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=== Scene Analysis 101 === | === Scene Analysis 101 === | ||
Any object that is touched by someone without gloves will have their fingerprints on it (with the exception of fingerless gloves). This includes interaction, pick-up, drop, and manipulation of any kind. There is a chance for someone to leave behind traces of their clothing under the same interactions. This tends to be their uniform, their exosuit, and/or their gloves. | Any object that is touched by someone without gloves will have their fingerprints on it (with the exception of fingerless gloves). This includes interaction, pick-up, drop, and manipulation of any kind. There is a chance for someone to leave behind traces of their clothing under the same interactions. This tends to be their uniform, their exosuit, and/or their gloves. | ||
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Once you're done scanning in a crime scene, return to either your office or the nearest Security outpost (you have access to every departmental outpost, assuming you can enter said department to access it. This does not include the Arrivals Checkpoint). All of these will have a Security Records console, while your own office will also have a Medical Records console. In a pinch, you can also use a computer in Medical to access Medical Records. | Once you're done scanning in a crime scene, return to either your office or the nearest Security outpost (you have access to every departmental outpost, assuming you can enter said department to access it. This does not include the Arrivals Checkpoint). All of these will have a Security Records console, while your own office will also have a Medical Records console. In a pinch, you can also use a computer in Medical to access Medical Records. | ||
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If you find one pair of prints on a damning detail and no glove fibers, you've most likely got a catch. Set the individual to Arrest, update their security record, and inform Security over your radio. Even if you only have suspicion, or you can't arrest someone based on forensic evidence, still inform Security and append the Notes section to indicate what you've discovered. If you set any individuals to Search, follow the same process. Remember who your [[Head of Security|boss]] is, and defer to them if they don't agree with the direction your investigation is heading. | If you find one pair of prints on a damning detail and no glove fibers, you've most likely got a catch. Set the individual to Arrest, update their security record, and inform Security over your radio. Even if you only have suspicion, or you can't arrest someone based on forensic evidence, still inform Security and append the Notes section to indicate what you've discovered. If you set any individuals to Search, follow the same process. Remember who your [[Head of Security|boss]] is, and defer to them if they don't agree with the direction your investigation is heading. | ||
Generally, uniform fibers can be used to do station-wide searches if the shift is slow enough, but you shouldn't base a sentencing off something so trivial. It's easy for any criminal who wants to throw you off to put on a disguise before they commit their nefarious deeds. Sentencing the single [[Assistant]] on board for theft based on grey jumpsuit fibers makes little sense when the uniform is freely accessible in the [[Locker Room]]. | Generally, uniform fibers can be used to do station-wide searches if the shift is slow enough, but you shouldn't base a sentencing off something so trivial. It's easy for any criminal who wants to throw you off to put on a disguise before they commit their nefarious deeds. Sentencing the single [[Assistant]] on board for theft based on grey jumpsuit fibers makes little sense when the uniform is freely accessible in the [[Locker Room]]. On the contrary, any traces generally limited to one or two jobs, such as an Engineering Hardsuit, should immediately be reported to Security as soon as you find them, before you even make it to a console. | ||
Blood DNA can be used to identify victims if no body was recovered OR if the body is unidentifiable. In most cases, the latter is because the body is husked, which is either caused by excessive burn or a [[Changeling]]. | Blood DNA can be used to identify victims if no body was recovered OR if the body is unidentifiable. In most cases, the latter is because the body is husked, which is either caused by excessive burn or a [[Changeling]]. |
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