Guide to Awesome Miscellaneous Stuff: Difference between revisions

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=[[File:Generic_barman.png]] Bartender=
=[[File:Generic_barman.png]] Bartender=
*"OH GOD OH GOD EVERYTHING IS ON FIRE AND I'M THE BARTENDER, WHAT DO I DO" You make iced beers. So many of them. They cool you enough that you can counter a large portion of the heat damage.
* Several drinks you can make will have actual effects OTHER than getting people sloshed. To name a few:
*We all know being the Barkeep can be a little boring some rounds. my favorite way to spice things up is to team up with the clown and make a clown shop, or to do a home improvement bar makeover type deal. people will be more interested an will come to drink the pain away more than usual.
** Beepsky Smash is a fairly easy to make (You'll need Iron from Chemistry) drink, which when ingested provides an immediate and incredibly powerful stun similar to Chloral Hydrate.
** Milk Cream, Orange Juice, Lime Juice, and Tomato Juice all heal small amounts of brute, oxygen, toxin, and burn, respectively.
** 'Nothing' and Banana Juice will heal Clowns and Mimes of all damage types at a decent rate
** Carrot Juice can heal eye damage
* Temputure issues? A handful of drinks can either cool you down or heat you up!
** Lemon-Lime, Iced Tea, Iced Beer,Thirteen Loko, and Space-Up will all chill you
** Antifreeze, Sbiten, Soy Latte, Coffee, Chocolate, and the elusive Toxins Special will all warm you up
* There are quite a few other drinks with special effects - Experiment and mix them all into an omni-cocktail!
===[[File:Barman.png]] Traitor Bartender===
===[[File:Barman.png]] Traitor Bartender===
* Beepsky smash is much more potent then chloral, and can be used on xeno's (last time i checked) to completely halt their movement, allowing you to extinguish / laser them to death. It’s also easier to make, and less suspicious then you breaking into chemistry.
* Beepsky Smash is more potent than Chloral Hydrate - If you can find a way to apply it, your victim will spend a very long time on the floor
* The shotgun can be sawed down to fit in a pack with a circular saw. Remember to unload it first, or you'll just shoot yourself in the face (what did you think would happen with hot sparks and a loaded gun?).
* The Double-Barreled Shotgun can be sawed-off to fit in your pocket via a Circular Saw (Try Robotics, Cargo, or Medbay!). Be sure to unload it before applying the saw, unless you enjoy buckshot to the face.
* You can stun people effectively with a booze bottle (doesn't work with space beer) by using the harm-intent, aiming for their head and hitting. After this you can set them on fire.
* You can stun somebody with a bottle of alcohol (Any of the several in the Booze-o-Matic) provided they aren't wearing robust headgear. This also drenches them in flammable fluids - Combine with a Lighter for ignition!
* The Bartender's damp rag can be used to smother people. Better yet, you can soak it with any chemical, and it will transfer it (5 units) into the guy you're smothering. Any chemical. Neurotoxin for twenty seconds of stun that you can't shake someone up from, Plasma for massive toxin damage, Carpotoxin for oldchloral, all three for ggnore.
* The Bartender's damp rag can be used to smother people. Soaking it with a chemical will transfer 5u of it, as well - Pick your toxin of choice and make them regret letting you get close with the cloth.
* Apparently you can slip a pill into any reagent and it'll "dissolve" putting all the contents of said pill into the reagent.
* Slipping a pill into a drink creates an obtrusive message, but can still be an effective way to transfer chemicals without somebody noticing. Make sure the glass isn't full!
* With a Toxins Kit and some Shotgun Darts from Cargo, your shotgun becomes one of the deadliest weapons on the station, with a 1-shot kill that deals upwards of 150 toxin damage in less than 30 seconds
** Combining Formaldehyde, Venom, and Polonium to a 1:1 ratio will create an incredibly lethal dart that will absolutely destroy anybody without Antitoxin
** Combining the other 3 chemicals (Itching Powder, Arsenic, and Histamine) will give you a brutal followup that almost entirely prevents self-treatment due to the massive amount of debuffs and damage being caused
** Even without darts, the toxins kit is incredibly strong - 5u of Polonium is very lethal, as are the other chemicals


=[[File:Generic_botanist.png]] Hydroponics/Botanist=
=[[File:Generic_botanist.png]] Hydroponics/Botanist=
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