through obstacles and in the dark, also protects the user from the hallucinations of the Supermatter Crystal. '''Susceptible to EMP.''' | |Gives meson vision, letting the user see the layout of walls and floors around them through obstacles and in the dark, also protects the user from the hallucinations of the Supermatter Crystal. '''Susceptible to EMP.''' | ||
|- | |- | ||
|Welding Shielded Eyes | |Welding Shielded Eyes | ||
|[[File:Robotic_eyes.png]] | |[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]] | ||
|Standard eyes with the added benefit of being flash proof. '''Susceptible to EMP.''' | |Standard eyes with the added benefit of being flash proof. '''Susceptible to EMP.''' | ||
|- | |- | ||
|Luminescent Eyes | |Luminescent Eyes | ||
|[[File:Robotic_eyes.png]] | |[[File:Robotic_eyes.png|link=https://wiki.yogstation.net/wiki/File:Robotic_eyes.png]] | ||
| Identical to robot eyes but glow extra bright. Purely for cosmetic showing off. '''Susceptible to EMP.''' | | Identical to robot eyes but glow extra bright. Purely for cosmetic showing off. '''Susceptible to EMP.''' | ||
|} | |} | ||
====Ears==== | ====Ears==== | ||
They're required for hearing | They're required for hearing | ||
[[File:Hud_target_head.gif]] '''Target: Head''' | [[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head''' | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+'''Ear Variants''' | |+'''Ear Variants''' | ||
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|Offers 20% more protection from loud noises. | |Offers 20% more protection from loud noises. | ||
|} | |} | ||
====Lungs [[File:Lungs.png]]==== | ====Lungs [[File:Lungs.png|link=https://wiki.yogstation.net/wiki/File:Lungs.png]]==== | ||
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property. | Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property. | ||
[[File:Hud_target_chest.gif]] '''Target: Chest''' | [[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest''' | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Lung Variants | |+Lung Variants | ||
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|Twice as durable as standard lungs, able to safely function with an air content as low as 10 psi, able to handle both colder gasses as well as hotter before taking damage, and able to handle a substantial toxin content in the air before taking damage. | |Twice as durable as standard lungs, able to safely function with an air content as low as 10 psi, able to handle both colder gasses as well as hotter before taking damage, and able to handle a substantial toxin content in the air before taking damage. | ||
|} | |} | ||
====Liver==== | ====Liver==== | ||
Processes reagents in the body. Without this, you can't process any reagents, and even worse, you can't get drunk. Taking toxin damage or binge drinking will damage this organ. | Processes reagents in the body. Without this, you can't process any reagents, and even worse, you can't get drunk. Taking toxin damage or binge drinking will damage this organ. | ||
[[File:Hud_target_chest.gif]] '''Target: Chest''' | [[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest''' | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Liver Variants | |+Liver Variants | ||
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|- | |- | ||
|Cybernetic Liver | |Cybernetic Liver | ||
|[[File:Cybernetic_liver.png]] | |[[File:Cybernetic_liver.png|link=https://wiki.yogstation.net/wiki/File:Cybernetic_liver.png]] | ||
|Marginally more health than a human liver, handles toxins more effectively and filters them quicker, and takes less damage from alcohol. | |Marginally more health than a human liver, handles toxins more effectively and filters them quicker, and takes less damage from alcohol. | ||
|- | |- | ||
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|1.5x health compared to an organic liver, better toxin tolerance and filtering, better alcohol handling, and provides passive toxin damage healing. | |1.5x health compared to an organic liver, better toxin tolerance and filtering, better alcohol handling, and provides passive toxin damage healing. | ||
|} | |} | ||
====Stomach==== | ====Stomach==== | ||
In charge of telling you when you're starving or stuffed. Handles the processing of nutriment to make a spessman full and happy. | In charge of telling you when you're starving or stuffed. Handles the processing of nutriment to make a spessman full and happy. | ||
[[File:Hud_target_chest.gif]] '''Target: Chest''' | [[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest''' | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Stomach Variants | |+Stomach Variants | ||
