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{{JobPageHeader|stafftype=Head of Security|additional=N/A|age=28|guides=[[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Official:Disk_Procedure|Disk Procedure]], [[Space Law]]|duties=Coordinate security personnel, ensure they are not corrupt, make sure every department is protected.|subordinates=[[Security Officer]], [[Detective]], and [[Warden]]|superior=[[Captain]]|difficulty=Very hard|access=[[Armory|All]] [[Brig|of]] [[Security Office|security]], [[Head of Security's Office|Head of Security's Office]], [[Maintenance]], [[Medbay]], [[Research Division]], [[Bridge]], [[Engineering]], [[Construction Area]], [[Cargo Office]], [[Mining]], Personal Lockers, Weapon Permit, [[Robotics]], [[Xenobiology Lab]]|headerbgcolor=#af6366|titles=Security Commander, Security Chief|img=Hos.PNG|jobtitle=Head of Security|img_generic=Generic_hos.png|imagebgcolor=#e3c9ca|headerfontcolor=#000000|quote=God is dead and so is my sec team.}}
==Uplink==
As head of [[Security]], it is your responsibility to watch over the [[Brig]], [[Bridge]], and [[Courtroom]] areas and ensure [[Security Officer|security officers]] don't ruin everything. Your job isn't to hunt people down unless it's an urgent matter in one of the many places your ordinary [[Security Officer|security officers]] can't get into, so you can usually sit in your office and let the [[Roboticist#Securitron|securitrons]] and redshirts do it for you. You have more access to the station than anyone else in Security but less than the other heads. Try not to depend on it.
Syndicate items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]], [[Game Mode#Nuclear|Nuclear Operatives]] and [[Game_Mode#Clown_Operatives|Clown Operatives]]. Traitors get 20 telecrystals (16 if their starting uplink is an implant) to use (operatives get more based on the station population), so make your choices wisely. Up to three items are randomly discounted in the uplink, which can be found at the bottom of the page. You can not buy the item at discount price more than once!


'''IMPORTANT: The Head of Security is the lowest in the Hierarchy of Captaincy, this means that you are the last in line to be the acting Captain.'''
As a traitor, your uplink will be in the form of a [[File:normalpda.gif]] PDA, [[File:Pen.png]] pen, a [[File:headset.png]] headset or an [[File:Implanter.png]] implant. In order to open your uplink you will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen, select a headset frequency or simply click on the action button at the top of your screen. Remember to '''keep it locked''' in case anyone gets their hands on it.


'''Bare minimum requirements:''' Try to keep your team alive, working together, communicating, concentrating on the bigger fish rather than small leeches, and not devolve into shitcurity.
As an operative, your uplink will be in the form of a [[File:Radio.png]] radio. Nothing special is required to open it, you simply use it in-hand.
==Your Team==
===Discounts===
=== [[Security Officer|Security Officers]] ===
Traitors will get up to a 20% discount if the company they're working for produces the item they want to buy. These companies are Donk Co., Waffle co., Cybersun Industries, Bosyn-Powell Front and Vahlen Pharmaceuticals.
They are the main force of the security department and are responsible for handling any [[Game Mode|threats]] to the station. As the Head of Security (HoS), it is your responsibility to coordinate them and ensure they are working effectively. This requires:
* Identifying potential [[Game Mode|threats]] to the station and determining the appropriate level of force needed to address them responsibly.
* Providing specific instructions to your officers based on the situation and their assigned departments, such as "patrol the station" or "ensure the safe arrival of the mindshield implant supplies."
* Monitoring the performance of your officers to ensure they are following proper [[Official:Space Law#Brig%20Procedures|procedures]], including brigging, and issuing appropriate sentences according to [[Official:Space Law|Space Law]]
* Resolving any conflicts or concerns that arise between [[Security Officer|security officers]] and other crew members, which may involve corrective actions like reprimanding or demoting officers or even sentencing them for breaking the law.
* Fostering a positive work culture within security, as teamwork and cooperation are essential to your department's & the station's success.
It is important to use your position of authority responsibly and to cultivate a productive work environment. Be mindful of your officers' efforts and communicate effectively to bring out the best in them. Providing clear instructions and feedback, recognizing their achievements, and addressing any concerns or issues in a respectful and professional manner can help build trust and cooperation within your team.
=== [[Warden|The Warden]] ===
[[Warden|The Warden]] is the second in command and serves as the guardian angel of the [[brig]]. While it may initially seem that the [[Warden]] is not as important as other security personnel since they do not actively pursue suspects, their role is critical in the following ways:
* Guarding the [[armory]] and ensuring the integrity of the [[Brig|brig.]]
* Opening the [[armory]] for officers in case of [[Official:Space Law#Use of Deadly Force|threats that may require lethal force.]]
* Ensuring the well-being of prisoners while they are serving their sentences.
* Overseeing officers to correct any bad brigging procedures or wrongful sentencing.
* Maintaining an Overwatch position, where they can monitor security records, cameras, and sensors to warn officers about potential [[Game Mode|threats]].
A competent [[Warden]] will focus on these duties without needing to be reminded. However, occasionally a [[Warden]] may confuse their job description with that of a [[Security Officer|security officer]]. In this case, remind them that their place is in [[Brig|the brig]] and that pursuing suspects is the responsibility of other security personnel.
=== [[Detective|The Detective]] ===
[[Detective|The Detective]] is tasked with investigating crimes and gathering evidence. His job is to assist officers by providing them with leads, achieved through:
* Scanning crime scenes with the [[Detective#The Forensic Scanner|forensic analyzers]].
* Questioning and interrogating suspects to gain insight into a case.
* Interviewing witnesses to verify the accuracy of other witnesses & the suspects statements.
* Communicating evidence to the security department.
* In rare cases, assisting [[Security Officer|security officers]] with emergency situations.
It's important to note that the [[Detective|detective's]] role is not to apprehend criminals, but rather to investigate crimes and gather evidence for officers to make arrests. When there are no active investigations, [[Detective|detectives]] can assist by interrogating perma inmates to gather intelligence about their motives and [[The Syndicate|contractors]]. In rare emergencies the [[detective]] will be asked to step up in order to deal with the [[Game Mode|threats]] that the station is facing. As the HoS its your duty to ensure that the [[detective]] gets the access & the gear they need to help your officers. Once you have deputized your [[detective]] you may treat them much like a [[Security Officer|security officer]] until the [[Game Mode|threats]] have been dealt with.
=== [[Brig Physician|The Brig Physician]] ===
While the [[Brig Physician]] works for the security department, you are technically not their supervisor. it's still important to understand their duties, which include:
* [[Guide to medicine|Providing medical attention]] to injured security personnel.
* [[Guide to medicine|Giving medical attention]] to injured prisoners.
* Retrieving corpses.
* Assisting security with [[Surgery|medical procedures]], such as implant checks or pacification surgeries.
The [[Brig Physician|brig physician]] is '''NOT''' an officer, and they should '''NOT''' be involved in dealing with criminals or [[Game Mode|threats]]. It's also not recommended to deputize [[Brig Physician|brig physicians]], as they are essential for the survival of the security department. Without them, security personnel cannot be revived or healed, which can be detrimental to the department's effectiveness.
=== [[Lawyer|The Lawyer]] ===
Even though you are not their supervisor, it's beneficial to work with them for the following reasons:
* Defending suspects during [[Guide to trials|trials]] to ensure that they are not wrongfully sentenced.
* Advising officers on [[Official:Space Law|legal matters]] and providing guidance on proper procedures.
* Representing the security department during [[Guide to trials|trials]] and legal proceedings.
It's important to remember that lawyers are not part of the security force, and they should not be involved in apprehending or detaining criminals. However, they can be a valuable asset in the pursuit of justice and maintaining the rule of law. Keep in mind that you are never obligated to comply with any request a lawyer makes; consider them as mere suggestions.
== Assignment ==
[[File:SecHq Delta.png|thumb|Your office is in the main [[Security Office]], complete with posh carpeting]]


The uplink also contains a few items on sale in the "Discounted Gear" section. Check here for big discounts!
==Bundles and Telecrystals==
{{anchor|Bioterror bundle}}
'''Bioterror bundle'''
{{UplinkStorage
|name = Bioterror bundle
|image = Duffle syndiemed.png
|cost = 30 TC
|mode = Nuclear Operative
|contents = <span title="Chem Sprayer">[[File:Bio chem sprayer.png]]</span> <span title="Chemical Kit">[[File:Syndibox.png]]</span> <span title="Dart Pistol">[[File:Dart pistol.png]]</span> <span title="Donksoft SMG">[[File:Fake c20r.png]]</span> <span title="Box of Syringes">[[File:Box syringe.png]]</span> <span title="Ammo Box (Foam Darts)">[[File:Foamboxriot.png]]</span> <span title="Bio Terror Foam Grenade">[[File:Grenade.png]]</span> <span title="Pineapple Pizza (5% chance)">[[File:Pineapplepizza.png]]</span>
|description = For the madman: Contains a handheld Bioterror chem sprayer, a Bioterror foam grenade, a box of lethal chemicals, a dart pistol, box of syringes, Donksoft assault rifle, and some riot darts. Remember: Seal suit and equip internals before use. Use this to start a biological disaster and spread chaos among the crew. By purchasing this kit you save 12 telecrystals!
}}


Each officer is given an assignment when they join the game. Most will be assigned to guard one of the four major departments (Medbay, Research, Engineering, and Supply). Department guards are given a small security office and limited access and can use that department's radio channel. Department guards are also marked with color-coded armbands. It is your job to make sure a member of security staff each department. If a department becomes a hotspot for criminal activity, it may be a good idea to reallocate more men to that department.
== Your Office ==
''This is very good, link hardsuit to its page aswell maybe mention arachneus/pet also the HoS doesnt get a door remote.''


Your office is in the [[Security Office]] and holds several weapons, devices, a [[recharger]], and both types of security terminals.
{{anchor|Bulldog bundle}}
'''Bulldog bundle'''
{{UplinkStorage
|name = Bulldog bundle
|image = Duffle syndiemed.png
|cost = 13 TC
|mode = Nuclear Operative
|contents = <span title="Bulldog Shotgun">[[File:Bulldog.png]]</span> <span title="Shotgun Magazine (12g buckshot slugs)">[[File:BuckshotBull.png]]</span> <span title="Shotgun Magazine (12g buckshot slugs)">[[File:BuckshotBull.png]]</span> <span title="Chameleon Thermals">[[File:Optical Thermal Scanner.png]]</span>
|description = Lean and mean: Optimized for people that want to get up close and personal. Contains the popular Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles. By purchasing this kit you save 3 telecrystals!
}}


Contents of the office include the precious [[Security Items#Multiphase%20Energy%20Gun|multiphase energy gun]], a [[stun baton]], a [[Security Items#Riot%20Shield|riot shield]], [[Security Items#Mindshield%20Implant|mindshield implants]], and many stylish alt outfits to wear as well as a host of miscellaneous materials ranging from loudspeakers to remote door controls, depending on how generous central command is.


As the Head of Security, one of the main assets for space travel is your hardsuit. This has much better protection than the regular suit you have on, but at the same time, it slows you down. Locked inside of the same suit storage is a pair of robust combat magboots - which will still slow you down - but are more agile than regular ones.
{{anchor|C-20r bundle}}
== The Brig ==
'''C-20r bundle'''
''This part is good, maybe add little more? part about brigging procedure can be its own thing or link it to a different page that explains it''
{{UplinkStorage
|name = C-20r bundle
|image = Duffle syndiemed.png
|cost = 14 TC
|mode = Nuclear Operative
|contents = <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="C-20r SMG">[[File:C20r.png]]</span> <span title="Cheap Suppressor">[[File:Universal suppressor.png]]</span>
|description = Old Faithful: The classic C-20r, bundled with two magazines and a (surplus) suppressor at discount price. By purchasing this kit you save 2 telecrystals!
}}


The holding area for prisoners. Security personnel, [[Heads of Staff]], and the Lawyer have access to the hallway, but only Security personnel can use the cell controls. It's still possible for regular crew members to view the cells through the windows behind them. As the windows are electrified, they're not a reasonable means of entry unless the person has insulated gloves.


Prisoners always try to flee, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to release them if they aren't super dangerous). And '''SET A GOD DAMN TIME TO THE TIMER''' -- it won't lock the door unless you do this. Remember that [[Station Engineer|some]] [[Quartermaster|prisoners]] may have a toolbelt or insulated gloves; thus, a means to escape if left unsupervised. Remember to remove possible weapons unless you want [[Robust|a]] [[Handcuffs|nasty]] [[Stun Baton|surprise]], but you already knew that, right?
{{anchor|Cybernetic Implants Bundle}}
'''Cybernetic Implants Bundle'''
{{UplinkStorage
|name = Cybernetic Implants Bundle
|image = Cyber_implants.png
|cost = 40 TC
|mode = Nuclear Operative
|contents = <span title="Autosurgeon (thermal eyes)">[[File:Autoimplanter.png]]</span> <span title="Autosurgeon (xray eyes)">[[File:Autoimplanter.png]]</span> <span title="Autosurgeon (anti stun)">[[File:Autoimplanter.png]]</span> <span title="Autosurgeon (reviver)">[[File:Autoimplanter.png]]</span>
|description = 5 randomly selected cybernetic implants. The total amount will be worth at least 40 telecrystals.
}}


If you wish to execute someone, take them to the bottom of the prison hallway, and you will find a short tunnel taking you to the transfer center. This area is "'''''unknown'''''" to silicons, where humans are regularly put to waste. This room comes equipt with lethal injections, an n2o canister, and tools to make an electric chair.
==You're My Favourite Deputy==
''Make more interesting and split up into 1. what are the dangers? 2. what are the benefits? 3. when should i do it? benefits and drawbacks can be done in ULs''


You're <s>occasionally</s> almost always going to get an understaffed (or absent) department staff. This is going to pose a problem, especially during times of crisis. Luckily you can deputize the crew's volunteering members without having to make them full officers.
{{anchor|Medical bundle}}
'''Medical bundle'''
{{UplinkStorage
|name = Medical bundle
|image = Duffle syndiemed.png
|cost = 15 TC
|mode = Nuclear Operative
|contents = <span title="Blood-Red Magboots">[[File:Syndi magboots.png]]</span> <span title="Combat Medical Kit">[[File:Bezerkfirstaid.png]]</span> <span title="Donksoft LMG">[[File:Fake SAW.png]]</span> <span title="Ammo Box (Foam Darts)">[[File:Foamboxriot.png]]</span>
|description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, a Donksoft LMG, a box of riot darts and a pair of magboots to rescue your friends in no-gravity environments. By purchasing this kit you save 5 telecrystals!
}}


Your office has a computer which can hand out security access. Make sure you understand the risks you take whenever you do this. Also, make sure that deputies receive their '''armbands'''.
 
==Miscellaneous Tips==
{{anchor|Sniper bundle}}
''Some of these are just fucking tips to grief antags, dont use a fucking N02 tank on someone to perma sleep them or admins will note you. Some good, some bad, some missing, check notepad for tips''
'''Sniper bundle'''
*Muzzles can be created by tearing off pieces of your jumpsuit.
{{UplinkStorage
*If you label all the items in the Armory and all things you distribute, you'll know precisely who fucked up and how when said items turn up in the backpack of the Clown.
|name = Sniper bundle
*The HoS has the access required to nab the spare crew monitor board from secure tech storage.
|image = Briefcase.png
*There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners.
|cost = 20 TC
*If you fill a full NO2 tank and put it on someone, you can give them a fate worse than death for a time close to eternity (USE THIS ON CHANGELINGS, THEY'LL BE DEAD FOREVER AND NEVER RETURN, ESPECIALLY IF YOU DON'T HAVE MORGUE/KITCHEN ACCESS)
|mode = Nuclear Operative
*The Armory has a few unique implants - If you run out, more can be ordered from Cargo.
|contents = <span title="Syndicate Sniper Rifle">[[File:Sniper.png]]</span> <span title="Red Tie">[[File:Redtie.png]]</span> <span title="Tactical Turtleneck Suit">[[File:Really black suit.png]]</span> <span title="Sniper Rounds (Zzzzz)">[[File:Soporific.png]]</span> <span title="Sniper Rounds (Zzzzz)">[[File:Soporific.png]]</span> <span title="Cheap Suppressor">[[File:Universal suppressor.png]]</span>
**Chemical implants can be triggered by the recipient or remotely via a prisoner control console.
|description = Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, two soporific knockout magazines, a free surplus suppressor, and a sharp-looking tactical turtleneck suit. Perfect for becoming a long-range sniper. By purchasing this kit you save 6 telecrystals!
**Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in its casing.
}}
**Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and act as a teleportation beacon.
 
**Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn't implant that person, but they have an implant, probably a ling.
 
**You can use tracking implants to give completely private orders to individual officers even while Telecomms is down
{{anchor|Spetsnaz Pyro bundle}}
*Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant.
'''Spetsnaz Pyro bundle'''
*Permabrig's electric razor is impractical; many people can be recognized on sight from their hairstyles, and shaving them bald removes that.
{{UplinkStorage
*Taking a Riot Shotgun, <s>filling it with buckshot shells,</s> taking it out back, and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.
|name = Spetsnaz Pyro bundle
*In a time of crisis, it is up to you to make sure Cargo gets the sec defense budget if the warden already has not. This will give Cargo more purchasing power to go towards security's needs.
|image = Duffle syndiemed.png
|cost = 30 TC
|mode = Nuclear Operative
|contents = <span title="Ratnik 5 Tracksuit">[[File:Trackpants.png]]</span> <span title="Backpack Water Tank">[[File:Waterbackpackjani.png]]</span> <span title="Elite Syndicate Hardsuit">[[File:Elite hardsuit.png]]</span> <span title="Stechkin APS Pistol">[[File:Aps.png]]</span> <span title="Pistol Magazine (9mm)">[[File:10mmMag.png]]</span> <span title="Pistol Magazine (9mm)">[[File:10mmMag.png]]</span> <span title="Badminka Vodka">[[File:Badminka.png]]</span> <span title="Stimpack">[[File:Syringe.png]]</span> <span title="Syndicate Minibomb">[[File:Syndicate Minibomb.gif]]</span>
|description = For systematic suppression of carbon lifeforms in close quarters: Contains a lethal New Russian backpack spray, Elite hardsuit, Stechkin APS pistol, two magazines, a minibomb and a stimulant syringe. Make sure the other operatives are wearing fireproof suits as well before using this. By purchasing this kit you save 12 telecrystals!
}}
 
 
{{anchor|Contract Kit}}
'''Contract Kit'''
{{UplinkStorage
|name = Contract Kit
|image = Duffle syndiemed.png
|cost = 20 TC
|mode = Traitor<br>'''Player Requirement:''' 20
|contents = <span title="Tablet Computer (uplink)">[[File:Tablet.gif]]</span> <span title="Standard Loadout (contractor kit)">[[File:Syndibox.png]]</span> <span title="Contractor Baton">[[File:Contractor_baton.png]]</span> <span title = "Syndicate Prisoner Bag">[[File:Syndieenvirobag folded.png]]</span>
|description = The Syndicate has offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialized space suit, chameleon jumpsuit and mask, agent card, specialized contractor baton, prisoner transport bag (this version does not include a remote switch), and three randomly selected low-cost items. Can include otherwise unobtainable items.
}}
 
