Bridge: Difference between revisions

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4,163 bytes removed ,  11:09, 27 August 2020
removes pubby
(updated for all maps except minsky)
(removes pubby)
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Some [[game modes]] affect when the shuttle can leave, or if it can leave at all. These gamemodes are not preset on this map unless forced by an admin.
Some [[game modes]] affect when the shuttle can leave, or if it can leave at all. These gamemodes are not preset on this map unless forced by an admin.
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<tab name="PubbyStation">
{{Template:Location
|headerbgcolor=#334E6D
|headerfontcolor = white
|image=Bridge_Pubby.png
|location=Bridge
|description=The station's command center.
|purpose=Where bored heads go to call the shuttle and bored Assistants run into to tempt fate.
|items=Communications console, ID console, crew monitoring console
|workers=
|access=[[Captain]], [[Head of Personnel]], [[Research Director]], [[Chief Medical Officer]], [[Chief Engineer]], [[Head of Security]]
|exits=North-east to [[Space]], south-east to [[Head of Personnel's Office]], south to Central Primary Hallway, south-west to [[Captain's Quarters]], north-west to [[AI Satellite]]
|department=Command
|footerbgcolor=#334E6D
|footerfontcolor = white
}}
The Bridge is the nerve center of the station. The [[Head of Personnel]] and [[Captain]] start the shift in their [[Captain's Quarters|respective]] [[Head of Personnel's Office|offices]], both of which have easy access to the bridge. Situated in the center of the station, it provides great visibility of the central hallway and fast access for the few crew members with enough clearance. Security and defense can be difficult but the blast doors waiting behind every external door and window can improve that a little, as well as one side being exposed to space, and break-in attempts can be hard to hide from others wandering the central hallway.
The Bridge and the communications console require Bridge access to enter and use.
The bridge is full of computers, separated into sections. From left to right:<br>
'''Purple'''
* [[File:Power Monitoring Console.gif]][[Computers#Power Monitoring Console|Bridge Power Monitoring Console]]
* [[File:Atmospheric Alert Console.png]][[Computers#Atmospheric Alert Console|Atmospheric Alert Console]]
'''Green'''
* [[File:Commandconsole.png]]Command Console
* [[File:Medical Records Console.gif]][[Computers#Medical Records Console|Medical Records Console]]
* [[File:Crew Monitoring Console.gif]][[Computers#Crew Monitoring Console|Crew Monitoring Console]]
'''Blue'''
* [[File:Identification console.gif]][[Computers#Identification_Console|Identification Console]]
* [[File:Communications Console.gif]][[Computers#Communications Console|Communications Console]]
* [[File:Atmospheric Alert Console.png]][[Computers#Station Alert Console|Station Alert Console]]
'''Red'''
* [[File:Security Cameras.gif]][[Computers#Security Cameras|Security Camera Console]]
* [[File:Security Records Console.png]][[Computers#Security Records Console|Security Records Console]]
* [[File:PrisonerManagementConsole.gif]][[Computers#Prisoner Management Console|Prisoner Management Console]]
'''Yellow'''
* [[File:Shuttle Console.gif]][[Computers#Prisonner_Shuttle_Console.2FLabor_Shuttle_Console|Labor Shuttle Console]]
* [[File:OrderRequestConsole.gif]][[Computers#Order Request Console|Supply Request Console]]
* [[File:Outpost Cameras.gif]][[Computers#Outpost Cameras|Outpost Camera Console]]
'''Grey'''
* [[File:Rd_console.png]]RD Console
There are several other restricted or rare items, including an Intellicard, boxes of spare PDAs and IDs, a Fire Axe and a flash. Nanotrasen have also thoughtfully provided a medkit.
The bridge is one of the locations that has its own [[Teleporter]] tracking beacon.
Due to the enormous window the bridge is a pretty bad place for high-clearance conversations. The [[crew|peasants]] tend to get antsy if the blast doors stay shut for no obvious reason, too. It's not all negative, though - any [[traitor|improper behaviour]] is in full view of passers-by, so your corpse won't stay undiscovered for long!
===Ordering an Evacuation===
Using the Communications Console, the [[Escape Shuttle]] can be called by any [[Heads of Staff]], the [[AI]] and its [[Cyborg]]s, or anyone with Bridge access. The same people, except the AI and its Cyborgs, can recall the shuttle so long as 5 minutes have not passed since it was called (on red alert, it cannot be recalled). Typically, the shuttle should not be called without the [[Captain]]'s authorization.
Some [[game modes]] affect when the shuttle can leave, or if it can leave at all.
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[[Category:Locations]]
[[Category:Locations]]
{{Locations}}
{{Locations}}
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