Wizard: Difference between revisions

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Updates Wizard spells and within the spells adds a JoJo reference
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(Updates Wizard spells and within the spells adds a JoJo reference)
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[[File:Wizardship.jpg|500px|thumb|alt=Wizard's Ship|The Wizard's Ship]]<br>
[[File:Wizardship.jpg|250px|thumb|alt=Wizard's Ship|The Wizard's Ship]]<br>
Crew members of SS13, I offer you my sincerest greetings. My name is of no matter, but if you must call me something, you may call me The QuarterWizard. I would like to inform you that I am the noble leader of the Wizards Federation.
Crew members of SS13, I offer you my sincerest greetings. My name is of no matter, but if you must call me something, you may call me The QuarterWizard. I would like to inform you that I am the noble leader of the Wizards Federation.


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You can take any of your spells multiple times to upgrade them, generally giving them a lower cooldown.  
You can take any of your spells multiple times to upgrade them, generally giving them a lower cooldown.  


===Quartermaster Costume Party===
==Spells==
If you can, masquerade as a Quartermaster Supply Wizard. Not only will you look like the most powerful wizard of all time, but people may be liable to turn a blind eye to your presence. Combine this with some quick spellwork and you may just kill a bunch of people without getting caught.


== Robed Spells ==
===Offensive===
'''These spells require the Wizard's POWERFUL, MYSTICAL ROBES. So wizards, for your own sakes, never take off your robes.'''
{|class="wikitable sortable"
!Icon!!Name!!class="unsortable" | Description!!Cost!!Robed?!!Cooldown
|-
|[[Image:fireballspell.png|64px]]||Fireball||This spell fires an explosive fireball at a target.||2||✗||6 seconds
|-
|[[Image:defaultspell.png|64px]]||Spell Cards||Blazing hot rapid-fire homing cards. Send your foes to the shadow realm with their mystical power!||2||✗||5 seconds
|-
|[[Image:rodspell.png|64px]]||Rod Form||Take on the form of an immovable rod, destroying all in your path. Purchasing this spell multiple times will also increase the rod's damage and travel range.||2||✓||25 seconds
|-
|[[Image:einathspell.png|64px]]||Disintegrate||This spell charges your hand with vile energy that can be used to violently explode victims.||2||✓||60 seconds
|-
|[[Image:blindspell.png|64px]]||Blind||This spell temporarily blinds a single target.||1||✗||30 seconds
|-
|[[Image:mutatespell.png|64px]]||Mutate||This spell causes you to turn into a hulk and gain laser vision for a short while.||2||✓||60 seconds
|-
|[[Image:fleshtostone.png|64px]]||Flesh to Stone||This spell charges your hand with the power to turn victims into inert statues for a long period of time.||2||✓||60 seconds
|-
|[[Image:teslablast.png|64px]]||Tesla Blast||Charge up a tesla arc and release it at a random nearby target! You can move freely while it charges. The arc jumps between targets and can knock them down.||2||✓||30 seconds
|-
|[[Image:defaultspell.png|64px]]||Lightning Bolt||Fire a lightning bolt at your foes! It will jump between targets, but can't knock them down.||3||✓||20 seconds
|-
|[[Image:lessersummonguns.png|64px]]||Lesser Summon Guns||Why reload when you have infinite guns? Summons an unending stream of bolt action rifles that deal little damage, but will knock targets down. Requires both hands free to use. Learning this spell makes you unable to learn Arcane Barrage.||3||✓||75 seconds
|-
|[[Image:arcanebarrage.png|64px]]||Arcane Barrage||Fire a torrent of arcane energy at your foes with this (powerful) spell. Deals much more damage than Lesser Summon Guns, but won't knock targets down. Requires both hands free to use. Learning this spell makes you unable to learn Lesser Summon Gun.||3||✓||75 seconds
|-
|[[Image:curseoftheyard.png|64px]]||Curse of the Barnyard||This spell dooms an unlucky soul to possess the speech and facial attributes of a barnyard animal.||2||✗||15 seconds
|-
|[[Image:cluwnecurse.png|64px]]||Curse of the Cluwne||This spell dooms the fate of any unlucky soul to the live of a pitiful cluwne, a terrible creature that is hunted for fun.||2||✓||60 seconds
|-
|}