 
{{anchor|Syndi-kit Tactical}}
'''Syndi-kit Tactical'''
{{Uplink
|name = Syndi-kit Tactical
|image = Box writing.png
|cost = 20 TC
|mode = Traitor, Clown Ops
|description = Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialization you will receive. May contain discontinued and/or exotic items.<br>The weight tied to each kit represents your relative chance of rolling that kit: the higher, the better the odds.
<tabs>
<tab collapsed name="Recon Bundle">
'''Weight: 2'''
*Syndicate X-Ray Goggles
*Briefcase Launchpad
*Binoculars
*Syndicate Encryption Key
*Boxed Space Suit and Helmet
*2x Frag Grenade
*Flashlight EMP
</tab>
<tab collapsed name= "Bloodyspai Bundle">
'''Weight: 3'''
*Chameleon Jumpsuit
*Chameleon Mask
*Agent ID Card
*AI Detector
*Syndicate Encryption Key
*Mulligan
*Backstabbing Switchblade
*Syndicate Cigarettes
*Flashlight EMP
*Chameleon Projector
*Cryptographic Sequencer
</tab>
<tab collapsed name="Stealth Bundle">
'''Weight: 2'''
*Mini Energy Crossbow
*Sleepy Pen
*Chameleon Projector
*Camouflaged Thermal Goggles
*Flashlight EMP
*Radio Jammer
</tab>
<tab collapsed name="Guns Bundle">
'''Weight: 2'''
*2x .357 Revolver
*2x Stechkin Pistol
*4x Speed Loader (.357)
*4x 10mm Pistol Magazine
*Syndicate Shoulder Holster
*Nitrile Gloves
*Clown Wig and Mask
*Executive Suit
</tab>
<tab collapsed name="Murder Bundle">
'''Weight: 2'''
*Energy Sword
*Thermal Imaging Glasses
*Cryptographic Sequencer
*No-Slip Shoes
*Syndicate Encryption Key
*Syndicate Mini Bomb
</tab>
<tab collapsed name="Implant Bundle">
'''Weight: 1'''
*Freedom Implant
*Precharged Uplink Implant (has 10 TC)
*EMP Implant
*Adrenaline Implant
*Microexplosive Implant
*Storage Implant
</tab>
<tab collapsed name="Hacker Bundle">
'''Weight: 3'''
*Hacked AI Module
*Cryptographic Sequencer
*Binary Encryption Key
*Toy AI Module
*AI Detector
*Deluxe Syndicate Toolbox
*Camera Bug
*Agent ID Card
*EMP Flashlight
*BomberMan disk
*Diagnostic Sunglasses
*Energy Dagger
</tab>
<tab collapsed name="Sabotage Bundle">
'''Weight: 3'''
*2x C4
*2x Airlock Charge
*Camera Bug
*Power Sink
*BomberMan disk
*Deluxe Syndicate Toolbox
*Pizza Bomb
*EMP Kit
</tab>
<tab collapsed name="Sniper Bundle">
'''Weight: 1'''
*Sniper Rifle
*Sniper Magazine (Penetrator)
*.357 Revolver
*Speed Loader (.357 Heartpiercer)
*Camouflaged Thermal Goggles
*Nitrile Gloves
*Clown Wig and Mask
*Executive Suit
</tab>
<tab collapsed name="Meta Ops Bundle">
'''Weight: 1'''
*Blood-Red Hardsuit
*Bulldog Shotgun
*Microexplosive Implant
*2x Shotgun Magazine (12g Syndicate Buckshot)
*2x C4
*Cryptographic Sequencer
</tab>
</tabs>
}}
{{anchor|Syndi-kit Special}}
'''Syndi-kit Special'''
{{Uplink
|name = Syndi-kit Special
|image = Box writing.png
|cost = 20 TC
|mode = Traitor, Clown Ops
|description = Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. In Syndi-kit Special, you will receive items used by famous Syndicate agents of the past. Collectively worth more than 20 telecrystals, the Syndicate loves a good throwback.<br>The weight tied to each kit represents your relative chance of rolling that kit: the higher, the better the odds.
<tabs>
<tab name="V Bundle">
'''Weight: 2'''
*Camouflage fatigues
*Faded Eyepatch (provides night vision and flash protection)
*Combat Boots
*Tactical Fingerless Gloves
*CQC Manual
*Toy Pistol with Riot Darts
*Survival Knife
*Stealth Implant
*Premium Cigar Case
*Zippo Lighter
</tab>
<tab name="Oddjob Bundle">
'''Weight: 2'''
*Syndicate Fedora
*Tactical Turtleneck Suit
*Grey Trenchcoat (armored)
*Laceup Shoes
*Golden Deagle
*Deagle Magazine
*Syndicate Minibomb
*Landmine
*Dwarfism Injector
</tab>
<tab name="Ninja Bundle">
'''Weight: 1'''
*Katana
*Adrenalin Implant
*6x Throwing Stars
*Chameleon Belt
*Agent ID Card
*Chameleon Projector
</tab>
<tab name="Darklord Bundle">
'''Weight: 1'''
*Energy Sword
*Chameleon Mask
*Agent ID Card
*Sith Hood
*Sith Cloak
*Sith Suit
*Combat Boots
*Combat Gloves
*Lightning Bolt Spellbook
*Force Wall Spellbook
*Instant Summons Spellbook
</tab>
<tab name="White Whale Holy Grail Bundle">
'''Weight: 1'''
*Kinetic Speargun
*Magspear Quiver
*Carp Space Suit
*Carp Mask
*Trident
*Invasion of the Space Carps Clusterbuster Grenade
*4x Carp Delivery Grenade
*Carp Signal (three charges; calls a carp migration when used)
*Dehydrated Carp Plushie
</tab>
<tab name="Mad Scientist Bundle">
'''Weight: 2'''
*The Mad's Labcoat
*Jackboots
*Megaphone
*2x Random Syndicate Clusterbang Grenades
*3x Acid EZ Clean Grenades
*Bio-Terror Foam Grenade
*4x Remote Signalling Device
*Deluxe Syndicate Toolbox
*Energy Dagger
*Wormhole Projector
*Biological Demolecularisor
</tab>
<tab name="Bee Bundle">
'''Weight: 2'''
*A sheet containing the objectives of a Bee Liberation Front Operative
*Authentic Bee Costume
*Bee Mask
*Yellow Fannypack
*Buzzkill Grenade Box
*Beesease Culture Bottle
*The Stinger
</tab>
<tab name="Mr Freeze Bundle">
'''Weight: 2'''
*Cold Goggles
*Black Gloves
*Chameleon Mask
*Winter Coat
*Winter Boots
*4x Gluon Frag Grenade
*Geladikinesis DNA Injector
*Cryokinesis DNA Injector
*Security Temperature Gun
*Blue Energy Sword
</tab>
<tab name="Neo Bundle">
'''Weight: 1'''
*Sunglasses
*2x Stechkin pistol
*4x Pistol magazine (10mm AP)
*2x Pistol magazine (10mm)
*2x Pistol magazine (10mm soporific)
*2x Pistol magazine (10mm incendiary)
*Plasma syringe
*Red pill injector
*3x Sepia slime extract
</tab>
<tab name="Gang Boss Bundle">
'''Weight: 1'''
*Jabroni outfit
*Pink Sweater
*Stand Arrow
*Donut Box
*Stabilized Green Slime Extract
*Drug Bottle
</tab>
</tabs>
}}
{{anchor|Syndicate Surplus Crate}}
'''Syndicate Surplus Crate'''
{{Uplink
|name = Syndicate Surplus Crate
|image = GrayCrate.png
|cost = 20 TC
|mode = Traitor<br>'''Player Requirement:''' 25
|description = A dusty crate from the back of the Syndicate warehouse. Contains a completely random assortment of items, always sorted to be worth at least 50 TC. Due to the randomness of the items, it can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.
}}
 
 
{{anchor|Super Surplus Crate}}
'''Super Surplus Crate'''
{{Uplink
|name = Super Surplus Crate
|image = GrayCrate.png
|cost = 40 TC
|mode = Traitor<br>'''Player Requirement:''' 40
|description = A dusty SUPER-SIZED from the back of the Syndicate warehouse. Contains a completely random assortment of items, always sorted to be worth at least 125 TC. The 40 TC price means that you have to team up with at least one other traitor. Use codewords!
}}
 
 
'''Random Item'''
{{Uplink
|name = Random Item
|image = GrayCrate.png
|cost = 1+ TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.
}}
 
 
{{anchor|Telecrystal}}
'''1 Raw Telecrystal'''
{{Uplink
|name = 1 Raw Telecrystal
|image = Telecrystal.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.
}}
 
 
'''5 Raw Telecrystals'''
{{Uplink
|name = 5 Raw Telecrystals
|image = Telecrystal.png
|cost = 5 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.
}}
 
 
'''20 Raw Telecrystals'''
{{Uplink
|name = 20 Raw Telecrystals
|image = Telecrystal.png
|cost = 20 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.
}}
 
==Conspicuous and Dangerous Weapons==
{{anchor|84mm Rocket Propelled Grenade Launcher}}
'''84mm Rocket Propelled Grenade Launcher'''
{{Uplink
|name = 84mm Rocket Propelled Grenade Launcher
|image = Rocketlauncher.png
|cost = 8 TC
|mode = Nuclear Operative
|description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.
}}
 
 
{{anchor|Backstabbing Switchblade}}
'''Backstabbing Switchblade'''
{{Uplink
|name = Backstabbing Switchblade
|image = Switchblade.png
|cost = 3 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = This switchblade has a unique shape that makes it especially lethal when lodged in someone's backside. Still does a moderate amount of damage when applied from the front.
}}
 
 
{{anchor|Banana Cream Pie Cannon}}
'''Banana Cream Pie Cannon'''
{{Uplink
|name = Banana Cream Pie Cannon
|image = Pie cannon.png
|cost = 10 TC
|mode = Clown Ops
|description = A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!
}}
 
 
{{anchor|Bananium Energy Shield}}
'''Bananium Energy Shield'''
{{Uplink
|name = Bananium Energy Shield
|image = Bananaeshield1.png
|cost = 16 TC
|mode = Clown Ops
|description = A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES.
}}
 
 
{{anchor|Bananium Energy Sword}}
'''Bananium Energy Sword'''
{{Uplink
|name = Bananium Energy Sword
|image = Swordyellow.png
|cost = 3 TC
|mode = Clown Ops
|description = An energy sword that is incapable of physical harm, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.
}}
 
 
{{anchor|Biohazardous Chemical Sprayer}}
'''Biohazardous Chemical Sprayer'''
{{Uplink
|name = Biohazardous Chemical Sprayer
|image = Bio chem sprayer.png
|cost = 20 TC
|mode = Nuclear Operative, Clown Ops
|description = A handheld chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by Vahlen Pharmaceuticals, the deadly blend it comes stocked with will disorient, damage, and disable your foes... Use with extreme caution, as anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.
}}
 
 
{{anchor|Bo Staff}}
'''Bo Staff'''
{{Uplink
|name = Bo Staff
|image = Bo_staff.png
|cost = 8 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A wielded wooden staff that can be used to incapacitate opponents if intending to disarm.
}}
 
 
{{anchor|Box of Throwing Weapons}}
'''Box of Throwing Weapons'''
{{UplinkStorage
|name = Box of Throwing Weapons
|image = Syndibox.png
|cost = 3 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|contents = <span title = "Throwing Stars">[[File:Throwingstar.png]]</span> <span title = "Syndicate Paper Planes">[[File:Paper_plane.png]]</span> <span title = "Reinforced Bola">[[File:Bola r.png]]</span> <span title = "Reinforced Bola">[[File:Bola r.png]]</span>
|description = A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time. Reinforced bolas knock down targets and take longer to remove than normal bolas.
}}
 
 
{{anchor|Bulldog Shotgun}}
'''Bulldog Shotgun'''
{{Uplink
|name = Bulldog Shotgun
|image = Bulldog.png
|cost = 8 TC
|mode = Nuclear Operative
|description = A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.
}}
 
 
{{anchor|Buster Arm}}
'''Buster Arm'''
{{UplinkStorage
|name = Buster Arm
|image = Left buster arm.png
|cost = 15 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|contents = <span title = "Buster Arm">[[File:Left buster arm.png]]</span> <span title = "Monkey Cube">[[File:Monkey Cube.png]]</span> <span title = "Monkey Cube">[[File:Monkey Cube.png]]</span> <span title = "Monkey Cube">[[File:Monkey Cube.png]]</span>
|description = A box containing a combat-focused prosthetic left arm that can be attached on contact; It is intended for close combat and possesses immense strength. With it, the user can send people and heavy objects flying and even tear down solid objects like they're wet paper. To close the distance with ranged opponents, a grappling hook can be ejected from the arm which momentarily keeps victims in place. Landing any moves granted by the arm will give the user a 50% boost to defenses for a few seconds after.<br>Due to its unorthodox nature, the box includes three monkey cubes to familiarize the user with the arm functions.<br>Can be interacted with in-hand to switch which arm it will replace and be attached on the spot. Will prevent the usage of gloves once installed.
}}
 
 
{{anchor|C-20r Submachine Gun}}
'''C-20r Submachine Gun'''
{{Uplink
|name = C-20r Submachine Gun
|image = C20r.png
|cost = 10 TC
|mode = Nuclear Operative
|description = A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.
}}
 
 
{{anchor|Double-Bladed Energy Sword}}
'''Double-Bladed Energy Sword'''
{{Uplink
|name = Double-Bladed Energy Sword
|image = DoubleESword.png
|cost = 16 TC
|mode = Nuclear Operative<br>'''Player Requirement:''' 25
|description = The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
}}
 
 
{{anchor|Energy Sword}}
'''Energy Sword'''
{{Uplink
|name = Energy Sword
|image = ESword.png
|cost = 8 TC
|mode = Traitor, Nuclear Operative
|description = The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
}}
 
 
{{anchor|Energy Shield}}
'''Energy Shield'''
{{Uplink
|name = Energy Shield
|image = Eshield.png
|cost = 16 TC
|mode = Nuclear Operative
|description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.
}}
 
 
{{anchor|Hardlight Bow}}
'''Hardlight Bow'''
{{Uplink
|name = Hardlight Bow
|image = Bow_syndicate.gif
|cost = 6 TC
|mode = Traitor, Nuclear Operative, Infiltrator<br>'''Player Requirement:''' 25
|description = A modern bow that can fabricate hardlight arrows, designed for silent takedowns of targets. Can zoom to see further away, able to shoot regular lethal hardlight arrows and xray arrows going through walls and irradiating targets.
}}
 
 
{{anchor|Flamethrower}}
'''Flamethrower'''
{{Uplink
|name = Flamethrower
|image = Flamethrower.gif
|cost = 4 TC
|mode = Nuclear Operative
|description = A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution.
}}
 
 
{{anchor|Gloves of the North Star}}
'''Gloves of the North Star'''
{{Uplink
|name = Gloves of the North Star
|image = Northstar.png
|cost = 8 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
}}
 
 
{{anchor|Holoparasites}}
'''Holoparasites'''
{{UplinkStorage
|name = Holoparasites
|image = Syndie box.png
|cost = 15 TC
|mode = Traitor, Nuclear Operative, Clown Ops<br>'''Player Requirement:''' 25
|contents = <span title = "Holoparasite Guide">[[File:Paperwroteemoji.png]]</span> <span title = "Holoparasite Injector">[[File:Combat hypo.png]]</span>
|description = Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host. When the injector is used, it will attempt to summon a Ghost player to take on the role of a spirit-like entity living in your body. You will also be able to detect the nearby presence of other individuals with holoparasites while you host one. Ranged holoparasites is mutually exclusive with ranged weaponry and sleeping carp.
}}
 
 
{{anchor|K-41s Designated Marksman Rifle}}
'''K-41s Designated Marksman Rifle'''
{{Uplink
|name = K-41s Designated Marksman Rifle
|image = Dmr.png
|cost = 12 TC
|mode = Nuclear Operative
|description = A long-range rifle that fires powerful 7.62mm rounds from an 11-round magazine. It possesses a short-range scope to better see over distances.
}}
 
 
{{anchor|L6 Squad Automatic Weapon}}
'''L6 Squad Automatic Weapon'''
{{Uplink
|name = L6 Squad Automatic Weapon
|image = L6machinegun.png
|cost = 20 TC
|mode = Nuclear Operative
|description = A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.
}}
 
 
{{anchor|M-546 Osprey}}
'''M-546 Osprey'''
{{Uplink
|name = M-546 Osprey
|image = Minigunholstered.png
|cost = 36 TC
|mode = Nuclear Operative
|description = A fully-loaded minigun which packs a big punch. This deadly giant weapon has a massive 500-round magazine of devastating 5.46mm caseless ammunition. Slaughter your enemies through sheer force, prone to overheating with extended use. We made this gun so advanced that it fires the whole bullet. Thats 60% more bullet per bullet and no more useless casings! Forgot to add a cooling system though so don't shoot at the crew for too long!
}}
 
 
{{anchor|M-90gl Rifle}}
'''M-90gl Rifle'''
{{Uplink
|name = M-90gl Rifle
|image = M90.png
|cost = 18 TC
|mode = Nuclear Operative
|description = A fully-loaded, specialized three-round burst rifle that fires 5.56mm ammunition from a 30 round magazine with a toggleable 40mm underbarrel grenade launcher.
}}
 
 
{{anchor|Power Fist}}
'''Power Fist'''
{{Uplink
|name = Power Fist
|image = Powerfist.png
|cost = 6 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply. Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks.
}}
 
 
{{anchor|Romerol}}
'''Romerol'''
{{UplinkStorage
|name = Romerol
|image = Syndibox.png
|cost = 25 TC
|mode = Traitor, Nuclear Operative, Clown Ops<br>'''Objectives Required:''' Hijack, Martyr
|contents = <span title="Romerol">[[File:Romerol.png]]</span> <span title="Syringe">[[File:Syringe.png]]</span> <span title="Dropper">[[File:Eyedropper.png]]</span>
|description = A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
}}
 
 
{{anchor|Sniper Rifle}}
'''Sniper Rifle'''
{{Uplink
|name = Sniper Rifle
|image = Sniper.png
|cost = 16 TC
|mode = Nuclear Operative
|description = Ranged fury, Syndicate style. Guaranteed to cause shock and awe or your TC back!
}}
 
 
{{anchor|Stechkin Pistol}}
'''Stechkin Pistol'''
{{Uplink
|name = Stechkin Pistol
|image = Stetchkin.png
|cost = 5 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = A small, easily concealable handgun that uses 10mm auto rounds in 10-round magazines and is compatible with suppressors. Pacifists get a version loaded with soporific rounds. Ammo is included.
}}
 
 
{{anchor|Surplus Rifle}}
'''Surplus Rifle'''
{{Uplink
|name = Surplus Rifle
|image = Boltrifle.png
|cost = 1 TC
|mode = Nuclear Operative
|description = A horribly outdated bolt action weapon. You've got to be desperate to use this. Fully loaded on purchase.
}}
 
 
{{anchor|Syndicate Revolver}}
'''Syndicate Revolver'''
{{Uplink
|name = Syndicate Revolver
|image = Revolver.png
|cost = 6 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.
}}
 
 
{{anchor|Toy Submachine Gun}}
'''Toy Submachine Gun'''
{{Uplink
|name = Toy Submachine Gun
|image = Fake c20r.png
|cost = 5 TC
|mode = Nuclear Operative, Clown Ops
|description = A fully-loaded Donksoft bullpup submachine gun that fires riot grade darts with a 20-round magazine.
}}
 
 
{{anchor|Toy Machine Gun}}
'''Toy Machine Gun'''
{{Uplink
|name = Toy Machine Gun
|image = Fake SAW.png
|cost = 10 TC
|mode = Nuclear Operative, Clown Ops
|description = A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating riot grade darts, that can briefly incapacitate someone in just one volley.
}}
 
 
{{anchor|Toy Pistol with Riot Darts}}
'''Toy Pistol with Riot Darts'''
{{Uplink
|name = Toy Pistol with Riot Darts
|image = Toy gun.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target.
}}
 
 
{{anchor|Vxtvul Hammer}}
'''Vxtvul Hammer'''
{{Uplink
|name = Vxtvul Hammer
|image = Vxtvul hammer1-1.gif
|cost = 8 TC
|mode = Nuclear Operative
|description = The Vxtvul Hammer is a sledgehammer once utilized by the ancient Vxtrin species. This weapon must be wielded in two hands to be used effectively, but possesses high armor penetration.<br>In addition, the user can charge the hammer to enable a thunderous blow that will decimate construction in a single hit, do sizeable damage to mechs, or shatter people off of their feet. The battery is charged by the user's concentration.
}}
 
==Stealthy and Inconspicuous Weapons==
{{anchor|Bluespace Projectile Weapon Disrupter}}
'''Bluespace Projectile Weapon Disrupter'''
{{Uplink
|name = Bluespace Projectile Weapon Disrupter
|image = reverse_syndiuno.gif
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Hidden in an ordinary-looking playing card, this device will teleport an opponent's gun to your hand when they fire at you. Just make sure to hold this in your hand!
}}
 
 
{{anchor|Camera Flash}}
'''Camera Flash'''
{{Uplink
|name = Camera Flash
|image = Camera.png
|cost = 4 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A camera with an upgraded flashbulb. Can be used much like a handheld flash except with a longer cooldown between uses, allowing the bulb to cool down; avoid burning out altogether.
}}
 
 
{{anchor|Cloaker Belt}}
'''Cloaker Belt'''
{{Uplink
|name = Cloaker Belt
|image = Utilitybelt.png
|cost = 10 TC (20 TC for Ops)
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A tactical belt that renders the wearer invisible while active. Has a short charge that is refilled in darkness; only charges when in use.
}}
 
 
{{anchor|Combat Gloves Plus}}
'''Combat Gloves Plus'''
{{Uplink
|name = Combat Gloves Plus
|image = BGloves.png
|cost = 5 TC
|mode = Nuclear Operative, Clown Ops
|description = A pair of gloves that are fireproof and shock resistant, however unlike the regular Combat Gloves this one uses nanotechnology to learn the abilities of krav maga to the wearer.
}}
 
 
{{anchor|CQC Manual}}
'''CQC Manual'''
{{Uplink
|name = CQC Manual
|image = CQC manual.png
|cost = 13 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
<span class="mw-customtoggle-cqc" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Remember The Basics</b></span></span>
<div id="mw-customcollapsible-cqc" class="mw-collapsible mw-collapsed">
All of your unarmed attacks deal stamina damage instead of your normal physical damage type<br><br>
<b>Disarm Intent</b> Has a chance to disarm the opponent's main hand, and immediately pick up the item if successful<br>
<b>Grab Intent</b> Will stun opponents for a short second, allowing you to quickly increase the strength of your grabs<br>
<b>Harm Intent</b> Will deal a competitive amount of stamina damage, and hitting a standing opponent while you are prone will both knock them down and stand you up<br><br>
<b>Slam:</b> Grab Harm. Slam opponent into the ground, knocking them down and dealing decent stamina damage.<br>
<b>CQC Kick:</b> Disarm Harm. Knocks opponent away and slows them. Deals heavy stamina damage to prone opponents, as well as muting them for a short time.<br>
<b>Restrain:</b> Grab Grab. Locks opponents into a restraining position, making your grab harder to break out of, disarm to begin a chokehold which deal gradual oxygen damage until the opponent is unconscious, with the damage increasing based on their stamina damage. Failing to complete the chokehold will weaken and possibly break your grab.<br>
<b>Pressure:</b> Disarm Grab. Disables the targetted limb or a random limb if the head or chest are targetted, as well as forcing the target to drop anything they are holding.<br>
<b>Consecutive CQC:</b> Harm Harm Harm Harm Harm. Offensive move, deals bonus stamina damage and knocking down on the last hit.<br><br>
<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to counter attacks done to you.</i></b>
</div>
}}
 
 
{{anchor|Dart Pistol}}
'''Dart Pistol'''
{{Uplink
|name = Dart Pistol
|image = Dart pistol.png
|cost = 4 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can.
}}
 
 
{{anchor|Dehydrated Space Carp}}
'''Dehydrated Space Carp'''
{{Uplink
|name = Dehydrated Space Carp
|image = Carp plush.png
|cost = 1 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
}}
 
 
{{anchor|Energy Dagger}}
'''Energy Dagger'''
{{Uplink
|name = Energy Dagger
|image = Edagger.gif
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A dagger made of energy that looks and functions as a pen when off.
}}
 
 
{{anchor|Explosive Airlock Charge}}
'''Explosive Airlock Charge'''
{{Uplink
|name = Explosive Airlock Charge
|image = Doorcharge.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Clown Ops
|description = A small, easily concealable device. It can be applied to an open airlock panel, booby-trapping it. The next person to use that airlock will trigger an explosion, knocking them down and destroying the airlock maintenance panel.
}}
 
 
{{anchor|Martial Arts Scroll}}
'''Martial Arts Scroll'''
{{Uplink
|name = Martial Arts Scroll
|image = Scroll.png
|cost = 14 TC
|mode = Traitor
|description = This scroll contains the secrets of an ancient martial arts technique known as Sleeping Carp. You will master unarmed combat, deflecting all ranged weapon fire when throwmode is enabled, but you also refuse to use dishonorable ranged weaponry, including ranged holoparasites.
<span class="mw-customtoggle-carpscroll" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Recall Teachings</b></span></span>
<div id="mw-customcollapsible-carpscroll" class="mw-collapsible mw-collapsed">
<b>Wrist Wrench</b>: Disarm Disarm. Forces opponent to drop item in hand.<br>
<b>Back Kick</b>: Harm Grab. Opponent must be facing away. Knocks down.<br>
<b>Stomach Knee</b>: Grab Harm. Knocks the wind out of opponent and stuns.<br>
<b>Head Kick</b>: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand.<br>
<b>Elbow Drop</b>: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition.<br><br>
<b><i>You will only deflect projectiles while throwmode is enabled.</i></b>
</div>
}}
 
 
{{anchor|Miniature Energy Crossbow}}
'''Miniature Energy Crossbow'''
{{Uplink
|name = Miniature Energy Crossbow
|image = Ebow.png
|cost = 5 TC
|mode = Traitor, Infiltrator, Clown Ops
|description = A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with some debilitating toxins that will irradiate and tire, causing them to be silenced. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
}}
 
