Shaft Miner: Difference between revisions

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645 bytes added ,  23:19, 5 August 2022
m
Adjusted the Necrochest loot table, as it was out of date.
(→‎Necropolis Chest Loot: Enchanted Flowers PR#14944)
m (Adjusted the Necrochest loot table, as it was out of date.)
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*When using the doll while targeting the mouth, it will force the target to speak an user-inputted sentence. Radio prefixes such as ; can be used.
*When using the doll while targeting the mouth, it will force the target to speak an user-inputted sentence. Radio prefixes such as ; can be used.
|-
|-
!Inquisitor Hardsuit and Hell Water<br>[[File:Inquisitor_hardsuit.png|32px]][[File:Holywater.png|32px]]
!X-01 Power Armor<br>[[File:Hardsuit advancedpa1.png]]
| An inquisitor hardsuit. It's fairly armoured, has no slowdown, and is immune to fire. Comes with a bottle of Hell Water, an incredibly dangerous reagent which sets the drinker on fire while also destroying his brain.
|An X-01 Power Armor suit. It's initially not well armored, but can be upgraded with Weaver Chitin. It has no slowdown, and is immune to fire, lava, and acid.
|-
|-
!Book of Babel<br>[[File:Book1.png|32px]]
!Book of Babel<br>[[File:Book1.png|32px]]
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|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie!
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie!
|-
|-
!Memento Mori<br>[[File:Memento_mori.png|32px]]
! Memento Mori<br>[[File:Memento_mori.png|32px]]
|A necklace that links you once worn, preventing you from dying. If removed, you will die.
|A necklace that links you once worn, preventing you from dying. If removed, you will die.
|-
|-
!Rune Scimitar<br>[[File:Rune_scimmy.png|32px]]
!Rune Scimitar<br>[[File:Rune_scimmy.png|32px]]
|A curved sword smelted from an unknown metal.
|A curved sword smelted from an unknown metal.  
|-
|-
!Bowl of Blood<br>[[File:Mortar.png|32px]]
!Bowl of Blood<br>[[File:Mortar.png|32px]]
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|When implanted, heals the user every so often.
|When implanted, heals the user every so often.
|-
|-
!DNA injector (Dwarfism)
!Incredibly Fashionable Outfit & Fashionable Shoes
|When used, gives the user the dwarf mutation.
[[File:Fashionable outfit.png]][[File:Fashionable shoes.png]]
|An incredibly fashionable outfit, which is immune to lava, fire, and acid, while providing the wearer a mood increase and some armor. The shoes also provide a mood increase, armor, a speed increase, as well as a storage space, and protection from slipping.
|-
!Concussive Gauntlets
[[File:Concussive gauntlets.gif]]
|Gauntlets that provide the user the ability to mine through rock with their bare hands at high speed, and provide armor to the user's arms. They are immune to fire, acid, and lava.
|-
!DNA injector (Dwarfism) & 3 Mega Mining Charges
[[File:DNA Injector.png]][[File:Mining chargemega.gif]]x3
|When used, gives the user the dwarf mutation. Mega mining charges are the most powerful mining charge.
|}
|}
 
= The Wildlife - Non-Sentient=
=The Wildlife - Non-Sentient=
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.


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The legion itself cannot harm you directly. It will retreat from you constantly: maintaining a distance while attacking.
The legion itself cannot harm you directly. It will retreat from you constantly: maintaining a distance while attacking.