{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
===Defensive===
! style='background-color:#B452CD;' width='150px'|Spell name
{|class="wikitable sortable"
! style='background-color:#B452CD;' width='150px'|Invocation
!Icon!!Name!!class="unsortable" | Description!!Cost!!Robed?!!Cooldown
! style='background-color:#B452CD;'              |Description
|-
! style='background-color:#B452CD;' width='100px'|Cooldown
|[[Image:magicmissilespell.png|64px]]||Magic Missile||This spell fires several, slow moving, magic projectiles at nearby targets.||2||✓||20 seconds
! style='background-color:#B452CD;' width='100px' |Spell Points
|-
! style='background-color:#B452CD;' width='100px' |Spell Type
|[[Image:empspell.png|64px]]||Disable Tech||This spell disables all weapons, cameras and most other technology in range.||1||✓||40 seconds
|-style="text-align: center;"
|-
!Magic Missile
|[[Image:repulsespell.png|64px]]||Repulse||This spell throws everything around the user away.||2||✓||40 seconds
|''FORTI`GY`AMA!''
|-
|The bread and butter of most wizards. This spell summons little magical orbs that stun all within sight. While slow, the orbs track their targets, making there be no escape.
|[[Image:defaultspell.png|64px]]||Thrown Lightning||Forged from eldrich energies, a packet of pure power, known as a spell packet will appear in your hand, that when thrown will stun the target.||2||✓||1 second
|20s
|-
|2
|[[Image:stoptimespell.png|64px|link=https://www.youtube.com/watch?v=Ec0SbbLAr44]]||[https://www.youtube.com/watch?v=Ec0SbbLAr44, Stop Time]||This spell stops time for everyone except for you, allowing you to move freely while your enemies and even projectiles are frozen.||2||✓||50 seconds
|Defensive
|-
|-style="text-align: center;"
|[[Image:smokespell.png|64px]]||Smoke||This spell spawns a cloud of choking smoke at your location.||1||✗||12 seconds
!Ethereal Jaunt
|-
|N/A
|[[Image:forcewallspell.png|64px]]||Force Wall||Create a magical barrier that only you can pass through.||1||✗||10 seconds
|After casting this spell the wizard dissolves into thin air, becoming invisible to both eye and thermal sensors, as well as being able to pass through any obstacle. This spell lasts for several seconds.
|-
|30s
|[[Image:bindsoulspell.png|64px]]||Bind Soul||A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use, along with the weakness that the new skeleton body will experience upon 'birth'. Note that becoming a lich destroys all internal organs except the brain.||2||✗||1 second
|2
|-
|Mobility
|[[Image:defaultspell.png|64px]]||Spacetime Distortion||Entangle the strings of space-time in an area around you, randomizing the layout and making proper movement impossible. The strings vibrate...||1||✓||30 seconds
|-style="text-align: center;"
|-
!Teleport
|[[Image:thetrapsspell.gif|64px]]||The Traps!||Summon a number of traps around you. They will damage and enrage any enemies that step on them.||1||✓||25 seconds
|''SCYAR NILA!''
|-
|Instantly transports a space wizard to any location he pleases, as long as it's within range (the Z-level you're on).
|}
|60s
|2
|Mobility
|-style="text-align: center;"
!Disable Tech
|''NEC CANTIO!''
|An EMP: Disables all technology within range of the spell. Be wary -- it can shock doors.
|40s
|1
|Defensive
|-style="text-align: center;"
!Blink
|N/A
|A lesser form of teleportation. The wizard has no ability to control it, and it will usually send him a good distance, but it has a very short cooldown.
|2s
|2
|Mobility
|-style="text-align: center;"
!Mutate
|''BIRUZ BENNAR!''
|Temporarily transforms the wizard into a superhuman being, capable of destroying walls with their massive strength, and shoot lasers using their massive minds.
|40s
|2
|Offensive
|-style="text-align: center;"
!Disintegrate
|''EI NATH!''
|This spell will charge your hand with a powerful energy that will instantly kill the next person or cyborg that you touch. As well as being dead, their limbs will also get removed from their body; you will also make no friends with either the crew or the ghosts observing you, as it is seen as a cheap way to kill.
|60s
|2
|Offensive
|-style="text-align: center;"
!Flesh to Stone
|''STAUN EI!''
|Can turn even the angriest crew member into a comparatively calm statue. The spell will wear off eventually but is useful for neutralizing threats non-fatally or creating emergency cover. Keep in mind that when the spell wears off if the statue isn't in good shape anymore the crew member won't be either. Instead of gibbing the target and leaving a brain it turns the target into a solid statue. However after a certain amount of time the statue will revert back to the original target. By itself it's just a gimmick -- players turned into stone won't count as dead for objective purposes. However when this spell is paired with the "Staff of Animation" this becomes a spell even more devastating than Ei Nath or Fireballs.


