Head of Personnel: Difference between revisions

174 bytes added ,  14:50, 26 May 2021
Added tip to HoPs Tips Also Added that HoP is not immune to roundstart heretic antag status
m (Updates with mesh and sutures)
(Added tip to HoPs Tips Also Added that HoP is not immune to roundstart heretic antag status)
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|quote = It seems you forgot a pen. I’d let you borrow mine, but that is property of Nanotrasen, so you will have to fill out this form to requisition it.
|quote = It seems you forgot a pen. I’d let you borrow mine, but that is property of Nanotrasen, so you will have to fill out this form to requisition it.
}}
}}
You are the Head of Personnel. Your main responsibility is to sit in your [[Head of Personnel's Office|office]] and listen to people request access to X area or ask for Y job. You are also in charge of making sure the [[Quartermaster]] is managing the supply sector well and that each civil department is working. Should the worst come to pass, as well, you will need to assume command of the station as acting [[Captain]].
You are the Head of Personnel. Your main responsibility is to sit in your [[Head of Personnel's Office|office]] and listen to people request access to X area or ask for Y job. You are also in charge of making sure the [[Quartermaster]] is managing the supply sector well and that each civil department is working. Should the worst come to pass, as well, you will need to assume command of the station as acting [[Captain]].


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'''Bare minimum requirements:''' Stay at your desk for the first 10 minutes, and don't wander off far.
'''Bare minimum requirements:''' Stay at your desk for the first 10 minutes, and don't wander off far.
== Responsibilites ==
== Responsibilites ==
[[File:HopOffice small.png|300px|thumb|alt=HoP Office|[[Head of Personnel's Office|Your office.]] You sit in it.]]
[[File:HopOffice small.png|300px|thumb|alt=HoP Office|[[Head of Personnel's Office|Your office.]] You sit in it.]]
=== ID Changes ===
=== ID Changes ===
Your primary purpose is to sit at your desk and process people's requests for access. People often wish to change jobs, or require additional access in order to do their job more effectively (or further their dirty Syndicate goals). It's also your responsibility to wipe access from the IDs of troublemakers at the request of other heads.
Your primary purpose is to sit at your desk and process people's requests for access. People often wish to change jobs, or require additional access in order to do their job more effectively (or further their dirty Syndicate goals). It's also your responsibility to wipe access from the IDs of troublemakers at the request of other heads.
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People will come to you with requests ranging from outlandish to mundane, so use your brain, ask a Head over the command channel for any objections before assigning someone to their department. Note that you will be held accountable if you give out access to a department without authorization from its head. Use common sense: [[maintenance]] access isn't a big deal, access to [[Toxins Lab|toxins]] is.
People will come to you with requests ranging from outlandish to mundane, so use your brain, ask a Head over the command channel for any objections before assigning someone to their department. Note that you will be held accountable if you give out access to a department without authorization from its head. Use common sense: [[maintenance]] access isn't a big deal, access to [[Toxins Lab|toxins]] is.


'''If you repeatedly ignore other heads of staff, adding people to departments randomly or handing out all access like candy, you can and likely will be contacted by an admin. Repeatedly handing out access to others in a way that causes problems for the station will result in you losing the ability to play as the Head of Personnel, so be mindful of what you do with that access computer.'''
'''If you repeatedly ignore other heads of staff, adding people to departments randomly or handing out all access like candy, you can and likely will be contacted by an admin. Repeatedly handing out access to others in a way that causes problems for the station will result in you losing the ability to play as the Head of Personnel, so be mindful of what you do with that access computer.'''
 
==== Your ID ====
==== Your ID ====
If you plan to make yourself an all-access Hero the Station Deserves, bear in mind that access is not equivalent to permission, and security will arrest you and throw you in the Brig or the [[Captain]] may demote you if you're seen waltzing into high security areas you're not supposed to be in. Talk to the head of the department you're visiting, and ask before taking anything valuable.
If you plan to make yourself an all-access Hero the Station Deserves, bear in mind that access is not equivalent to permission, and security will arrest you and throw you in the Brig or the [[Captain]] may demote you if you're seen waltzing into high security areas you're not supposed to be in. Talk to the head of the department you're visiting, and ask before taking anything valuable.
=== Job Slots ===
=== Job Slots ===
Your ID console has the ability to open and close slots for the majority of jobs. This is useful for <s>opening infinite clown positions oh god</s> situations where no more positions remain available, and helps greatly to stem the sudden influx of 20+ assistants clamoring for access. This is also a good tool to use when somebody who has taken a valuable job is either dead, demoted, traitorous, or an all-around useless chucklefuck.
Your ID console has the ability to open and close slots for the majority of jobs. This is useful for <s>opening infinite clown positions oh god</s> situations where no more positions remain available, and helps greatly to stem the sudden influx of 20+ assistants clamoring for access. This is also a good tool to use when somebody who has taken a valuable job is either dead, demoted, traitorous, or an all-around useless chucklefuck.


