Guide to hydroponics: Difference between revisions
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Fixes Chems.
imported>Mackerel (→Basics) |
imported>Armhulen (Fixes Chems.) |
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== Chemicals == | == Chemicals == | ||
=== Fertilizers === | |||
* E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and has no effect on the yield. | * E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and has no effect on the yield. | ||
* Left 4 Zed: Makes your plant mutate twice, but it will only produce one plant at most - if the plant's yield is 0, then nothing is produced! You'll have to use another fertilizer to harvest the normal yield of the plant. | * Left 4 Zed: Makes your plant mutate twice, but it will only produce one plant at most - if the plant's yield is 0, then nothing is produced! You'll have to use another fertilizer to harvest the normal yield of the plant. | ||
* Robust Harvest: Makes your plant produce twice as much, and will never mutate it. Useful if you already have good stats, are using unstable mutagen and don't want random mutations to interfere, or simply don't want to bother with mutating at all. | * Robust Harvest: Makes your plant produce twice as much, and will never mutate it. Useful if you already have good stats, are using unstable mutagen and don't want random mutations to interfere, or simply don't want to bother with mutating at all. | ||
* Nutriment: A fertilizer. You can get it from the [[Chef]], or by using your own plants. Heals the plant. | |||
* Ammonia: Also a fertilizer, same effect as nutriment. Get it from the [[Chemist]] or hack the Nutri-Vend to get this. | |||
* Diethylamine: A very powerful fertilizer. Twice as effective, meaning 1 unit diethylamine adds 2 units nutrient. Heals the plant AND also kills pests. Get it the same way you get Ammonia. | |||
=== Pest Removal === | |||
* Pest Killer: Kills pests, duh. Also adds some toxicity, but very little. | * Pest Killer: Kills pests, duh. Also adds some toxicity, but very little. | ||
* Weed Killer: Kills weeds and adds very little toxicity. Useful if you don't have a cultivator. | * Weed Killer: Kills weeds and adds very little toxicity. Useful if you don't have a cultivator. | ||
* Unstable Mutagens: Effect is described in the mutations section. | === Stats === | ||
* Unstable Mutagens: Effect is described in the mutations section, found Guide_to_hydroponics#|here]]. | |||
* Radium and Uranium: Same chance to mutate plants, but you need 10 units, they also damage the plant and add toxicity. Worthless. | * Radium and Uranium: Same chance to mutate plants, but you need 10 units, they also damage the plant and add toxicity. Worthless. | ||
=== Plant Meds === | |||
* Anti-toxin: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]]. | * Anti-toxin: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]]. | ||
* Cryoxadone: Heals your plant, via miracles. Also lowers toxicity. Get it from the [[Chemist]], or find a nice doctor to steal some from cryogenics. | * Cryoxadone: Heals your plant, via miracles. Also lowers toxicity. Get it from the [[Chemist]], or find a nice doctor to steal some from cryogenics. | ||
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* Saltpetre: Heals your plant, increases potency and decreases production time. | * Saltpetre: Heals your plant, increases potency and decreases production time. | ||
=== Plant Killers === | |||
* Plant-B-Gone: Seriously damages the plant. Also lowers toxicity by magic and kills weeds. | |||
* Toxins, Acids, Fluorine, Chlorine: Damage the plant. | * Toxins, Acids, Fluorine, Chlorine: Damage the plant. | ||
* Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use some mutagen to unleash giant spiders upon the station]], it's of no use. | * Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use some mutagen to unleash giant spiders upon the station]], it's of no use. |