 
{{anchor|Boxed Origami Kit}}
'''Boxed Origami Kit'''
{{UplinkStorage
|name = Boxed Origami Kit
|image = Syndibox.png
|cost = 14 TC
|mode = Traitor, Infiltrator, Clown Ops
|contents = <span title = "The Art of Origami Book">[[File:Origamibook.png]]</span> <span title = "Paper Sheets">[[File:Paper.png]]</span>
|description = This box contains a guide on how to craft masterful works of origami, allowing you to transform normal pieces of paper into perfectly aerodynamic (and potentially lethal) paper airplanes.
}}
 
 
{{anchor|Poison Kit}}
'''Poison Kit'''
{{UplinkStorage
|name = Poison Kit
|image = Syndibox.png
|cost = 5 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|contents = <span title="Polonium">{{Syringe|#787878|32px}}</span> <span title="Venom">{{Syringe|#F0FFF0|32px}}</span> <span title="Spewium">{{Syringe|#2f6617|32px}}</span>  <span title="Histamine">{{Syringe|#FA6464|32px}}</span> <span title="Initropidril">{{Syringe|#7F10C0|32px}}</span> <span title="Pancuronium">{{Syringe|#195096|32px}}</span> <span title="Sodium Thiopental">{{Syringe|#6496FA|32px}}</span> <span title="Curare">{{Syringe|#191919|32px}}</span> <span title="Amanitin">{{Syringe|#FFFFFF|32px}}</span> <span title="Coniine">{{Syringe|#7DC3A0|32px}}</span> <span title="Muscle Relaxant">{{Syringe|#CF3600|32px}}</span> <span title="Syringe">[[File:Syringe.png]]</span>
|description = An assortment of deadly and illegal chemicals packed into a compact box. Comes in special 30u syringes for more precise application alongside an extra 30u syringe for your own mix. Included Poisons:
* [[Guide_to_chemistry#Polonium|Polonium]]
* [[Guide_to_chemistry#Venom|Venom]]
* [[Guide_to_chemistry#Spewium|Spewium]]
* [[Guide_to_chemistry#Histamine|Histamine]]
* [[Guide_to_chemistry#Initropidril|Initropidril]]
* [[Guide_to_chemistry#Pancuronium|Pancuronium]]
* [[Guide_to_chemistry#Sodium_Thiopental|Sodium Thiopental]]
* [[Guide_to_chemistry#Curare|Curare]]
* [[Guide_to_chemistry#Amanitin|Amanitin]]
* [[Guide_to_chemistry#Coniine|Coniine]]
* [[Guide_to_chemistry#Muscle_Relaxant|Muscle Relaxant]]
}}
 
 
{{anchor|Sleepy Pen}}
'''Sleepy Pen'''
{{Uplink
|name = Sleepy Pen
|image = Pen.png
|cost = 4 TC
|mode = Traitor, Infiltrator, Clown Ops
|description = A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture. Note that before the target falls asleep, they will be able to move and act.
}}
 
 
{{anchor|Suppressor}}
'''Suppressor'''
{{Uplink
|name = Suppressor
|image = Universal suppressor.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Stechkin and C-20r, but not revolvers or energy guns.
}}
 
 
{{anchor|Toy Baseball Bat}}
'''Toy Baseball Bat'''
{{Uplink
|name = Toy Baseball Bat
|image = Baseballbat donk.png
|cost = 6 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A weighted solid plastic baseball bat, perfect for knocking the wind out of people.
}}
 
==Ammunition==
'''Pair of 10mm Handgun Magazines'''
{{UplinkStorage
|name = Pair of 10mm Handgun Magazines
|image = Syndibox.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|contents = <span title = "10mm Handgun Magazine">[[File:10mmMag.png]]</span> <span title = "10mm Handgun Magazine">[[File:10mmMag.png]]</span>
|description = A box that contains two additional 10-round 10mm magazines; compatible with the Stechkin Pistol.
}}
 
 
'''10mm Armour Piercing Magazine'''
{{Uplink
|name = 10mm Armour Piercing Magazine
|image = 10mm AP.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are less effective at injuring the target but penetrate protective gear.
}}
 
 
'''10mm Hollow Point Magazine'''
{{Uplink
|name = 10mm Hollow Point Magazine
|image = 10 mm hollow.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armour.
}}
 
 
'''10mm Incendiary Magazine'''
{{Uplink
|name = 10mm Incendiary Magazine
|image = 10mm incend.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with incendiary rounds which inflict reduced damage, but ignite the target.
}}
 
 
'''Pair of 10mm Soporific Magazines'''
{{UplinkStorage
|name = Pair of 10mm Soporific Magazines
|image = Syndibox.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|contents = <span title = "10mm Soporific Magazine">[[File:10mm_Soporific.png]]</span> <span title = "10mm Soporific Magazine">[[File:10mm_Soporific.png]]</span>
|description = A box that contains 2 additional 10-round 10mm magazines; compatible with the Stechkin Pistol. These rounds will deliver small doses of tranqulizers on hit, knocking the target out after a few successive hits."
}}
 
 
'''10mm EMP Magazine'''
{{Uplink
|name = 10mm EMP Magazine
|image = 9x19E-8.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with bullets which release micro-electromagnetic pulses on hit, disrupting electronics on the target hit.
}}
 
 
'''12g Ammo Duffel Bag'''
{{UplinkStorage
|name = 12g Ammo Duffel Bag
|image = Syndie duffelbag.png
|cost = 12 TC
|mode = Nuclear Operative
|contents = <span title="Shotgun Magazine (12g Syndicate Buckshot)">[[File:BuckshotBull.png]]</span> <span title="Shotgun Magazine (12g Syndicate Buckshot)">[[File:BuckshotBull.png]]</span> <span title="Shotgun Magazine (12g Syndicate Buckshot)">[[File:BuckshotBull.png]]</span> <span title="Shotgun Magazine (12g Syndicate Slugs)">[[File:M12gslg-8.png]]</span> <span title="Shotgun Magazine (12g Syndicate Slugs)">[[File:M12gslg-8.png]]</span> <span title="Shotgun Magazine (12g Syndicate Slugs)">[[File:M12gslg-8.png]]</span> <span title="Shotgun Magazine (12g Flechette)">[[File:M12gndl-8.png]]</span> <span title="Shotgun Magazine (12g Flechette)">[[File:M12gndl-8.png]]</span>
|description = A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price.
}}
 
 
'''12g Buckshot Drum'''
{{Uplink
|name = 12g Buckshot Drum
|image = BuckshotBull.png
|cost = 2 TC
|mode = Nuclear Operative
|description = An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
}}
 
 
'''12g Dragon's Breath Drum'''
{{Uplink
|name = 12g Dragon's Breath Drum
|image = DragonBreathBull.png
|cost = 2 TC
|mode = Nuclear Operative
|description = An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'
}}
 
 
'''12g Frag-12 Drum'''
{{Uplink
|name = 12g Frag-12 Drum
|image = M12ghe-8.png
|cost = 3 TC
|mode = Nuclear Operative
|description = An alternative 8-round frag-12 magazine for use in the Bulldog shotgun. 'Collateral is my favorite kind of damage!'
}}
 
 
'''12g Meteorslug Shells'''
{{Uplink
|name = 12g Meteorslug Shells
|image = M12gbc.png
|cost = 2 TC
|mode = Nuclear Operative
|description = An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies.
}}
 
 
'''12g Slug Drum'''
{{Uplink
|name = 12g Syndicate Slug Drum
|image = M12gslg-8.png
|cost = 2 TC
|mode = Nuclear Operative
|description = An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.
}}
 
 
'''12g Flechette Drum'''
{{Uplink
|name = 12g Flechette Drum
|image = M12gndl-8.png
|cost = 3 TC
|mode = Nuclear Operative
|description = An alternative 8-round flechette magazine for use with the Bulldog shotgun. Tighter spread and armor penetration; make 'em bleed.
}}
 
 
'''.357 Speed Loader Box'''
{{UplinkStorage
|name = .357 Speed Loader Box
|image = Syndibox.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|contents = <span title = ".357 Speed Loader">[[File:357.png]]</span> <span title = ".357 Speed Loader">[[File:357.png]]</span>
|description = A box with two .357 speed loaders. These speed loaders contain seven .357 rounds each; usable with the Syndicate revolver.
}}
 
 
'''.357 Ironfeather Speed Loader Box'''
{{UplinkStorage
|name = .357 Ironfeather Speed Loader Box
|image = Syndibox.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|contents = <span title = ".357 Ironfeather Speed Loader">[[File:357feather.png]]</span> <span title = ".357 Ironfeather Speed Loader">[[File:357feather.png]]</span>
|description = A box with two .357 Ironfeather speed loaders. These speed loaders contain seven .357 Ironfeather shells; usable with the Syndicate revolver. Ironfeather shells contain six pellets which are less damaging than buckshot but mildly better over range.
}}
 
 
'''.357 Nutcracker Speed Loader'''
{{Uplink
|name = .357 Nutcracker Speed Loader
|image = 357cracker.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = A speed loader that contains seven additional .357 Nutcracker rounds; usable with the Syndicate revolver. These rounds lose moderate stopping power in exchange for being able to rapidly destroy doors and windows.
}}
 
 
'''.357 Metalshock Speed Loader'''
{{Uplink
|name = .357 Metalshock Speed Loader
|image = 357shock.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = A speed loader that contains seven additional .357 Metalshock rounds; usable with the Syndicate revolver. These rounds convert some lethality into an electric payload, which can bounce between targets.
}}
 
 
'''.357 Heartpiercer Speed Loader'''
{{Uplink
|name = .357 Heartpiercer Speed Loader
|image = 357piercer.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = A speed loader that contains seven additional .357 Heartpiercer rounds; usable with the Syndicate revolver. These rounds are less damaging, but penetrate through armor and up to two bodies at once.
}}
 
 
'''.357 Wallstake Speed Loader'''
{{Uplink
|name = .357 Wallstake Speed Loader
|image = 357stake.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = A speed loader that contains seven additional .357 Wallstake rounds; usable with the Syndicate revolver. These blunt rounds are less damaging but can knock people against walls.
}}
 
 
'''40mm Grenade'''
{{Uplink
|name = 40mm Grenade
|image = 40mmhe.png
|cost = 2 TC
|mode = Nuclear Operative
|description = A 40mm HE grenade for use with the M-90gl's under-barrel grenade launcher. Your teammates will ask you to not shoot these down small hallways.
}}
 
 
'''.45 Ammo Duffel Bag'''
{{UplinkStorage
|name = .45 Ammo Duffel Bag
|image = Syndie duffelbag.png
|cost = 20 TC
|mode = Nuclear Operative
|contents = <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45)">[[File:C20r45-24.png]]</span> <span title="SMG Magazine (.45 AP)">[[File:C20r24A-24.png]]</span> <span title="SMG Magazine (.45 AP)">[[File:C20r24A-24.png]]</span> <span title="SMG Magazine (.45 HP)">[[File:C20r45H-24.png]]</span> <span title="SMG Magazine (.45 HP)">[[File:C20r45H-24.png]]</span>
|description = A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price.
}}
 
 
'''.45 SMG Magazine'''
{{Uplink
|name = .45 SMG Magazine
|image = C20r45-24.png
|cost = 3 TC
|mode = Nuclear Operative
|description = An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.
}}
 
 
'''.45 Armor-Piercing SMG Magazine'''
{{Uplink
|name = .45 Armor-PiercingSMG Magazine
|image = C20r24A-24.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal reduced damage but will bypass most protective gear.
}}
 
 
'''.45 Hollow-Point SMG Magazine'''
{{Uplink
|name = .45 Hollow-Point SMG Magazine
|image = C20r45H-24.png
|cost = 3 TC
|mode = Nuclear Operative
|description = An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal high damage but are weak against body armor.
}}
 
 
'''.45 Venom SMG Magazine'''
{{Uplink
|name = .45 Venom SMG Magazine
|image = C20r45V-24.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal reduced damage but inject venom into targets.
}}
 
 
'''.50 Magazine'''
{{Uplink
|name = .50 Magazine
|image = 50mag.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An additional standard 6-round magazine for use with .50 sniper rifles.
}}
 
 
'''.50 Penetrator Magazine'''
{{Uplink
|name = .50 Penetrator Magazine
|image = Haemorrhage-ammo.png
|cost = 5 TC
|mode = Nuclear Operative
|description = A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce through anything until the end of its range.
}}
 
 
'''.50 Soporific Magazine'''
{{Uplink
|name = .50 Soporific Magazine
|image = Soporific.png
|cost = 6 TC
|mode = Nuclear Operative
|description = A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!
}}
 
 
'''5.56mm Toploader Magazine'''
{{Uplink
|name = 5.56mm Toploader Magazine
|image = 556m.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo.
}}
 
 
'''5.56mm Armor-Piercing Toploader Magazine'''
{{Uplink
|name = 5.56mm Armor-Piercing Toploader Magazine
|image = 5.56mA-30.png
|cost = 6 TC
|mode = Nuclear Operative
|description = An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These rounds are less damaging but puncture through armor easily.
}}
 
 
'''5.56mm Incendiary Toploader Magazine'''
{{Uplink
|name = 5.56mm Incendiary Toploader Magazine
|image = 5.56I-30.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These rounds are less damaging but ignite targets.
}}
 
 
'''7.12x82mm Box Magazine'''
{{Uplink
|name = 7.12x82mm Box Magazine
|image = A762.png
|cost = 6 TC
|mode = Nuclear Operative
|description = A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
}}
 
 
'''7.12x82mm (Armor Penetrating) Box Magazine'''
{{Uplink
|name = 7.12x82mm (Armor Penetrating) Box Magazine
|image = A762A.png
|cost = 9 TC
|mode = Nuclear Operative
|description = A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.
}}
 
 
'''7.12x82mm (Hollow-Point) Box Magazine'''
{{Uplink
|name = 7.12x82mm (Hollow-Point) Box Magazine
|image = A762H.png
|cost = 6 TC
|mode = Nuclear Operative
|description = A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with hollow-point tips to help with the unarmored masses of crew.
}}
 
 
'''7.12x82mm (Incendiary) Box Magazine'''
{{Uplink
|name = 7.12x82mm (Incendiary) Box Magazine
|image = A756I.png
|cost = 6 TC
|mode = Nuclear Operative
|description = A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn.
}}
 
 
'''7.62mm Rifle Magazine'''
{{Uplink
|name = 7.62mm Rifle Magazine
|image = Ks762.png
|cost = 3 TC
|mode = Nuclear Operative
|description = A standard 11-round magazine for the K-41s DMR. Filled with 7.62mm rounds.
}}
 
 
'''7.62mm Raze Rifle Magazine'''
{{Uplink
|name = 7.62mm Raze Rifle Magazine
|image = Ks762R.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An alternative 11-round magazine for the K-41s DMR. Filled with Raze 7.62mm rounds. These rounds do notably less damage, but release radium dust in targets that severely damages their DNA structure.
}}
 
 
'''7.62mm Anti-Material Rifle Magazine'''
{{Uplink
|name = 7.62mm Anti-Material Rifle Magazine
|image = Ks762P.png
|cost = 5 TC
|mode = Nuclear Operative
|description = An alternative 11-round magazine for the K-41s DMR. Filled with anti-material 7.62mm rounds. These rounds offer less stopping power, but pierce through a couple of objects before stopping.
}}
 
 
'''7.62mm Vulcan Rifle Magazine'''
{{Uplink
|name = 7.62mm Vulcan Rifle Magazine
|image = Ks762I.png
|cost = 4 TC
|mode = Nuclear Operative
|description = An alternative 11-round magazine for the K-41s DMR. Filled with Vulcan 7.62mm rounds. These rounds are loaded with an incendiary payload that causes fire to erupt out upon impact.
}}
 
 
'''84mm HE Rocket'''
{{Uplink
|name = 84mm HE Rocket
|image = Srm-8.png
|cost = 4 TC
|mode = Nuclear Operative
|description = A low-yield anti-personnel HE rocket. Gonna take you out in style!
}}
 
 
'''84mm HEDP Rocket'''
{{Uplink
|name = 84mm HEDP Rocket
|image = 84mm-hedp.png
|cost = 6 TC
|mode = Nuclear Operative
|description = A high-yield HEDP rocket; extremely effective against armored targets, as well as surrounding personnel. Strike fear into the hearts of your enemies.
}}
 
 
'''9mm Handgun Magazine'''
{{Uplink
|name = 9mm Handgun Magazine
|image = 10mmMag.png
|cost = 2 TC
|mode = Nuclear Operative
|description = An additional 15-round 9mm magazine, compatible with the Stechkin APS pistol, found in the Spetsnaz Pyro bundle.
}}
 
 
'''Box of Riot Darts'''
{{Uplink
|name = Box of Riot Darts
|image = Foamboxriot.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A box of 40 Donksoft riot darts, for reloading any compatible foam dart magazine. Don't forget to share!
}}
 
 
'''Box of Bioterror Syringes'''
{{UplinkStorage
|name = Box of Bioterror Syringes
|image = Syndibox.png
|cost = 6 TC
|mode = Nuclear Operative, Clown Ops
|contents = <span title="Bioterror Syringe">[[File:Syringe.png]]</span>
|description = A box full of preloaded syringes, containing various chemicals that seize up the victim's motor and broca systems, making it impossible for them to move or speak for some time.
}}
 
 
'''Surplus Rifle Clip'''
{{Uplink
|name = Surplus Rifle Clip
|image = Ammo 762.png
|cost = 1 TC
|mode = Nuclear Operative
|description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.
}}
 
 
'''Dark Gygax Ammo Bag'''
{{UplinkStorage
|name = Dark Gygax Ammo Bag
|image = Duffle syndiemed.png
|cost = 4 TC
|mode = Nuclear Operative
|contents = <span title="Incendiary Ammo">[[File:Incendiarymecha.png]]</span> <span title="Incendiary Ammo">[[File:Incendiarymecha.png]]</span> <span title="Incendiary Ammo">[[File:Incendiarymecha.png]]</span> <span title="Launchable Flashbangs">[[File:Flashbangmecha.png]]</span> <span title="Launchable Flashbangs">[[File:Flashbangmecha.png]]</span> <span title="Launchable Flashbangs">[[File:Flashbangmecha.png]]</span>
|description = A duffel bag containing ammo for three full reloads of the incendiary carbine and flash bang launcher that are equipped on a standard Dark Gygax exosuit.
}}
 
 
'''Mauler Ammo Bag'''
{{UplinkStorage
|name = Mauler Ammo Bag
|image = Duffle syndiemed.png
|cost = 6 TC
|mode = Nuclear Operative
|contents = <span title="Machine Gun Ammo">[[File:Lmgmecha.png]]</span> <span title="Machine Gun Ammo">[[File:Lmgmecha.png]]</span> <span title="Machine Gun Ammo">[[File:Lmgmecha.png]]</span> <span title="Scattershot Ammo">[[File:Scattershotmecha.png]]</span> <span title="Scattershot Ammo">[[File:Scattershotmecha.png]]</span> <span title="Scattershot Ammo">[[File:Scattershotmecha.png]]</span> <span title="Anti-Armor Missles">[[File:Missle_hemecha.png]]</span> <span title="Anti-Armor Missles">[[File:Missle_hemecha.png]]</span> <span title="Anti-Armor Missles">[[File:Missle_hemecha.png]]</span>
|description = A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile launcher that are equipped on a standard Mauler exosuit.
}}
 
 
'''Pair of 10mm Caseless Magazines'''
{{UplinkStorage
|name = Pair of 10mm Caseless Magazines
|image = Syndibox.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|contents = <span title = "pistol magazine (10mm Caseless)">[[File:10mm caseless.png]]</span> <span title = "pistol magazine (10mm Caseless)">[[File:10mm caseless.png]]</span>
|description = A box that contains two additional 10-round 10mm magazines; compatible with the Stechkin Pistol. These rounds will leave no casings behind when fired.
}}
==Grenades and Explosives==
{{anchor|Bioterror Foam Grenade}}
'''Bioterror Foam Grenade'''
{{Uplink
|name = Bioterror Foam Grenade
|image = Grenade.png
|cost = 5 TC
|mode = Nuclear Operative, Clown Ops
|description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.
}}
 
 
{{anchor|Bombanana}}
'''Bombanana'''
{{Uplink
|name = Bombanana
|image = Banana.png
|cost = 4 TC
|mode = Clown Ops
|description = A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a Syndicate minibomb a few seconds after the banana is eaten.
}}
 
 
{{anchor|BomberMan Program}}
'''BomberMan Program'''
{{Uplink
|name = BomberMan Program
|image = Pda cartrige.png
|cost = 6 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = This program gives you four opportunities to detonate PDAs and computers of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.
}}
 
 
{{anchor|Buzzkill Grenade Box}}
'''Buzzkill Grenade Box'''
{{UplinkStorage
|name = Buzzkill Grenade Box
|image = Syndibox.png
|cost = 6 TC
|mode = Nuclear Operative, Clown Ops
|contents = <span title="Buzzkill Grenade">[[File:Holy_grenade.png]]</span> <span title="Buzzkill Grenade">[[File:Holy_grenade.png]]</span> <span title="Buzzkill Grenade">[[File:Holy_grenade.png]]</span>
|description = A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe with random toxins.
}}
 
 
{{anchor|Composition C-4}}
'''Composition C-4'''
{{Uplink
|name = Composition C-4
|image = C4.gif
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
}}
 
 
{{anchor|Bag of C-4 explosives}}
'''Bag of C-4 explosives'''
{{UplinkStorage
|name = Bag of C-4 explosives
|image = Syndie duffelbag.png
|cost = 8 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|contents = <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span> <span title="C4">[[File:C4.gif]]</span>
|description = Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.
}}
 
 
{{anchor|Bag of X-4 explosives}}
'''Bag of X-4 explosives'''
{{UplinkStorage
|name = Bag of X-4 explosives
|image = Syndie duffelbag.png
|cost = 4 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|contents = <span title="X4">[[File:X4.png]]</span> <span title="X4">[[File:X4.png]]</span> <span title="X4">[[File:X4.png]]</span>
|description = Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
}}
 
 
{{anchor|Clown Bomb}}
'''Clown Bomb'''
{{Uplink
|name = Clown Bomb
|image = Clown-bomb.png
|cost = 15 TC
|mode = Clown Ops
|description = The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.
}}
 
 
{{anchor|EMP Grenades and Implanter Kit}}
'''EMP Grenades and Implanter Kit'''
{{UplinkStorage
|name = EMP Grenades and Implanter Kit
|image = Syndibox.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|contents = <span title="EMP Grenade">[[File:Emp grenade.png]]</span> <span title="EMP Grenade">[[File:Emp grenade.png]]</span> <span title="EMP Grenade">[[File:Emp grenade.png]]</span> <span title="EMP Grenade">[[File:Emp grenade.png]]</span> <span title="EMP Grenade">[[File:Emp grenade.png]]</span> <span title="EMP Implanter">[[File:Implanter.png]]</span>
|description = A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
}}
 
 
{{anchor|Exploding Rubber Duck}}
'''Exploding Rubber Duck'''
{{Uplink
|name = Exploding Rubber Duck
|image = Rubberducky.png
|cost = 4 TC
|mode = Clown Ops
|description = A seemingly innocent rubber duck. When placed, it arms, and will violently explode when stepped on.
}}
 