If you're feeling creative, make up your own jobs with custom titles and access levels. There's a world of fun [[Assistant#Gimmicks|gimmicks]] you can play around with.
If you're feeling creative, make up your own jobs with custom titles and access levels. There's a world of fun [[Assistant#Gimmicks|gimmicks]] you can play around with.
=== Departmental Management ===
=== Departmental Management ===
You're <s>supposed to be</s> in charge of the civilian and supply departments. Nobody in these departments is going to listen to whatever stupid orders you give, but feel free to befriend the quartermaster by opening secure crates for them, smoke weed with the botanists, or take a relaxing break on the mining base.
You're <s>supposed to be</s> in charge of the civilian and supply departments. Nobody in these departments is going to listen to whatever stupid orders you give, but feel free to befriend the quartermaster by opening secure crates for them, smoke weed with the botanists, or take a relaxing break on the mining base.
=== Acting Captain ===
=== Acting Captain ===
If the real Captain is KIA, MIA, or simply never arrives, the Chain of Command dictates that it is your job to <s>start a massive civil war against Security with your buddies in Cargo </s> step up and assume the position until they return. If this is the case at the start of the round, it is typically wise to make your first order of business the securing of the important items inside the [[Captain's Quarters]]: The Captain's Spare ID, the Nuclear Authentication Disk, and the corresponding Pinpointer. Picking up the Hand Teleporter never hurt anybody as well, considering it makes for a powerful escape tool in emergency situations. Do not forget that you will, in fact, need to up your access (Preferably to Captain levels) to do so. The Pinpointer is often best left in the hands of the Head of Security or the Warden, so that they can find your battered corpse or the perpetrator of your murder - Or track you down, if you give them reason.
If the real Captain is KIA, MIA, or simply never arrives, the Chain of Command dictates that it is your job to <s>start a massive civil war against Security with your buddies in Cargo </s> step up and assume the position until they return. If this is the case at the start of the round, it is typically wise to make your first order of business the securing of the important items inside the [[Captain's Quarters]]: The Captain's Spare ID, the Nuclear Authentication Disk, and the corresponding Pinpointer. Picking up the Hand Teleporter never hurt anybody as well, considering it makes for a powerful escape tool in emergency situations. Do not forget that you will, in fact, need to up your access (Preferably to Captain levels) to do so. The Pinpointer is often best left in the hands of the Head of Security or the Warden, so that they can find your battered corpse or the perpetrator of your murder - Or track you down, if you give them reason.


Don't take too long to secure the Captain's items, or else either the Head of Security or some Assistant will take the mandate of Acting Captain upon themselves. Either way its a fight you'll have a hard time winning.
Don't take too long to secure the Captain's items, or else either the Head of Security or some Assistant will take the mandate of Acting Captain upon themselves. Either way its a fight you'll have a hard time winning.
=== Crew Relations ===
=== Crew Relations ===
Due to your low workload compared to other heads, it's a good idea to always pay attention to general radio. People will often try to use this to summon you to your office when they need an ID upgrade. Aside from that it never hurts to have an awareness of what's going on around the station. Chat with the crew so they know you're not the stereotypical helmeted all-access mute that has come to epitomize the position.
Due to your low workload compared to other heads, it's a good idea to always pay attention to general radio. People will often try to use this to summon you to your office when they need an ID upgrade. Aside from that it never hurts to have an awareness of what's going on around the station. Chat with the crew so they know you're not the stereotypical helmeted all-access mute that has come to epitomize the position.
=== Ian ===
=== Ian ===
Just so we're clear. Ian is ''your'' little buddy. Protect him from the [[traitor|various]] [[assistant|dangerous]] [[clown|criminals]], and make sure he escapes on the shuttle alive. This is your most important job of all.
Just so we're clear. Ian is ''your'' little buddy. Protect him from the [[traitor|various]] [[assistant|dangerous]] [[clown|criminals]], and make sure he escapes on the shuttle alive. This is your most important job of all.
== Other Things to Know ==
== Other Things to Know ==
=== You and Security ===
=== You and Security ===
The Head of Personnel's locker contains an armor vest, sunglasses, a flash, cable cuffs, and an Energy Pistol. However, [[Administrators|CentComm]] has decided that the HoP is not a member of security. You have been given all the tools to be an effective vigilante, but your bosses have mandated otherwise. Unless you are the acting captain, or the station goes into [[Nuclear_Operative|Red Alert]], you shouldn't be using your equipment ''offensively''. However, in the case that [[Clown|someone]] breaks into your office, you should <s>shoot them dead</s> stun & cuff them. After they're detained, you should ask security to take care of them. If security is busy, release them back into [[Waste_Disposal|the hallway]].
The Head of Personnel's locker contains an armor vest, sunglasses, a flash, cable cuffs, and an Energy Pistol. However, [[Administrators|CentComm]] has decided that the HoP is not a member of security. You have been given all the tools to be an effective vigilante, but your bosses have mandated otherwise. Unless you are the acting captain, or the station goes into [[Nuclear_Operative|Red Alert]], you shouldn't be using your equipment ''offensively''. However, in the case that [[Clown|someone]] breaks into your office, you should <s>shoot them dead</s> stun & cuff them. After they're detained, you should ask security to take care of them. If security is busy, release them back into [[Waste_Disposal|the hallway]].
=== Taking a Stroll as John Doe ===
=== Taking a Stroll as John Doe ===
When [[Revolution]] abounds, you will be one of the more well armed and threatening heads. However, because of your supreme ID abilities, you'll also be one of the most valuable heads to lynch & loot.  
When [[Revolution]] abounds, you will be one of the more well armed and threatening heads. However, because of your supreme ID abilities, you'll also be one of the most valuable heads to lynch & loot.  
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If you're the last remaining head, in the interest of fair play, you should try to escape the z-level instead of extending the round for your own benefit at the expense of all the dead people stuck sitting out. This will cause the revolutionaries to win, but you will survive. Self-preservation is a valid reason for ending the round.
If you're the last remaining head, in the interest of fair play, you should try to escape the z-level instead of extending the round for your own benefit at the expense of all the dead people stuck sitting out. This will cause the revolutionaries to win, but you will survive. Self-preservation is a valid reason for ending the round.
=== Gangs ===
=== Gangs ===
You have the ability to mass produce all-access IDs, and you do not start the round loyalty implanted. As a result of this, you are a prime target for conversion. As soon as you hear that a gang has been discovered, move your ID console to security and get yourself implanted, assuming security hasn't been made [[Gangs|an offer they can't refuse]].
You have the ability to mass produce all-access IDs, and you do not start the round loyalty implanted. As a result of this, you are a prime target for conversion. As soon as you hear that a gang has been discovered, move your ID console to security and get yourself implanted, assuming security hasn't been made [[Gangs|an offer they can't refuse]].