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|Twice as durable as a standard stomach and able to stash nutriment inside itself while processing food to feed the host later when they become hungry. Reduces disgust 100% faster than a normal stomach. | |Twice as durable as a standard stomach and able to stash nutriment inside itself while processing food to feed the host later when they become hungry. Reduces disgust 100% faster than a normal stomach. | ||
|} | |} | ||
====Tongue [[File:Tonguehuman.png]] [[File:Tonguelizard.png]]==== | |||
====Tongue [[File:Tonguehuman.png|link=https://wiki.yogstation.net/wiki/File:Tonguehuman.png]] [[File:Tonguelizard.png|link=https://wiki.yogstation.net/wiki/File:Tonguelizard.png]]==== | |||
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech. | Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech. | ||
[[File:Hud_target_mouth.gif]] '''Target: Mouth''' | [[File:Hud_target_mouth.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_mouth.gif]] '''Target: Mouth''' | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Tongue Variants | |+Tongue Variants | ||
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|Effectively a cybernetic tongue. Capable of all languages (provided you know them), but your speaking verbs become monotone like that of a robot. Also, you can't taste as well. | |Effectively a cybernetic tongue. Capable of all languages (provided you know them), but your speaking verbs become monotone like that of a robot. Also, you can't taste as well. | ||
|} | |} | ||
====Appendix [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]]==== | ====Appendix [[File:Appendix.png|Appendix|link=https://wiki.yogstation.net/wiki/File:Appendix.png]][[File:Appendix_inflamed.png|Inflamed appendix|link=https://wiki.yogstation.net/wiki/File:Appendix_inflamed.png]]==== | ||
Removing it cures appendicitis and prevents it in the future, too. | Removing it cures appendicitis and prevents it in the future, too. | ||
[[File:Hud_target_crotch.gif]] '''Target: Groin''' | [[File:Hud_target_crotch.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_crotch.gif]] '''Target: Groin''' | ||
==Other organs that require Organ Manipulation== | ==Other organs that require Organ Manipulation== | ||
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases. | There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases. | ||
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|- | |- | ||
|Anti Drop Implant | |Anti Drop Implant | ||
|[[File:Brain_implant.png]] | |[[File:Brain_implant.png|link=https://wiki.yogstation.net/wiki/File:Brain_implant.png]] | ||
|[[File:Hud_target_head.gif]] '''Target: Head''' | |[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head''' | ||
|Gives the user a toggleable button capable of determining whether they can drop and item or not. | |Gives the user a toggleable button capable of determining whether they can drop and item or not. | ||
|- | |- | ||
|Anti Stun Implant | |Anti Stun Implant | ||
|[[File:Brain_implant.png]] | |[[File:Brain_implant.png|link=https://wiki.yogstation.net/wiki/File:Brain_implant.png]] | ||
|[[File:Hud_target_head.gif]] '''Target: Head''' | |[[File:Hud_target_head.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_head.gif]] '''Target: Head''' | ||
|Greatly reduces the severity of all stuns on the user. | |Greatly reduces the severity of all stuns on the user. | ||
|- | |- | ||
|Med/Sci/Diagnostic HUD Implant | |Med/Sci/Diagnostic HUD Implant | ||
|[[File:Eye_implant.png]] | |[[File:Eye_implant.png|link=https://wiki.yogstation.net/wiki/File:Eye_implant.png]] | ||
|[[File:Hud_target_eyes.gif]] '''Target: Eyes''' | |[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes''' | ||
|Eye implants that overlay their corresponding HUD elements without the need for eyewear. | |Eye implants that overlay their corresponding HUD elements without the need for eyewear. | ||
|- | |- | ||
|Chemical Analyzer Implant | |Chemical Analyzer Implant | ||
|[[File:Eye_implant.png]] | |[[File:Eye_implant.png|link=https://wiki.yogstation.net/wiki/File:Eye_implant.png]] | ||
|[[File:Hud_target_eyes.gif]] '''Target: Eyes''' | |[[File:Hud_target_eyes.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_eyes.gif]] '''Target: Eyes''' | ||
|Allows user to identify reagents in a container by examining it without the need for science googles. | |Allows user to identify reagents in a container by examining it without the need for science googles. | ||