The legion attacks are as follows:
The legion attacks are as follows:  
*Unleashes legion skulls which seek out a target. Each of these skulls die with a single hit and deal light damage to the target.
*Unleashes legion skulls which seek out a target. Each of these skulls die with a single hit and deal light damage to the target.
*If a skull attacks an unconscious being, it kills it instantly and transforms it into a legion.
*If a skull attacks an unconscious being, it kills it instantly and transforms it into a legion.
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1. The original body of itself. Usually these will be dead ashwalker bodies, but there may be a miner or something special that appears occassionally too!<br>
1. The original body of itself. Usually these will be dead ashwalker bodies, but there may be a miner or something special that appears occassionally too!<br>
2. A legion core[[File:Legionsoul.gif]]. Hit yourself with the soul and it will instantly heal 25 brute and burn damage, and remove slowdown from damage for a minute. Don't think you can store these for later, though -- they will spoil after a few minutes, making them completely useless until you use a stabilizer from the vending machine. However, legion core can be inserted in one's chest through [[surgery]] as an organ to provide a hands-free full heal.
2. A legion core[[File:Legionsoul.gif]]. Hit yourself with the soul and it will instantly heal 25 brute and burn damage, and remove slowdown from damage for a minute. Don't think you can store these for later, though -- they will spoil after a few minutes, making them completely useless until you use a stabilizer from the vending machine. However, legion core can be inserted in one's chest through [[surgery]] as an organ to provide a hands-free full heal.
===Other variants ===
===Other variants===
There is one other version of the legion that is possible to come across, this has a 5% chance of appearing and a 100% chance of appearing in the '''Cafe of Broken Dreams''' Lava land ruin.  
There is one other version of the legion that is possible to come across, this has a 5% chance of appearing and a 100% chance of appearing in the '''Cafe of Broken Dreams''' Lava land ruin.  
====Dwarf Legion====
====Dwarf Legion====
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'''Speed''': Very Slow
'''Speed''': Very Slow
===Attacks===
=== Attacks===
Despite the slowdown they give to a target once hit, watchers can be kited. They will not attack unless you get close to them. They are very weak to explosions.
Despite the slowdown they give to a target once hit, watchers can be kited. They will not attack unless you get close to them. They are very weak to explosions.


The watcher attacks are as follows:
The watcher attacks are as follows:
*Fires freezing beams at a target, cooling their body temperature and causing them to become slower.
*Fires freezing beams at a target, cooling their body temperature and causing them to become slower.
* Hits a target in melee range, dealing mild brute damage.
*Hits a target in melee range, dealing mild brute damage.
===Loot ===
===Loot===
Watchers leave behind a body to butcher.
Watchers leave behind a body to butcher.


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[[File:Magmawingwatcher.png|100px]]<br>
[[File:Magmawingwatcher.png|100px]]<br>
The most common variant, when raised very close to lava some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and sets you on fire. Unlike normal watchers, a shot from this watcher will set you on fire and trying to roll it out will only result in the watcher getting more free shots on you, which means that you're pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire. It has normal watcher loot when butchered.
The most common variant, when raised very close to lava some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and sets you on fire. Unlike normal watchers, a shot from this watcher will set you on fire and trying to roll it out will only result in the watcher getting more free shots on you, which means that you're pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire. It has normal watcher loot when butchered.
====Icewing Watcher====
====Icewing Watcher ====
[[File:Icewingwatcher.png|100px]]<br>
[[File:Icewingwatcher.png|100px]]<br>
The least common variant, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50% less health and fire shots 33% more often. Getting hit by a blast from an icewing watcher freezes you in a block of ice for a very short amount of time. Their loot is similar to the normal watcher when butchered: 5 diamond ore but no sinew.
The least common variant, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50% less health and fire shots 33% more often. Getting hit by a blast from an icewing watcher freezes you in a block of ice for a very short amount of time. Their loot is similar to the normal watcher when butchered: 5 diamond ore but no sinew.
==Goliath==
== Goliath==
[[File:EdgyGoliath.png|100px]]<br>
[[File:EdgyGoliath.png|100px]]<br>
The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these.
The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these.
===Statistics ===
===Statistics===
'''Difficulty''': Hard
'''Difficulty''': Hard


'''Speed''': Slow
'''Speed''': Slow
===Attacks ===
===Attacks===
Goliaths will chase you down slowly, stopping every couple seconds to attack. Fighting them is simple: Shoot, step back, shoot, avoid tentacles. Repeat this process until it stops moving.
Goliaths will chase you down slowly, stopping every couple seconds to attack. Fighting them is simple: Shoot, step back, shoot, avoid tentacles. Repeat this process until it stops moving.
Goliaths are much more lethal in groups, as you'll need to dodge tentacles more often and even two goliaths can stunlock you to death if one hits.
Goliaths are much more lethal in groups, as you'll need to dodge tentacles more often and even two goliaths can stunlock you to death if one hits.


