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(Large amounts of revisions and updates - first pass. Various icons and images are still out of date and will need updating (help welcome), as well as various outdated information blurbs that I should be getting around to updating soon.)
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Space Station 13 is a 2D multiplayer space station simulator with fully destructable environments. [[What is SS13|More info about the nature of the game can be found here.]]
Space Station 13 at the core is a 2D multiplayer space station simulator with fully destructible environments. [[What is SS13|More info about the nature of the game can be found here.]]


It can take some time to get used to the dynamics of the game.
It can take some time to get used to the dynamics, mechanics, and interactions of the game.


Below is a quick tutorial to get you started on your first visit to SS13.  
Below is a quick tutorial to get you started on your first visit to the station.  




== Connecting to the Server ==
== Connecting to the Server ==
Download and install the [http://www.byond.com/download BYOND client] (required to play!), [https://secure.byond.com/?page=Join create an account] (required to play!), start and login into BYOND and then click on one of the servers below (if just clicking them doesn't work, open up BYOND, click ''Open'' from upper left, and copypaste one of the links there and press ''OK''):
Download and install the [http://www.byond.com/download BYOND client] (required to play!), [https://secure.byond.com/?page=Join create an account] (required to play!), start and log in to BYOND and then click on one of the servers below (if just clicking them doesn't work, open up BYOND, click ''Open'' from upper left, and copypaste one of the links there and press ''OK''):
* '''Yogstation Server:''' byond://game.yogstation.net:4133
* '''Yogstation Server:''' byond://game.yogstation.net:4133


== The Rules ==
== The Rules ==
It isn't really fair to shove [[rules]] straight down your throat already, but it is important that you are at least aware that we have them set in place to ensure an enjoyable experience for all players. Please take a moment and [[Rules|read them]].
It isn't really fair to shove [[rules]] straight down your throat already, '''however''' it is important that you are at least aware that we have them set in place to ensure an enjoyable experience for all players. Please take a moment and [[Rules|read them]].


== Character Setup ==
== Character Setup ==
You'll learn this part by yourself, for the first time follow my instructions so we can get to the game as quickly as possible:
This section is primarily focused on learning by doing, so the instructions here will guide you towards creating a basic and suitable character to get to the game as quickly as possible.


After you [[New_Players#Connecting_to_the_Server|join the server]], you will be greeted with a windows which has "Setup Character", "Join Game!", "Observe" and "Show Player Polls" on it.
After you [[New_Players#Connecting_to_the_Server|join the server]], you will be greeted with a windows which has "Setup Character", "View the Crew Manifest", either "Ready  / Not Ready / Observe" or "Join Game!" (depending on if a round is in progress), "Observe" (again, dependent on if a round is in progress or not) and "Show Player Polls" on it.
 
Click the '''Setup Character''' button and you will get a settings window.


[[File:Newplayeroptions.png]]
[[File:Newplayeroptions.png]]


Click the '''Set Occupation Preferences''' -button.
The button we are interested in at this point is '''Setup Character''', located at the very top. Click it to open the character creator, as pictured below. Here you can tweak numerous options to make your valiant 2D spaceman or spacewoman look exactly as you wish, with various customization options including numerous hairstyles, colors, species, and underclothes. When starting out, playing as a Human is recommended for various reasons, the most crucial of which at this junction is that they are the base model species, and don't have any differing features to balance like the other species. Additionally, when picking a name for your character, trying to follow the naming guidelines established in the rules.


[[File:Startup.png]]
[[File:Startup.png]]


Click on '''Assistant''' so it's toggled to '''Yes'''.
The next button of interest is the '''Set Occupation Preferences''' button near the top. This is where you will determine what career your pixelated pal has. A large multicolored and multi-paneled menu will appear, displaying all the jobs available aboard the station, pictured below. For now, simply look over the list, and make sure they are all set to NEVER. The only one that is recommended to be on is the '''Assistant''' role - this is a NO / YES toggle that will override all other job assignments, so for now, make sure it is set to YES. The Assistant position has no set roles or functional responsibilities, so you are free to explore and learn the basics of the game at your leisure in this job.


