Plasmaman: Difference between revisions

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m
plural bullshit that i missed AGAIN PLUS some minor wording changes
m (makes species thing overlay singular)
m (plural bullshit that i missed AGAIN PLUS some minor wording changes)
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|img_generic = Plasmaman.png
|img_generic = Plasmaman.png
|img =  
|img =  
|specietype = PLASMAMEN
|specietype = PLASMAMAN
|speciename = Plasmaman
|speciename = Plasmaman
|homeworld = N/A
|homeworld = N/A
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|guides = This one is it
|guides = This one is it
}}
}}
'''Plasmamen''' are the sentient remains of those who have died in plasma fires and then resurrected under mysterious circumstances. As walking, charred skeletons, they only hold onto glimpses of their previous lives. After proper rescue and retrieval, most plasmamen often return to work under the same company: '''[[Nanotrasen]]'''.
'''Plasmamen''' are the sentient remains of those who have died in plasma fires and then resurrected under mysterious circumstances. As walking, charred skeletons, they only hold onto glimpses of their previous lives. After proper rescue and retrieval, most plasmamen often return to work under the same company: '''[[Nanotrasen]]'''.
=Gameplay=
=Gameplay=
==Racial Benefits==
==Racial Benefits==
*Plasmamen boast complete rad immunity.
*Plasmamen boast complete rad immunity.
*They have a strong resistance to cold temperatures.  
*They have a strong resistance to cold temperatures.
*When wearing a fire suit, plasmamen can spacewalk.
*When wearing a fire suit, plasmamen can spacewalk.
*They can heal via drinking milk.
*They can heal via drinking milk.
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*Due to their bones being partly made of plasma, they take additional damage from heat and burn damage.
*Due to their bones being partly made of plasma, they take additional damage from heat and burn damage.
*They lack traditionally researched genetics. This means they cannot gain powers from the Genetics department.
*They lack traditionally researched genetics. This means they cannot gain powers from the Genetics department.
*Oxygen is toxic to them, requiring each plasmaman to carry a plasma tank with them which may run out of plasma over time.  
*Oxygen is toxic to them, requiring each plasmaman to carry a plasma tank with them which may run out of plasma over time.
*Oxygen is also flammable to them, so if they are not wearing a helmet and a suit, they will burn up.
*Oxygen is also flammable to them, so if they are not wearing a helmet and a suit, they will burn up.
==Diet==
==Diet==
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In the present, plasmamen still see discrimination and horror from fellow organics, but they also find more fulfillment and independence in their existence. While Nanotrasen policy is to suggest and attempt to retain a fresh plasmaman as an NT worker, not all plasmamen worked in NT facilities, due to the increasing availability of the resource, despite the corporation’s best efforts to keep it on lockdown. As a result, plasmamen, while still rare, exist in several branches of civilized life, wherever their attitude, skills, and physiology are accepted.
In the present, plasmamen still see discrimination and horror from fellow organics, but they also find more fulfillment and independence in their existence. While Nanotrasen policy is to suggest and attempt to retain a fresh plasmaman as an NT worker, not all plasmamen worked in NT facilities, due to the increasing availability of the resource, despite the corporation’s best efforts to keep it on lockdown. As a result, plasmamen, while still rare, exist in several branches of civilized life, wherever their attitude, skills, and physiology are accepted.
== Naming Conventions ==
==Naming Conventions==
Plasmaman vary in their naming schemes. Some adopt their old names from their previous lives, while others take on a name which consists of an element of the periodic table followed by a number in roman numerals. The element is often one that the plasmaman finds significant in their new existence, or feels a bonding with. Some report not knowing why they chose said name while being evasive on the topic. Regardless, scientists have noted that the further out into the Milky Way a plasmaman comes into existence, the greater their adjoining number tends to be.
Plasmaman vary in their naming schemes. Some adopt their old names from their previous lives, while others take on a name which consists of an element of the periodic table followed by a number in roman numerals. The element is often one that the plasmaman finds significant in their new existence, or feels a bonding with. Some report not knowing why they chose said name while being evasive on the topic. Regardless, scientists have noted that the further out into the Milky Way a plasmaman comes into existence, the greater their adjoining number tends to be.
==Culture==
==Culture==
Plasmaman culture is little developed, due to the widespread apathy that tends to sweep through the species. However, plasmaman who display higher responsiveness and sensitivity to typical emotions tend to focus on gathering close with other plasmamen to discern some meaning for their new lives. The creation of several "Lazarus groups" have spread through stations where plasmamen reside.  
Plasmamen culture is little developed, due to the widespread apathy that tends to sweep through the species. However, plasmamen who display higher responsiveness and sensitivity to typical emotions tend to focus on gathering close with other plasmamen to discern some meaning for their new lives. The creation of several "Lazarus groups" have spread through stations where plasmamen reside.  