(tl;dr: Use it with a Staff of Animation or just use Ei Nath.)
===Mobility===
|60s
{|class="wikitable sortable"
|2
!Icon!!Name!!class="unsortable" | Description!!Cost!!Robed?!!Cooldown
|Offensive
|-
|-style="text-align: center;"
|[[Image:mindswapspell.png|64px]]||Mind Transfer||This spell allows the user to switch bodies with a target.||2||✗||60 seconds
!Repulse
|-
|''GITTAH`WEIGH!''
|[[Image:blinkspell.png|64px]]||Blink||This spell randomly teleports you a short distance.||2||✗||2 seconds
|Throws everything around the user away. Also knocks down crewmen for a short stun. Items that are thrown can fly into crew as well, which has potential to deal moderate damage. A good choice when used with Blink to make for quick getaways.
|-
|40s
|[[Image:defaultspell.png|64px]]||Teleport||This spell teleports you to an area of your selection.||2||✓||60 seconds
|2
|-
|Defensive
|[[Image:jauntspell.png|64px]]||Ethereal Jaunt||This spell turns your form ethereal, temporarily making you invisible and able to pass through walls.||2||✓||30 seconds
|-style="text-align: center;"
|-
!Stop Time
|[[Image:knockspell.png|64px]]||Knock||This spell opens nearby doors and closets.||1||✗||10 seconds
|''TOKI WO TOMARE!''
|Stops time for anything that is adjecent to you as displayed by the clock for a few seconds. When cast anything outside of the clock can move without a problem, it can be used for melee attacks without having to be scared they will attack back.
|50s
|2
|Defensive
|-style="text-align: center;"
!Lightning Bolt
|''UN'LTD P'WAH!''
|Starts charging a lightning bolt; when the charge is complete, any enemy unlucky enough to still be near you will be hit by a powerful lightning bolt, taking heavy damage and a stun. Note: You don't need to be standing still for it to charge.
|30s
|2
|Offensive
|-style="text-align: center;"
!Lesser Summon Guns
|N/A
|Summons an infinite number of bolt-action rifles to shoot you enemies with! Requires both hands to hold, and you'll drop the empty rifle every time you shoot it, only to find yourself with a new loaded rifle.
|75s
|3
|Offensive
|-style="text-align: center;"
!Vortex Wormhole
|''Vreet`Em''
|A ball of gravitational bluespace energy. Throw to create a portal to suck everything in. Beings that enter may return, eventually.
|20s
|2
|Defensive
|-style="text-align: center;"
|-
|-
|}
|}