|- | |- | ||
|Breathing Tube Implant | |Breathing Tube Implant | ||
| | | | ||
|[[File:Hud_target_mouth.gif]] '''Target: Mouth''' | |[[File:Hud_target_mouth.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_mouth.gif]] '''Target: Mouth''' | ||
|Adds an internals connecting port to your back, protecting you from being strangled and allowing you to use breathing tanks without a mask. | |Adds an internals connecting port to your back, protecting you from being strangled and allowing you to use breathing tanks without a mask. | ||
|- | |- | ||
|Nutriment Pump Implant | |Nutriment Pump Implant | ||
|[[File:Chest_implant.png]] | |[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]] | ||
|[[File:Hud_target_chest.gif]] '''Target: Chest''' | |[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest''' | ||
|Automatically feeds the user when they reach the hunger state of starving, but they will still get hungry. | |Automatically feeds the user when they reach the hunger state of starving, but they will still get hungry. | ||
|- | |- | ||
|Nutriment Pump Implant PLUS | |Nutriment Pump Implant PLUS | ||
|[[File:Chest_implant.png]] | |[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]] | ||
|[[File:Hud_target_chest.gif]] '''Target: Chest''' | |[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest''' | ||
|Automatically feeds the user when they become starving, removing the need for eating. | |Automatically feeds the user when they become starving, removing the need for eating. | ||
|- | |- | ||
|Reviver Implant | |Reviver Implant | ||
|[[File:Chest_implant.png]] | |[[File:Chest_implant.png|link=https://wiki.yogstation.net/wiki/File:Chest_implant.png]] | ||
|[[File:Hud_target_chest.gif]] '''Target: Chest''' | |[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest''' | ||
|When the user falls into an unconscious or soft critical state (between 0 and -30 health), the implant will attempt to revive them by patching their wounds. Additionally, this implant will also stop heart attacks in the user. | |When the user falls into an unconscious or soft critical state (between 0 and -30 health), the implant will attempt to revive them by patching their wounds. Additionally, this implant will also stop heart attacks in the user. | ||
|- | |- | ||
|Implantable Thrusters Set | |Implantable Thrusters Set | ||
| | | | ||
|[[File:Hud_target_chest.gif]] '''Target: Chest''' | |[[File:Hud_target_chest.gif|link=https://wiki.yogstation.net/wiki/File:Hud_target_chest.gif]] '''Target: Chest''' | ||
|Effectively an implanted jetpack that works in zero-gravity environments. If there is at least 30 kpa in the surrounding atmosphere, the jetpack can function without any input. However in a vaccum it will still require internals to run off of. '''Susceptible to EMP''' | |Effectively an implanted jetpack that works in zero-gravity environments. If there is at least 30 kpa in the surrounding atmosphere, the jetpack can function without any input. However in a vaccum it will still require internals to run off of. '''Susceptible to EMP''' | ||
|- | |- | ||
|Surgical/Integrated Tools Implant | |Surgical/Integrated Tools Implant | ||
|[[File:Toolset arm implant.png]] | |[[File:Toolset arm implant.png|link=https://wiki.yogstation.net/wiki/File:Toolset_arm_implant.png]] | ||
|[[File:Hud target right arm.gif|left]]'''Target: Arms''' | |[[File:Hud target right arm.gif|left|link=https://wiki.yogstation.net/wiki/File:Hud_target_right_arm.gif]]'''Target: Arms''' | ||
|When implanted will give the user access to either the entire suite of surgical tools, or mechanical tools needed by engineer. Only one toolset implant per arm, and a screwdriver can be used to toggle the implant to switch the desired arm. | |When implanted will give the user access to either the entire suite of surgical tools, or mechanical tools needed by engineer. Only one toolset implant per arm, and a screwdriver can be used to toggle the implant to switch the desired arm. | ||
|} | |} | ||
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|} | |} | ||
==Augmentation== | ==Augmentation== | ||
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva. | Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.<br> Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans. | ||
Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans | |||
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]] | [[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]] | ||
''We can rebuild him. We have the technology.'' | ''We can rebuild him. We have the technology.'' |
edits