 
{{anchor|Explosive Wheelchair}}
'''Explosive Wheelchair'''
{{Uplink
|name = Explosive Wheelchair
|image = Wheelchair.png
|cost = 4 TC
|mode = Traitor<br>'''Objectives Required:''' Martyr
|description = A wheelchair with a hidden, devastating bomb in it. When activated while sitting it in, the wheelchair's bell will ding, then the wheelchair will explode two seconds afterward, causing a moderate explosion that will gib the user.
}}
 
 
{{anchor|Frag Grenade}}
'''Frag Grenade'''
{{Uplink
|name = Frag Grenade
|image = Fraggrenade.png
|cost = 3 TC
|mode = Traitor
|description = Simple, but lethal. Anything adjacent when it explodes will be heavily damaged. Likely to cause a small hull breach.
}}
 
 
{{anchor|Fungal Tuberculosis Grenade}}
'''Fungal Tuberculosis Grenade'''
{{Uplink
|name = Fungal Tuberculosis Grenade
|image = Syndibox.png
|cost = 12 TC
|mode = Nuclear Operative, Clown Ops
|description = A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.
}}
 
 
{{anchor|Grenadier's belt}}
'''Grenadier's belt'''
{{UplinkStorage
|name = Grenadier's belt
|image = Grenadebelt.png
|cost = 22 TC
|mode = Nuclear Operative
|contents = <span title="Flashbang">[[File:Flashbang.gif]]</span> <span title="4 Smoke Bombs">[[File:Smokewhite.png]]</span> <span title="2 EMP Grenades">[[File:Emp grenade.png]]</span> <span title="10 Frag Grenades">[[File:Fraggrenade.png]]</span> <span title="4x Gluon Frag Grenades">[[File:Bluefrag.png]]</span> <span title="2x Incendiary Grenades">[[File:Pyro grenade.png]]</span> <span title="Acid Grenade">[[File:Grenade.png]]</span> <span title="2x Syndicate Minibomb">[[File:Minibomb.gif]]</span> <span title="Screwdriver">[[File:Screwdriver tool.png]]</span> <span title="Multitool">[[File:Multitool.png]]</span>
|description = A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver.
}}
 
 
{{anchor|High Yield Exploding Rubber Duck}}
'''High Yield Exploding Rubber Duck'''
{{Uplink
|name = High Yield Exploding Rubber Duck
|image = Rubberducky.png
|cost = 10 TC
|mode = Clown Ops
|description = A seemingly innocent rubber duck. When placed, it arms, and will violently explode when stepped on. This variant has been fitted with high yield X4 charges for a larger explosion.
}}
 
 
{{anchor|Pizza Bomb}}
'''Pizza Bomb'''
{{Uplink
|name = Pizza Bomb
|image = Pizza Bomb.gif
|cost = 6 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!
}}
 
 
{{anchor|Slipocalypse Clusterbang}}
'''Slipocalypse Clusterbang'''
{{Uplink
|name = Slipocalypse Clusterbang
|image = Clusterbang.png
|cost = 3 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
}}
 
 
{{anchor|Syndicate Bomb}}
'''Syndicate Bomb'''
{{Uplink
|name = Syndicate Bomb
|image = Syndicate Bomb.gif
|cost = 11 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
}}
 
 
{{anchor|Syndicate EMP Bomb}}
'''Syndicate EMP Bomb'''
{{Uplink
|name = Syndicate EMP Bomb
|image = Syndicate Bomb.gif
|cost = 7 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A variation of the syndicate bomb designed to produce a large EMP effect.
}}
 
 
{{anchor|Syndicate Detonator}}
'''Syndicate Detonator'''
{{Uplink
|name = Syndicate Detonator
|image = Big red button.png
|cost = 3 TC
|mode = Nuclear Operative, Clown Ops
|description = The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.
}}
 
 
{{anchor|Syndicate Minibomb}}
'''Syndicate Minibomb'''
{{Uplink
|name = Syndicate Minibomb
|image = Syndicate Minibomb.gif
|cost = 6 TC
|mode = Nuclear Operative
|description = The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
}}
 
 
{{anchor|Syndicate Trapped Disk}}
'''Syndicate Trapped Disk'''
{{Uplink
|name = Syndicate Trapped Disk
|image = Datadisksyndicate.png
|cost = 5 TC
|mode = Traitor, Infiltrator, Nuclear Operative
|description = A bomb disguised as a syndicate disk that triggers on removal or when tampered with. Nanotrasen IT staff will likely be able to identify its true nature at a glance.
}}
 
 
{{anchor|Tearstache Grenade}}
'''Tearstache Grenade'''
{{Uplink
|name = Tearstache Grenade
|image = Moustacheg.png
|cost = 3 TC
|mode = Clown Ops
|description = A teargas grenade that launches sticky moustaches onto the face of anyone not wearing a clown or mime mask. The moustaches will remain attached to the face of all targets for one minute, preventing the use of breath masks and other such devices.
}}
 
 
{{anchor|Viscerator Delivery Grenade}}
'''Viscerator Delivery Grenade'''
{{Uplink
|name = Viscerator Delivery Grenade
|image = Delivery grenade.png
|cost = 5 TC
|mode = Nuclear Operative, Clown Ops
|description = A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.
}}
==Support and Mechanized Exosuits==
'''Clown Reinforcements'''
{{Uplink
|name = Clown Reinforcements
|image = Locator.png
|cost = 20 TC
|mode = Clown Ops
|description = Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.
}}
 
 
'''Reinforcements'''
{{Uplink
|name = Reinforcements
|image = Locator.png
|cost = 25 TC
|mode = Nuclear Operative
|description = Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals to arm them as well.
}}
 
 
'''Syndicate Assault Cyborg'''
{{Uplink
|name = Syndicate Assault Cyborg
|image = Syndieborg.png
|cost = 65 TC
|mode = Nuclear Operative
|description = A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
}}
 
 
'''Syndicate Medical Cyborg'''
{{Uplink
|name = Syndicate Medical Cyborg
|image = Syndiemedborg.gif
|cost = 35 TC
|mode = Nuclear Operative
|description = A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, zipties, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
}}
 
 
'''Syndicate Saboteur Cyborg'''
{{Uplink
|name = Syndicate Saboteur Cyborg
|image = Saboteurborg.png
|cost = 35 TC
|mode = Nuclear Operative
|description = A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision, a combat knife and a pinpointer.
}}
 
 
'''Dark Gygax Exosuit'''
{{Uplink
|name = Dark Gygax Exosuit
|image = DarkGygax.png
|cost = 60 TC
|mode = Nuclear Operative
|description = A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features an incendiary carbine, flash bang launcher, teleporter, ion thrusters and a Tesla energy array.
}}
 
 
'''Dark H.O.N.K.'''
{{Uplink
|name = Dark H.O.N.K.
|image = Darkhonker.png
|cost = 35 TC
|mode = Clown Ops
|description = A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000.
}}
 
 
'''Mauler Exosuit'''
{{Uplink
|name = Mauler Exosuit
|image = DarkMarauder.png
|cost = 105 TC
|mode = Nuclear Operative
|description = A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array.
}}
==Stealth and Camouflage Items==
{{anchor|Agent Identification Card}}
'''Agent Identification Card'''
{{Uplink
|name = Agent Identification Card
|image = Idblank.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Agent cards prevent artificial intelligences from tracking the wearer, and can copy access from other identification cards. The access is cumulative, so scanning one card does not erase the access gained from another. In addition, they can be forged to display a new assignment and name. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
}}
 
 
{{anchor|Armor Polish}}
'''Armor Polish'''
{{Uplink
|name = Armor Polish
|image = Armor_polish.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = This two use polish will strengthen clothing to be as strong as a standard-issue armor vest. Reinforced with nanite technology, you are able to stay looking good while bashing heads in. Beware, you can only polish suits and headgear!
}}
 
 
{{anchor|Artificial Intelligence Detector}}
'''Artificial Intelligence Detector'''
{{Uplink
|name = Artificial Intelligence Detector
|image = Multitool.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to display their exact viewing location and nearby security camera blind spots. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby blind spots can help you identify escape routes.
}}
 
 
'''Box of Mouse Cubes'''
{{UplinkStorage
|name = Box of Mouse Cubes
|image = Monkey Cube Box.png
|cost = 1 TC
|mode = Traitor
|contents = <span title="Mouse cube">[[File:Mouse_cube.png]]</span> x24
|description = A box with twenty four Waffle Co. brand mouse cubes. Deploy near wiring. Caution: Product may rehydrate when exposed to water.
}}
 
 
{{anchor|Box of Spy Bugs}}
'''Box of Spy Bugs'''
{{UplinkStorage
|name = Box of Spy Bugs
|image = Syndibox.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operator, Clown Ops
|contents = <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span> <span title="Spy Bug">[[File:Syndiebug.png]]</span>
|description = A box of 10 spy bugs. These attach onto the target invisibly and cannot be removed, and broadcast all they hear to the secure syndicate channel. Can be attached to animals and objects. Does not come with a syndicate encryption key.
}}
 
 
{{anchor|Chameleon Kit}}
'''Chameleon Kit'''
{{UplinkStorage
|name = Chameleon Kit
|image = Syndibox.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Clown Ops
|contents = <span title="Chameleon Jumpsuit">[[File:Black suit.png]]</span> <span title="Chameleon Armor">[[File:Armor.png]]</span> <span title="Chameleon Gloves">[[File:Yellowgloves.png]]</span> <span title="Chameleon Shoes">[[File:Black shoes.png]]</span> <span title="Chameleon Glasses">[[File:MGlasses.png]]</span> <span title="Chameleon Hat">[[File:Greysoft.png]]</span> <span title="Chameleon Mask">[[File:Gas mask.png]]</span> <span title="Chameleon Bag">[[File:Backpack.png]]</span> <span title="Chameleon Headset">[[File:Headset.png]]</span> <span title="Chameleon Stamp">[[File:Stamp-ok.png]]</span> <span title="Chameleon PDA">[[File:Normalpda.gif]]</span>
|description = A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping. If you have the Agent Identification Card and are wearing the included gas mask, you will talk as the person set in the card. If you do not have a mask on, people will still be able to see your real name!
}}
 
 
{{anchor|Chameleon Projector}}
'''Chameleon Projector'''
{{Uplink
|name = Chameleon Projector
|image = Chameleon projector.gif
|cost = 7 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.
}}
 
 
{{anchor|Codespeak Manual}}
'''Codespeak Manual'''
{{Uplink
|name = Codespeak Manual
|image = Red book.png
|cost = 3 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
}}
 
 
{{anchor|Combat Banana Shoes}}
'''Combat Banana Shoes'''
{{Uplink
|name = Combat Banana Shoes
|image = Clown_prototype.png
|cost = 6 TC
|mode = Clown Ops
|description = While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also squeak significantly louder.
}}
 
 
{{anchor|EMP Flashlight}}
'''EMP Flashlight'''
{{Uplink
|name = EMP Flashlight
|image = Flashlight.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.
}}
 
 
{{anchor|Mulligan}}
'''Mulligan'''
{{Uplink
|name = Mulligan
|image = Syringe.png
|cost = 4 TC
|mode = Traitor, Infiltrator
|description = Screwed up and have security on your tail? This handy syringe will give you a completely new identity and appearance.
}}
 
 
{{anchor|No-Slip Chameleon Shoes}}
'''No-Slip Chameleon Shoes'''
{{Uplink
|name = No-Slip Chameleon Shoes
|image = Black shoes.png
|cost = 2 TC
|mode = Traitor, Infiltrator
|description = These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
}}
 
 
{{anchor|Signal Jammer}}
'''Signal Jammer'''
{{Uplink
|name = Signal Jammer
|image = Radio jammer.png
|cost = 5 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = This device will disrupt any nearby outgoing radio communication when activated. Blocks suit sensors, but does not affect binary chat.
}}
 
 
{{anchor|Smuggler's Satchel}}
'''Smuggler's Satchel'''
{{Uplink
|name = Smuggler's Satchel
|image = Smuggler.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
}}
 
 
'''Syndicate Angel Potion'''
{{Uplink
|name = Syndicate Angel Potion
|image = Syndicateangelpotion.png
|cost = 2 TC
|mode = Traitor, Infiltrator
|description = After many failed attempts, the syndicate has reverse engineered an angel potion smuggled off of the lava planet V-227. Preliminary testing could only sprout wings in Humans, Vuulen, Ex'hau, Preterni, IPCs, and Phytosians.
}}
==Space Suits and Hardsuits==
{{anchor|Syndicate Space Suit}}
'''Syndicate Space Suit'''
{{Uplink
|name = Syndicate Space Suit
|image = Syndi suit.png
|cost = 4 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
}}
 
 
{{anchor|Syndicate Hardsuit}}
'''Syndicate Hardsuit'''
{{Uplink
|name = Syndicate Hardsuit
|image = Syndi hardsuit.png
|cost = 8 TC
|mode = Traitor, Clown Ops
|description = The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, making it small enough to fit within a backpack. Nanotrasen crew who spot these suits are known to panic.
}}
 
 
{{anchor|Elite Syndicate Hardsuit}}
'''Elite Syndicate Hardsuit'''
{{Uplink
|name = Elite Syndicate Hardsuit
|image = Elite hardsuit.png
|cost = 8 TC
|mode = Nuclear Operative, Clown Ops
|description = An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.
}}
 
 
'''Shielded Syndicate Hardsuit'''
{{Uplink
|name = Shielded Syndicate Hardsuit
|image = Syndi hardsuit.png
|cost = 30 TC
|mode = Nuclear Operative, Clown Ops
|description = An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
}}
 
 
==Devices and Tools==
{{anchor|Adaptive Cardboard Cutouts}}
'''Adaptive Cardboard Cutouts'''
{{UplinkStorage
|name = Adaptive Cardboard Cutouts
|image = Syndibox.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|contents = <span title="Adaptive Cardboard Cutout">[[File:Cutout_basic.png]]</span> <span title="Adaptive Cardboard Cutout">[[File:Cutout_basic.png]]</span> <span title="Adaptive Cardboard Cutout">[[File:Cutout_basic.png]]</span> <span title="Rainbow Crayon">[[File:Crayon.png]]</span>
|description = These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a crayon for changing their appearances.
}}
 
 
'''Additional Arm'''
{{Uplink
|name = Additional Arm
|image = Arm.png
|cost = 5 TC
|mode = Traitor, Infiltrator, Clown Ops
|description = An additional arm, automatically added to your body upon purchase, allows you to use more items at once.
}}
 
 
'''Air Shoes'''
{{Uplink
|name = Air Shoes
|image = Airshoes.png
|cost = 4 TC
|mode = Traitor, Infiltrator, Clown Ops
|description = Popular in underground racing rings, these shoes come with built-in jets, allowing the users to reach high speeds for prolonged durations and short bursts. Users should keep in mind that despite being easier to control than their Wheely cousins, these will not protect you from high-speed impacts.
}}
 
 
{{anchor|Antinoblium Shard}}
'''Antinoblium Shard'''
{{UplinkStorage
|name = Antinoblium Shard
|image = Syndibox.png
|cost = 10 TC
|mode = Traitor, Nuclear Operative, Clown Ops<br>'''Objectives Required:''' Hijack, Martyr
|contents = <span title="Antinoblium Extraction Tongs">[[File:Retractor.png]]</span> <span title="Antinoblium Bin">[[File:Antinoblium_container_sealed.gif]]</span> <span title="Supermatter Data Corruptor Bug">[[File:Corruptor.gif]]</span> <span title="Antinoblium Shard User's Manual">[[File:Paper.png]]</span>
|description = A special variant of supermatter crystal reverse engineered by syndicate scientists using samples retrieved by agents. Attaching this to an active supermatter crystal will destabilize the internal crystal well, causing an energy cascade. Ensures a storm of EMP waves that blacks out the entire station and eventually the full delamination of the crystal. Comes with a secure radiation shielded containment box, special tweezers and usage instructions.
}}
 
 
'''Assault Pod Targeting Device'''
{{Uplink
|name = Assault Pod Targeting Device
|image = Gangtool red.png
|cost = 30 TC
|mode = Nuclear Operative, Clown Ops
|description = Use this to select the landing zone of your assault pod.
}}
 
 
'''Augmented Medbeam Gun'''
{{Uplink
|name = Augmented Medbeam Gun
|image = Medgun.png
|cost = 25 TC
|mode = Nuclear Operative, Clown Ops
|description = An augmented version of the classic Medbeam Gun that we picked up off the corpse of a german scientist. It has an invulnerability mode that can be activated for a few seconds after healing for a long while. This one comes uncharged, so be sure to give it a whirl before getting into combat. Goes well with a M-546 Osprey.
}}
 
 
{{anchor|Binary Translator Key}}
'''Binary Translator Key'''
{{Uplink
|name = Binary Translator Key
|image = Binary encryption.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
}}
 
 
'''Blood-Red Magboots'''
{{Uplink
|name = Blood-Red Magboots
|image = Syndi magboots.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety.
}}
 
 
{{anchor|Briefcase Launchpad}}
'''Briefcase Launchpad'''
{{Uplink
|name = Briefcase Launchpad
|image = Briefcase launchpad.gif
|cost = 6 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A briefcase containing a launchpad, a device able to teleport items and people to and from targets up to eight tiles away from the briefcase. Also includes a remote control, disguised as an ordinary folder. Touch the briefcase with the remote to link it.
}}
 
 
{{anchor|Camera Bug}}
'''Camera Bug'''
{{Uplink
|name = Camera Bug
|image = Camera bug.gif
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Enables you to view all cameras on the main network, set up motion alerts and track a target. Bugging cameras allows you to disable them remotely.
}}
 
 
{{anchor|Chameleon Chest Rig}}
'''Chameleon Chest Rig'''
{{Uplink
|name = Chameleon Chest Rig
|image = Chest rig.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Clown Ops
|description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment. This one is capable of disguising itself.
}}
 
 
{{anchor|Cryptographic Sequencer}}
'''Cryptographic Sequencer'''
{{Uplink
|name = Cryptographic Sequencer
|image = Emag.png
|cost = 6 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Holds 5 charges that recharge 0.4 charges per second, or can be manually recharged using uranium.
}}
 
 
'''Decoy Nuclear Authentication Disk'''
{{Uplink
|name = Decoy Nuclear Authentication Disk
|image = NuclearDisk.gif
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. Don't try to give this to us to complete your objective, we know better!
}}
 
 
'''Deluxe Syndicate Toolbox'''
{{UplinkStorage
|name = Deluxe Syndicate Toolbox
|image = Syndicatetools.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|contents = <span title = "Syndicate Screwdriver">[[File:Screwdriver_nuke.png]]</span> <span title = "Syndicate Wrench">[[File:Wrench.png]]</span> <span title = "Syndicate Industrial Welding Tool">[[File:Indwelder.png]]</span> <span title = "Syndicate Pocket Crowbar">[[File:Crowbar_red.png]]</span> <span title = "Syndicate Wirecutters">[[File:Wirecutters.png]]</span> <span title = "Syndicate Multitool">[[File:Multitool.png]]</span> <span title = "Combat Gloves">[[File:Blackgloves.png]]</span>
|description = A syndicate toolbox that comes stocked with ultra-fast syndicate tools. Be careful, as these tools are more obviously marked and will be easily spotted by anyone observant.
}}
 
 
'''DoS Traffic Generator Disk'''
{{Uplink
|name = DoS Traffic Generator Disk
|image = Datadisksyndicate.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = An advanced script in a portable disk that can perform denial of service attacks against NTNet quantum relays. The system administrator will probably notice this. Multiple devices can run this program together against the same relay for increased effect.
}}
 
 
'''F.R.A.M.E. PDA Cartridge'''
{{Uplink
|name = F.R.A.M.E. PDA Cartridge
|image = Pda cartrige.png
|cost = 4 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which when used cause the targeted PDA to become a new uplink with zero TCs, and immediately become unlocked. You will receive the unlock code upon activating the virus, and the new uplink may be charged with telecrystals normally.
}}
 
 
'''Failsafe Uplink Code'''
{{Uplink
|name = Failsafe Uplink Code
|image = Normalpda.gif
|cost = 1 TC
|mode = Traitor
|description = When entered the uplink will self-destruct immediately.
}}
 
 
'''Full Syndicate Toolbox'''
{{UplinkStorage
|name = Full Syndicate Toolbox
|image = Syndicatetools.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|contents = <span title = "Screwdriver">[[File:Screwdriver_nuke.png]]</span> <span title = "Wrench">[[File:Wrench.png]]</span> <span title = "Industrial Welding Tool">[[File:Indwelder.png]]</span> <span title = "Pocket Crowbar">[[File:Crowbar_red.png]]</span> <span title = "Wirecutters">[[File:Wirecutters.png]]</span> <span title = "Multitool">[[File:Multitool.png]]</span> <span title = "Combat Gloves">[[File:Blackgloves.png]]</span>
|description = A suspicious black and red syndicate toolbox. It comes loaded with a full speedy tool set including a multitool and combat gloves that are resistant to shocks and heat. It is very compact and will fit in any standard Nanotrasen backpack.
}}
 
 
'''Hacked AI Law Upload Module'''
{{Uplink
|name = Hacked AI Law Upload Module
|image = Circuitboard.png
|cost = 4 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.
}}
 
 
'''Holographic Sight'''
{{Uplink
|name = Holographic Sight
|image = Sight_holo.png
|cost = 2 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A high-tech holographic sight that improves the aim of the weapon it's attached to.
}}
 
 
'''Hypnotic Flash'''
{{Uplink
|name = Hypnotic Flash
|image = Flash.gif
|cost = 7 TC
|mode = Traitor
|description = A modified flash able to hypnotize targets. Unless the target is in a mentally vulnerable state (hallucinating, sleeping or has the "Dumbness" trauma or an unstable mood), it will only confuse and pacify them temporarily. Mindshielded individuals are immune to the hypnosis effect.
}}
 
 
'''Illegal Ammo Design Disk'''
{{Uplink
|name = Illegal Ammo Design Disk
|image = Disk.gif
|cost = 4 TC
|mode = Traitor, Infiltrator
|description = A design disk for an autolathe that permits it to print all types of 10mm and .357 ammunition.<br> This includes ammo types such as 10mm AP and .357 Heartpiercer.
}}
 
 
'''Laser Sight'''
{{Uplink
|name = Laser Sight
|image = Sight_laser.png
|cost = 2 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = An aesthetic laser sight that improves your accuracy and shows you where you're aiming.
}}
 
 
'''Lesser Sentience Potion'''
{{Uplink
|name = Lesser Sentience Potion
|image = Potpink.png
|cost = 2 TC
|mode = Traitor
|description = The Syndicate have recently synthesized artificial sentience potions thanks to stolen slime cores. Using it will make any animal sentient, and bound to serve you in your dastardly deeds.
}}
 