The goliath attacks are as follows:
The goliath attacks are as follows:  
*Burrows tentacles underneath the target, trapping anything caught for a long duration.
*Burrows tentacles underneath the target, trapping anything caught for a long duration.
* Slams itself into the target, dealing medium brute damage.
*Slams itself into the target, dealing medium brute damage.
===Loot===
===Loot===
Goliaths leave behind a body to butcher. Goliath plates can be used to reinforce explorer suits, mining hardsuits and mechs. The meat can be cooked in lava.
Goliaths leave behind a body to butcher. Goliath plates can be used to reinforce explorer suits, mining hardsuits and mechs. The meat can be cooked in lava.
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2. 2 bones[[File:Bone.png]].<br>
2. 2 bones[[File:Bone.png]].<br>
3. 1 goliath hide[[File:Goliathhide.png]].
3. 1 goliath hide[[File:Goliathhide.png]].
===Other variants===
=== Other variants===
There is one other version of the goliath that is possible to come across, this has a 1% chance of appearing.
There is one other version of the goliath that is possible to come across, this has a 1% chance of appearing.
====Ancient Goliath====
====Ancient Goliath====
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[[File:Goldgrub.png|100px]]<br>
[[File:Goldgrub.png|100px]]<br>
Quite rare, these creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.
Quite rare, these creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.
=== Statistics===
===Statistics===
'''Difficulty''': Easy
'''Difficulty''': Easy


'''Speed''': Very Fast
'''Speed''': Very Fast
=== Attacks===
===Attacks===
The goldgrub has no attacks.
The goldgrub has no attacks.
=== Loot===
===Loot===
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they'll spit out more of each type than you gave it! They also drop gold grub guts when butchered, which can be ground up for a potent medicinal reagent. Use caution when consuming it however, it can cause severe liver damage if too much is ingested!
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they'll spit out more of each type than you gave it! They also drop gold grub guts when butchered, which can be ground up for a potent medicinal reagent. Use caution when consuming it however, it can cause severe liver damage if too much is ingested!
==Marrow Weaver==
== Marrow Weaver==
[[File:marrow.png|100px]]<br>
[[File:marrow.png|100px]]<br>
A violent, venomous arthropod. Its 8 legs allow it to scuttle across the basalts quickly, and its hard outer chitin makes it a tough foe for the unprepared.
A violent, venomous arthropod. Its 8 legs allow it to scuttle across the basalts quickly, and its hard outer chitin makes it a tough foe for the unprepared.
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'''Speed''': Fast
'''Speed''': Fast
===Attacks===
===Attacks ===
A threatening spider that is harmless at a range, but can inject toxin and heal from eating the guts of corpses. Not too big of a threat, but the toxin damage is tricky to heal on the go.
A threatening spider that is harmless at a range, but can inject toxin and heal from eating the guts of corpses. Not too big of a threat, but the toxin damage is tricky to heal on the go.


The marrow weaver attacks are as follows:
The marrow weaver attacks are as follows:
* Hits a target in melee range, dealing mild brute damage and injecting 5 units of toxin.
*Hits a target in melee range, dealing mild brute damage and injecting 5 units of toxin.
===Loot ===
===Loot===
Weavers leave behind a body to butcher.
Weavers leave behind a body to butcher.


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[[File:Tendril.png|100px]]<br>
[[File:Tendril.png|100px]]<br>
Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while, up to a maximum of three living monsters per tendril. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.
Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while, up to a maximum of three living monsters per tendril. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.
===Statistics ===
===Statistics===
'''Difficulty''': Medium to Very High
'''Difficulty''': Medium to Very High