[[File:Startjobs.png]]
[[File:Startjobs.png]]


Click '''Done'''.
From here, click '''Done''' at the top to finalize your changes to occupations. This will return you to the character creation menu - click '''Save Setup''' to finalize all your changes. You will be returned to the main menu (titled New Player Options) are now ready for your first shift as an Assistant on Space Station 13!


Click the '''Save Setup''' button on Character Setup -screen and you will be an Assistant automatically the next time shift starts at the beginning.
Depending on if the round has started or not, you will now either select '''Ready''' or '''Join Game!''', to queue up for playing, or to begin playing. If a menu pops up asking you to select a job from a pool of available openings, pick Assistant.


Close the Character Setup -screen, choose '''Join Game!''' (if there's no Join Game! -button, it means that the round hasn't started yet, in this case click on "Declare Ready!").
'''You are strongly advised not to pick any other job, excluding Cargo Technician, as you are still learning just the basics of the game and may be overwhelmed by having more mechanics and responsibility atop that'''


[[File:Joingame.png]]
----
 
A list of available jobs will pop up, choose '''Assistant.'''
 
'''Trust me, do not pick any other job as you're still only learning the basics and are not ready for them!'''
 
[[File:tut2.png]]




Welcome to the Station! You'll join the other players on the Station by spawning into the Arrivals Shuttle - don't get scared if it's been blown to pieces and you spawn into deadly space, it happens from time to time and you'll get to try again soon.
Welcome to the Station, Assistant - we hope you enjoy your stay! You will start your journey into the world of Space Station 13 by spawning in on the Arrivals Shuttle. If you are joining a round in progress, particularly one that has been going for quite so time, this can have immediately varied results. In short, don't get discouraged if the shuttle or the station has been blown to pieces and you spawn into deadly space - it happens from time to time, and you'll get to try again soon.


== Heads Up Display ==
== Heads Up Display ==
Let us introduce to you what you are seeing, starting from the tabs located in the upper right corner:
There is a lot of visual information and clutter to sort through with this game, and the HUD can be daunting to those starting out. Starting from the tabs located in the upper right corner:


=== The Tabs ===
=== The Tabs ===
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{{anchor|Inventory}}
{{anchor|Inventory}}
{|align="center" style="width:100%; border:2px #a3b1bf solid; background:#E6F8FF; text-align:left;"
{|align="center" style="width:100%; border:2px #a3b1bf solid; background:#E6F8FF; text-align:left;"
|'''Your inventory is along the bottom and lower left of the screen (yellow area on the first picture).
|'''Your inventory is the bar spanning the bottom and lower left of the screen.


Commands are to the lower right corner, and your personal status is on the right edge of the screen (pink area on the first picture).'''
Commands are to the lower right corner, and your personal status is on the right edge of your viewport (where the game world is displayed).'''