 
'''Mech Piloting for Dummies'''
{{Uplink
|name = Mech Piloting for Dummies
|image = Red book.png
|cost = 5 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A step-by-step guide on how to effectively pilot a mech, written in such a way that even a clown could understand.<br>Allows the reader to pilot and use exosuit equipment faster.
}}
 
 
'''Medbeam Gun'''
{{Uplink
|name = Medbeam Gun
|image = Medgun.png
|cost = 8 TC
|mode = Nuclear Operative, Clown Ops
|description = A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!
}}
 
 
'''Mirage Drive'''
{{Uplink
|name = Mirage Drive
|image = Miragedrive.png
|cost = 7 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = An experimental device created as a byproduct of research into faster than light travel. Utilizing magnetic coils, the mirage drive is able to generate kinetic energy and use it in a way that moves the user to their destination at a speed comparable to teleportation, so long as an unobstructed path between the user and the target exists.
}}
 
 
'''Power Beacon'''
{{Uplink
|name = Power Beacon
|image = Beacon.gif
|cost = 10 TC
|mode = Traitor, Nuclear Operative, Clown Ops<br>'''Objectives Required:''' Hijack, Martyr
|description = When screwed to wiring attached to an electric grid and activated, this large device pulls any active gravitational singularities or tesla balls towards it. This will not work when the engine is still in containment. Because of its size, it cannot be carried. Ordering this sends you a small beacon that will teleport the larger beacon to your location upon activation.
}}
 
 
{{anchor|Power Sink}}
'''Power Sink'''
{{Uplink
|name = Power Sink
|image = Powersinknew.gif
|cost = 8 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.
}}
 
 
'''Protocol CRAB-17 Phone'''
{{Uplink
|name = Protocol CRAB-17 Phone
|image = Suspiciousphone.png
|cost = 7 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account. The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.
}}
 
 
{{anchor|Radioactive Microlaser}}
'''Radioactive Microlaser'''
{{Uplink
|name = Radioactive Microlaser
|image = Healthanalyzer.png
|cost = 4 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.
}}
 
 
'''Roburger crafting recipe'''
{{Uplink
|name = Roburger crafting recipe
|image = BookCrafting.png
|cost = 14 TC
|mode = Traitor, Nuclear Operative, Clown Ops<br>'''Objectives Required:''' Hijack, Martyr
|description = This book contains legendary knowledge about how to make roburgers. Roburgers turn people into cyborgs after a short while when eaten. This book doesn't disappear after use, so consider hiding it somewhere.
}}
 
 
{{anchor|Shadow Cloak}}
'''Shadow Cloak'''
{{Uplink
|name = Shadow Cloak
|image = Syndie cloak.png
|cost = 30 TC
|mode = Nuclear Operative, Clown Ops
|description = A highly advanced cloak that renders the user transparent over time and able to dodge attacks. Moving, dodging attacks, or suffering an EMP will reduce or remove the transparency temporarily.
}}
 
 
{{anchor|Stimpack}}
'''Stimpack'''
{{Uplink
|name = Stimpack
|image = Stimpakpen.png
|cost = 8 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Contains 3 doses.
}}
 
 
'''Syndicate Combat Medic Kit'''
{{UplinkStorage
|name = Syndicate Combat Medic Kit
|image = Bezerkfirstaid.png
|cost = 4 TC
|mode = Nuclear Operative, Clown Ops
|contents = <span title = "Gauze">[[File:Gauze.png]]</span> <span title = "Combat Defibrillator">[[File:Defibcompact.png]]</span> <span title = "Combat Stimulant Injector">[[File:Combat hypo.png]]</span> <span title = "Brute Patch">[[File:Bandaid_brute.png]]</span> <span title = "Brute Patch">[[File:Bandaid_brute.png]]</span> <span title = "Burn Patch">[[File:Bandaid_burn.png]]</span> <span title = "Burn Patch">[[File:Bandaid_burn.png]]</span> <span title = "Night Vision Health Scanner HUD">[[File:Healthhudnight.png]]</span>
|description = This first aid kit is a suspicious black. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.
}}
 
 
{{anchor|Syndicate Encryption Key}}
'''Syndicate Encryption Key'''
{{Uplink
|name = Syndicate Encryption Key
|image = Syndicate encryption.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
}}
 
 
{{anchor|Syndicate Prisoner Transport Bag}}
'''Syndicate Prisoner Transport Bag'''
{{Uplink
|name = Syndicate Prisoner Transport Bag
|image = Syndieenvirobag_folded.png
|cost = 2 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = An alteration of Nanotrasen's environmental protection bag which has been used in several high-profile kidnappings. Designed to keep a victim unconscious, alive, and secured until they are transported to a required location. Comes with a lethal mode, which is activated by a remote switch. When lethal mode is activated, it injects chemicals to execute the prisoner, and then burns the body to the point of husking.
}}
 
 
'''Syndicate Sentience Potion'''
{{Uplink
|name = Syndicate Sentience Potion
|image = Intell potion.png
|cost = 4 TC
|mode = Nuclear Operative, Clown Ops
|description = A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
}}
 
 
{{anchor|Syndicate Soap}}
'''Syndicate Soap'''
{{Uplink
|name = Syndicate Soap
|image = Synsoap.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
}}
 
 
'''Syndicate Surgery Duffel Bag'''
{{UplinkStorage
|name = Syndicate Surgery Duffel Bag
|image = Duffle syndiemed.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|contents = <span title = "Scalpel">[[File:Scalpel.png]]</span> <span title = "Hemostat">[[File:Hemostat.png]]</span> <span title = "Retractor">[[File:Retractor.png]]</span> <span title = "Circular Saw">[[File:Saw.png]]</span> <span title = "Surgical Drill">[[File:Drill.png]]</span> <span title = "Cautery">[[File:Cautery.png]]</span> <span title = "Surgical Drapes">[[File:Drapes.png]]</span> <span title = "Straight Jacket">[[File:Straight Jacket.png]]</span> <span title = "Muzzle">[[File:Muzzle.png]]</span> <span title = "Syndicate MMI">[[File:Man-Machine Interface.png]]</span> <span title = "Implant Case">[[File:Implant case.png]]</span>
|description = The Syndicate surgery duffel bag is a toolkit containing all surgery tools, surgical drapes, a Syndicate brand MMI, a straitjacket, and a muzzle.
}}
 
 
'''Syndicate Tome'''
{{Uplink
|name = Syndicate Tome
|image = Syndicate tome.png
|cost = 5 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.
}}
 
 
'''Tactical Fingerless Gloves'''
{{Uplink
|name = Tactical Fingerless Gloves
|image = Fingerless gloves.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A pair of simple fabric gloves without fingertips that allow one to perform tasks faster and act quicker in unarmed maneuvers. Also greatly assists with the carrying of bodies, while not letting anyone else take them from you!
}}
 
 
{{anchor|Thermal Imaging Glasses}}
'''Thermal Imaging Glasses'''
{{Uplink
|name = Thermal Imaging Glasses
|image = Optical Thermal Scanner.png
|cost = 4 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
}}
 
 
'''Vertical Grip'''
{{Uplink
|name = Vertical Grip
|image = Grip_vert.png
|cost = 2 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = A vertical foregrip that reduces the shock of firing a weapon. Extra handy for higher recoil guns like the sniper rifle.
}}
 
==Implants==
'''Adrenal Implant'''
{{Uplink
|name = Adrenal Implant
|image = Implanter.png
|cost = 8 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops<br>'''Player Requirement:''' 25
|description = An implant injected into the body, and later activated at the user's will. It will inject a chemical cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect.
}}
 
 
'''Air Shoes Implant'''
{{Uplink
|name = Air Shoes Implant
|image = Autoimplanter.png
|cost = 6 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = As a result of the extreme popularity of the Air Shoes, an implant version was developed. The cybernetic jets allow the user to reach high speeds for prolonged durations and short bursts.
}}
 
 
'''EMP Shield Implant'''
{{Uplink
|name = EMP Shield Implant
|image = Implanter.png
|cost = 6 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Developed by Cybersun to assist with the S.E.L.F. movement, this implant will protect you and your insides from electromagnetic interference.<br>Due to technical limitations, it will overload and shut down for a short time if triggered too often.
}}
 
 
'''Freedom Implant'''
{{anchor|Freedom Implant}}
{{Uplink
|name = Freedom Implant
|image = Implanter.png
|cost = 5 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.
}}
 
 
'''G.O.R.L.E.X. Mantis Blade'''
{{anchor|G.O.R.L.E.X. Mantis Blade}}
{{Uplink
|name = G.O.R.L.E.X. Mantis Blade
|image = Autoimplanter.png
|cost = 6 TC
|mode = Traitor, Nuclear Operative
|description = One G.O.R.L.E.X Mantis blade implant able to be retracted inside your body at will for easy storage and concealing, 2 blades can be used at once. If two blades are used, you can use them to pry open doors.
}}
 
 
'''Internal Syndicate Radio Implant'''
{{Uplink
|name = Internal Syndicate Radio Implant
|image = Implanter.png
|cost = 4 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
}}
 
 
'''Microbomb Implant'''
{{Uplink
|name = Microbomb Implant
|image = Implanter.png
|cost = 2 TC
|mode = Nuclear Operative
|description = An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.
}}
 
 
'''Mindslave Implant'''
{{Uplink
|name = Mindslave Implant
|image = Implanter.png
|cost = 7 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = An implant injected into another body, forcing the victim to obey any command by the user.
}}
 
 
'''Macrobomb Implant'''
{{Uplink
|name = Macrobomb Implant
|image = Implanter.png
|cost = 20 TC
|mode = Nuclear Operative
|description = An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
}}
 
 
'''Neural Overclocker Implant'''
{{Uplink
|name = Neural Overclocker Implant
|image = Autoimplanter.png
|cost = 14 TC
|mode = Traitor, Nuclear Operative, Clown Ops
|description = Stimulates your central nervous system in order to enable you to perform muscle movements faster. Careful not to overuse it.
}}
 
 
'''Reusable Autosurgeon'''
{{Uplink
|name = Reusable Autosurgeon
|image = Autoimplanter red.png
|cost = 5 TC
|mode = Traitor, Infiltrator
|description = An empty autosurgeon, but unlike others can be used multiple times. More suspicious than others.
}}
 
 
'''Slip Prevention Implant'''
{{Uplink
|name = Slip Prevention Implant
|image = Autoimplanter.png
|cost = 6 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = An implant that uses advanced sensors to detect when you are slipping and utilize motors in order to prevent it.
}}
 
 
'''Stealth Implant'''
{{Uplink
|name = Stealth Implant
|image = Implanter.png
|cost = 8 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
}}
 
 
'''Stechkin Arm Implant'''
{{Uplink
|name = Stetchkin Arm Implant
|image = Autoimplanter.png
|cost = 9 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A modified version of the Stechkin pistol placed inside of the forearm to allow for easy concealment.
}}
 
 
'''Storage Implant'''
{{Uplink
|name = Storage Implant
|image = Implanter.png
|cost = 8 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. Extremely obvious when storing or removing items from it.
}}
 
 
'''Syndicate Reviver Implant'''
{{Uplink
|name = Syndicate Reviver Implant
|image = Autoimplanter.png
|cost = 8 TC
|mode = Nuclear Operative
|description = A more powerful and experimental version of the one utilized by Nanotrasen, this implant will attempt to revive and heal you if you are critically injured. Comes with an autosurgeon.
}}
 
 
'''Thermal Eyes'''
{{Uplink
|name = Thermal Eyes
|image = Autoimplanter.png
|cost = 8 TC
|mode = Nuclear Operative
|description = These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.
}}
 
 
'''Upgraded CNS Rebooter Implant'''
{{Uplink
|name = Upgraded CNS Rebooter Implant
|image = Autoimplanter.png
|cost = 8 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = This implant will stimulate muscle movements to help you get back up on your feet faster after being stunned. This version is modified to help reduce exhaustion during combat. Comes with an autosurgeon.<br>It will cap stun time at 3 seconds instead of 4, reduces incoming stamina damage by 20%, and removes 10% of existing stamina damage every other second.
}}
 
 
'''Uplink Implant'''
{{Uplink
|name = Uplink Implant
|image = Implanter.png
|cost = 4 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.
}}
 
 
'''X-ray Vision Implant'''
{{Uplink
|name = X-ray Vision Implant
|image = Autoimplanter.png
|cost = 10 TC
|mode = Nuclear Operative
|description = These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
}}
 
==Services==
'''Crew Manifest Spoof'''
{{Uplink
|name = Crew Manifest Spoof
|image = Big red button.png
|cost = 4 TC
|mode = Infiltrator, Nuclear Operative
|description = A button capable of adding a single person to the crew manifest.
}}
 
 
'''Fake Ion Storm'''
{{Uplink
|name = Fake Ion Storm
|image = Big red button.png
|cost = 7 TC
|mode = Infiltrator, Nuclear Operative
|description = Fakes an ion storm announcment. A good distraction, especially if the AI is weird anyway.
}}
 
 
'''Fake Meteor Announcement'''
{{Uplink
|name = Fake Meteor Announcement
|image = Big red button.png
|cost = 7 TC
|mode = Infiltrator, Nuclear Operative
|description = Fakes an meteor announcment. A good way to get any C4 on the station exterior, or really any small explosion, brushed off as a meteor hit.
}}
 
 
'''Fake Immovable Rod'''
{{Uplink
|name = Fake Immovable Rod
|image = Big red button.png
|cost = 6 TC
|mode = Infiltrator, Nuclear Operative
|description = Fakes an immovable rod announcement. Good for a short-lasting distraction.
}}
==Infiltration Gear==
'''Extra Chameleon Hardsuit'''
{{Uplink
|name = Extra Chameleon Hardsuit
|image = Hardsuit Eng.png
|cost = 10 TC
|mode = Infiltrator
|description = An infiltration hardsuit, capable of changing it's appearance instantly.
}}
 
 
'''Access Kit'''
{{Uplink
|name = Access Kit
|image = Suspiciousphone.png
|cost = 5 TC
|mode = Infiltrator
|description = A secret device, reverse engineered by gear retrieved from previous Nanotrasen infiltration missions. Allows you to spoof an ID card to have the assignment and access of a single low-level job. One-time purchase only.
}}
==Species-Restricted==
'''Burned scroll'''
{{Uplink
|name = Burned scroll
|image = Stone_tablet.png
|cost = 14 TC
|mode = Traitor, Infiltrator<br>'''Race:''' Plasmaman
|description = An ancient scroll, containing a guide to an ancient plasmamen martial art.
<span class="mw-customtoggle-plasmafist" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Remember The Basics</b></span></span>
<div id="mw-customcollapsible-plasmafist" class="mw-collapsible mw-collapsed">
<b>Explosive disarm:</b> Disarm Disarm. Finishing this combo will deal 10 damage to you and 18 to your target, as well as throwing your target away and knocking down for three seconds.<br>
<b>Detonate:</b> Harm Harm Disarm Harm. Second strike will deal 12/12 brute/burn and apply 2 fire stacks to the target. Third strike will apply 4 fire stacks and deal some stamina damage if the target has less then 50 stamina damage. The final strike will ignite the target, make a light explosion and deal 15 damage to you.<br>
<b>Life force trade:</b> Disarm Grab Disarm Grab. Second strike will deal 20 damage to the target and 5 damage to you. Third strike will deal 20 stamina and 5 burn damage to the target, and will make it unable to use ranged weapons for 2 second as well as a more long shove slowdown. Finishing the combo with a headwear on will just deal 25/25 brute/burn damage to the target, and if you don't wear a helmet, you will instantly grab the target by a neck, as well as start to drain life from them. <br>
<b>Immolate:</b> Disarm Harm Disarm Grab. Second strike will deal 25 burn damage to the target and 5 burn damage to you. Third strike will apply 5 fire stacks to EVERYONE in the range of 2 tiles. Finishing the combo will, if you don't wear any headwear, will deal 30 burn damage to anyone except you in the range of 2 tiles, or ignite them if they are close enough to you. You target will get additional 10 burn damage and get blurry vision.<br>
</div>
}}
 
 
'''Combat Modules Board'''
{{Uplink
|name = Combat Modules Board
|image = Stone_tablet.png
|cost = 11 TC
|mode = Traitor, Infiltrator<br>'''Race:''' Preternis
|description = An upgrade board, containing upgrades and programs for your melee attacks.
<span class="mw-customtoggle-combatmodules" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Refresh Data</b></span></span>
<div id="mw-customcollapsible-combatmodules" class="mw-collapsible mw-collapsed">
<b>Hidden Blade:</b> Harm Harm Grab. The second strike will deal 20 stamina and 5 brute damage, and finishing the combo will make you stab the victim with a hidden blade, dealing 30 brute damage.<br>
<b>Injection:</b> Disarm Grab Disarm. The second and third input will silently inject 8 units of [[Sodium Thiopental|sodium thiopental]] and 5 units of [[cyanide]] respectively.<br>
<b>Finger Gun:</b> Harm Disarm Disarm. Finishing the combo will paralyse your target and place a stealthy version of a stechkin in your hand.
</div>
}}
 
 
'''Extra-Bright Lantern'''
{{Uplink
|name = Extra-Bright Lantern
|image = Syndilantern-on.png
|cost = 2 TC
|mode = Traitor, Infiltrator<br>'''Race:''' Moth
|description = We heard that ex'hai such as yourself really like lamps, so we decided to grant you early access to a prototype Syndicate brand "Extra-Bright Lantern™". Enjoy.
}}
 
 
'''Fire Breath implanter'''
{{Uplink
|name = Fire Breath implanter
|image = Dnainjector.png
|cost = 6 TC
|mode = Traitor, Infiltrator<br>'''Race:''' Lizard, Draconid
|description = Recently Vahlen scientists have found the formula of genetical patterns that is needed to activate vuulen genes to grant them the ability to breath fire.
}}
 
 
'''Flying Fang Tablet'''
{{Uplink
|name = Flying Fang Tablet
|image = Stone_tablet.png
|cost = 14 TC
|mode = Traitor, Infiltrator<br>'''Race:''' Lizard, Draconid
|description = This tablet contains a set of old vuulek fighting techniques, increasing your melee combat effectiveness but preventing you from using armor, most common stun weapons, or guns.
<span class="mw-customtoggle-flyingfang" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>Remember The Basics</b></span></span>
<div id="mw-customcollapsible-flyingfang" class="mw-collapsible mw-collapsed">
All of your unarmed attacks deal increased brute damage with a small amount of armor piercing.<br><br>
<b>Tail Slap:</b> Disarm Disarm Disarm. High armor piercing attack that causes a short slow followed by a knockdown. Deals heavy stamina damage.<br>
<b>Headbutt:</b> Disarm Harm. Deals moderate stamina and brute damage with a short stun, as well as causing eye blurriness. Prevents the target from using ranged weapons effectively for a few seconds if they are not wearing a helmet.<br>
<b>Neck Bite:</b> Grab Harm. Target must be prone. Stuns you and your target for a short period, dealing heavy brute damage and bleeding. If the target is not in crit, this attack will heal you.<br>
<b>Leap:</b> Action: Jump at a target, with a successful hit stunning them and preventing you from moving for a few seconds.
</div>
}}
 
 
'''Killer Tomatoes'''
{{Uplink
|name = Killer Tomatoes
|image = Killertomatoseed.png
|cost = 3 TC
|mode = Traitor, Infiltrator<br>'''Race:''' Pod
|description = The Syndicates local gardeners brewed these up for our plant comrades (does not work against fellow plants).
}}
 
 
'''Martial art scroll'''
{{Uplink
|name = Martial art scroll
|image = Stone_tablet.png
|cost = 13 TC
|mode = Traitor, Infiltrator<br>'''Race:''' Pod
|description = A special scroll with a martial art, that teaches phytosians of capabilities of their body.
}}
 
 
'''Prototype worldbreaker compound'''
{{Uplink
|name = Prototype worldbreaker compound
|image = Flaming moe.gif
|cost = 20 TC<br>'''Player Requirement:''' 25
|mode = Traitor, Infiltrator<br>'''Race:''' Preternis
|description = A foul concoction made by reverse engineering chemicals compounds found in an ancient Vxtrin military outpost. Said to cause rapid muscle and plate growth in any Preternis that consumes it. It's believed to have been used by Vxtrin to transform their workers into highly effective commando units. It is not uncommon for Preterni that have consumed it to be crushed under the weight of their own ever-growing skin. The weight will also prevent use of conventional vehicles.
<span class="mw-customtoggle-worldbreaker" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>You imagine all the things you would be capable of with this power.</b></span></span>
<div id="mw-customcollapsible-worldbreaker" class="mw-collapsible mw-collapsed">
All attacks apply stagger. Stagger knocks people prone and applies a brief slow.<br><br>
'''Plates:''' You will progressively grow plates. Each plate provides damage reduction but also slows you down. The damage reduction caps but the slowdown can continue scaling. While at maximum damage reduction you are considered "heavy" and most of your attacks will be slower, but do more damage in a larger area.<br>
'''Rip Plate:''' Help intent yourself to rip off a plate. The plate can be thrown at people to stagger them and knock them back. The plate is heavy enough that others will find it difficult to throw.<br>
'''Leap:''' Your disarm is instead a leap that deals damage, staggers, and knocks everything back within a radius. Landing on someone will do twice as much damage and deal additional stamina damage. Has a 2 second cooldown that gets longer with more plates grown.<br>
'''Clasp:''' Your grab is far stronger. Instead of grabbing someone, you will pick them up and be able to throw them.<br>
'''Pummel:''' Your harm intent pummels a small area dealing brute and stamina damage. Everything within a certain range is damaged, knocked back, and staggered. The target takes significantly more brute and stamina damage.<br>
'''Worldstomp:''' After a delay, create a giant shockwave that deals damage to all mobs within a radius. The shockwave will knock back and stagger all mobs in a larger radius. Objects and structures within the extended radius will be thrown or damaged respectively. The radius, knockback, and damage all scale with number of plates.<br>
'''Landslide:''' If hit by a melee attack while in throw mode, you will expel one of your loose plates to block it and send the attacker flying.
</div>
}}
 
 
'''Radiation grenade'''
{{Uplink
|name = Radiation grenade
|image = Grenade.png
|cost = 4 TC
|mode = Traitor, Infiltrator<br>'''Race:''' Plasmaman
|description = A radiation bomb guaranteed to irradiate the fuck out of non gaseous lifeforms.
}}
 