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===Loot===
===Loot===
When killed, they spawn [[Shaft Miner#Necropolis Chest Loot|necropolis chests]] which can contain a variety of useful artifacts.
When killed, they spawn [[Shaft Miner#Necropolis Chest Loot|necropolis chests]] which can contain a variety of useful artifacts.
=Crusher Trophies=
=Crusher Trophies =
When killing certain enemies with the Kinetic Crusher there's a chance for them to drop trophies, powerful mods that can be attached to the Crusher.
When killing certain enemies with the Kinetic Crusher there's a chance for them to drop trophies, powerful mods that can be attached to the Crusher.
{| class="wikitable sortable" style="background-color:#EEEEFF; text-align:center" width="80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable" style="background-color:#EEEEFF; text-align:center" width="80%" cellspacing="0" cellpadding="2" border="1"
! scope="col" style="background-color:grey;color:white;" |Name
! scope="col" style="background-color:grey;color:white;" |Name
! scope="col" style="background-color:grey;color:white;" |Effect
! scope="col" style="background-color:grey;color:white;" | Effect  
! scope="col" class="unsortable" style="background-color:grey;color:white;" width="100px" |Dropped By
! scope="col" class="unsortable" style="background-color:grey;color:white;" width="100px" | Dropped By
|-
|-
|-
|-
!Broodmother Tongue
! Broodmother Tongue
| Has a '''10%''' chance to summon a patch of goliath tentacles at the target's location on detonation.
|Has a '''10%''' chance to summon a patch of goliath tentacles at the target's location on detonation.
!Broodmother
!Broodmother  
|-
|-
!Goliath Tentacle
!Goliath Tentacle
|Does '''2''' more damage for every '''10''' health you are missing on detonation.
| Does '''2''' more damage for every '''10''' health you are missing on detonation.
!Goliath
!Goliath
|-
|-
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!Watcher
!Watcher
|-
|-
!Magmawing Watcher Wing
!Magmawing Watcher Wing  
|Makes the next destabilizer shot deal '''5''' damage.
|Makes the next destabilizer shot deal '''5''' damage.
!Magmawing Watcher
!Magmawing Watcher
|-
|-
!Icewing Watcher Wing
! Icewing Watcher Wing
|Prevents ranged creatures from shooting for '''0.8''' seconds on detonation.
|Prevents ranged creatures from shooting for '''0.8''' seconds on detonation.
!Icewing Watcher
!Icewing Watcher
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!Legion Skull
!Legion Skull
|Kinetic Crusher recharges '''0.3''' second/s faster.
|Kinetic Crusher recharges '''0.3''' second/s faster.
! Legion
!Legion
|-
|-
!Eye of a Blood-Drunk Hunter
! Eye of a Blood-Drunk Hunter
|Grants stun immunity and '''90%''' damage reduction for '''1''' second on detonation.
|Grants stun immunity and '''90%''' damage reduction for '''1''' second on detonation.
! Blood-Drunk Hunter
!Blood-Drunk Hunter
|-
|-
! Tail Spike
!Tail Spike
|Does '''5''' damage to nearby creatures and pushes them back on detonation.
|Does '''5''' damage to nearby creatures and pushes them back on detonation.
!Ash Drake
!Ash Drake
|-
|-
! Demon Claws
!Demon Claws
|Melee hits do '''0.2''' more damage and heals you for '''1,''' with '''5x''' effect on mark detonation.
|Melee hits do '''0.2''' more damage and heals you for '''1,''' with '''5x''' effect on mark detonation.
! Bubblegum
! Bubblegum
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|-
|-
!Vortex Talisman
!Vortex Talisman
|Creates a barrier you can pass on detonation.
| Creates a barrier you can pass on detonation.
!Hierophant
!Hierophant
|-
|-
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==[[Ruins#Free Golem Ship|Golems]]==
==[[Ruins#Free Golem Ship|Golems]]==
An unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.
An unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.
===Statistics===
===Statistics ===
'''Threat Level''': Minimal
'''Threat Level''': Minimal


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'''Hostile''': Non-Hostile
'''Hostile''': Non-Hostile
== Syndicate Scientists==
==Syndicate Scientists==
Multiple facilities have been spotted by recon officers, but they are usually boarded up and appear to be abandoned. No expense was taken to collect information given that they were hidden behind large gaps of lava. Any attempt made must be recorded, and reported back to Nanotrasen. We don't know what could be behind those walls. Rumors have spread that there are scientists behind those walls, and others opened up that the Syndicate is targeting Nanotrasen again.
Multiple facilities have been spotted by recon officers, but they are usually boarded up and appear to be abandoned. No expense was taken to collect information given that they were hidden behind large gaps of lava. Any attempt made must be recorded, and reported back to Nanotrasen. We don't know what could be behind those walls. Rumors have spread that there are scientists behind those walls, and others opened up that the Syndicate is targeting Nanotrasen again.
=== Statistics===
===Statistics===
'''Threat Level''': High
'''Threat Level''': High