{| class="wikitable" style="text-align: left; background-color:#FAFEFF;"
{| class="wikitable" style="text-align: left; background-color:#FAFEFF;"
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{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! 1 [[File:Hud-inventory.png]] Inventory - These are the various equipment slots you have. Can be collapsed and expanded by clicking the backpack icon.
! 1 [[File:Hud-inventory.png]] Worn Equipment - These are the various equipment slots you have. Can be collapsed and expanded by clicking the backpack icon.
|-
|-
| [[File:Hud-Headwear.png]] '''Headwear slot''' - For hats, helmets and flowers.
| [[File:Hud-Headwear.png]] '''Headwear slot''' - For hats, helmets and flowers.
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| [[File:Hud-Earwear.png]] '''Earwear slot''' - For headsets (radio) or pens.
| [[File:Hud-Earwear.png]] '''Earwear slot''' - For headsets (radio) or pens.
|-
|-
| [[File:Hud-Uniform.png]] '''Uniform slot''' - For jumpsuits or shorts.
| [[File:Hud-Uniform.png]] '''Uniform slot''' - For jumpsuits, shorts, and other innerwear.
|-
|-
| [[File:Hud-Exosuit.png]] '''Exosuit slot''' - For space suits, jackets, armor, etc.
| [[File:Hud-Exosuit.png]] '''Exosuit slot''' - For space suits, jackets, armor, etc.
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| [[File:Hud-Footwear.png]] '''Footwear slot''' - For shoes and boots.
| [[File:Hud-Footwear.png]] '''Footwear slot''' - For shoes and boots.
|-
|-
| [[File:Hud-Exosuitslot.png]] '''Exosuit container slot''' - For big or small things, like oxygen tanks or guns, depending on your exosuit.
| [[File:Hud-Exosuitslot.png]] '''Exosuit container slot''' - For big or small things, like oxygen tanks or guns, depending on what is in your exosuit slot.
|-
|-
| [[File:Hud-ID.png]] '''ID slot''' - For your ID, wallet or PDA.
| [[File:Hud-ID.png]] '''ID slot''' - For your ID, wallet or PDA.
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{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
|{{anchor|Intent}}'''3 [[File:Hud-intent.gif]] Intent Switch''' - This is your intent. Decides how you will interact towards another person when you click on them.
|{{anchor|Intent}}'''3 [[File:Hud-intent.gif]] Intent Switch''' - This is your intent. This determines how you will interact with another person when you click on them.
|-
|-
| [[File:Intent_Help.png]] '''Help''' - Help, well, helps people. This can mean you're trying to wake someone up, help them stand (both of which require an empty hand), give them [[CPR]] (to keep them alive if their status is critical) or medication, if you're compassionately inclined. As stated earlier, trying to help someone with an item equipped will usually just make you beat them with the object, and then have you possibly be beaten by security - also known as being passive-aggressive.
| [[File:Intent_Help.png]] '''Help''' - Help helps people. This can mean you're trying to wake someone up, help them stand (both of which require an empty hand), give them [[CPR]] (to keep them alive if their status is critical) or give them medication, if you're compassionately inclined. As stated earlier, trying to help someone with an item equipped in your hand will usually just make you beat them gently with the object, and then you will possibly be beaten less gently by security in return. In short '''mind your hands, and the contents of them.'''


Clicking yourself with the Help Intent gives you a brief self-diagnosis--if you don't have a health analyzer handy, at least you know what parts of your body to target when healing yourself.
Clicking yourself with the Help Intent also gives you a brief self-diagnosis, allowing you to take a general measure of your health even without precision health measuring equipment on hand.


Help intent also allows you to walk through other people instead of bumping into them.
Help intent also allows you to walk through other people instead of blocking them.
|-
|-
| [[File:Intent_Disarm.png]] '''Disarm''' - Disarm has the highest chance to disable your target by either stunning, weakening or even knocking them unconscious. Disarm tends to be the most useful for ensuring that you survive and come out in top in a duel and it has plenty of offensive use in larger brawls and is used most often. As goes a popular saying, "disarm intent is best intent."
| [[File:Intent_Disarm.png]] '''Disarm''' - Disarm has the highest chance to disable your target by either stunning, weakening or even knocking them unconscious. Disarm tends to be the most useful for ensuring that you survive and come out in top in a duel, and it has plenty of offensive use in larger brawls and is used most often.


Many actions can be resisted by spamming the resist action, but if they're floored then they can't do shit. Trying to disarm someone with an empty hand will either push them down for about five seconds - buying you precious time to secure your escape, or make them drop their weapon which WILL make them a lot less dangerous and turn the tables if they were carrying something particularly [[robust]], like a circular saw.
Many actions can be resisted by spamming the resist action, but if your target is stunned via Disarm, they're entirely helpless. Trying to disarm someone with an empty hand will either push them down for about five seconds - buying you precious time to secure your escape - or make them drop their weapon, which WILL make them a lot less dangerous and turn the tables if they were carrying something particularly [[robust\dangerous]], like a circular saw, which you now have a chance to snatch up.
|-
|-
| [[File:Intent_Grab.png]] '''Grab''' - Grabbing someone will place a hold on them. Grabbing them again will cause to put them in progressively more advanced holds: passive, aggressive, hands, and neck.
| [[File:Intent_Grab.png]] '''Grab''' - Grabbing someone will place a hold on them. Grabbing them again will cause to put them in progressively more advanced holds: passive, aggressive, hands, and neck.


Passive is used to make people follow you but they can break free by simply moving in another direction. Aggressive is essentially the same thing, But the targeted person must try to [[resist]] to weaken your hold to a less advanced stage (provided they're not disabled) and escape.
Passive is used to make people follow you, but it can be freely broken out of. Aggressive is essentially the same thing, but the targeted person must [[resist]] to weaken your hold to a less advanced stage (provided they're not disabled in some manner) and escape.