 
'''Version One Upgrade Module'''
{{Uplink
|name = Version One Upgrade Module
|image = Stone_tablet.png
|cost = 16 TC
|mode = Traitor, Infiltrator<br>'''Race:''' IPC
|description = A module full of forbidden techniques that will make you capable of ultimate bloodshed. If you install this, it will make you incapable of pushing and pulling. There are no half-measures, either you succeed, or you die.
<span class="mw-customtoggle-ultraviolence" style="font-size:small; color:red; display:inline-block;"><span class="mw-customtoggletext"><b>You mentally practice the teachings of Ultra Violence.</b></span></span>
<div id="mw-customcollapsible-ultraviolence" class="mw-collapsible mw-collapsed">
This module has made you a hell-bound killing machine.<br>
You are immune to stuns and cannot be slowed by damage.<br>
You will deflect emps while throwmode is enabled, releases the energy into anyone nearby.<br>
After deflecting, or getting hit by an emp you will be immune to more for 5 seconds.<br>
Your disarm has been replaced with a charged-based dash system.<br>
You cannot grab either, JUST KILL THEM!<br>
Getting covered in blood will heal you.<br><br>
<b>Disarm Intent:</b> Dash in a direction granting brief invulnerability.<br>
<b>Pocket Revolver:</b> Grab Grab. Puts a loaded revolver in your hand for three shots. Target must be living, but can be yourself.<br>
<b>Gun Hand:</b> Harm Grab. Shoots the target with the shotgun in your hand.<br>
<b>Blood Burst:</b> Harm Harm. Explodes blood from the target, covering you in blood and healing for a bit. Executes people in hardcrit exploding more blood everywhere.<br>
<b>Completing any combo will give a speed buff with the strength of the Pocket Revolver speed boost being weaker.<br>
Should your dash cease functioning, use the 'Reinitialize Module' function.</b>
</div>
}}
 
 
'''Vxtvul Hammer Implant'''
{{Uplink
|name = Vxtvul Hammer Implant
|image = Autoimplanter.png
|cost = 10 TC
|mode = Traitor<br>'''Race:''' Preternis
|description = An implant which will fold a Vxtvul hammer into your chassis upon injection. This hammer can be retracted and wielded in two hands as an effective armor-piercing weapon. It can be charged by the user's concentration, which permits a single blow that will decimate construction, fling bodies, and heavily damage mechs. Vir'ln krx'tai, lost one.
}}
 
 
'''Xenomorph Organ Kit'''
{{UplinkStorage
|name = Xenomorph Organ Kit
|image = Syndibox.png
|cost = 15 TC
|mode = Traitor<br>'''Race:''' Polysmorph
|contents = <span title="Plasma vessel autosurgeon">[[File:Autoimplanter.png]]</span> <span title="Resin spinner">[[File:Resinspinner.png]]</span> <span title="Acid gland">[[File:Acidspit.png]]</span>
|description = A kit containing some organs that were... "donated" by your ancestors. Contains an autosurgeon, a plasma vessel, a resin spinner, and an acid gland.
}}
 
==Role-Restricted==
'''Ancient Jumpsuit'''
{{Uplink
|name = Ancient Jumpsuit
|image = Grey jumpsuit.png
|cost = 20 TC
|mode = Traitor<br>'''Job:''' Assistant
|description = A tattered old jumpsuit that will provide absolutely no benefit to you. It fills the wearer with a strange compulsion to blurt out 'glorf'.
}}
 
 
'''Ancient Toolbox'''
{{UplinkStorage
|name = Ancient Toolbox
|image = Oldtoolboxclean.png
|cost = 2 TC
|mode = Traitor<br>'''Job:''' Assistant
|contents = <span title = "Screwdriver">[[File:Screwdriver tool.png]]</span> <span title = "Wrench">[[File:Wrench.png]]</span> <span title = "Welding Tool">[[File:Welder.png]]</span> <span title = "Crowbar">[[File:Crowbar.png]]</span> <span title = "Wirecutters">[[File:Wirecutters.png]]</span> <span title = "Multitool">[[File:Multitool.png]]</span> <span title = "Insulated Gloves">[[File:Yellowgloves.png]]</span>
|description = An iconic toolbox design notorious with Assistants everywhere, this design was especially made to become more robust the more telecrystals it has inside it! Tools and insulated gloves included.
}}
 
 
'''Banana Cream Pie Cannon'''
{{Uplink
|name = Banana Cream Pie Cannon
|image = Pie cannon.png
|cost = 10 TC
|mode = Traitor<br>'''Job:''' Clown
|description = A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!
}}
 
 
'''Arm Mounted Medical Beamgun'''
{{Uplink
|name = Arm Mounted Medical Beamgun
|image = Autoimplanter.png
|cost = 8 TC
|mode = Traitor<br>'''Job:''' Medical Doctor, Chief Medical Officer, Paramedic, Mining Medic
|description = An arm mounted medical beamgun to heal your best buds (disclaimer: does not come with friends).
}}
 
 
'''Blast Cannon'''
{{Uplink
|name = Blast Cannon
|image = Loaded_blastcannon.png
|cost = 14 TC
|mode = Traitor<br>'''Job:''' Scientist, Research Director
|description = A highly specialized weapon, the Blast Cannon is actually relatively simple. It contains an attachment for a tank transfer valve mounted to an angled pipe specially constructed withstand extreme pressure and temperatures, and has a mechanical trigger for triggering the transfer valve. Essentially, it turns the explosive force of a bomb into a narrow-angle blast wave \"projectile\". Aspiring scientists may find this highly useful, as forcing the pressure shockwave into a narrow angle seems to be able to bypass whatever quirk of physics disallows explosive ranges above a certain distance, allowing for the device to use the theoretical yield of a transfer valve bomb, instead of the factual yield.
}}
 
 
'''Box of Gorilla Cubes'''
{{Uplink
|name = Box of Gorilla Cubes
|image = Monkey Cube Box.png
|cost = 6 TC
|mode = Traitor<br>'''Job:''' Geneticist, Chief Medical Officer
|description = A box with three Waffle Co. brand gorilla cubes. Eat big to get big. Caution: Product may rehydrate when exposed to water.
}}
 
 
'''Box of Singulonuts'''
{{UplinkStorage
|name = Box of Singulonuts
|image = Donut.png
|cost = 6 TC
|mode = Traitor<br>'''Job:''' Assistant, Cook, Clerk
|contents = <span title = "Singulonut">[[File: Donut1.gif]]</span> <span title = "Singulonut">[[File: Donut1.gif]]</span> <span title = "Singulonut">[[File: Donut1.gif]]</span> <span title = "Singulonut">[[File: Donut1.gif]]</span> <span title = "Singulonut">[[File: Donut1.gif]]</span> <span title = "Singulonut">[[File: Donut1.gif]]</span>
|description = A box with six Waffle Co. brand Singulonuts. Banned in four sectors for their sheer calorie content. Caution: Product known to the safety board of Nanotrasen to increase risks of stomach cancer and cause instant obesity. Disguised as a regular box of regular donuts.
}}
 
 
'''Brainwashing Surgery Program'''
{{Uplink
|name = Brainwashing Surgery Program
|image = Datadisk1.png
|cost = 5 TC
|mode = Traitor<br>'''Player Requirement:''' 28<br>'''Job:''' Medical Doctor, Chief Medical Officer, Roboticist, Research Director
|description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant an objective onto a target. Insert into an Operating Console to enable the procedure.
}}
 
 
'''Clown Bomb'''
{{Uplink
|name = Clown Bomb
|image = Clown-bomb.png
|cost = 7 TC
|mode = Traitor<br>'''Job:''' Clown
|description = The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.
}}
 
 
'''Australicus Slime Mutator'''
{{Uplink
|name = Australicus Slime Mutator
|image = Syringe.png
|cost = 25 TC
|mode = Traitor<br>'''Job:''' Roboticist, Scientist, Research Director<br>'''Objectives Required:''' Hijack, Martyr
|description = Crikey mate, it's been a wild travel from the Australicus sector but we've managed to get some special spider extract from the giant spiders down there. Use this injector on a gold slime core to create a few of the same type of spiders we found on the planets over there. They're a bit tame until you also give them a bit of sentience though.
}}
 
 
'''Clown Car'''
{{Uplink
|name = Clown Car
|image = Clowncar.png
|cost = 20 TC
|mode = Traitor<br>'''Player Requirement:''' 25<br>'''Job:''' Clown
|description = The Clown Car is the ultimate transportation method for any worthy clown! Simply insert your bikehorn and get in, and get ready to have the funniest ride of your life! You can ram any spacemen you come across and stuff them into your car, kidnapping them and locking them inside until someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats are very sensitive. Now with our included lube defense mechanism which will protect you against any angry shitcurity! Premium features can be unlocked with a cryptographic sequencer!
}}
 
 
'''Cluwne Burger'''
{{UplinkStorage
|name = Cluwne Burger
|image = Syndibox.png
|cost = 25 TC
|mode = Traitor<br>'''Job:''' Clown, Cook
|contents = <span title="Cluwne Burger">[[File:Cluwneburger.png]]</span> <span title="Mimana">[[File:Mimana.png]]</span> <span title="Mimana">[[File:Mimana.png]]</span> <span title="Space Fries">[[File:Fries.png]]</span> <span title="Space Cola">[[File:Space Cola.png]]</span> <span title="Strange Goat Plushie">[[File:Strangegoatplush.png]]</span> <span title="Stetchkin Pistol">[[File:Stetchkin.png]]</span> <span title="Pistol Magazine (10mm)">[[File:10mmMag.png]]</span>
|description = A burger happy meal infused with the tears of thousands of cluwnes. Infects anyone who takes a bite and pretty much everyone else on the station with a cluwnification virus which will quickly turn them into a cluwne. Can be cured with Mimanas and Bottles of Nothing.
}}
 
 
{{anchor|Concealed Weapon Bay}}
'''Concealed Weapon Bay'''
{{Uplink
|name = Concealed Weapon Bay
|image = Mecha_weapon_bay.png
|cost = 3 TC
|mode = Traitor<br>'''Job:''' Roboticist, Research Director
|description = A modification for non-combat mechas that allows them to equip one piece of equipment designed for combat mechs. It also hides the equipped weapon from plain sight. Only one can fit on a mecha.
}}
 
 
'''Dark H.O.N.K.'''
{{Uplink
|name = Dark H.O.N.K.
|image = Darkhonker.png
|cost = 20 TC
|mode = Traitor<br>'''Job:''' Clown
|description = A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000.
}}
 
 
'''Emergency Ejection System'''
{{Uplink
|name = Emergency Ejection System
|image = mecha_eject.png
|cost = 3 TC
|mode = Traitor<br>'''Job:''' Roboticist, Research Director
|description = An exosuit modification designed to quickly eject the pilot after the exosuit suffers catastrophic damage. Cybersun Industries is not liable for any injuries suffered during the ejection sequence.
}}
 
 
'''Energy Fire Axe'''
{{Uplink
|name = Energy Fire Axe
|image = Energyfireaxe.png
|cost = 10 TC
|mode = Traitor, Nuclear Operative<br>'''Job:''' Station Engineer, Atmospheric Technician, Network Admin, Chief Engineer
|description = A terrifying axe with a blade of pure energy, able to tear down structures with ease. Easier to store than a standard fire axe while inactive.
}}
 
 
'''Explosive Letter'''
{{Uplink
|name = Explosive Letter
|image = Mail.png
|cost = 1 TC
|mode = Traitor<br>'''Job:''' Quartermaster, Cargo Technician
|description = A letter with a pipe bomb in it, select the recipient and send it on its merry way.<br> Allows you to address it to a target. When they open it, a mediocre, active pipe bomb is placed in their hand on a 1.5-second timer. Only does significant damage if held by the victim.
}}
 
 
'''Feral Cat Delivery Grenade'''
{{UplinkStorage
|name = Feral Cat Delivery Grenade
|image = Grenade.png
|cost = 4 TC
|mode = Traitor<br>'''Job:''' Psychiatrist
|contents = <span title="Feral Cat">[[File:Cat.png]]</span> <span title="Feral Cat">[[File:Cat.png]]</span> <span title="Feral Cat">[[File:Cat.png]]</span> <span title="Feral Cat">[[File:Cat.png]]</span> <span title="Feral Cat">[[File:Cat.png]]</span>
|description = The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight.
}}
 
 
'''Gondola meat'''
{{Uplink
|name = Gondola meat
|image = Meat.png
|cost = 6 TC
|mode = Traitor<br>'''Job:''' Cook
|description = A slice of gondola meat will turn any hard-working, brainwashed NT employee into a goody-two-shoes gondola in a matter of minutes.
}}
 
 
'''Greytide Implant'''
{{Uplink
|name = Greytide Implant
|image = Implanter.png
|cost = 5 TC
|mode = Traitor<br>'''Job:''' Assistant
|description = An implant injected into another body, forcing the victim to greytide.
}}
 
 
'''Haunted Magic Eightball'''
{{Uplink
|name = Haunted Magic Eightball
|image = Eightball.png
|cost = 2 TC
|mode = Traitor<br>'''Job:''' Curator, Chaplain
|description = Most magic eightballs are toys with dice inside. Although identical in appearance to the harmless toys, this occult device reaches into the spirit world to find its answers. Be warned, that spirits are often capricious or just little assholes. To use, simply speak your question aloud, then begin shaking.
}}
 
 
'''Hierophant's Antenna'''
{{Uplink
|name = Hierophant's Antenna
|image = Hierophant antenna.png
|cost = 7 TC
|mode = Traitor<br>'''Job:''' Shaft Miner
|description = Amplifies the reception signals of the hierophant staff, allows the herald's power to reach the station!
}}
 
 
'''His Grace'''
{{Uplink
|name = His Grace
|image = His grace.png
|cost = 20 TC
|mode = Traitor<br>'''Job:''' Chaplain<br>'''Objectives Required:''' Hijack
|description = An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. His Grace grants gradual regeneration and complete stun immunity to His wielder, but be wary: if He gets too hungry, He will become impossible to drop and eventually kill you if not fed. However, if left alone for long enough, He will fall back to slumber. To activate His Grace, simply unlatch Him.
}}
 
 
{{anchor|Horror-in-a-Box}}
'''Horror-in-a-Box'''
{{Uplink
|name = Horror-in-a-Box
|image = Pet_carrier_closed.png
|cost = 14 TC
|mode = Traitor<br>'''Player Requirement:''' 20<br>'''Job:''' Curator
|description = When dissecting the head of a dead Nanotrasen scientist, our surgeons noticed an incredibly [[Eldritch_Horror|peculiar creature]] inside and managed to extract it into safe containment. Either a failed experiment or otherworldly monster, this creature has been trained to aid whoever wakes it up. If you aren't afraid of it entering your head, it can prove a useful ally. We take no responsibility for your newfound madness and accept no refunds.
}}
 
 
'''Exploding Hot Potato'''
{{Uplink
|name = Exploding Hot Potato
|image = Potato.png
|cost = 12 TC
|mode = Traitor<br>'''Job:''' Cook, Botanist, Clown, Mime
|description = A potato rigged with a 10-second explosive timer. On activation, a special mechanism is activated that prevents it from being dropped. Attacking someone with it will stick it to their hand and reset the timer. The explosion will gib whoever is holding the potato.
}}
 
 
'''EZ Clean Grenade Bundle'''
{{UplinkStorage
|name = EZ Clean Grenade Bundle
|image = Syndibox.png
|cost = 6 TC
|mode = Traitor<br>'''Job:''' Janitor
|contents = <span title="EZ Cleaner Grenade">[[File:Grenade.png]]</span> <span title="EZ Cleaner Grenade">[[File:Grenade.png]]</span> <span title="EZ Cleaner Grenade">[[File:Grenade.png]]</span>
|description = A box with three cleaner grenades using the trademark Waffle Co. formula. Serves as a cleaner and causes acid damage to anyone standing nearby. The acid only affects carbon-based creatures.
}}
 
 
'''Guide to Advanced Mimery Series'''
{{UplinkStorage
|name = Guide to Advanced Mimery Series
|image = Syndibox.png
|cost = 12 TC
|mode = Traitor<br>'''Job:''' Mime
|contents = <span title="Guide to Advanced Mimery Vol 1">[[File:Advanced mimery.png]]</span> <span title="Guide to Advanced Mimery Vol 2">[[File:Advanced mimery.png]]</span>
|description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.
}}
 
 
'''Kinetic Accelerator Pressure Mod'''
{{Uplink
|name = Kinetic Accelerator Pressure Mod
|image = Modkit.png
|cost = 5 TC
|mode = Traitor<br>'''Job:''' Shaft Miner, Mining Medic
|description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity.
}}
 
 
'''Magillitis Serum Autoinjector'''
{{Uplink
|name = Magillitis Serum Autoinjector
|image = Combat hypo.png
|cost = 15 TC
|mode = Traitor<br>'''Job:''' Geneticist, Chief Medical Officer
|description = A single-use autoinjector which contains an experimental serum that causes rapid muscular growth in Hominidae. Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas.
}}
 
 
'''Modified Syringe Gun'''
{{Uplink
|name = Modified Syringe Gun
|image = Syringegun.png
|cost = 14 TC
|mode = Traitor<br>'''Job:''' Geneticist, Chief Medical Officer
|description = A syringe gun that fires DNA injectors instead of normal syringes.
}}
 
 
'''Mining Charge Hacker'''
{{Uplink
|name = Mining Charge Hacker
|image = Adv_mining1.gif
|cost = 4 TC
|mode = Traitor<br>'''Job:''' Shaft Miner, Quartermaster, Mining Medic
|description = Looks and functions like an advanced mining scanner, but allows mining charges to be placed anywhere and destroy more than rocks. Use it on a mining charge to override its safeties. Reduces explosive power of mining charges due to the modification of their internals. Has 6 uses.
}}
 
 
'''Rapid Syringe Gun'''
{{Uplink
|name = Rapid Syringe Gun
|image = Rapidsyringegun.png
|cost = 8 TC
|mode = Traitor<br>'''Job:''' Chemist, Chief Medical Officer, Virologist
|description = A modified syringe gun with a rotating drum, capable of holding and quickly firing six syringes.
}}
 
 
'''Reticence Exosuit'''
{{Uplink
|name = Reticence Exosuit
|image = ReticenceWhiter.png
|cost = 20 TC
|mode = Traitor<br>'''Job:''' Mime
|description = A popular product for pantomime performers. For when you need to silence a target a little more... permanently. Comes equipped with advanced cloaking technology, a Quietus carbine, and an RCD.
}}
 
 
'''Reverse Bear Trap'''
{{Uplink
|name = Reverse Bear Trap
|image = Reverse_bear_trap.png
|cost = 5 TC
|mode = Traitor<br>'''Job:''' Clown
|description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half. To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.
}}
 
 
'''Reverse Revolver'''
{{UplinkStorage
|name = Reverse Revolver
|image = Hugbox.png
|cost = 8 TC
|mode = Traitor<br>'''Job:''' Clown
|contents = <span title="Reverse Revolver">[[File:Revolver.png]]</span>
|description = A revolver that always fires at its user. "Accidentally" drop your weapon, then watch as the greedy corporate pigs blow their own brains all over the wall. The revolver itself is actually real. Only clumsy people, and clowns, can fire it normally. Comes in a box of hugs. Honk.
}}
 
 
'''Syndicate Frying Basket'''
{{Uplink
|name = Syndicate Frying Basket
|image = SyndicateFryingBasket.png
|cost = 7 TC
|mode = Traitor<br>'''Job:''' Cook
|description = A syndicate basket which allows the deep frying of dead corpses, ejects anything which the corpse is wearing.
}}
 
==(Pointless) Badassery==
'''Bananium Plated Frying Pan'''
{{Uplink
|name = Bananium Plated Frying Pan
|image = Frying pan.png
|cost = 40 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A frying pan imbued with ancient powers.
}}
 
 
'''Broken Chameleon Kit'''
{{Uplink
|name = Broken Chameleon Kit
|image = Changeling.gif
|cost = 4 TC
|mode = Nuclear Operative, Clown Ops
|description = A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Please note that this kit did NOT pass quality control.
}}
 
 
'''CentCom Official Costume'''
{{UplinkStorage
|name = CentCom Official Costume
|image = Syndibox.png
|cost = 4 TC
|mode = Nuclear Operative, Clown Ops
|contents = <span title="CentCom Officer's Jumpsuit">[[File:Officerjumpsuit.png]]</span> <span title="Black Shoes">[[File:Black shoes.png]]</span> <span title="Black Gloves">[[File:Blackgloves.png]]</span> <span title="CentCom Headset">[[File:Cent_headset.png]]</span> <span title="Sunglasses">[[File:SGlasses.png]]</span> <span title="Satchel">[[File:GSatchel.png]]</span> <span title="PDA">[[File:Pda-hop.png]]</span> <span title="Clipboard">[[File:Clipboard.png]]</span>
|description = Ask the crew to "inspect" their nuclear disk and weapons system, and then when they decline, pull out a fully automatic rifle and gun down the Captain. Radio headset does not include encryption key. No gun included.
}}
 
 
'''Clown Costume'''
{{UplinkStorage
|name = Clown Costume
|image = Duffel-clown.png
|cost = 4 TC
|mode = Nuclear Operative, Clown Ops
|contents = <span title="Clown PDA">[[File:Clownpda.png]]</span> <span title="Clown Suit">[[File:Clownuniform.png]]</span> <span title="Clown Shoes">[[File:Clshoe.png]]</span> <span title="Clown Wig and Mask">[[File:Clownmask.png]]</span> <span title="Bike Horn">[[File:Bike horn.png]]</span> <span title="Implanter (Sad Trombone)">[[File:Implanter.png]]</span>
|description = Nothing is more terrifying than clowns with fully automatic weaponry.
}}
 
 
'''Guerrilla Tape'''
{{Uplink
|name=Guerrilla Tape
|image=Tape syndicate.png
|cost=1 TC
|mode=Traitor, Infiltrator, Nuclear Operatives, Clown Ops
|description=A suspicious looking roll of tape. It seems to be much more adhesive than the standard variety.<br>Guerrilla tape takes longer to remove than standard tape, and it's painful to do so. In addition, it can also tape items up to a bulky weight class, rather than normal.
}}
 
 
'''Makeshift Weapons'''
{{Uplink
|name = Makeshift Weapons
|image = BookCrafting.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A one use book that grants access to a number of secret crafting recipes once it has been read.<br>Grants access to: Baseball Bat, Explosive Lance (Grenade), Knife-boxing Gloves, Flamethrower, Pipebomb, and Fire, Bola, Explosive, and Syringe arrows.<br>It also permits you to craft improvised versions of the following items, which suffer from shoddy quality: Pistol, Pistol Magazine (10mm), Suppressor, Tools, Knife, Pickaxe, Radio, ID, and Cryptographic Sequencer.
}}
 
 
'''Syndicate Balloon'''
{{Uplink
|name = Syndicate Balloon
|image = Syndballoon.png
|cost = 20 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = For showing that you are THE BOSS: A useless red balloon with the Syndicate logo on it. Can blow the deepest of covers.
}}
 
 
'''Syndicate Briefcase Full of Cash'''
{{Uplink
|name = Syndicate Briefcase Full of Cash
|image = Secure.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
}}
 
 
'''Syndicate Fedora'''
{{Uplink
|name = Syndicate Fedora
|image = SyndicateFedora.png
|cost = 6 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = This Syndicate Fedora of micro-woven adamantium silk is sure to prove your style! Layered with immensely protective fibers.<br>The fedora can be activated to extend sharp blades out from its rim, functioning as a saw-like melee weapon that can be thrown for immense damage. Upon successfully hitting an object, the fedora will boomerang back to your hands.
}}
 
 
'''Syndicate Playing Cards'''
{{Uplink
|name = Syndicate Playing Cards
|image = Syndi cards.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A special deck of space-grade playing cards with a thin and sharp metal edge, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
}}
 
 
'''Syndicate Smokes'''
{{Uplink
|name = Syndicate Smokes
|image = Syngarettes.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Strong flavor, dense smoke, infused with omnizine.
}}
 
 
'''Red Syndicate Cape'''
{{Uplink
|name = Red Syndicate Cape
|image = Antag-skillcape.png
|cost = 10 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A cape to show off your small-time thuggery.
}}
 
 
'''Bloody Shiny Syndicate Cape'''
{{Uplink
|name = Bloody Shiny Syndicate Cape
|image = Antag-trimmed.png
|cost = 20 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = A cape to show off your grand villainous deeds.
}}
'''Omnizine Gummy Bears'''
{{Uplink
|name = Omnizine Gummy Bears
|image = Pill_Bottle.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Omnizine infused gummy bears. Grape flavor. Chew throughly!
}}
'''Sleepy Gummy Bears'''
{{Uplink
|name = Sleepy Gummy Bears
|image = Pill_Bottle.png
|cost = 2 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Sodium Thiopental infused gummy bears. Berry flavor.
}}
 
 
'''Syndicate Stamp'''
{{Uplink
|name = Syndicate Stamp
|image = Stamp-syndiround.png
|cost = 1 TC
|mode = Traitor, Infiltrator, Nuclear Operative, Clown Ops
|description = Even evil needs to do paperwork.
}}
[[Category:Objects]]
[[Category: Weapons]]

Revision as of 08:17, 27 July 2023

Uplink

Syndicate items can be bought through an uplink by Traitors, Nuclear Operatives and Clown Operatives. Traitors get 20 telecrystals (16 if their starting uplink is an implant) to use (operatives get more based on the station population), so make your choices wisely. Up to three items are randomly discounted in the uplink, which can be found at the bottom of the page. You can not buy the item at discount price more than once!