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These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Mine gibtonite by hitting the ore with a mining tool then hitting it with your scanner. Don't wait too long or it will explode!
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Mine gibtonite by hitting the ore with a mining tool then hitting it with your scanner. Don't wait too long or it will explode!
{| class="wikitable sortable" style="background-color:#EEEEFF; text-align:center" width="80%" cellspacing="0" cellpadding="2" border="1"
{| class="wikitable sortable" style="background-color:#EEEEFF; text-align:center" width="80%" cellspacing="0" cellpadding="2" border="1"
! scope="col" style="background-color:grey;color:white;" | Name
! scope="col" style="background-color:grey;color:white;" |Name
! scope="col" class="unsortable" style="background-color:grey;color:white;" | Wall
! scope="col" class="unsortable" style="background-color:grey;color:white;" |Wall
! scope="col" class="unsortable" style="background-color:grey;color:white;" width="100px" |Raw Ore
! scope="col" class="unsortable" style="background-color:grey;color:white;" width="100px" |Raw Ore
! scope="col" style="background-color:grey;color:white;" |Point Value
! scope="col" style="background-color:grey;color:white;" |Point Value
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![[File:PlasmaMagmiteOre.png|64px]]
![[File:PlasmaMagmiteOre.png|64px]]
![[File:Plasmamagmiteore.png|64px]]
![[File:Plasmamagmiteore.png|64px]]
!N/A
!N/A  
!N/A
!N/A
|Rare
|Rare
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[[File:Plastitanium.png|50px]]<br>
[[File:Plastitanium.png|50px]]<br>
'''Obtain by''': Smelting plasma and titanium.
'''Obtain by''': Smelting plasma and titanium.
===Who Needs What ===
===Who Needs What===
*[[Scientist]]s at least a bit of every ore. In exchange they may upgrade your protolathe, allowing for you to get more advanced mining items.
*[[Scientist]]s at least a bit of every ore. In exchange they may upgrade your protolathe, allowing for you to get more advanced mining items.
*[[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the Ripley is the only <s>good</s> mech for mining.
*[[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the Ripley is the only <s>good</s> mech for mining.
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*The [[Bartender]] can use a few sheets of uranium or iron to craft some of his rarest cocktails.
*The [[Bartender]] can use a few sheets of uranium or iron to craft some of his rarest cocktails.
*The [[Atmospheric Technician]], though only a select few, can use dilithium crystals to incredible effect in their fusion reactions. If an atmos tech asks you to supply a few, you might want to pay attention.
*The [[Atmospheric Technician]], though only a select few, can use dilithium crystals to incredible effect in their fusion reactions. If an atmos tech asks you to supply a few, you might want to pay attention.
=The Wonders of Plasma Magmite=
=The Wonders of Plasma Magmite =
Plasma Magmite is a rare ore that spawns exclusively in '''Hardened Basalt'''. It can only be dropped if destroyed by an explosion (gibtonite, mining charge, etc).
Plasma Magmite is a rare ore that spawns exclusively in '''Hardened Basalt'''. It can only be dropped if destroyed by an explosion (gibtonite, mining charge, etc).