Hands is similar to aggressive, but you can throw them onto tables or across the room. Neck will move them onto the same tile as you, knock them to the ground and cause you to move much slower. While you've placed a hold on someone's neck, they will slowly lose oxygen, but you can press "kill" to speed up the process. You must have an empty hand slot to try and grab someone (try right clicking them and selecting "pull" to get them to follow you)!
Hands is similar to aggressive, but you can throw them onto tables or across the room. Neck will move them onto the same tile as you, knock them to the ground and cause you to move much slower. While you've placed a hold on someone's neck, they will slowly lose oxygen, but you can press "kill" to speed up the process. You must have an empty hand slot to try and grab someone.
|-
|-
| [[File:Intent_Harm.png]] '''Harm''' - Harm does the most damage and will [[Terminology#Crit|crit]] them more quickly than disarm. It's most useful when your victim is already disabled somehow.
| [[File:Intent_Harm.png]] '''Harm''' - Harm does the most damage and will [[Terminology#Crit|critically wound]] more quickly than disarm. It is most useful for when your victim is already disabled somehow.
|}
|}
|-
|-
|'''4 [[File:Hud-walkrun.gif]] Run Switch''' - A button that toggles between running and walking. Running over wet floors will cause you to slip.
|'''4 [[File:Hud-walkrun.gif]] Run Switch''' - A button that toggles between running and walking. Running over wet floors will cause you to slip, while walking will not.
|-
|-
|'''5 [[File:Hud-target.gif]] Body Target''' - Shows what part of someone's body you will interact with. Interacting with different parts can do different things. To change this, click on the different parts of the body.
|'''5 [[File:Hud-target.gif]] Body Target''' - Shows what part of someone's body you will interact with. Interacting with different parts can do different things. To change this, click on the different parts of the body.
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|[[File:Hud-resist.png]] '''Resist''' - Used to free yourself if you've been restrained by something.
|[[File:Hud-resist.png]] '''Resist''' - Used to free yourself if you've been restrained by something.
|-
|-
|The resist button is used to... resist, or break free from these kinds of situations:
|The resist button is used to resist, or break free, from these kinds of situations:
* Someone else's grab
* Someone else's grab
* Chair of bed you're buckled on to
* A chair or bed that you're buckled to
* Handcuffs
* Handcuffs
* Space vines
* Space vines
* Welded or locked [[Locker]]s
* If you find yourself welded or locked inside of a [[Locker]]
* Stop, Drop, and Rolling when you're on fire
* To Stop, Drop, and Roll when you are on fire
|}
|}


'''[[File:Hud-drop.png]] Drop''' - Hitting this will drop whatever you have in your currently active hand.
'''[[File:Hud-drop.png]] Drop''' - Hitting this will drop whatever you have in your currently active hand.


