Wizard: Difference between revisions

1 byte removed ,  19:13, 4 November 2021
→‎Offensive: Lightning Bolt changes
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(→‎Offensive: Lightning Bolt changes)
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|[[Image:teslablast.png|64px]]||Tesla Blast||Charge up a tesla arc and release it at a random nearby target! You can move freely while it charges. The arc jumps between targets and can knock them down.||2||✓||30/23.2/16.5/9.7/3
|[[Image:teslablast.png|64px]]||Tesla Blast||Charge up a tesla arc and release it at a random nearby target! You can move freely while it charges. The arc jumps between targets and can knock them down.||2||✓||30/23.2/16.5/9.7/3
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|[[Image:defaultspell.png|64px]]||Lightning Bolt||Fire a lightning bolt at your foes! It will jump between targets, but can't knock them down.||3||||20/15.7/11.5/7.2/3
|[[Image:defaultspell.png|64px]]||Lightning Bolt||Fire a lightning bolt at your foes! It will jump between targets, but can't knock them down.||2||||12/9.7/7.5/5.2/3
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|[[Image:lessersummonguns.png|64px]]||Lesser Summon Guns||Why reload when you have infinite guns? Summons an unending stream of bolt action rifles that deal little damage, but will knock targets down. Requires both hands free to use. Learning this spell makes you unable to learn Arcane Barrage.||3||✓||75/56.5/38/19.5/1
|[[Image:lessersummonguns.png|64px]]||Lesser Summon Guns||Why reload when you have infinite guns? Summons an unending stream of bolt action rifles that deal little damage, but will knock targets down. Requires both hands free to use. Learning this spell makes you unable to learn Arcane Barrage.||3||✓||75/56.5/38/19.5/1
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|[[File:Slip_spell.png|64px]]||Slip||Causes the floor within three tiles to become slippery.||2||✓||30/25/20/15/10
|[[File:Slip_spell.png|64px]]||Slip||Causes the floor within three tiles to become slippery.||2||✓||30/25/20/15/10
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===Defensive===
===Defensive===
Spells and items geared towards improving your survivability or reducing foes' ability to attack. You can reduce the cooldown by spending more points on the spell.
Spells and items geared towards improving your survivability or reducing foes' ability to attack. You can reduce the cooldown by spending more points on the spell.
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