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*Going in pairs or in groups while mining decreases your likelihood of dying from fauna. This increases your lifespan while mining, but decreases the amount of ore mined generally.
*Going in pairs or in groups while mining decreases your likelihood of dying from fauna. This increases your lifespan while mining, but decreases the amount of ore mined generally.
*Alternatively, go completely solo to lower the chance of friendly fire, increase your mining speed, and so you can keep the mining treasures for yourself.
*Alternatively, go completely solo to lower the chance of friendly fire, increase your mining speed, and so you can keep the mining treasures for yourself.
*If you aggro a megafauna, run AWAY from the mining outpost. Most megafauna can be easily outpaced but have a much higher aggro range while and shortly after chasing someone, and it becomes incredibly difficult to leave the planet when an ash drake is lounging around in the mining shuttle.
* If you aggro a megafauna, run AWAY from the mining outpost. Most megafauna can be easily outpaced but have a much higher aggro range while and shortly after chasing someone, and it becomes incredibly difficult to leave the planet when an ash drake is lounging around in the mining shuttle.
*Your mining satchel will automatically pick up ores as long as it is on your immediate person (in pockets, on belt, in hands, etc.) If you are dragging an ore box, ores will automatically be dumped into that instead.
*Your mining satchel will automatically pick up ores as long as it is on your immediate person (in pockets, on belt, in hands, etc.) If you are dragging an ore box, ores will automatically be dumped into that instead.
*Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
*Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
*The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
*The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
*The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
*The Kinetic Crusher is a robust melee weapon even on station.
*The Kinetic Crusher is a robust melee weapon even on station.
*If you're expecting trouble on the station, consider taking out a window on the mining shuttle and bringing an RCD before you return to make a quick getaway so you're not trapped like a rat in a cage.
*If you're expecting trouble on the station, consider taking out a window on the mining shuttle and bringing an RCD before you return to make a quick getaway so you're not trapped like a rat in a cage.
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
*The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
* Life improving things:
*Life improving things:  
**Explorer suit upgrade : Goliath plates can be added to both an explorer suit, aswell as the hood that goes with said suit. Each part of the suit can hold 3 plates, stacking to 30% on each plate added. The plates will stack until they reach 60%, which may help you live in case a goliath grabs you.
**Explorer suit upgrade : Goliath plates can be added to both an explorer suit, aswell as the hood that goes with said suit. Each part of the suit can hold 3 plates, stacking to 30% on each plate added. The plates will stack until they reach 60%, which may help you live in case a goliath grabs you.
**Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
**Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
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*Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
*Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
*Dual Kinetic Accelerators allow you to do much more immediate damage, at the cost of slower recharge speed. Doing dual Kinetic Accelerators is advisable for new miners fighting megafauna, because it allows one to focus on dodging longer.
*Dual Kinetic Accelerators allow you to do much more immediate damage, at the cost of slower recharge speed. Doing dual Kinetic Accelerators is advisable for new miners fighting megafauna, because it allows one to focus on dodging longer.
* The Hierophant can be manipulated and brought to the corners of the arena or out of it if you wish to smash ore at great yields. Just make sure to bring an ore box if you wish to do this without a satchel of holding.
*The Hierophant can be manipulated and brought to the corners of the arena or out of it if you wish to smash ore at great yields. Just make sure to bring an ore box if you wish to do this without a satchel of holding.
* The Ore redemption machine can be unbolted and put on the mining shuttle then re-bolted for quick access. This saves you from taking the shuttle all the way back to the station just to dump your ore before going back.
*The Ore redemption machine can be unbolted and put on the mining shuttle then re-bolted for quick access. This saves you from taking the shuttle all the way back to the station just to dump your ore before going back.
*The pressure on lava land is actually harmless and is just enough for your Proto-kinetic Accelerator to do its maximum damage. The reason you have a suit is so you can have access to an oxygen tank and some reliable amour against the hostilities of lava land. But do know, the explorer suit does not work in space on the station Z level, but you can always buy a miner's hardsuit from the miner vendor machine for 2000 points, which will work in space.
*The pressure on lava land is actually harmless and is just enough for your Proto-kinetic Accelerator to do its maximum damage. The reason you have a suit is so you can have access to an oxygen tank and some reliable amour against the hostilities of lava land. But do know, the explorer suit does not work in space on the station Z level, but you can always buy a miner's hardsuit from the miner vendor machine for 2000 points, which will work in space.
*It is a very bad idea to mine with 2 PKAs on harm intent. If you were to come across a gibonite you would hit it twice and it will immediately detonate, likely within the range of killing you. Hope you have a good mining medic.
*It is a very bad idea to mine with 2 PKAs on harm intent. If you were to come across a gibonite you would hit it twice and it will immediately detonate, likely within the range of killing you. Hope you have a good mining medic.
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**Kill your target with their shouts for help unheard.
**Kill your target with their shouts for help unheard.
*More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
*More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
*Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
* Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
* Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. '''SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.'''
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. '''SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.'''
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.
*Survival Medipens and Legion Cores are extremely useful to counter the stations foolish attempts to kill you.
*Survival Medipens and Legion Cores are extremely useful to counter the stations foolish attempts to kill you.
*Stuns are the bane of any miners existence, using your TC to counter this is advisable.
*Stuns are the bane of any miners existence, using your TC to counter this is advisable.
*Though the Hierophant staff loses its offensives capabilities on the station, the Hierophant's Antenna, which can be purchased as a traitor Miner, will allow the staff to work as it would normally do on lava land.
* Though the Hierophant staff loses its offensives capabilities on the station, the Hierophant's Antenna, which can be purchased as a traitor Miner, will allow the staff to work as it would normally do on lava land.
* Without the Hierophants Antenna it is still a very strong and prominent kidnapping tool. You could stun your target and teleport them off the station onto a different Z level in seconds alone onto your playing fields and to crew it would seem as if they got erased from reality by a '''<s>[[Chrono Legionnaire]]</s>'''.
*Without the Hierophants Antenna it is still a very strong and prominent kidnapping tool. You could stun your target and teleport them off the station onto a different Z level in seconds alone onto your playing fields and to crew it would seem as if they got erased from reality by a '''<s>[[Chrono Legionnaire]]</s>'''.
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