It is in your best interest to cooperate with security early on, as Gangs tend to bring out the worst in security, and being on their side early on can spare you a lot of pain later on. Unless of course you've already pledged your allegiance to a gang.
It is in your best interest to cooperate with security early on, as Gangs tend to bring out the worst in security, and being on their side early on can spare you a lot of pain later on. Unless of course you've already pledged your allegiance to a gang.
=== Tips ===
=== Tips ===
* As a fail-safe, you can remove your own ID console access after granting it to a special blank card. This should slow people down who attempt to use your stolen ID to hand out all-access.  
* As a fail-safe, you can remove your own ID console access after granting it to a special blank card. This should slow people down who attempt to use your stolen ID to hand out all-access.  
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* You can heal Ian by applying sutures to him.
* You can heal Ian by applying sutures to him.
* If Ian is getting in your way, you can buckle him to his bed, like it were a chair.
* If Ian is getting in your way, you can buckle him to his bed, like it were a chair.
 
* You are sought out more often then captain because HoP is less equipped and a effective way to get AA. Try not to wander into maints or catch yourself alone in obscured places.
=== Inhuman Resources ===
=== Inhuman Resources ===
Similar to of a Chief Engineer tasked with stealing his own blueprints, traitor HoP <s>is the easiest job on the station</s>. <u>Roundstart antagonist roles do not exist for the HoP on Yogstation.</u> However, as the HoP, you can be [[Blood_Cult|converted]] by [[Gang_War|various]] [[Clockwork_Cult|degenerate]] [[Traitor|criminals]] after a round starts or promoted by short sighted [[Captain|Captains]]. The HoP is not currently immune to becoming [[obsessed]].
Similar to of a Chief Engineer tasked with stealing his own blueprints, traitor HoP <s>is the easiest job on the station</s>. <u>Roundstart antagonist roles do not exist for the HoP on Yogstation.</u> However, as the HoP, you can be [[Blood_Cult|converted]] by [[Gang_War|various]] [[Clockwork_Cult|degenerate]] [[Traitor|criminals]] after a round starts or promoted by short sighted [[Captain|Captains]]. The HoP is not currently immune to becoming [[obsessed]] or [[Heretic]].


In the case that you're subverted, it will become your duty to serve your new coworkers.
In the case that you're subverted, it will become your duty to serve your new coworkers.
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*If you depose the Captain you can all but put Security under your thumb. But be wary to not get on the nerves of the Head of Security, he's the only person on station who would dare to confront the Captain and win.  
*If you depose the Captain you can all but put Security under your thumb. But be wary to not get on the nerves of the Head of Security, he's the only person on station who would dare to confront the Captain and win.  
*As gangster HoP, you are the closest person to the [[High-risk_items#Nuclear_Authentication_Disk|disk]]. If you don't already have the disk, it shouldn't be to hard for you to corner the captain, or take the [[Pinpointer]] that he conveniently left in his office.  
*As gangster HoP, you are the closest person to the [[High-risk_items#Nuclear_Authentication_Disk|disk]]. If you don't already have the disk, it shouldn't be to hard for you to corner the captain, or take the [[Pinpointer]] that he conveniently left in his office.  
 
{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]
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