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→‎Traitoring - Serving up a cool glass of pain: - Removes the image from the header, rewords assorted things
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(→‎Traitoring - Serving up a cool glass of pain: - Removes the image from the header, rewords assorted things)
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* While you only start with non-lethal Beanbag Shells, don't be afraid to ask Cargo for a few alternatives from their Autolathe: Incendiary Shells, Shotgun Slugs, and Buckshot are all excellent options for the Bartender who needs to deal with the more rowdy clientele. R&D can also produce Stun Shells that act as a Taser Electrode, if putting holes in people isn't your style.
* While you only start with non-lethal Beanbag Shells, don't be afraid to ask Cargo for a few alternatives from their Autolathe: Incendiary Shells, Shotgun Slugs, and Buckshot are all excellent options for the Bartender who needs to deal with the more rowdy clientele. R&D can also produce Stun Shells that act as a Taser Electrode, if putting holes in people isn't your style.


==[[File:Barman.png]] Traitoring - Serving up a cool glass of pain==
==Traitoring - Serving up a cool glass of pain==
Traitor barman has it hard. You only start with Bar access. If you're not in the bar when someone inevitably shows up, expect them to try to break in or call attention to your absence. You have one advantage in that you spawn with a potentially lethal weapon nearby, voiding the need for a revolver or similar item. You'll need the QM or a Cargo Technician's help to get lethal shells, however. They can use your shotgun to bust open locked crates, so see if you can't strike a mutually beneficial deal with them.
Traitor barman has it hard. You only start with Bar access. If you're not in the bar when someone inevitably shows up, expect them to try to break in or call attention to your absence. You have one advantage in that you spawn with a potentially lethal weapon nearby, voiding the need for a revolver or similar item. You'll need the QM or a Cargo Technician's help to get lethal shells, however. They can use your shotgun to bust open locked crates, so see if you can't strike a mutually beneficial deal with them.


Use of an [[emag]] and your shotgun may help you for assassinations. It is best to stay around the bar as much as you can, as you will look suspicious if a million people want a drink at the bar.  
Use of a [[Cryptographic Sequencer]] and your shotgun may help you for assassinations. It is best to stay around the bar as much as you can, as an absent shotgun and long line tends to draw suspicion.


Some of your drinks can have... beneficial effects. If you get the ingredients for Neurotoxin, you have an instant stun. Or you could just go the old-fashioned down and dirty route and poison drinks outright.
Some of your drinks can have... "beneficial" effects. If you'd prefer to avoid figuring them out yourself, you could just go the old-fashioned route and poison drinks outright.


* An [[Emag]] can make a Syndicate Café sign when used on your bartender screen... Not terribly useful but good to know, right?
* A [[Cryptographic Sequencer]] can make a Syndicate Café sign when used on your bartender screen... Not terribly useful but good to know, right?
* The Double-Barreled Shotgun can be sawed-off to fit in your pocket via a Circular Saw (Try Robotics, Cargo, Medbay or one of those medical-cyborgs!). Be sure to unload it before applying the saw, unless you enjoy buckshot to the face.
* The double-barreled shotgun can be sawed-off to fit in your pocket via a Circular Saw (try Robotics, Cargo, Medbay or one of those medical cyborgs!). Be sure to unload it before applying the saw, unless you enjoy buckshot to the face.
* You can stun somebody with a bottle of alcohol (Any of the several in the Booze-o-Matic) provided they aren't wearing robust headgear. This also drenches them in flammable fluids - Combine with a Lighter for ignition!
* You can stun somebody with a bottle of alcohol (Any of the several in the Booze-o-Mat) provided they aren't wearing robust headgear. This also drenches them in flammable fluids - combine with a lighter for ignition!
* The Bartender's damp rag can be used to smother people. Soaking it with a chemical will transfer 5u of it, as well - Pick your toxin of choice and make them regret letting you get close with the cloth.
* The damp rag can be used to smother people. Soaking it with a chemical will transfer 5u of it, as well - pick your toxin of choice and make them regret letting you get close with the cloth.
* Drinkspiking is a great way to do a lot of damage to your unsuspecting guest
* Spiking drinks is a great way to do a lot of damage to your unsuspecting guest.
** Slipping a pill into a drink creates an obtrusive message, but can still be an effective way to transfer chemicals without somebody noticing. Make sure the glass isn't full!
** Slipping a pill into a drink creates an obtrusive message, but can still be an effective way to transfer chemicals without somebody noticing. Make sure the glass isn't full!
** Refilling beer-bottles and serving them before / while the guest orders a specific drink is quite stealthy as people can't see the content's colors and normally don't pay close attention to the taste.
** Refilling beer-bottles and serving them before / while the guest orders a specific drink is quite stealthy as people can't see the content's colors and normally don't pay close attention to the taste.
** The drink will have the look and name of the first added content with the highes quantity. Mix your drink and THEN add your poison!
** The drink will have the look and name of the first added content with the highest quantity. Mix your drink and THEN add your poison!
** Beware of bored detectives taking drinks on the counter to have a chemist check them for drugs
** Beware of bored detectives taking drinks on the counter to have a chemist check them for drugs.
* With a [[Syndicate_Items#Poison_Kit|Poison Kit]] and some Shotgun Darts from Cargo, your shotgun becomes one of the deadliest weapons on the station, with a 1-shot kill that deals upwards of 150 toxin damage in less than 30 seconds
* With a [[Syndicate_Items#Poison_Kit|Poison Kit]], shotgun darts from an autolathe, and a little bit of chemistry knowledge, your shotgun can become one of the most deadly weapons on the station.
** Combining [[Guide_to_chemistry#Formaldehyde|Formaldehyde]], [[Guide_to_chemistry#Venom|Venom]], and [[Guide_to_chemistry#Polonium|Polonium]] to a 1:1 ratio will create an incredibly lethal dart that will absolutely destroy anybody without [[Guide_to_chemistry#Anti-Toxin|Antitoxin]]
* Know your drinks - some them can be used for nefarious purposes as well as legitimate. Experiment!
** Combining the other 3 chemicals ([[Guide_to_chemistry#Itching_Powder|Itching Powder]], Arsenic, and [[Guide_to_chemistry#Histamine|Histamine]]) will give you a brutal followup that almost entirely prevents self-treatment due to the massive amount of debuffs and damage being caused
** Even without darts, the toxins kit is incredibly strong - 5u of [[Guide_to_chemistry#Polonium|Polonium]] is very lethal, as are the other chemicals
* Know your drinks - Some them can be used for nefarious purposes as well as legitimate. Experiment!
** [[Guide_to_Drinks#Neurotoxin|Neurotoxin]] is more potent than [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] - If you can find a way to apply it, your victim will spend a very long time on the floor


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