'''[[File:Hud-throw.png]] Throw''' - Toggles Throw mode. Clicking anywhere on the screen with this active will throw the object in your active hand in that direction. It also lets you catch things thrown at you.
'''[[File:Hud-throw.png]] Throw''' - Toggles Throw mode. Clicking anywhere on the screen with this active will throw the object in your active hand in that direction. It also lets you catch things thrown at you when toggled on.
|-
|-
|'''7 [[File:Internals on.png]][[File:Internals_off.png]] Internals Status''' - Shows whether or not you have internals running. Internals consist of an oxygen tank and a breath mask. Internals are required in areas exposed to space or [[Guide_to_Atmospherics#The_Gases_and_Their_Functions|hazardous gases]]. Clicking this will toggle it on/off if you have them equipped.
|'''7 [[File:Internals on.png]][[File:Internals_off.png]] Internals Status''' - Shows whether or not you have internals running. Internals consist of an oxygen tank and a breath mask. Internals are required in areas exposed to space or [[Guide_to_Atmospherics#The_Gases_and_Their_Functions|hazardous gases]]. Clicking this will toggle it on/off if you have them equipped.
|-
|-
|'''8 [[File:Health_full.gif]] Health''' - Fades to orange, then red as you take more damage. The letters CRIT means you are currently dying. You may be saved if someone administers medical treatment in time. Performing CPR on someone in critical condition can prolong their death long enough to get them to [[Medbay|medical treatment]].
|'''8 [[File:Health_full.gif]] Health''' - A general-purpose health bar. Fades to orange, then red as you take more damage. The letters CRIT means you are currently dying. You may be saved if someone administers medical treatment in time. Performing CPR on someone in critical condition can prolong their death long enough to get them to [[Medbay|proper medical treatment]].
|-
|-
|'''9 [[File:Health_doll.png]] Health Doll''' - As you take damage to your body parts, each damaged part will fade to orange then red. Missing body parts will be highlighted with black.
|'''9 [[File:Health_doll.png]] Health Doll''' - This gives a general readout of damage taken to specific limbs. Each damaged part will fade to orange then red. Missing body parts will be highlighted with black.
|-
|-
|'''10 [[File:Crafting_menu.png]] Crafting Menu''' - Clicking this opens the crafting menu, which lets you create various things ranging from food to spears if you have the appropriate parts nearby.
|'''10 [[File:Crafting_menu.png]] Crafting Menu''' - Clicking this opens the crafting menu, which lets you create various things ranging from food to spears if you have the appropriate parts nearby or on your person.
|}
|}
Useful '''shortcuts''' for using most of the HUD commands can be [[Shortcuts|found here]].
Useful '''shortcuts''' for using most of the HUD commands can be [[Shortcuts|found here]].
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[[File:Hud-freeze.gif]] '''Freeze warning''' - The air is cold enough to freeze you.
[[File:Hud-freeze.gif]] '''Freeze warning''' - The air is cold enough to freeze you.


[[File:Hud-temp.gif]] '''Temperature warning''' - You get too cold or too hot.
[[File:Hud-temp.gif]] '''Temperature warning''' - You are too cold or too hot.


[[File:Hunger_low.png]] '''Hunger warning''' - You're starting to get hungry, starting from yellow to red, gray means you're bloated. You cannot die from hunger, but the longer you go without food, the slower you will be able to run.
[[File:Hunger_low.png]] '''Hunger warning''' - You're starting to get hungry, starting from yellow to red, gray means you're bloated. You cannot die from hunger, but the longer you go without food, the slower you will be able to run.
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The game uses a '''point-and-click system'''. You select '''which hand''' you wish to use with the [[File:Hud-hands.gif]] '''hand buttons''' and by clicking on the item you wish to interact with.
The game uses a '''point-and-click system'''. You select '''which hand''' you wish to use with the [[File:Hud-hands.gif]] '''hand buttons''' and by clicking on the item you wish to interact with.


E.g. If you want to heal someone's brute damage with a bruisepack, you first '''click on the bruisepack with an empty hand''' to pick it up and then '''click on the patient with the bruise pack in your active hand.'''
E.g. If you want to heal someone's brute damage with a bruise pack, you first '''click on the bruise pack with an empty hand''' to pick it up and then '''click on the patient with the bruise pack in your active hand.'''


Some items can hold more items, such as a backpack. To open it, simply click on it with an empty hand or drag it to your sprite. If you wish to remove your backpack from your back (or any other wearable container item), '''click and drag''' it to an empty hand.
Some items can hold more items, such as a backpack. To open a pack or a box, simply click on it with an empty hand or '''click and drag''' it to your sprite. If you wish to remove your backpack from your back (or any other wearable container item), '''click and drag''' it to an empty hand.


To drop an item, simply hit the '''Drop button''' with the item in your active hand.
To drop an item, simply hit the '''Drop button''' with the item in your active hand.
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=== Learn as You Play - Exercises ===
=== Learn as You Play - Exercises ===
Here we come to the first sign of whether you'll be a good player or not:
This section will present small tasks for you to try and accomplish in your first few shifts, which will develop your understanding of the game.
 
If you're bored already and don't want to do these exercises then you're probably not going to like Space Station 13.


'''If you are eager to learn, however, you will become a good player.'''
They may seem tedious or boring, but knowing the fundamental mechanics is the cornerstone to becoming a skilled and [[robust]] player. Space Station 13 is a game that is learned and mastered through practice, and there is always something new to be learned or mastered at all stages.


