Nuclear Operative: Difference between revisions

Jump to navigation Jump to search
68 bytes removed ,  12:30, 1 September 2021
cleaned up some nuke op tips
m (removed linked blood cult guide)
(cleaned up some nuke op tips)
Line 145: Line 145:
* Taking out telecommunications is a good way to ensure the crew remains confused and disorganized
* Taking out telecommunications is a good way to ensure the crew remains confused and disorganized
* Ignore the nuke in the vault on the station. It has a completely different code, and without an admin checking the var and giving it to you, it would <s>take you days to guess it</s> be impossible to activate.
* Ignore the nuke in the vault on the station. It has a completely different code, and without an admin checking the var and giving it to you, it would <s>take you days to guess it</s> be impossible to activate.
* For the love of fuck do not mistake any other kind of floppy disk for the Nuke Disk, your pinpointer shows you the way.
* For the love of god do not mistake any other kind of floppy disk for the Nuke Disk, your pinpointer shows you the way.
* Do not buy a mech unless you are absolutely sure you are capable of making it an asset. It's a huge asset to waste.
* Do not buy a mech unless you are absolutely sure you are capable of making it an asset. It's a huge asset to waste.
* Use the red button found in your base to instantly blow up all deployed syndicate bombs in the game.
* Use the red button found in your base to instantly blow up all deployed syndicate bombs in the game.
* If you know that the station has cyborgs, bring a flashbang or ten. Flashbangs are very effective at taking out cyborgs, and you can emag-crowbar-emag the stunned cyborg to subvert it.
* If you know that the station has cyborgs, bring a flashbang or ten. Flashbangs are very effective at taking out cyborgs, and you can emag-crowbar-emag the stunned cyborg to subvert it.
* You can quickly and quietly rob the armory by applying c4 to the wall from space. No loud beeping. No ruckus. C4, grab the guns, get out.
* You can quickly and quietly rob the armory by applying C4 to the wall from space. No loud beeping. No ruckus. C4, grab the guns, get out.
* If going stealth, the regular headsets in the locker room come pre-loaded with a Syndie key.
* If going stealth, the regular headsets in the locker room come pre-loaded with a Syndie key.
==[[File:Syndieborg.png|64px]] Syndicate Cyborgs==
==[[File:Syndieborg.png|64px]] Syndicate Cyborgs==
Line 172: Line 172:
==Tips==
==Tips==
* If the nuclear device is armed, you can examine the pinpointer and it will tell you how long before it explodes.
* If the nuclear device is armed, you can examine the pinpointer and it will tell you how long before it explodes.
* Set your ID to a crew member. Give it a legit job. Set your fucking ID to a fucking crew member's name and give it an actual job like Chemist or something. The crew is likely to hesitate and think it's an ally in a stolen suit, especially if they're using a SecHUD.
* Set your ID with a crew member's name, and attach a proper job to it. The crew is likely to hesitate and think it's an ally in a stolen suit, especially if they're using a SecHUD.
* The gloves you start with are already insulated.
* The gloves you start with are already insulated and fire retardant.
* You can put all your nuke op equipment into your backpack. Even your hardsuit and jetpack.
* You can put all your nuke op equipment into your backpack. Even your hardsuit and jetpack.
* For the love of all that is holy, do not lose your ID, otherwise you'll be shot out of the skies outside the Syndicate Shuttle by your own turrets while going back for the nuke.
* For the love of all that is holy, do not lose your ID, otherwise you'll be shot out of the skies outside the Syndicate Shuttle by your own turrets while going back for the nuke.
255

edits

Navigation menu