1,133
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(Reformatted and highlighted overdose-effects for increased readability.) |
(Reformatted and highlighted overdose-effects for increased readability.) |
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|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part Sugar | |1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part Sugar | ||
|Stun | |Stun | ||
|Reduces stun times by typically around 30% (depends), increases run speed, regenerates 1 stamina per tick and causes 20% chance to drop held items. <br> | |Reduces stun times by typically around 30% (depends), increases run speed, regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter. | ||
|0.2 units per tick | |0.2 units per tick | ||
|30 Units | |30 Units | ||
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|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen | |1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen | ||
|Stun + Brute, burn, suffocation and toxin | |Stun + Brute, burn, suffocation and toxin | ||
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use. | |Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use.<br>'''Overdose-Effect:''' Randomly deals light toxin and stamina damage, and some suffocation. | ||
|0.1 units per tick | |0.1 units per tick | ||
|30 Units | |30 Units | ||
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|Traitor/Changeling Adrenals or Stimpack | |Traitor/Changeling Adrenals or Stimpack | ||
|Stun | |Stun | ||
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br> | |Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Hurts stamina and deal minor toxin damage. | ||
|0.2 units per tick | |0.2 units per tick | ||
|60 Units | |60 Units | ||
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|1 part Sugar<br>1 part Lithium<br>1 part Water | |1 part Sugar<br>1 part Lithium<br>1 part Water | ||
|Hallucination Decrease | |Hallucination Decrease | ||
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also | |Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}} very quickly. Mildly toxic. | ||
|0.4 units per tick | |0.4 units per tick | ||
|N/A | |N/A | ||
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|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water | |2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water | ||
|Phobias and Mood | |Phobias and Mood | ||
|Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust. | |Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick. | ||
|0.1 units per tick | |0.1 units per tick | ||
|30 units | |30 units |
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