User talk:Anonus

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Revision as of 21:42, 27 October 2016 by imported>Anonus (for the changes)
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Image Name Component Cost Component Requirement Description Invocation Time Invokers Required
N/A Belligerent N/A 1 Belligerent Eye Chanted - the invoker must stand still to cause continuous effects.

Every few seconds, the invoker utters an invocation that forces all non-Servants nearby to walk instead of run.
The invocation also does minor damage, up to a maximum of 30 damage per recital.

Every 2s up to 30s 1
Judicialvisor.png Judicial Visor 1 Belligerent Eye 2 Belligerent Eyes Creates a Judicial Visor, which can create a Judicial Marker at any location in view.

Judicial Markers will explode after three seconds, stunning, muting, and damaging all non-Servants in the area.

1s 1
N/A Vanguard N/A 1 Vanguard Cogwheel The invoker gains 20 seconds of stun immunity.

At the end of the 20 seconds, 25% of all stuns absorbed by the Vanguard affect the invoker. If the invoker was stunned above a certain threshold, they will instead go unconscious for 50% of all stuns they absorbed.

3s 1
Sentinels compromise.png Sentinel's Compromise 1 Vanguard Cogwheel 2 Vanguard Cogwheels Charges your slab with healing power to heal a target Servant of all brute and burn damage and purge holy water from them.

However, this causes 50% of the total damage that Servant had as toxin damage.

3s 1
File:Guvax.png Guvax N/A 1 Guvax Capacitor Charges your slab with divine energy to bind and start converting the next target attacked in melee within 10 seconds.

The bound target can resist and may escape if they manage to resist quickly enough.
Each human or silicon Servant above 5 increases the conversion time by 0.5 seconds, up to a maximum of 10 seconds.

2s

Convert Time 5s

1
N/A Taunting Tirade 1 Guvax Capacitor 2 Guvax Capacitors Chanted - the invoker must stand still to cause continuous effects.

Every few seconds, the invoker utters an invocation that causes weakeness, confusion and dizziness in all non-Servants nearby.
Unlike other chanted scripture, Taunting Tirade gives the invoker 5 seconds to move after finishing each invocation.

Every 6s up to 30s 1
File:Clockworkslab.png Replicant N/A 1 Replicant Alloy Creates a Clockwork Slab and attempts to put it in the invoker's hands. 1s 1
File:Tinkererscache.png Tinkerer's Cache 1 Replicant Alloy

For every 5 Caches;
1 Belligerent Eye
1 Vanguard Cogwheel
1 Guvax Capacitors
1 Hierophant Ansible

2 Replicant Alloy

For every 5 Caches
1 Belligerent Eye
1 Vanguard Cogwheel
1 Guvax Capacitors
1 Hierophant Ansible

Creates a Tinkerer's Cache, which can store any number of components, which it will share with all other Caches and Slabs.

Provided at least one Tinkerer's Caches exists, Clockwork Slabs will draw components from the global cache after drawing the maximum it can from its own components.
Caches will link to a nearby unlinked Clockwork Wall, which will cause it to generate an additional component every 90 seconds.
Caches cost additional resources to construct for every 5 existing Caches.

5s 1
Wraithspectacles.png Wraith Spectacles N/A 1 Hierophant Ansible Creates a pair of Wraith Spectacles, which grant True Sight; effectively x-ray vision.

Wraith Spectacles will, however, damage your vision if worn for more than a minute without periods of rest.

1s 1
Sigiloftransgression.png Sigil of Transgression 1 Hierophant Ansible 2 Hierophant Ansibles Creates a nearly invisible Sigil that, when crossed by a non-Servant, will lock them in place for about 7 seconds while emitting a bright flash that will temporarily blind non-servants lacking eye protection.

The Sigil does not mute the target, and, due to how it stuns, they can easily be pushed off of it.
You can stack multiple Sigils of different types on a single tile; Try this with a Sigil of Submission and a Sigil of Transgression.

5s 1