While plasmamen have little need for housing or a sense of home, they do tend to collect belongings and assign value to them as most organics typically do.  
While plasmamen have little need for housing or a sense of home, they do tend to collect belongings and assign value to them as most organics typically do.  
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Celebration and holidays are scarce, with most tirelessly working toward whatever goal they set for themselves upon their re-life. For most, this ends up being hazardous work in vacuum that others are reluctant to take. However, plasmamen have contributed to the arts, most notably in the field of music, where they typically become classical composers and synthetic artists. Music is also the form of media they enjoy the most, with some reporting the vibrations of sound as therapeutic, even in those that typically show a muffled response to happiness-inducing stimuli.  
Celebration and holidays are scarce, with most tirelessly working toward whatever goal they set for themselves upon their re-life. For most, this ends up being hazardous work in vacuum that others are reluctant to take. However, plasmamen have contributed to the arts, most notably in the field of music, where they typically become classical composers and synthetic artists. Music is also the form of media they enjoy the most, with some reporting the vibrations of sound as therapeutic, even in those that typically show a muffled response to happiness-inducing stimuli.  
==Lifespan and Health==
==Lifespan and Health==
Plasmaman can live up to 300 years after their revival, after which their body suffers rapid organ failure, beginning with the brain before transitioning into the lungs. They are also immensely susceptible to common brain afflictions found in humans such as Alzheimer's and Parkinson's, with the rate of affliction notably higher for plasmamen over humans with a family history of the condition before their transformation.
It is theorized that plasmamen can live up to 300 years after their revival, after which their body suffers rapid organ failure, beginning with the brain before transitioning into the lungs. They are also immensely susceptible to common brain afflictions found in humans such as Alzheimer's and Parkinson's, with the rate of affliction notably higher for plasmamen over humans with a family history of the condition before their transformation.


While distant and flat from emotional matters, plasmamen still possess expected and normal levels of self-preservation. Depression, PTSD, schizophrenia, RDS, and sociopathy are all significantly more prevalent in their psyches.
While distant and flat from emotional matters, plasmamen still possess expected and normal levels of self-preservation. Depression, PTSD, schizophrenia, RDS, and sociopathy are all significantly more prevalent in their psyches.
==Roleplay Traits==
==Roleplay Traits==
* Often flat and direct, sometimes sarcastic
*Often flat and direct, sometimes sarcastic
* Can vary from apathetic to hypersensitive in their general existence, often leaning toward the former
*Can vary from apathetic to hypersensitive in their general existence, often leaning toward the former
* Rarely interested in pleasantries or social relationships
*Rarely interested in pleasantries or social relationships
* Sometimes disturbed by past memories, though most avoid conventional PTSD with a newfound distance from their existence
*Sometimes disturbed by past memories, though most avoid conventional PTSD with a newfound distance from their existence
* May seek out hobbies, though limited in the number they can partake in
*May seek out hobbies, though limited in the number they can partake in
* Can live upwards of 300 years before their organic components fail from old age
*Can live upwards of 300 years before their organic components fail from old age
* Mostly uninterested in religious questions or discussion
*Mostly uninterested in religious questions or discussion
* Seemingly never tired, capable of working endlessly with little sustenance
*Seemingly never tired, capable of working endlessly with little sustenance
* Possesses no need to sleep, though sleep can be artificially induced in them
*Possesses no need to sleep, though sleep can be artificially induced in them
* Sex indistinguishable, with gender self-reported
*Sex indistinguishable, with gender self-reported
{{Jobs}}
{{Jobs}}
[[Category:Lore]]
[[Category:Lore]]
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