== Robeless Spells ==
'''There are many other spells that do not require THE EXTRA MIGHT of a magic wizard robe. These spells are weaker, but nothing to laugh at. They are as follows:'''
{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
! style='background-color:yellow;' width='150px'|Spell name
! style='background-color:yellow;' width='150px'|Invocation
! style='background-color:yellow;'              |Description
! style='background-color:yellow;' width='100px'|Cooldown
! style='background-color:yellow;' width='100px'|Spell Cost
! style='background-color:yellow;' width='100px' |Spell Type
|-style="text-align: center;"
!Fireball
|''ONI`SOMA!''
|Summons a destructive fireball in the caster's hand. When thrown they will detonate when adjacent to a target, blinding and deafening him and anyone around him, as well as dealing tremendous damage and usually knockdown. Fireballs are dangerous, though: they will damage the caster as well, if he ends up in the blast radius.
|6s
|2
|Offensive
|-style="text-align: center;"
!Knock
|''AULIE OXIN FIERA!''
|Opens any doors within range, no matter what type.
|10s
|1
|Mobility
|-style="text-align: center;"
!Forcewall
|''TARCOL MINTI ZHERI!''
|Prevents the [[Assistant|simpletons]] from traveling over a certain spot. For example: the airlock leading to your precious escape shuttle.
|10s
|1
|Defensive
|-style="text-align: center;"
!Smoke
|N/A
|A shroud of shadows for the magic user. It'll grant him immediate cover in the darkness.
|12s
|1
|Defensive
|-style="text-align: center;"
!Blind
|''STI KALY!''
|Blinds an individual.
|30s
|1
|Offensive
|-style="text-align: center;"
!Mind Transfer
|''GIN'YU CAPAN!''
|Swaps the minds of the wizard and victim, best used if the wizard is being beaten in a physical battle. Mindswap targets will be unconscious for quite some time.
|60s
|2
|Mobility
|-style="text-align: center;"
!Curse of the Barnyard
|''KN'A`FTAGHU,`PUCK`'BTHNK!''
|Conjures a cursed animal mask on your victim's face, rendering them incapable of coherent speech. Anyone unfortunate enough to be targeted with this spell cannot remove the mask without the help of [[chemistry]] and can only communicate with obnoxious animal noises. For when you just don't give a fuck.
|15s
|2
|Offensive
|-style="text-align: center;"
!Charge
|''DI'RI CEL!''
|Useful for recharging magical artifacts that typically run dry after a few shots. They've also been used in the past by enterprising wizards to recharge other things like energy weapons, spellbooks, and even other wizards! Care should be used in over-reliance on this ability though, as magical items tend to run down if repeatedly recharged.
|60s
|1
|Assistance
|-style="text-align: center;"
!Six Soul Stone Shards and the spell Artificer
|N/A
|Conjures a construct which may be controlled by Shades captured with Soulstones. Six soulstones included with the spell.
|60s
|2
|Assistance
|-style="text-align: center;"
!Shapechange
|''RAC'WA NO!''
|Allows you to choose an animal form. You can choose between a mouse (can ventcrawl), a corgi, a chaos magicarp, an ED-209 bot, or a juggernaut. Once you choose your form you won't be able to pick the others; you can swap to this form and back to human by using the spell.
|20s
|1
|Assistance
|-style="text-align: center;"
!Instant Summons
|''GAR YOK''
|Allows you to mark an item. After this, you can use the spell to summon that item to your hand whenever you want. Vital when you plan to use a magic staff, or you'll end up getting it stolen from you.
|10s
|1
|Assistance
|-style="text-align: center;"
!Bind Soul
|''NECREM`IMORTIUM!''
|A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use, along with the weakness that the new skeleton body will experience upon 'birth'. Note that becoming a lich destroys all internal organs except the brain.
|1
|2
|Defensive
|}


== Artifacts ==
== Artifacts ==