Guide to hydroponics: Difference between revisions

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Usual plant stats affect active kudzu in the specific way:
Usual plant stats affect active kudzu in the specific way:


* Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is '''[potency / 10]'''
* Potency of the seed will make kudzu mutate more on spread (The chance to mutate on each new piece is potency / 10).
* Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap '''[30 * production / 50]''' and the percent of processed pieces per tick '''[20 * (production / 50)]'''
* Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap (30 * production / 50) and the percent of processed pieces per tick (20 * (production / 50).




Killing the last piece of kudzu will create a kudzu seed with all the mutations of the piece saved in the seed, so if you reactivate it new first piece will have all the same mutations the seed has and will spread it to all the progenitors. Kudzu can gain mutations only on spread, here is the list of all of them:
Killing the last piece of kudzu will create a kudzu seed on its place with all the mutations of the piece saved in the seed, so if you reactivate it new first piece will have all the same mutations the seed has and will spread it to all the progenitors. Kudzu can gain mutations only on spread, here is the list of all of them:
;Postive mutations
* '''CO2 consumption''' - ''positive'' mutation, consumes CO2 from the air
* '''CO2 consumption''' - Consumes CO2 from the air.
* '''Space covering''' - ''positive'' mutation, makes vines grow vine floors over space
* '''Space covering''' - Makes vines grow vine floors over space.
* '''Light''' - ''positive'' mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA
* '''Light''' - About 40% of the vines with this mutation emit light slightly more powerful than PDA.
* '''Transparency''' - ''positive'' mutation, makes vines look-through
* '''Transparency''' - Makes vines see-through.
* '''Toxins consumption''' - ''positive'' mutation, absorbs plasma from the air
* '''Toxins consumption''' - Absorbs plasma from the air.
* '''Bluespace vines''' - ''minor negative'' mutation, makes vines be able to grow through anything
;Minor negative mutations
* '''Explosive''' - ''minor negative'' mutation, on death vines with this mutation explode with a 0,0,2 power, clusters of this vine will chain-explode one after another
* '''Bluespace vines''' - Makes vines be able to grow through anything.
* '''Fire resistant''' - ''minor negative'' mutation, makes vines ignore fire damage, be it plasma fires or welders
* '''Explosive''' - On death vines with this mutation explode with a 0,0,2 power, clusters of this vine will chain-explode one after another.
* '''Vine eating''' - ''minor negative'' mutation, vines with this mutation will eat vines without it
* '''Fire resistant''' - Makes vines ignore fire damage, be it plasma fires or welders.
* '''Toxicity''' - ''negative'' mutation, eating vine with this mutation or walking thought it will cause you toxin damage
* '''Vine eating''' - Vines with this mutation will eat vines without it.
* '''Aggressive spreading''' - ''negative'' mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion
;Negative mutations
* '''O2 consumption''' - ''negative'' mutation, absorbs O2 from the air around
* '''Toxicity''' - Eating vine with this mutation or walking through it will cause you toxin damage.
* '''N2 consumption''' - ''negative'' mutation, absorbs N2 from the air
* '''Aggressive spreading''' - On spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion.
* '''Thorns''' - ''negative'' mutation, makes mobs touching or going through vines recieve physical damage
* '''O2 consumption''' - Absorbs O2 from the air around.
* '''Hardening''' - ''negative'' mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage
* '''N2 consumption''' - Absorbs N2 from the air around.
* '''Flowering''' - ''negative'' mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks
* '''Thorns''' - Makes mobs touching or going through vines recieve physical damage.
* '''Hardening''' - Makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage.
* '''Flowering''' - Makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks.




Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:
* Adding ''5u'' of '''welding fuel''' will remove random ''positive'' mutation with a ''20%'' probability.
* Adding ''5u'' of '''welding fuel''' will remove random ''positive'' mutation with a ''20%'' probability
* Adding ''5u'' of '''phenol''' will remove a random ''minor negative'' mutation with a ''20%'' probability.
* Adding ''5u'' of '''phenol''' will remove a random ''minor negative'' mutation with a ''20%'' probability
* Adding ''5u'' of '''sterilizine''' will remove a rangom ''negative'' mutation with a ''20%'' probability.
* Adding ''5u'' of '''sterilizine''' will remove a rangom ''negative'' mutation with a ''20%'' probability
* Adding ''15u'' of '''blood''' will change the production value of the seeds by a random number in the range from ''-5 to +15''.
* Adding ''15u'' of '''blood''' will change the production value of the seeds by a random number in the range from ''-5 to +15''
* Adding ''5u'' of '''amatoxin''' will change the production value of the seeds by a random number in the range from ''-15 to +5''.
* Adding ''5u'' of '''amatoxin''' will change the production value of the seeds by a random number in the range from ''-15 to +5''
* Adding ''5u'' of '''plasma''' will change the potency value of the seeds by a random number in the range from ''-15 to 5''.
* Adding ''5u'' of '''plasma''' will change the potency value of the seeds by a random number in the range from ''-15 to 5''
* Adding ''10u'' of '''holy water''' will change a potency value of the seeds by a random number in the range from ''-5 to 15''.
* Adding ''10u'' of '''holy water''' will change a potency value of the seeds by a random number in the range from ''-5 to 15''
 


=== Sandstone and Soil ===
=== Sandstone and Soil ===
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