As a traitor, your uplink will be in the form of a Normalpda.gif PDA, Pen.png pen, a Headset.png headset or an Implanter.png implant. In order to open your uplink you will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen, select a headset frequency or simply click on the action button at the top of your screen. Remember to keep it locked in case anyone gets their hands on it.

As an operative, your uplink will be in the form of a Radio.png radio. Nothing special is required to open it, you simply use it in-hand.

Discounts

Traitors will get up to a 20% discount if the company they're working for produces the item they want to buy. These companies are Donk Co., Waffle co., Cybersun Industries, Bosyn-Powell Front and Vahlen Pharmaceuticals.

The uplink also contains a few items on sale in the "Discounted Gear" section. Check here for big discounts!

Bundles and Telecrystals

Bioterror bundle

Duffle syndiemed.png
Bioterror bundle
Cost: 30 TC
Gamemode: Nuclear Operative
Contents Description
Bio chem sprayer.png Syndibox.png Dart pistol.png Fake c20r.png Box syringe.png Foamboxriot.png Grenade.png Pineapplepizza.png For the madman: Contains a handheld Bioterror chem sprayer, a Bioterror foam grenade, a box of lethal chemicals, a dart pistol, box of syringes, Donksoft assault rifle, and some riot darts. Remember: Seal suit and equip internals before use. Use this to start a biological disaster and spread chaos among the crew. By purchasing this kit you save 12 telecrystals!


Bulldog bundle

Duffle syndiemed.png
Bulldog bundle
Cost: 13 TC
Gamemode: Nuclear Operative
Contents Description
Bulldog.png BuckshotBull.png BuckshotBull.png Optical Thermal Scanner.png Lean and mean: Optimized for people that want to get up close and personal. Contains the popular Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles. By purchasing this kit you save 3 telecrystals!


C-20r bundle

Duffle syndiemed.png
C-20r bundle
Cost: 14 TC
Gamemode: Nuclear Operative
Contents Description
C20r45-24.png C20r45-24.png C20r.png Universal suppressor.png Old Faithful: The classic C-20r, bundled with two magazines and a (surplus) suppressor at discount price. By purchasing this kit you save 2 telecrystals!


Cybernetic Implants Bundle

Cyber implants.png
Cybernetic Implants Bundle
Cost: 40 TC
Gamemode: Nuclear Operative
Contents Description
Autoimplanter.png Autoimplanter.png Autoimplanter.png Autoimplanter.png 5 randomly selected cybernetic implants. The total amount will be worth at least 40 telecrystals.


Medical bundle

Duffle syndiemed.png
Medical bundle
Cost: 15 TC
Gamemode: Nuclear Operative
Contents Description
Syndi magboots.png Bezerkfirstaid.png Fake SAW.png Foamboxriot.png The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, a Donksoft LMG, a box of riot darts and a pair of magboots to rescue your friends in no-gravity environments. By purchasing this kit you save 5 telecrystals!


Sniper bundle

Briefcase.png
Sniper bundle
Cost: 20 TC
Gamemode: Nuclear Operative
Contents Description
Sniper.png Redtie.png Really black suit.png Soporific.png Soporific.png Universal suppressor.png Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, two soporific knockout magazines, a free surplus suppressor, and a sharp-looking tactical turtleneck suit. Perfect for becoming a long-range sniper. By purchasing this kit you save 6 telecrystals!


Spetsnaz Pyro bundle

Duffle syndiemed.png
Spetsnaz Pyro bundle
Cost: 30 TC
Gamemode: Nuclear Operative
Contents Description
Trackpants.png Waterbackpackjani.png Elite hardsuit.png Aps.png 10mmMag.png 10mmMag.png Badminka.png Syringe.png Syndicate Minibomb.gif For systematic suppression of carbon lifeforms in close quarters: Contains a lethal New Russian backpack spray, Elite hardsuit, Stechkin APS pistol, two magazines, a minibomb and a stimulant syringe. Make sure the other operatives are wearing fireproof suits as well before using this. By purchasing this kit you save 12 telecrystals!


Contract Kit

Duffle syndiemed.png
Contract Kit
Cost: 20 TC
Gamemode: Traitor
Player Requirement: 20
Contents Description
Tablet.gif Syndibox.png Contractor baton.png Syndieenvirobag folded.png The Syndicate has offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialized space suit, chameleon jumpsuit and mask, agent card, specialized contractor baton, prisoner transport bag (this version does not include a remote switch), and three randomly selected low-cost items. Can include otherwise unobtainable items.


Syndi-kit Tactical

Box writing.png
Syndi-kit Tactical
Cost: 20 TC
Gamemode: Traitor, Clown Ops
Description
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialization you will receive. May contain discontinued and/or exotic items.
The weight tied to each kit represents your relative chance of rolling that kit: the higher, the better the odds.

Weight: 2

  • Syndicate X-Ray Goggles
  • Briefcase Launchpad
  • Binoculars
  • Syndicate Encryption Key
  • Boxed Space Suit and Helmet
  • 2x Frag Grenade
  • Flashlight EMP

Weight: 3

  • Chameleon Jumpsuit
  • Chameleon Mask
  • Agent ID Card
  • AI Detector
  • Syndicate Encryption Key
  • Mulligan
  • Backstabbing Switchblade
  • Syndicate Cigarettes
  • Flashlight EMP
  • Chameleon Projector
  • Cryptographic Sequencer

Weight: 2

  • Mini Energy Crossbow
  • Sleepy Pen
  • Chameleon Projector
  • Camouflaged Thermal Goggles
  • Flashlight EMP
  • Radio Jammer

Weight: 2

  • 2x .357 Revolver
  • 2x Stechkin Pistol
  • 4x Speed Loader (.357)
  • 4x 10mm Pistol Magazine
  • Syndicate Shoulder Holster
  • Nitrile Gloves
  • Clown Wig and Mask
  • Executive Suit

Weight: 2

  • Energy Sword
  • Thermal Imaging Glasses
  • Cryptographic Sequencer
  • No-Slip Shoes
  • Syndicate Encryption Key
  • Syndicate Mini Bomb

Weight: 1

  • Freedom Implant
  • Precharged Uplink Implant (has 10 TC)
  • EMP Implant
  • Adrenaline Implant
  • Microexplosive Implant
  • Storage Implant

Weight: 3

  • Hacked AI Module
  • Cryptographic Sequencer
  • Binary Encryption Key
  • Toy AI Module
  • AI Detector
  • Deluxe Syndicate Toolbox
  • Camera Bug
  • Agent ID Card
  • EMP Flashlight
  • BomberMan disk
  • Diagnostic Sunglasses
  • Energy Dagger

Weight: 3

  • 2x C4
  • 2x Airlock Charge
  • Camera Bug
  • Power Sink
  • BomberMan disk
  • Deluxe Syndicate Toolbox
  • Pizza Bomb
  • EMP Kit

Weight: 1

  • Sniper Rifle
  • Sniper Magazine (Penetrator)
  • .357 Revolver
  • Speed Loader (.357 Heartpiercer)
  • Camouflaged Thermal Goggles
  • Nitrile Gloves
  • Clown Wig and Mask
  • Executive Suit

Weight: 1

  • Blood-Red Hardsuit
  • Bulldog Shotgun
  • Microexplosive Implant
  • 2x Shotgun Magazine (12g Syndicate Buckshot)
  • 2x C4
  • Cryptographic Sequencer

Syndi-kit Special

Box writing.png
Syndi-kit Special
Cost: 20 TC
Gamemode: Traitor, Clown Ops
Description
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. In Syndi-kit Special, you will receive items used by famous Syndicate agents of the past. Collectively worth more than 20 telecrystals, the Syndicate loves a good throwback.
The weight tied to each kit represents your relative chance of rolling that kit: the higher, the better the odds.

Weight: 2

  • Camouflage fatigues
  • Faded Eyepatch (provides night vision and flash protection)
  • Combat Boots
  • Tactical Fingerless Gloves
  • CQC Manual
  • Toy Pistol with Riot Darts
  • Survival Knife
  • Stealth Implant
  • Premium Cigar Case
  • Zippo Lighter

Weight: 2

  • Syndicate Fedora
  • Tactical Turtleneck Suit
  • Grey Trenchcoat (armored)
  • Laceup Shoes
  • Golden Deagle
  • Deagle Magazine
  • Syndicate Minibomb
  • Landmine
  • Dwarfism Injector

Weight: 1

  • Katana
  • Adrenalin Implant
  • 6x Throwing Stars
  • Chameleon Belt
  • Agent ID Card
  • Chameleon Projector

Weight: 1

  • Energy Sword
  • Chameleon Mask
  • Agent ID Card
  • Sith Hood
  • Sith Cloak
  • Sith Suit
  • Combat Boots
  • Combat Gloves
  • Lightning Bolt Spellbook
  • Force Wall Spellbook
  • Instant Summons Spellbook

Weight: 1

  • Kinetic Speargun
  • Magspear Quiver
  • Carp Space Suit
  • Carp Mask
  • Trident
  • Invasion of the Space Carps Clusterbuster Grenade
  • 4x Carp Delivery Grenade
  • Carp Signal (three charges; calls a carp migration when used)
  • Dehydrated Carp Plushie

Weight: 2

  • The Mad's Labcoat
  • Jackboots
  • Megaphone
  • 2x Random Syndicate Clusterbang Grenades
  • 3x Acid EZ Clean Grenades
  • Bio-Terror Foam Grenade
  • 4x Remote Signalling Device
  • Deluxe Syndicate Toolbox
  • Energy Dagger
  • Wormhole Projector
  • Biological Demolecularisor

Weight: 2

  • A sheet containing the objectives of a Bee Liberation Front Operative
  • Authentic Bee Costume
  • Bee Mask
  • Yellow Fannypack
  • Buzzkill Grenade Box
  • Beesease Culture Bottle
  • The Stinger

Weight: 2

  • Cold Goggles
  • Black Gloves
  • Chameleon Mask
  • Winter Coat
  • Winter Boots
  • 4x Gluon Frag Grenade
  • Geladikinesis DNA Injector
  • Cryokinesis DNA Injector
  • Security Temperature Gun
  • Blue Energy Sword

Weight: 1

  • Sunglasses
  • 2x Stechkin pistol
  • 4x Pistol magazine (10mm AP)
  • 2x Pistol magazine (10mm)
  • 2x Pistol magazine (10mm soporific)
  • 2x Pistol magazine (10mm incendiary)
  • Plasma syringe
  • Red pill injector
  • 3x Sepia slime extract

Weight: 1

  • Jabroni outfit
  • Pink Sweater
  • Stand Arrow
  • Donut Box
  • Stabilized Green Slime Extract
  • Drug Bottle

Syndicate Surplus Crate

GrayCrate.png
Syndicate Surplus Crate
Cost: 20 TC
Gamemode: Traitor
Player Requirement: 25
Description
A dusty crate from the back of the Syndicate warehouse. Contains a completely random assortment of items, always sorted to be worth at least 50 TC. Due to the randomness of the items, it can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.


Super Surplus Crate

GrayCrate.png
Super Surplus Crate
Cost: 40 TC
Gamemode: Traitor
Player Requirement: 40
Description
A dusty SUPER-SIZED from the back of the Syndicate warehouse. Contains a completely random assortment of items, always sorted to be worth at least 125 TC. The 40 TC price means that you have to team up with at least one other traitor. Use codewords!


Random Item

GrayCrate.png
Random Item
Cost: 1+ TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.


1 Raw Telecrystal

Telecrystal.png
1 Raw Telecrystal
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.


5 Raw Telecrystals

Telecrystal.png
5 Raw Telecrystals
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.


20 Raw Telecrystals

Telecrystal.png
20 Raw Telecrystals
Cost: 20 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count. Can be crushed in hand to be teleported 3 to 6 tiles in the direction you are facing.

Conspicuous and Dangerous Weapons

84mm Rocket Propelled Grenade Launcher

Rocketlauncher.png
84mm Rocket Propelled Grenade Launcher
Cost: 8 TC
Gamemode: Nuclear Operative
Description
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.


Backstabbing Switchblade

Switchblade.png
Backstabbing Switchblade
Cost: 3 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This switchblade has a unique shape that makes it especially lethal when lodged in someone's backside. Still does a moderate amount of damage when applied from the front.


Banana Cream Pie Cannon

Pie cannon.png
Banana Cream Pie Cannon
Cost: 10 TC
Gamemode: Clown Ops
Description
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!


Bananium Energy Shield

Bananaeshield1.png
Bananium Energy Shield
Cost: 16 TC
Gamemode: Clown Ops
Description
A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES.


Bananium Energy Sword

Swordyellow.png
Bananium Energy Sword
Cost: 3 TC
Gamemode: Clown Ops
Description
An energy sword that is incapable of physical harm, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.


Biohazardous Chemical Sprayer

Bio chem sprayer.png
Biohazardous Chemical Sprayer
Cost: 20 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A handheld chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by Vahlen Pharmaceuticals, the deadly blend it comes stocked with will disorient, damage, and disable your foes... Use with extreme caution, as anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.


Bo Staff

Bo staff.png
Bo Staff
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A wielded wooden staff that can be used to incapacitate opponents if intending to disarm.


Box of Throwing Weapons

Syndibox.png
Box of Throwing Weapons
Cost: 3 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Throwingstar.png Paper plane.png Bola r.png Bola r.png A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time. Reinforced bolas knock down targets and take longer to remove than normal bolas.


Bulldog Shotgun

Bulldog.png
Bulldog Shotgun
Cost: 8 TC
Gamemode: Nuclear Operative
Description
A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.


Buster Arm

Left buster arm.png
Buster Arm
Cost: 15 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Left buster arm.png Monkey Cube.png Monkey Cube.png Monkey Cube.png A box containing a combat-focused prosthetic left arm that can be attached on contact; It is intended for close combat and possesses immense strength. With it, the user can send people and heavy objects flying and even tear down solid objects like they're wet paper. To close the distance with ranged opponents, a grappling hook can be ejected from the arm which momentarily keeps victims in place. Landing any moves granted by the arm will give the user a 50% boost to defenses for a few seconds after.
Due to its unorthodox nature, the box includes three monkey cubes to familiarize the user with the arm functions.
Can be interacted with in-hand to switch which arm it will replace and be attached on the spot. Will prevent the usage of gloves once installed.


C-20r Submachine Gun

C20r.png
C-20r Submachine Gun
Cost: 10 TC
Gamemode: Nuclear Operative
Description
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.


Double-Bladed Energy Sword

DoubleESword.png
Double-Bladed Energy Sword
Cost: 16 TC
Gamemode: Nuclear Operative
Player Requirement: 25
Description
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.


Energy Sword

ESword.png
Energy Sword
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative
Description
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.


Energy Shield

Eshield.png
Energy Shield
Cost: 16 TC
Gamemode: Nuclear Operative
Description
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.


Hardlight Bow

Bow syndicate.gif
Hardlight Bow
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative, Infiltrator
Player Requirement: 25
Description
A modern bow that can fabricate hardlight arrows, designed for silent takedowns of targets. Can zoom to see further away, able to shoot regular lethal hardlight arrows and xray arrows going through walls and irradiating targets.


Flamethrower

Flamethrower.gif
Flamethrower
Cost: 4 TC
Gamemode: Nuclear Operative
Description
A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. Use with caution.


Gloves of the North Star

Northstar.png
Gloves of the North Star
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.


Holoparasites

Syndie box.png
Holoparasites
Cost: 15 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Player Requirement: 25
Contents Description
Paperwroteemoji.png Combat hypo.png Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host. When the injector is used, it will attempt to summon a Ghost player to take on the role of a spirit-like entity living in your body. You will also be able to detect the nearby presence of other individuals with holoparasites while you host one. Ranged holoparasites is mutually exclusive with ranged weaponry and sleeping carp.


K-41s Designated Marksman Rifle

Dmr.png
K-41s Designated Marksman Rifle
Cost: 12 TC
Gamemode: Nuclear Operative
Description
A long-range rifle that fires powerful 7.62mm rounds from an 11-round magazine. It possesses a short-range scope to better see over distances.


L6 Squad Automatic Weapon

L6machinegun.png
L6 Squad Automatic Weapon
Cost: 20 TC
Gamemode: Nuclear Operative
Description
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.


M-546 Osprey

Minigunholstered.png
M-546 Osprey
Cost: 36 TC
Gamemode: Nuclear Operative
Description
A fully-loaded minigun which packs a big punch. This deadly giant weapon has a massive 500-round magazine of devastating 5.46mm caseless ammunition. Slaughter your enemies through sheer force, prone to overheating with extended use. We made this gun so advanced that it fires the whole bullet. Thats 60% more bullet per bullet and no more useless casings! Forgot to add a cooling system though so don't shoot at the crew for too long!


M-90gl Rifle

M90.png
M-90gl Rifle
Cost: 18 TC
Gamemode: Nuclear Operative
Description
A fully-loaded, specialized three-round burst rifle that fires 5.56mm ammunition from a 30 round magazine with a toggleable 40mm underbarrel grenade launcher.


Power Fist

Powerfist.png
Power Fist
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply. Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks.


Romerol

Syndibox.png
Romerol
Cost: 25 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Objectives Required: Hijack, Martyr
Contents Description
Romerol.png Syringe.png Eyedropper.png A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.


Sniper Rifle

Sniper.png
Sniper Rifle
Cost: 16 TC
Gamemode: Nuclear Operative
Description
Ranged fury, Syndicate style. Guaranteed to cause shock and awe or your TC back!


Stechkin Pistol

Stetchkin.png
Stechkin Pistol
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A small, easily concealable handgun that uses 10mm auto rounds in 10-round magazines and is compatible with suppressors. Pacifists get a version loaded with soporific rounds. Ammo is included.


Surplus Rifle

Boltrifle.png
Surplus Rifle
Cost: 1 TC
Gamemode: Nuclear Operative
Description
A horribly outdated bolt action weapon. You've got to be desperate to use this. Fully loaded on purchase.


Syndicate Revolver

Revolver.png
Syndicate Revolver
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.


Toy Submachine Gun

Fake c20r.png
Toy Submachine Gun
Cost: 5 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A fully-loaded Donksoft bullpup submachine gun that fires riot grade darts with a 20-round magazine.


Toy Machine Gun

Fake SAW.png
Toy Machine Gun
Cost: 10 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating riot grade darts, that can briefly incapacitate someone in just one volley.


Toy Pistol with Riot Darts

Toy gun.png
Toy Pistol with Riot Darts
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target.


Vxtvul Hammer

Vxtvul hammer1-1.gif
Vxtvul Hammer
Cost: 8 TC
Gamemode: Nuclear Operative
Description
The Vxtvul Hammer is a sledgehammer once utilized by the ancient Vxtrin species. This weapon must be wielded in two hands to be used effectively, but possesses high armor penetration.
In addition, the user can charge the hammer to enable a thunderous blow that will decimate construction in a single hit, do sizeable damage to mechs, or shatter people off of their feet. The battery is charged by the user's concentration.

Stealthy and Inconspicuous Weapons

Bluespace Projectile Weapon Disrupter

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Bluespace Projectile Weapon Disrupter
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Hidden in an ordinary-looking playing card, this device will teleport an opponent's gun to your hand when they fire at you. Just make sure to hold this in your hand!


Camera Flash

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Camera Flash
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A camera with an upgraded flashbulb. Can be used much like a handheld flash except with a longer cooldown between uses, allowing the bulb to cool down; avoid burning out altogether.


Cloaker Belt

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Cloaker Belt
Cost: 10 TC (20 TC for Ops)
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A tactical belt that renders the wearer invisible while active. Has a short charge that is refilled in darkness; only charges when in use.


Combat Gloves Plus

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Combat Gloves Plus
Cost: 5 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A pair of gloves that are fireproof and shock resistant, however unlike the regular Combat Gloves this one uses nanotechnology to learn the abilities of krav maga to the wearer.


CQC Manual

CQC manual.png
CQC Manual
Cost: 13 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.

Remember The Basics

All of your unarmed attacks deal stamina damage instead of your normal physical damage type

Disarm Intent Has a chance to disarm the opponent's main hand, and immediately pick up the item if successful
Grab Intent Will stun opponents for a short second, allowing you to quickly increase the strength of your grabs
Harm Intent Will deal a competitive amount of stamina damage, and hitting a standing opponent while you are prone will both knock them down and stand you up

Slam: Grab Harm. Slam opponent into the ground, knocking them down and dealing decent stamina damage.
CQC Kick: Disarm Harm. Knocks opponent away and slows them. Deals heavy stamina damage to prone opponents, as well as muting them for a short time.
Restrain: Grab Grab. Locks opponents into a restraining position, making your grab harder to break out of, disarm to begin a chokehold which deal gradual oxygen damage until the opponent is unconscious, with the damage increasing based on their stamina damage. Failing to complete the chokehold will weaken and possibly break your grab.
Pressure: Disarm Grab. Disables the targetted limb or a random limb if the head or chest are targetted, as well as forcing the target to drop anything they are holding.
Consecutive CQC: Harm Harm Harm Harm Harm. Offensive move, deals bonus stamina damage and knocking down on the last hit.

