Clockwork Cult: Difference between revisions

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130 bytes added ,  13:13, 26 July 2016
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|1 Hierophant Ansible
|1 Hierophant Ansible
|Creates a pair of Wraith Spectacles, which grant True Sight; effectively x-ray vision.<br>
|Creates a pair of Wraith Spectacles, which grant True Sight; effectively x-ray vision.<br>
Wraith Spectacles will, however, damage your vision if you wear them for too long.
Wraith Spectacles will, however, damage your vision if worn for more than a minute without periods of rest.
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|1s
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|Creates an Interdiction Lens, which imposes an Interdiction Field on the nearby area as long as it remains active.<br>
|Creates an Interdiction Lens, which imposes an Interdiction Field on the nearby area as long as it remains active.<br>
The Interdiction Field will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately disrupt all cameras and radios in the Field.<br>
The Interdiction Field will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately disrupt all cameras and radios in the Field.<br>
It requires '''100W''' of power to run and '''100W''' of power per disrupted object.<br>
It requires '''100W''' of power to run and '''50W''' of power per disrupted object.<br>
'''If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.'''
'''If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.'''
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|100
|100
|Interdiction Lenses will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately attempt to disrupt all cameras and radios in the Field.<br>
|Interdiction Lenses will drain power from APCs, SMES units, and non-Servant cyborgs and transfer that power into any nearby Sigils of Transmission, then immediately attempt to disrupt all cameras and radios in the Field.<br>
It requires '''100W''' of power to run and '''100W''' of power per disrupted object.
It requires '''100W''' of power to run and '''50W''' of power per disrupted object.
|If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.
|If it finds no disruptable objects and drains no power, it will shut off for ''2 minutes''.
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|25
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![[File:Wraithspectacles.png]]
![[File:Wraithspectacles.png]]
|Wraith Spectacles
|Wraith Spectacles
|Wraith Spectacles allow True Sight at the cost of rapidly deteriorating vision.
|Wraith Spectacles allow True Sight at the cost of rapidly deteriorating vision.<br>
Wraith Spectacles can be worn for about a minute before they start to inflict permanent vision damage.
|Use Wraith Spectacles to quickly check if anyone is near your base before exiting.
|Use Wraith Spectacles to quickly check if anyone is near your base before exiting.
|- style="text-align: center;"
|- style="text-align: center;"
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