Security Items: Difference between revisions

Jump to navigation Jump to search
117 bytes added ,  13:52, 6 May 2022
Remplace the mention of the stun of batons by stamina damages. Remplace the toxin rounds of the WT that don't exist by rubber bullets, reused the imge of the toxin round magazine since it's the same than for rubber bullets. Also update the number of shots
(→‎Other Items: Adds Police Tape)
(Remplace the mention of the stun of batons by stamina damages. Remplace the toxin rounds of the WT that don't exist by rubber bullets, reused the imge of the toxin round magazine since it's the same than for rubber bullets. Also update the number of shots)
Line 28: Line 28:
  |usedfor = Subjugating your staff when they feel like not taking orders.  
  |usedfor = Subjugating your staff when they feel like not taking orders.  
  |strategy = Apply it in your hand to extend it, apply to person.  
  |strategy = Apply it in your hand to extend it, apply to person.  
  |description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. It doesn't stun for very long, so make it count.
  |description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. It does less stamina damage than a regular stunbaton but don't need to be recharged.


'''Damage''' = 10 brute damage on anything but help intent.
'''Damage''' = 10 brute damage on anything but help intent, 40 stamina damage.
  }}
  }}


Line 45: Line 45:
  |description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown.  
  |description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown.  


Stun batons have two modes: on and off. While on, using it will result in a stun. Harm will cause you to smash the baton into the victim, bruising and stunning them for a very short time; anything else will jab the device into their skin and let them baste in very painful but mostly safe electricity. You'll generally be using it with this intent. Excessive use is discouraged among forward-thinking and sympathetic security forces. Will drain the battery when left on. Recharged in a recharger.
Stun batons have two modes: on and off. While on, using it will result in dealing large amount of stamina damage. Harm will cause you to smash the baton into the victim, bruising and stunning them for a very short time; anything else will jab the device into their skin and let them baste in very painful but mostly safe electricity. You'll generally be using it with this intent. Excessive use is discouraged among forward-thinking and sympathetic security forces. Will drain the battery when left on. Recharged in a recharger.


<br/>
<br/>
'''Damage''' = 10 brute damage on anything but help intent.
'''Damage''' = 10 brute damage on anything but help intent. 70 stamina damage.
}}
}}


Line 61: Line 61:
  |usedfor = Disabling organics.  
  |usedfor = Disabling organics.  
  |strategy = Shoot it at people.
  |strategy = Shoot it at people.
  |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 3 shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune.  
  |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 4 shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune.  
  }}
  }}


Line 286: Line 286:
  |bgcolor1 = #cccccc
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |bgcolor2 = #cccccc
  |name = WT-550 Toxin Tipped Magazine
  |name = WT-550 Rubber Round Magazine
  |image = 46x30mmtT.png
  |image = 46x30mmtT.png
  |foundin = Security Protolathe
  |foundin = Security Protolathe
  |usedfor = Loading a WT-550 Auto Rifle.
  |usedfor = Loading a WT-550 Auto Rifle.
  |strategy = Lock and load.
  |strategy = Lock and load.
  |description = A 20-round 4.6x30mm TX magazine for use in the WT-550 automatic rifle. Fires uranium tipped ammunition, dealing 15 toxin damage per hit.  
  |description = A 20-round 4.6x30mm rubber round magazine for use in the WT-550 automatic rifle. Fires rubber bullets dealing 5 brute damage and 20 stamina damage.  
  }}
  }}
{{anchor|WT-550 Incendiary Magazine}}
{{anchor|WT-550 Incendiary Magazine}}
446

edits

Navigation menu