1,133
edits
m (Removed Apostrophe from Barber's Aid anchor to make it linkable.) |
m (Adjusted overdose-unit to "XXu" and Metabolism-Rate to "XXu / tick") |
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|Burn | |Burn | ||
|On touch, instantly heals 1 burn damage per unit applied, then heals 2 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>'''Overdose-Effect:''' Deals 0.5 burn damage per tick. | |On touch, instantly heals 1 burn damage per unit applied, then heals 2 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>'''Overdose-Effect:''' Deals 0.5 burn damage per tick. | ||
|0. | |0.4u / tick | ||
| | |45u | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span> | ||
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|Brute | |Brute | ||
|On touch, instantly heals 1 brute damage per unit applied, then heals 2 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>'''Overdose-Effect:''' Deals 0.5 brute damage per tick. | |On touch, instantly heals 1 brute damage per unit applied, then heals 2 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.<br>'''Overdose-Effect:''' Deals 0.5 brute damage per tick. | ||
|0. | |0.4u / tick | ||
| | |45u | ||
|- | |- | ||
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span> | !style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span> | ||
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|Brute, burn | |Brute, burn | ||
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip.<br>'''Overdose-Effect:''' 33% chance to deal brute and burn damage and a small chance to become salt or sugar each metabolism cycle. | |Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip.<br>'''Overdose-Effect:''' 33% chance to deal brute and burn damage and a small chance to become salt or sugar each metabolism cycle. | ||
|0. | |0.2u / tick | ||
|60u | |60u | ||
|- | |- | ||
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|Brute, burn | |Brute, burn | ||
|Instantly heals 1.25 brute and burn damage per unit of the chemical applied. Can be used to prepare corpses for defibrillation (needs under 180 brute and burn). <br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream. | |Instantly heals 1.25 brute and burn damage per unit of the chemical applied. Can be used to prepare corpses for defibrillation (needs under 180 brute and burn). <br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream. | ||
|0. | |0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
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|Toxin | |Toxin | ||
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick. | |Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick. | ||
|0. | |0.2u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
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|Suffocation | |Suffocation | ||
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | |Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | ||
|0. | |0.1u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
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|Brute | |Brute | ||
|A very basic brute damage medicine which heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 2 brute damage per tick instead. | |A very basic brute damage medicine which heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 2 brute damage per tick instead. | ||
|0. | |0.4u / tick | ||
|30u | |30u | ||
|- | |- | ||
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|Burn | |Burn | ||
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 2 burn damage per tick instead. | |A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 2 burn damage per tick instead. | ||
|0. | |0.4u / tick | ||
|30u | |30u | ||
|- | |- | ||
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|Toxin | |Toxin | ||
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 2 toxin damage per tick instead. | |Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 2 toxin damage per tick instead. | ||
|0. | |0.4u / tick | ||
|30u | |30u | ||
|- | |- | ||
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|Brute/Burn/Toxin | |Brute/Burn/Toxin | ||
|Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals an average of 1.2 damage of every type per tick. | |Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals an average of 1.2 damage of every type per tick. | ||
|0. | |0.4u / tick | ||
|30u | |30u | ||
|- | |- | ||
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|All types | |All types | ||
|An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 50% faster without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]]. | |An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 50% faster without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]]. | ||
|0. | |0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
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|All types | |All types | ||
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments. | |Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments. | ||
|0. | |0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
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|All types | |All types | ||
|Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is. Bonus if they're on fire! | |Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is. Bonus if they're on fire! | ||
|0. | |0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
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|Clone | |Clone | ||
|Quickly heals clone damage, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]]. | |Quickly heals clone damage, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]]. | ||
|0. | |0.6u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
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|Brain | |Brain | ||
|Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas. | |Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas. | ||
|0. | |0.4u / tick | ||
|N/A | |N/A | ||
|- | |- |
edits