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As a Detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. A Forensic Scanner, security console, and your ID should be all you need to snag most suspects. | As a Detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. A Forensic Scanner, security console, and your ID should be all you need to snag most suspects. | ||
Your Forensic Scanner is located in your backpack, and the closet in your office has a spare. Go to a crime scene when you're called and start scanning anything of importance. If you're the one that finds a crime scene, inform Security before you begin your investigation. Airlocks, bodies, weapons, blood, and possessions are all things that are prime targets for scanning. Your Forensic Scanner can store more logs than you'll ever need, and, if needed, you can also recall past scans or even print off a forensic report to review information you've gathered. Especially important is scanning any bodies for prints and fibers, provided that they haven't been hauled off by the [[Paramedic|Paramedics]] yet. Airlocks are also incredibly useful, assuming the crime happened in an area that most wouldn't be moving through. At the very least, you can get a list of people who have been around, and question them individually on your own time. If the crime is [https://wiki.yogstation.net/wiki/Space_Law#Severe_Crimes severe] enough, ask your [[Security Officer|fellow, loyal officers]] for help in bringing suspects in. | Your Forensic Scanner is located in your backpack, and the closet in your office has a spare. Go to a crime scene when you're called and start scanning anything of importance. If you're the one that finds a crime scene, inform Security before you begin your investigation. Airlocks, bodies, weapons, blood, and possessions are all things that are prime targets for scanning. Your Forensic Scanner can store more logs than you'll ever need, and, if needed, you can also recall past scans or even print off a forensic report to review information you've gathered. Especially important is scanning any bodies for prints and fibers, provided that they haven't been hauled off by the [[Paramedic|Paramedics]] yet. Airlocks are also incredibly useful to scan, assuming the crime happened in an area that most wouldn't be moving through. At the very least, you can get a list of people who have been around, and question them individually on your own time. If the crime is [https://wiki.yogstation.net/wiki/Space_Law#Severe_Crimes severe] enough, ask your [[Security Officer|fellow, loyal officers]] for help in bringing suspects in. | ||
If any victims (or suspects) have already been hauled off to [[Medbay|Medical]], then you'll want to get over there ASAP and scan any bodies before any more [[Medical Doctor|greasy doctors]] touch them. Try to get any information you can from them: damage types, who brought them in, who's touched the corpse. The more information you get, the more you can ignore irrelevant facts or focus on curious ones. | If any victims (or suspects) have already been hauled off to [[Medbay|Medical]], then you'll want to get over there ASAP and scan any bodies before any more [[Medical Doctor|greasy doctors]] touch them. Try to get any information you can from them: damage types, who brought them in, who's touched the corpse. The more information you get, the more you can ignore irrelevant facts or focus on curious ones. | ||
'''Guard bodies if you have to. One of the best witnesses to a crime is the victim themselves. If they're revived via non-cloning methods, they retain their memories, which include how they died. And, most likely, who killed them.''' | '''Guard bodies if you have to. One of the best witnesses to a crime is the victim themselves. If they're revived via non-cloning methods, they retain their memories, which include how they died. And, most likely, who killed them.''' | ||
=== Scene Analysis 101 === | === Scene Analysis 101 === | ||
Once you're done scanning in a crime scene, return to either your office or the nearest Security outpost (you have access to every departmental outpost, assuming you can enter said department to access it. This does not include the Arrivals Checkpoint). All of these will have a Security Records console, while your own office will also have a Medical Records console. In a pinch, you can also use a computer in Medical to access Medical Records. | Once you're done scanning in a crime scene, return to either your office or the nearest Security outpost (you have access to every departmental outpost, assuming you can enter said department to access it. This does not include the Arrivals Checkpoint). All of these will have a Security Records console, while your own office will also have a Medical Records console. In a pinch, you can also use a computer in Medical to access Medical Records. |
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