These exercises are not mandatory, but they will make you understand the user interface much more quickly, and teach you how to communicate with others, which is extremely important. You can try to learn it by yourself, but [[Guide to evading getting banned|DON'T JUST GRAB AN ITEM AND START HITTING PEOPLE WITH IT]], or your existence on SS13 will be very short indeed. We highly recommend following through the short tutorial which is followed by this.
These exercises are not mandatory, but they will make you understand the user interface and basic interactions much more quickly, and will teach you how to communicate with others, which is extremely important. You can try to learn it by yourself, but [[Guide to evading getting banned|exercise caution]], or your time on Space Station 13 will be very short indeed. We highly recommend following through the short tutorial which is followed by this.




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|[[File:Backpack.png]]<font size="3">'''1. Navigation and items:'''</font size>
|[[File:Backpack.png]]<font size="3">'''1. Navigation and items:'''</font size>


:Firstly you need to learn how to the inventory works. Head over to the blue and pink lockers and open them, pick up a jumpsuit you like and a pair of shoes and place them in your backpack. When you're done close the locker.
:Firstly, you will need to unbuckle yourself from the Arrival Shuttle seat. You will now need to learn how to the inventory works. Head over to the blue and pink lockers aboard the Shuttle and open them, pick up a jumpsuit you like and a pair of shoes and place them in your backpack. When you're done close the locker.
:#Click the "BUCKLED" icon at the top right of the viewport screen to unbuckle yourself from your seat.
:#Use the movement keys (arrow keys, numpad keys (with numlock off) or WASD with (the in-game [[hotkeys]] on)) to move.
:#Use the movement keys (arrow keys, numpad keys (with numlock off) or WASD with (the in-game [[hotkeys]] on)) to move.
:#Click the locker with an empty hand selected to open it.
:#Click the locker with an empty hand selected to open it.
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|[[File:Brshoe.png]]<font size="3">'''2. Clothing:'''</font size>
|[[File:Brshoe.png]]<font size="3">'''2. Clothing:'''</font size>


:Now you'll need to head out of the [[Arrivals|Arrival Shuttle]] to a secluded area and change your clothes.
:Now you'll need to head out of the [[Arrivals|Arrival Shuttle]] to a private area and change your clothes.
:#Head out of the Arrival Shuttle to the north.
:#Head out of the Arrival Shuttle to the north.
:#Go into an Escape Pod shaft (red doors).
:#Go into an Escape Pod shaft (red doors).
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'''Congratulations!'''
'''Congratulations!'''


You've just finished the tutorial and know how basic things works (or at least a little better than just jumping right in without following this through).
You have just finished the tutorial and know how basic mechanics work (or you at least have a somewhat better understanding than just jumping right in without following this through).


But wait! The learning doesn't just stop here, not for a looong time. There's so much to learn on each job on the station, all the tips and tricks of the trade... the learning NEVER ENDS!
But wait! The learning doesn't just stop here, not by a long shot. Space Station 13 is a game with shocking depth for looking so simple on the surface, with an immense amount to learn about each job on the station and all the tips and tricks of the trade.
|}
|}


