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(Fixing Typo, Adding links, Added tipps about drinkspiking) |
(merged traitor-related sections) |
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=== Your shotgun === | === Your shotgun === | ||
Your shotgun is double-barrelled. It can hold two shells at once and fire both in quick succession. Clicking it in your hand will break the shotgun, causing the shells inside to fall to the floor. It starts loaded with two beanbag shells, and you start with extra ones in your bag. | Your shotgun is double-barrelled. It can hold two shells at once and fire both in quick succession. Clicking it in your hand will break the shotgun, causing the shells inside to fall to the floor. It starts loaded with two beanbag shells, and you start with extra ones in your bag. | ||
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== Tending to your Bar == | == Tending to your Bar == | ||
You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of [[Guide to drinks|drinks]]. The Vodka in your Booze-o-mat cures some radiation. | You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of [[Guide to drinks|drinks]]. The Vodka in your Booze-o-mat cures some radiation. | ||
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==Human Controlled Pun Pun!== | ==Human Controlled Pun Pun!== | ||
Is that NPC Pun Pun too boring for you? Well now you can turn someone into Pun Pun! First take Pun Pun to genetics and get him scanned in those fancy machines. You want to scan UI+UE and SE. Inject the <strike>victim</strike> willing participant with the SE first and wait til he becomes a monkey. Second inject him with the UI+UE and tada! Player controlled Pun Pun. Take him back to the bar and have him dance on the table tops for space cash. The old Pun Pun can be given to the chef to quench the evil desires of that wretched machine of his. If you want to communicate with the new Pun Pun be sure to get a pAi. If your monkey friend is too quick to leave you don't fret! Monkeys can be handcuffed, so just handcuff him to chair. Now he can NEVER LEAVE! | Is that NPC Pun Pun too boring for you? Well now you can turn someone into Pun Pun! First take Pun Pun to genetics and get him scanned in those fancy machines. You want to scan UI+UE and SE. Inject the <strike>victim</strike> willing participant with the SE first and wait til he becomes a monkey. Second inject him with the UI+UE and tada! Player controlled Pun Pun. Take him back to the bar and have him dance on the table tops for space cash. The old Pun Pun can be given to the chef to quench the evil desires of that wretched machine of his. If you want to communicate with the new Pun Pun be sure to get a pAi. If your monkey friend is too quick to leave you don't fret! Monkeys can be handcuffed, so just handcuff him to chair. Now he can NEVER LEAVE! | ||
==Tips== | ==Tips== | ||
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* While you only start with non-lethal Beanbag Shells, don't be afraid to ask Cargo for a few alternatives from their Autolathe: Incendiary Shells, Shotgun Slugs, and Buckshot are all excellent options for the Bartender who needs to deal with the more rowdy clientele. R&D can also produce Stun Shells that act as a Taser Electrode, if putting holes in people isn't your style. | * While you only start with non-lethal Beanbag Shells, don't be afraid to ask Cargo for a few alternatives from their Autolathe: Incendiary Shells, Shotgun Slugs, and Buckshot are all excellent options for the Bartender who needs to deal with the more rowdy clientele. R&D can also produce Stun Shells that act as a Taser Electrode, if putting holes in people isn't your style. | ||
==[[File:Barman.png]] | ==[[File:Barman.png]] Traitoring - Serving up a cool glass of pain== | ||
Traitor barman has it hard. You only start with Bar access. If you're not in the bar when someone inevitably shows up, expect them to try to break in or call attention to your absence. You have one advantage in that you spawn with a potentially lethal weapon nearby, voiding the need for a revolver or similar item. You'll need the QM or a Cargo Technician's help to get lethal shells, however. They can use your shotgun to bust open locked crates, so see if you can't strike a mutually beneficial deal with them. | |||
Use of an [[emag]] and your shotgun may help you for assassinations. It is best to stay around the bar as much as you can, as you will look suspicious if a million people want a drink at the bar. | |||
Some of your drinks can have... beneficial effects. If you get the ingredients for Beepsky Smash or Neurotoxin, you have an instant stun. Or you could just go the old-fashioned down and dirty route and poison drinks outright. | |||
* An [[Emag]] can make a Syndicate Café sign when used on your bartender screen... Not terribly useful but good to know, right? | * An [[Emag]] can make a Syndicate Café sign when used on your bartender screen... Not terribly useful but good to know, right? | ||
* The Double-Barreled Shotgun can be sawed-off to fit in your pocket via a Circular Saw (Try Robotics, Cargo, Medbay or one of those medical-cyborgs!). Be sure to unload it before applying the saw, unless you enjoy buckshot to the face. | * The Double-Barreled Shotgun can be sawed-off to fit in your pocket via a Circular Saw (Try Robotics, Cargo, Medbay or one of those medical-cyborgs!). Be sure to unload it before applying the saw, unless you enjoy buckshot to the face. |
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