Roboticist: Difference between revisions

Jump to navigation Jump to search
463 bytes added ,  05:02, 5 January 2021
Reworked some sections on what you will actually do, added a section on positronic brains, added a section talking about how you can research your own stuff, more changes to come.
(Reworked some sections on what you will actually do, added a section on positronic brains, added a section talking about how you can research your own stuff, more changes to come.)
Line 28: Line 28:


==THIS HAND OF MINE GLOWS WITH AN AWESOME POWER==
==THIS HAND OF MINE GLOWS WITH AN AWESOME POWER==
You are going to be building some of the most powerful things on the station, given time and resources from your fellow Scientists and the department's best friends, the Miners.
You are going to be building some of the most powerful things on the station, given time and resources from your fellow [[Scientist]]s and the department's best friends, the [[Shaft Miner]]s.
One of the most useful tools for your job is a toolbelt, which allows you to use an otherwise vacant slot to hold an entire cadre of tools. Luckly, every roboticist starts it's shift with one of such, fully stacked so you don't waste your time fetching for supplies.
One of the most useful tools for your job is a toolbelt, which allows you to use an otherwise vacant slot to hold an entire cadre of tools. Luckily, every roboticist starts it's shift with one of such, fully stacked so you don't waste your time fetching for supplies.
It may be a good idea to stop by [[Auxiliary Tool Storage]] as well, for the metal, glass, and potentially another a toolbelt. Return to your den and meet the cyborg that will surely arrive, replace his battery for him and exchange displays of affection via a relay of petting and pinging. Then, law 2 it to get the fuck out. They're keeping you from important work.
It may be a good idea to stop by [[Auxiliary Tool Storage]] as well, for the metal, glass, and potentially another a toolbelt. Return to your den and meet the cyborg that will surely arrive, replace his battery for him and exchange displays of affection via a relay of petting and pinging. Then, law 2 it to get the fuck out. They're keeping you from important work.


==This is no Zaku boy, no Zaku==
==What is my purpose? You mostly augment limbs. Oh my god.==
Now it's time to start building robots.
Ideally you would have a stream of people to turn into cyborgs, but that is rarely the case. If you are visited at all you'll be asked for your extra toolbelts or to put cyborg arms on the armless [[Mime]]. On the off chance that you actually have people that want to be borged, you can [[Surgery|remove their brain]] and insert it into an MMI to then insert into a cyborg shell.
First on the agenda is the fulfill the handful of requests to turn people into Cyborgs. Fill the [[Exosuit Fabricator]]s with metal and get them working. There will likely be one or two people waiting around for you, so either let them in via the service window or the airlock like a normal human. Oblige, this is what you are here to do after all. Take out their brains while you wait on the cyborg parts, but please remember the [[Surgery|steps]] and keep their access cards for yourself. Stuff the brainless corpses down disposals and put the cyborgs together, before finally inserting the MMI.
 
==So have you ever seen Evangelion?==
Roboticists play an important role in that they pull [[Ghost|bored souls]] from the void to give life to new cyborgs via [[Positronic Brain]]s. Just as you should have a steady queue of cyborg shells, you should have a few brains on the table for them to pop into. It gives dead or late players a chance to play as a cyborg instead of ominously hovering in the Robotics Lab waiting for the Roboticist to finish printing their Ripley.


==Life on the Assembly Line==
==Life on the Assembly Line==
Build another cyborg. Try to keep at least 1 cyborg body on standby for the inevitable train of corpses that will be coming through your door. Now you can waste valuable time and resources on fancy exosuits. If Mining all died off or R&D feels uncooperative to research your mech technology, keep busy by stealing a bucket from Hydroponics (Or the Cargo Autolathe) and creating Cleanbots, or using up all your Medkits for more Medibots.
Once you have your stream of cyborg shells, Positronic Brains at the ready, and you have made all your bots, you can now waste valuable time and resources on fancy exosuits. If all of the Shaft Miners died fighting megafauna or R&D is wasting their points researching space pods instead of upgrades, you can use your R&D Console to sneakily wrestle a few exosuit techs out of them before the Research Director yells at you over the radio.


Sync up your R&D console, set your Exosuit Fabricators to auto-sync, and get building. Just make sure that mining has brought you the metals you need. You will have a love-hate relationship with the R&D lab and its residents. On the one hand they will be inventing fun toys for you, on the other they are taking all that wonderful silver from you that could be going to making a [[Guide_to_robotics#Durand|Durand]]. Once you do get enough ores though, it's smooth sailing. Make exosuits, give them to people with little-to-no authorization, and watch the ensuing chaos from your comfy chair. (No this is bad, angries [[Admins|gods]] and your boss)
Once some exosuits are researched, sync your fabricator and get building. Just make sure that mining has brought you the metals you need. You will have a love-hate relationship with the R&D lab and its residents. On the one hand they will be inventing fun toys for you, on the other they are taking all that wonderful silver from you that could be going to making a [[Guide_to_robotics#Durand|Durand]]. Once you do get enough ores though, it's smooth sailing. Make exosuits, give them to people with little-to-no authorization, and watch the ensuing chaos from your comfy chair. (No this is bad, angries [[Admins|gods]] and your boss)


==Other tips==
==Other tips==
#Keep your metal organized, and understand how much each machine will take (and you will always need more metal)
#Your exosuit fabricators start synced to the Ore Silo. This will pretty much solve any material management you might have had to do before, just make sure that you have enough materials to build what you want before you start.
#Glass and flashes are important for your robotics work, as are various devices, security equipment and rare minerals. Don't waste them. Yet you can remake flashes on the exosuit.
#Glass and flashes are important for your robotics work, as are various devices, security equipment and rare minerals. Don't be a fool and print all the cyborg pieces and then realize you forgot the flashes. Add them to your queue too.
#Have a plan before you start building anything huge, like a exosuit (without the circuitry and stock parts, they are useless)
#Have a plan before you start building anything huge, like a exosuit (without the circuitry and stock parts, they are useless)
#Make sure to perform maintenance on cyborgs that come in; Nanotrasen usually doesn't load them with anything but the minimum required power cells and no radio encryption keys
#Make sure to perform maintenance on cyborgs that come in; Nanotrasen usually doesn't load them with anything but the minimum required power cells and no radio encryption keys
Line 53: Line 55:
'''Do:'''
'''Do:'''
*Make cyborg bodies and install MMI's in them.
*Make cyborg bodies and install MMI's in them.
*Keep Positronic Brains available for ghosts.
*Try to borg antagonists instead of the death penalty. They still fail, but are no longer a danger.
*Try to borg antagonists instead of the death penalty. They still fail, but are no longer a danger.
*Cut LawSync and reset cyborg laws when the AI is rogue.
*Cut LawSync and reset cyborg laws when the AI is rogue.

Navigation menu