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# Talk to people, ask them what they're doing and if you could be of any assistance. The [[bar]] is an excellent place to find bored people who have nothing else to do but socialize.
# Talk to people, ask them what they're doing and if you could be of any assistance. The [[bar]] is an excellent place to find bored people who have nothing else to do but socialize.
# Go get a rookie-version of some job, ([[Jobs#Civilian|civil duty jobs]] are mostly easy) and join a department mid-shift. Most of these jobs give you no pressure if you join mid-shift. Walk to the [[Head of Personnel|Head of Personnel (HoP)'s]] desk (if there's no one at the desk you can PDA message the HoP asking him/her to come over as soon as possible) and ask the HoP a job recommendation or you can recommend a job idea of your own (e.g. Pianist, Space Hobo, Waiter, Test Subject, Boxer)!
# Go get a rookie-version of some job, ([[Jobs#Civilian|civil duty jobs]] are mostly easy) and join a department mid-shift. Most of these jobs give you no pressure if you join mid-shift. Walk to the [[Head of Personnel|Head of Personnel (HoP)'s]] desk (if there's no one at the desk you can PDA message the HoP asking him/her to come over as soon as possible) and ask the HoP a job recommendation or you can recommend a job idea of your own (e.g. Pianist, Space Hobo, Waiter, Test Subject, Boxer)!
# Most rounds end with a shuttle call, the [[Escape Shuttle]] will arrive to the [[Escape Shuttle Hallway]], which you can find easily if you follow the panicking people, blood trails and hallways leading east. Get on board the shuttle, buckle yourself to a chair and enjoy the ride! When you arrive to CentCom, the round ends and another one starts soon after, such is the circle of life in Space Station 13.
# Most rounds end with an emergency shuttle call. The [[Escape Shuttle]] will arrive to the [[Escape Shuttle Hallway]], which you can find easily if you follow the panicking people, blood trails and helpful EVAC signs on the walls. Get on board the shuttle, buckle yourself to a chair and enjoy the ride! When you arrive to Central Command, the round ends and another one starts soon after. Such is the circle of life in Space Station 13.
# Read the few tips underneath and start your second round by choosing your first "real job" as a [[Cargo Tech]], which you should probably play for at least a few rounds. Don't get greedy, work your way slowly up from civilian jobs to more vital ones. Good luck and have fun!
# Read the few tips underneath and start your second round by choosing your first "real job" as a [[Cargo Tech]], which you should probably play for at least a few rounds. Don't get greedy! Work your way slowly up from civilian jobs to more vital ones. Good luck and have fun!


=== Basic Controls Summary ===
=== Basic Controls Summary ===
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* Having your [[intent]] on 'help' will let you walk through others with help intent on instead of bumping into them. Always have 'help' on when moving around.
* Having your [[intent]] on 'help' will let you walk through others with help intent on instead of bumping into them. Always have 'help' on when moving around.
* If you get contacted by an [[Administrators|admin]] please reply politely and simply tell your side of the story. You reply to admins by clicking on their name.
* If you get contacted by an [[Administrators|admin]] please reply politely and simply tell your side of the story. You reply to admins by clicking on their name.
* The medi-pen in your internals box will stabilize people who have taken more then 100 points of damage.  If you feel at risk of falling into critical health feel free to inject yourself with it. It will slowly heal a minor amount of damage and stave off death. Do note it will not revive someone from critical health, they will still need to receive external aid.
* The medi-pen in your internals box will stabilize people who have taken more then 100 points of damage.  If you feel at risk of falling into critical health feel free to preemptively inject yourself with it. It will slowly heal a minor amount of damage and stave off death. Do note it will not revive someone from critical health, they will still need to receive external aid.




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* Tell anyone about a [[Hud|symbol]] suddenly appearing over your head. You are (most likely) now part of a [[cult]] (black icon above your head), [[gang]] (brown G above your head) or [[revolution]] (red R above your head) and will get a notification of this.
* Tell anyone about a [[Hud|symbol]] suddenly appearing over your head. You are (most likely) now part of a [[cult]] (black icon above your head), [[gang]] (brown G above your head) or [[revolution]] (red R above your head) and will get a notification of this.
* Share any in-character information in the [[OOC]]-channel or over IRC (be careful what you say here; it's extremely easy to spoil the roundtype to everyone and doing this can and will result in a ban. See [[Terminology#IC_in_OOC|IC in OOC]] for more information).
* Share any in-character information in the [[OOC]]-channel or over IRC (be careful what you say here; it's extremely easy to spoil the roundtype to everyone and doing this can and will result in a ban. See [[Terminology#IC_in_OOC|IC in OOC]] for more information).
* Play any [[Heads of Staff]] jobs until you have some experience as their subordinates. Heads are (ideally) the most competent person in their department and know how to control their subordinates and get things done most efficiently. Joining as one can ruin the whole department, and generally make everyone have a bad time.
* Play any [[Heads of Staff]] jobs until you have some experience as their subordinates. Heads are (ideally) the most competent person in their department and know how to control their subordinates and get things done most efficiently. Joining as one without proper knowledge can ruin the whole department, and generally make everyone have a bad time.
* Play [[Jobs#Law_and_order|Security roles]] until you have a very good handle on the game's mechanics. Security staff are mostly needed where things get very hectic and robust. Being extremely non-robust is likely to make you only be in the way of the competent security staff.
* Play [[Jobs#Law_and_order|Security roles]] until you have a very good handle on the game's mechanics. Security staff are mostly needed where things get very hectic and robust. Being extremely non-robust is likely to make you only be in the way of the competent security staff.
* If you get killed, don't complain in OOC. If you feel the kill was unjust, use [[Adminhelp]] (same reason and the first one).
* If you get killed, don't complain in OOC. If you feel the kill was unjust, use [[Adminhelp]] (same reason and the first one).




