Blood Cult: Difference between revisions

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5 bytes added ,  14:06, 6 May 2022
m
Remove a mention of the stun talisman, add a warning about the resistance of mindshielded personnel to stun spells. Stop lying to the cultists that sec is a real threat to them even if they're organized. //Give sec a little credit -Morder
(Adds more mentions of the bloodstones //through -> throughout - Anvil)
m (Remove a mention of the stun talisman, add a warning about the resistance of mindshielded personnel to stun spells. Stop lying to the cultists that sec is a real threat to them even if they're organized. //Give sec a little credit -Morder)
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!Stun
!Stun
|A potent spell that will stun and mute victims upon contact. Effects become much weaker as the cult grows in size. Very much similar to the Talisman of Stunning, and plays much the same role early on.
|A potent spell that will stun and mute victims upon contact. Effects become much weaker as the cult grows in size. '''Mindshielded personnel such as members of security and the captain are completely immune to it.'''
|10 HP
|10 HP
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The followers of Ratvar want nothing more than do summon their machine god, so it can take revenge on our beloved Nar-Sie. Due to their connection to Ratvar, they or their constructs cannot be converted, but they also can´t convert followers of Nar-Sie. As such, Ratvarian magic will be more effective against Nar-Sian cultists. The opposite is also true; much of Nar-Sie's magic is more effective against Ratvar's servants.
The followers of Ratvar want nothing more than do summon their machine god, so it can take revenge on our beloved Nar-Sie. Due to their connection to Ratvar, they or their constructs cannot be converted, but they also can´t convert followers of Nar-Sie. As such, Ratvarian magic will be more effective against Nar-Sian cultists. The opposite is also true; much of Nar-Sie's magic is more effective against Ratvar's servants.
===[[Security]] and the [[Chaplain]] [[File:Generic_hos.png]][[File:Generic_chaplain.png]]===
===[[Security]] and the [[Chaplain]] [[File:Generic_hos.png]][[File:Generic_chaplain.png]]===
Even the best-prepared cultists will have trouble defending themselves against the united power of security, especially if the Chaplain Helps them. The Chaplain is able to turn normal water into Holy Water, which will turn cultists back into normal people if it stays in their system for long enough. The Chaplain is also immune to cult magic, and his bible is able to make hidden runes visible.
Unprepared cultists will have trouble defending themselves against the united power of security, especially if the Chaplain Helps them. The Chaplain is able to turn normal water into Holy Water, which will turn cultists back into normal people if it stays in their system for long enough. The Chaplain is also immune to cult magic, and his bible is able to make hidden runes visible.
==Tips==
==Tips==
*Cultists can know a rune's name and effects by examining it.
*Cultists can know a rune's name and effects by examining it.
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*The EMP spell, Twisted Construction, and Apocalypse Rune are all incredibly useful access tools. They can get you almost anywhere, just don't forget your crowbar (or your health)!
*The EMP spell, Twisted Construction, and Apocalypse Rune are all incredibly useful access tools. They can get you almost anywhere, just don't forget your crowbar (or your health)!
*Manifest Spirit is useful for getting those missing cultists you need for the Nar'Sie rune, or any rune.
*Manifest Spirit is useful for getting those missing cultists you need for the Nar'Sie rune, or any rune.
*A [[construct]] can quickly take down an [[AI]]. The best one to do the job is the Wraith, it can jaunt on top of the core and take down the AI down before the crew can respond, but any construct can break down walls and ignore taser turrets.
*A [[construct]] can quickly take down an [[AI]]. The best one to do the job is the Wraith, it can jaunt on top of the cores and take down the AI down before the crew can respond, but any construct can break down walls and ignore taser turrets.
*Drawing a rune on a cult floor is 50% faster than on a normal floor (except the Nar-Sie rune).
*Drawing a rune on a cult floor is 50% faster than on a normal floor (except the Nar-Sie rune).
*If the Harvesters bring enough people to Nar-Sie you may or may not get a special ending.
*If the Harvesters bring enough people to Nar-Sie you may or may not get a special ending.
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