Also, try to resist the urge to press the "be syndicate" buttons when you join the game. [[Jobs#Antagonist|Antagonist roles]] can be excessively hard, and next to impossible to the newest of players! See the requirements next to each antagonist job and train them before applying. Get your space legs for a bit, and hope you get brainwashed in a [[Revolution]] or [[Cult magic|Cultist]] round to have a watered down [[traitor]] experience before taking the plunge.
Also, try to resist the urge to press the "be syndicate" buttons when you join the game. [[Jobs#Antagonist|Antagonist roles]] can be excessively hard, and next to impossible for the newest of players! See the requirements next to each antagonist job and train them before applying. Get your space legs for a bit, and hope you get brainwashed in a [[Revolution]] or [[Cult magic|Cultist]] round to have a watered down [[traitor]] experience before taking the plunge yourself.


If you become an antagonist (you can tell by the big red text that appears saying you are a Traitor/Revolutionary Head/Cultist/Space Wizard/Nuclear Operative/Blob), and you didn't want to be one, go to the Admin tab in the top right corner of your screen, and hit the button labeled [[Adminhelp]]. Then, in the textbox that appears, politely tell the admins that you're a new guy and want your antagonist status gone. If you DO want to play an antagonist, ignore the last step,and take a read through the [[Game Modes]] page and figure out what antagonist you are, and how to play it. [[Adminhelp]] if you have any questions, however, and '''do not say you are an antagonist in the OOC Chat. This will get you banned for spoiling the roundtype.'''
If you become an antagonist (you can tell by the big red text that appears saying you are a Traitor/Revolutionary Head/Cultist/Space Wizard/Nuclear Operative/Blob), and you didn't want to be one, go to the Admin tab in the top right corner of your screen, and hit the button labeled [[Adminhelp]]. Then, in the textbox that appears, politely tell the admins that you're a new guy and want your antagonist status gone. If you DO want to play an antagonist, ignore the last step,and take a read through the [[Game Modes]] page and figure out what antagonist you are, and how to play it. [[Adminhelp]] if you have any questions, however, and '''do not say you are an antagonist in the OOC Chat. This will get you banned for spoiling the roundtype.'''


== How to Get Your Favorite Job ==
== How to Get Your Favorite Job ==
Read more about [[Job selection and assignment|job selection and assignment here]].
Read more about [[Job selection and assignment|job selection and assignment here]]. Various jobs have various levels of complexity, and you should understand your capabilities and shortcomings before entering into a more vital role aboard the station.




== Closing ==
== Closing ==
Keep in mind that the '''point of this game (like any game) is to have fun'''! Just follow the [[rules]], don't be a jerk, check the updates and remember a little of how each job works (so you know what department blows up the ship and which one [[Beyond the impossible|cures you of diseases]]) and you're well on your way becoming that awesome guy who everyone likes working with.
Please keep in mind that the '''point of this game (like any game) is to have fun'''! Just follow the [[rules]], don't be a jerk, check the updates, and remember a little of how each job works (so you know what department blows up the ship and which one [[Beyond the impossible|cures you of diseases]]), and you are well on your way becoming that awesome guy that everyone likes working with.
 
Welcome to Space Station 13. We hope you enjoy your stay.
 




== Need More Help? ==
== Need More Help? ==
Look at the [[Frequently Asked Questions]] or ask a question [[Talk:Frequently Asked Questions|here]]. We'll answer it.
Look at the [[Frequently Asked Questions]] or feel free to ask a question [[Talk:Frequently Asked Questions|here]]. The wiki staff will do their best to answer it.






[[Category:Guides]]
[[Category:Guides]]
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