In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to counter attacks done to you.


Dart Pistol

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Dart Pistol
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can.


Dehydrated Space Carp

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Dehydrated Space Carp
Cost: 1 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.


Energy Dagger

Edagger.gif
Energy Dagger
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A dagger made of energy that looks and functions as a pen when off.


Explosive Airlock Charge

Doorcharge.png
Explosive Airlock Charge
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
A small, easily concealable device. It can be applied to an open airlock panel, booby-trapping it. The next person to use that airlock will trigger an explosion, knocking them down and destroying the airlock maintenance panel.


Martial Arts Scroll

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Martial Arts Scroll
Cost: 14 TC
Gamemode: Traitor
Description
This scroll contains the secrets of an ancient martial arts technique known as Sleeping Carp. You will master unarmed combat, deflecting all ranged weapon fire when throwmode is enabled, but you also refuse to use dishonorable ranged weaponry, including ranged holoparasites.

Recall Teachings

Wrist Wrench: Disarm Disarm. Forces opponent to drop item in hand.
Back Kick: Harm Grab. Opponent must be facing away. Knocks down.
Stomach Knee: Grab Harm. Knocks the wind out of opponent and stuns.
Head Kick: Disarm Harm Harm. Decent damage, forces opponent to drop item in hand.
Elbow Drop: Harm Disarm Harm Disarm Harm. Opponent must be on the ground. Deals huge damage, instantly kills anyone in critical condition.

You will only deflect projectiles while throwmode is enabled.


Miniature Energy Crossbow

Ebow.png
Miniature Energy Crossbow
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with some debilitating toxins that will irradiate and tire, causing them to be silenced. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.


Boxed Origami Kit

Syndibox.png
Boxed Origami Kit
Cost: 14 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Contents Description
Origamibook.png Paper.png This box contains a guide on how to craft masterful works of origami, allowing you to transform normal pieces of paper into perfectly aerodynamic (and potentially lethal) paper airplanes.


Poison Kit

Syndibox.png
Poison Kit
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Syringe.png
Syringe.png
Syringe.png
Syringe.png
Syringe.png
Syringe.png
Syringe.png
Syringe.png
Syringe.png
Syringe.png
Syringe.png
Syringe.png
An assortment of deadly and illegal chemicals packed into a compact box. Comes in special 30u syringes for more precise application alongside an extra 30u syringe for your own mix. Included Poisons:


Sleepy Pen

Pen.png
Sleepy Pen
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture. Note that before the target falls asleep, they will be able to move and act.


Suppressor

Universal suppressor.png
Suppressor
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Stechkin and C-20r, but not revolvers or energy guns.


Toy Baseball Bat

Baseballbat donk.png
Toy Baseball Bat
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A weighted solid plastic baseball bat, perfect for knocking the wind out of people.

Ammunition

Pair of 10mm Handgun Magazines

Syndibox.png
Pair of 10mm Handgun Magazines
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Contents Description
10mmMag.png 10mmMag.png A box that contains two additional 10-round 10mm magazines; compatible with the Stechkin Pistol.


10mm Armour Piercing Magazine

10mm AP.png
10mm Armour Piercing Magazine
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are less effective at injuring the target but penetrate protective gear.


10mm Hollow Point Magazine

10 mm hollow.png
10mm Hollow Point Magazine
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armour.


10mm Incendiary Magazine

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10mm Incendiary Magazine
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with incendiary rounds which inflict reduced damage, but ignite the target.


Pair of 10mm Soporific Magazines

Syndibox.png
Pair of 10mm Soporific Magazines
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Contents Description
10mm Soporific.png 10mm Soporific.png A box that contains 2 additional 10-round 10mm magazines; compatible with the Stechkin Pistol. These rounds will deliver small doses of tranqulizers on hit, knocking the target out after a few successive hits."


10mm EMP Magazine

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10mm EMP Magazine
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
An additional 10-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with bullets which release micro-electromagnetic pulses on hit, disrupting electronics on the target hit.


12g Ammo Duffel Bag

Syndie duffelbag.png
12g Ammo Duffel Bag
Cost: 12 TC
Gamemode: Nuclear Operative
Contents Description
BuckshotBull.png BuckshotBull.png BuckshotBull.png M12gslg-8.png M12gslg-8.png M12gslg-8.png M12gndl-8.png M12gndl-8.png A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price.


12g Buckshot Drum

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12g Buckshot Drum
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.


12g Dragon's Breath Drum

DragonBreathBull.png
12g Dragon's Breath Drum
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'


12g Frag-12 Drum

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12g Frag-12 Drum
Cost: 3 TC
Gamemode: Nuclear Operative
Description
An alternative 8-round frag-12 magazine for use in the Bulldog shotgun. 'Collateral is my favorite kind of damage!'


12g Meteorslug Shells

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12g Meteorslug Shells
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies.


12g Slug Drum

M12gslg-8.png
12g Syndicate Slug Drum
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.


12g Flechette Drum

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12g Flechette Drum
Cost: 3 TC
Gamemode: Nuclear Operative
Description
An alternative 8-round flechette magazine for use with the Bulldog shotgun. Tighter spread and armor penetration; make 'em bleed.


.357 Speed Loader Box

Syndibox.png
.357 Speed Loader Box
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Contents Description
357.png 357.png A box with two .357 speed loaders. These speed loaders contain seven .357 rounds each; usable with the Syndicate revolver.


.357 Ironfeather Speed Loader Box

Syndibox.png
.357 Ironfeather Speed Loader Box
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Contents Description
357feather.png 357feather.png A box with two .357 Ironfeather speed loaders. These speed loaders contain seven .357 Ironfeather shells; usable with the Syndicate revolver. Ironfeather shells contain six pellets which are less damaging than buckshot but mildly better over range.


.357 Nutcracker Speed Loader

357cracker.png
.357 Nutcracker Speed Loader
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A speed loader that contains seven additional .357 Nutcracker rounds; usable with the Syndicate revolver. These rounds lose moderate stopping power in exchange for being able to rapidly destroy doors and windows.


.357 Metalshock Speed Loader

357shock.png
.357 Metalshock Speed Loader
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A speed loader that contains seven additional .357 Metalshock rounds; usable with the Syndicate revolver. These rounds convert some lethality into an electric payload, which can bounce between targets.


.357 Heartpiercer Speed Loader

357piercer.png
.357 Heartpiercer Speed Loader
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A speed loader that contains seven additional .357 Heartpiercer rounds; usable with the Syndicate revolver. These rounds are less damaging, but penetrate through armor and up to two bodies at once.


.357 Wallstake Speed Loader

357stake.png
.357 Wallstake Speed Loader
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A speed loader that contains seven additional .357 Wallstake rounds; usable with the Syndicate revolver. These blunt rounds are less damaging but can knock people against walls.


40mm Grenade

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40mm Grenade
Cost: 2 TC
Gamemode: Nuclear Operative
Description
A 40mm HE grenade for use with the M-90gl's under-barrel grenade launcher. Your teammates will ask you to not shoot these down small hallways.


.45 Ammo Duffel Bag

Syndie duffelbag.png
.45 Ammo Duffel Bag
Cost: 20 TC
Gamemode: Nuclear Operative
Contents Description
C20r45-24.png C20r45-24.png C20r45-24.png C20r45-24.png C20r45-24.png C20r24A-24.png C20r24A-24.png C20r45H-24.png C20r45H-24.png A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price.


.45 SMG Magazine

C20r45-24.png
.45 SMG Magazine
Cost: 3 TC
Gamemode: Nuclear Operative
Description
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.


.45 Armor-Piercing SMG Magazine

C20r24A-24.png
.45 Armor-PiercingSMG Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal reduced damage but will bypass most protective gear.


.45 Hollow-Point SMG Magazine

C20r45H-24.png
.45 Hollow-Point SMG Magazine
Cost: 3 TC
Gamemode: Nuclear Operative
Description
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal high damage but are weak against body armor.


.45 Venom SMG Magazine

C20r45V-24.png
.45 Venom SMG Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun. These rounds deal reduced damage but inject venom into targets.


.50 Magazine

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.50 Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional standard 6-round magazine for use with .50 sniper rifles.


.50 Penetrator Magazine

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.50 Penetrator Magazine
Cost: 5 TC
Gamemode: Nuclear Operative
Description
A 5-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce through anything until the end of its range.


.50 Soporific Magazine

Soporific.png
.50 Soporific Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A 3-round magazine of soporific ammo designed for use with .50 sniper rifles. Put your enemies to sleep today!


5.56mm Toploader Magazine

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5.56mm Toploader Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo.


5.56mm Armor-Piercing Toploader Magazine

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5.56mm Armor-Piercing Toploader Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These rounds are less damaging but puncture through armor easily.


5.56mm Incendiary Toploader Magazine

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5.56mm Incendiary Toploader Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl rifle. These rounds are less damaging but ignite targets.


7.12x82mm Box Magazine

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7.12x82mm Box Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.


7.12x82mm (Armor Penetrating) Box Magazine

A762A.png
7.12x82mm (Armor Penetrating) Box Magazine
Cost: 9 TC
Gamemode: Nuclear Operative
Description
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.


7.12x82mm (Hollow-Point) Box Magazine

A762H.png
7.12x82mm (Hollow-Point) Box Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with hollow-point tips to help with the unarmored masses of crew.


7.12x82mm (Incendiary) Box Magazine

A756I.png
7.12x82mm (Incendiary) Box Magazine
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn.


7.62mm Rifle Magazine

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7.62mm Rifle Magazine
Cost: 3 TC
Gamemode: Nuclear Operative
Description
A standard 11-round magazine for the K-41s DMR. Filled with 7.62mm rounds.


7.62mm Raze Rifle Magazine

Ks762R.png
7.62mm Raze Rifle Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An alternative 11-round magazine for the K-41s DMR. Filled with Raze 7.62mm rounds. These rounds do notably less damage, but release radium dust in targets that severely damages their DNA structure.


7.62mm Anti-Material Rifle Magazine

Ks762P.png
7.62mm Anti-Material Rifle Magazine
Cost: 5 TC
Gamemode: Nuclear Operative
Description
An alternative 11-round magazine for the K-41s DMR. Filled with anti-material 7.62mm rounds. These rounds offer less stopping power, but pierce through a couple of objects before stopping.


7.62mm Vulcan Rifle Magazine

Ks762I.png
7.62mm Vulcan Rifle Magazine
Cost: 4 TC
Gamemode: Nuclear Operative
Description
An alternative 11-round magazine for the K-41s DMR. Filled with Vulcan 7.62mm rounds. These rounds are loaded with an incendiary payload that causes fire to erupt out upon impact.


84mm HE Rocket

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84mm HE Rocket
Cost: 4 TC
Gamemode: Nuclear Operative
Description
A low-yield anti-personnel HE rocket. Gonna take you out in style!


84mm HEDP Rocket

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84mm HEDP Rocket
Cost: 6 TC
Gamemode: Nuclear Operative
Description
A high-yield HEDP rocket; extremely effective against armored targets, as well as surrounding personnel. Strike fear into the hearts of your enemies.


9mm Handgun Magazine

10mmMag.png
9mm Handgun Magazine
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An additional 15-round 9mm magazine, compatible with the Stechkin APS pistol, found in the Spetsnaz Pyro bundle.


Box of Riot Darts

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Box of Riot Darts
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A box of 40 Donksoft riot darts, for reloading any compatible foam dart magazine. Don't forget to share!


Box of Bioterror Syringes

Syndibox.png
Box of Bioterror Syringes
Cost: 6 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Syringe.png A box full of preloaded syringes, containing various chemicals that seize up the victim's motor and broca systems, making it impossible for them to move or speak for some time.


Surplus Rifle Clip

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Surplus Rifle Clip
Cost: 1 TC
Gamemode: Nuclear Operative
Description
A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.


Dark Gygax Ammo Bag

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Dark Gygax Ammo Bag
Cost: 4 TC
Gamemode: Nuclear Operative
Contents Description
Incendiarymecha.png Incendiarymecha.png Incendiarymecha.png Flashbangmecha.png Flashbangmecha.png Flashbangmecha.png A duffel bag containing ammo for three full reloads of the incendiary carbine and flash bang launcher that are equipped on a standard Dark Gygax exosuit.


Mauler Ammo Bag

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Mauler Ammo Bag
Cost: 6 TC
Gamemode: Nuclear Operative
Contents Description
Lmgmecha.png Lmgmecha.png Lmgmecha.png Scattershotmecha.png Scattershotmecha.png Scattershotmecha.png Missle hemecha.png Missle hemecha.png Missle hemecha.png A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile launcher that are equipped on a standard Mauler exosuit.


Pair of 10mm Caseless Magazines

Syndibox.png
Pair of 10mm Caseless Magazines
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Contents Description
10mm caseless.png 10mm caseless.png A box that contains two additional 10-round 10mm magazines; compatible with the Stechkin Pistol. These rounds will leave no casings behind when fired.

Grenades and Explosives

Bioterror Foam Grenade

Grenade.png
Bioterror Foam Grenade
Cost: 5 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.


Bombanana

Banana.png
Bombanana
Cost: 4 TC
Gamemode: Clown Ops
Description
A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a Syndicate minibomb a few seconds after the banana is eaten.


BomberMan Program

Pda cartrige.png
BomberMan Program
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
This program gives you four opportunities to detonate PDAs and computers of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.


Buzzkill Grenade Box

Syndibox.png
Buzzkill Grenade Box
Cost: 6 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Holy grenade.png Holy grenade.png Holy grenade.png A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe with random toxins.


Composition C-4

C4.gif
Composition C-4
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.


Bag of C-4 explosives

Syndie duffelbag.png
Bag of C-4 explosives
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Contents Description
C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif C4.gif Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.


Bag of X-4 explosives

Syndie duffelbag.png
Bag of X-4 explosives
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Contents Description
X4.png X4.png X4.png Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.


Clown Bomb

Clown-bomb.png
Clown Bomb
Cost: 15 TC
Gamemode: Clown Ops
Description
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.


EMP Grenades and Implanter Kit

Syndibox.png
EMP Grenades and Implanter Kit
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Emp grenade.png Emp grenade.png Emp grenade.png Emp grenade.png Emp grenade.png Implanter.png A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.


Exploding Rubber Duck

Rubberducky.png
Exploding Rubber Duck
Cost: 4 TC
Gamemode: Clown Ops
Description
A seemingly innocent rubber duck. When placed, it arms, and will violently explode when stepped on.


Explosive Wheelchair

Wheelchair.png
Explosive Wheelchair
Cost: 4 TC
Gamemode: Traitor
Objectives Required: Martyr
Description
A wheelchair with a hidden, devastating bomb in it. When activated while sitting it in, the wheelchair's bell will ding, then the wheelchair will explode two seconds afterward, causing a moderate explosion that will gib the user.


Frag Grenade

Fraggrenade.png
Frag Grenade
Cost: 3 TC
Gamemode: Traitor
Description
Simple, but lethal. Anything adjacent when it explodes will be heavily damaged. Likely to cause a small hull breach.


Fungal Tuberculosis Grenade

Syndibox.png
Fungal Tuberculosis Grenade
Cost: 12 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.


Grenadier's belt

Grenadebelt.png
Grenadier's belt
Cost: 22 TC
Gamemode: Nuclear Operative
Contents Description
Flashbang.gif Smokewhite.png Emp grenade.png Fraggrenade.png Bluefrag.png Pyro grenade.png Grenade.png Minibomb.gif Screwdriver tool.png Multitool.png A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver.


High Yield Exploding Rubber Duck

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High Yield Exploding Rubber Duck
Cost: 10 TC
Gamemode: Clown Ops
Description
A seemingly innocent rubber duck. When placed, it arms, and will violently explode when stepped on. This variant has been fitted with high yield X4 charges for a larger explosion.


Pizza Bomb

Pizza Bomb.gif
Pizza Bomb
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!


Slipocalypse Clusterbang

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Slipocalypse Clusterbang
Cost: 3 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!


Syndicate Bomb

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Syndicate Bomb
Cost: 11 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.


Syndicate EMP Bomb

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Syndicate EMP Bomb
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A variation of the syndicate bomb designed to produce a large EMP effect.


Syndicate Detonator

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Syndicate Detonator
Cost: 3 TC
Gamemode: Nuclear Operative, Clown Ops
Description
The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.


Syndicate Minibomb

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Syndicate Minibomb
Cost: 6 TC
Gamemode: Nuclear Operative
Description
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.


Syndicate Trapped Disk

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Syndicate Trapped Disk
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative
Description
A bomb disguised as a syndicate disk that triggers on removal or when tampered with. Nanotrasen IT staff will likely be able to identify its true nature at a glance.


Tearstache Grenade

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Tearstache Grenade
Cost: 3 TC
Gamemode: Clown Ops
Description
A teargas grenade that launches sticky moustaches onto the face of anyone not wearing a clown or mime mask. The moustaches will remain attached to the face of all targets for one minute, preventing the use of breath masks and other such devices.


Viscerator Delivery Grenade

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Viscerator Delivery Grenade
Cost: 5 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.

Support and Mechanized Exosuits

Clown Reinforcements

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Clown Reinforcements
Cost: 20 TC
Gamemode: Clown Ops
Description
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.


Reinforcements

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Reinforcements
Cost: 25 TC
Gamemode: Nuclear Operative
Description
Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals to arm them as well.


Syndicate Assault Cyborg

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Syndicate Assault Cyborg
Cost: 65 TC
Gamemode: Nuclear Operative
Description
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.


Syndicate Medical Cyborg

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Syndicate Medical Cyborg
Cost: 35 TC
Gamemode: Nuclear Operative
Description
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, zipties, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.


Syndicate Saboteur Cyborg

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Syndicate Saboteur Cyborg
Cost: 35 TC
Gamemode: Nuclear Operative
Description
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision, a combat knife and a pinpointer.


Dark Gygax Exosuit

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Dark Gygax Exosuit
Cost: 60 TC
Gamemode: Nuclear Operative
Description
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features an incendiary carbine, flash bang launcher, teleporter, ion thrusters and a Tesla energy array.


Dark H.O.N.K.

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Dark H.O.N.K.
Cost: 35 TC
Gamemode: Clown Ops
Description
A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000.


Mauler Exosuit

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Mauler Exosuit
Cost: 105 TC
Gamemode: Nuclear Operative
Description
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array.

Stealth and Camouflage Items

Agent Identification Card

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Agent Identification Card
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Agent cards prevent artificial intelligences from tracking the wearer, and can copy access from other identification cards. The access is cumulative, so scanning one card does not erase the access gained from another. In addition, they can be forged to display a new assignment and name. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.


Armor Polish

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Armor Polish
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This two use polish will strengthen clothing to be as strong as a standard-issue armor vest. Reinforced with nanite technology, you are able to stay looking good while bashing heads in. Beware, you can only polish suits and headgear!


Artificial Intelligence Detector

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Artificial Intelligence Detector
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to display their exact viewing location and nearby security camera blind spots. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby blind spots can help you identify escape routes.


Box of Mouse Cubes

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Box of Mouse Cubes
Cost: 1 TC
Gamemode: Traitor
Contents Description
Mouse cube.png x24 A box with twenty four Waffle Co. brand mouse cubes. Deploy near wiring. Caution: Product may rehydrate when exposed to water.


Box of Spy Bugs

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Box of Spy Bugs
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operator, Clown Ops
Contents Description
Syndiebug.png Syndiebug.png Syndiebug.png Syndiebug.png Syndiebug.png Syndiebug.png Syndiebug.png Syndiebug.png Syndiebug.png Syndiebug.png A box of 10 spy bugs. These attach onto the target invisibly and cannot be removed, and broadcast all they hear to the secure syndicate channel. Can be attached to animals and objects. Does not come with a syndicate encryption key.


Chameleon Kit

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Chameleon Kit
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Contents Description
Black suit.png Armor.png Yellowgloves.png Black shoes.png MGlasses.png Greysoft.png Gas mask.png Backpack.png Headset.png Stamp-ok.png Normalpda.gif A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping. If you have the Agent Identification Card and are wearing the included gas mask, you will talk as the person set in the card. If you do not have a mask on, people will still be able to see your real name!


Chameleon Projector

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Chameleon Projector
Cost: 7 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.


Codespeak Manual

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Codespeak Manual
Cost: 3 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.


Combat Banana Shoes

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Combat Banana Shoes
Cost: 6 TC
Gamemode: Clown Ops
Description
While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also squeak significantly louder.


EMP Flashlight

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EMP Flashlight
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.


Mulligan

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Mulligan
Cost: 4 TC
Gamemode: Traitor, Infiltrator
Description
Screwed up and have security on your tail? This handy syringe will give you a completely new identity and appearance.


No-Slip Chameleon Shoes

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No-Slip Chameleon Shoes
Cost: 2 TC
Gamemode: Traitor, Infiltrator
Description
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.


Signal Jammer

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Signal Jammer
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This device will disrupt any nearby outgoing radio communication when activated. Blocks suit sensors, but does not affect binary chat.


Smuggler's Satchel

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Smuggler's Satchel
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.


Syndicate Angel Potion

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Syndicate Angel Potion
Cost: 2 TC
Gamemode: Traitor, Infiltrator
Description
After many failed attempts, the syndicate has reverse engineered an angel potion smuggled off of the lava planet V-227. Preliminary testing could only sprout wings in Humans, Vuulen, Ex'hau, Preterni, IPCs, and Phytosians.

Space Suits and Hardsuits

Syndicate Space Suit

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Syndicate Space Suit
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.


Syndicate Hardsuit

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Syndicate Hardsuit
Cost: 8 TC
Gamemode: Traitor, Clown Ops
Description
The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, making it small enough to fit within a backpack. Nanotrasen crew who spot these suits are known to panic.


Elite Syndicate Hardsuit

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Elite Syndicate Hardsuit
Cost: 8 TC
Gamemode: Nuclear Operative, Clown Ops
Description
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.


Shielded Syndicate Hardsuit

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Shielded Syndicate Hardsuit
Cost: 30 TC
Gamemode: Nuclear Operative, Clown Ops
Description
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.


Devices and Tools

Adaptive Cardboard Cutouts

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Adaptive Cardboard Cutouts
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Cutout basic.png Cutout basic.png Cutout basic.png Crayon.png These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a crayon for changing their appearances.


Additional Arm

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Additional Arm
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
An additional arm, automatically added to your body upon purchase, allows you to use more items at once.


Air Shoes

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Air Shoes
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
Popular in underground racing rings, these shoes come with built-in jets, allowing the users to reach high speeds for prolonged durations and short bursts. Users should keep in mind that despite being easier to control than their Wheely cousins, these will not protect you from high-speed impacts.


Antinoblium Shard

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Antinoblium Shard
Cost: 10 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Objectives Required: Hijack, Martyr
Contents Description
Retractor.png Antinoblium container sealed.gif Corruptor.gif Paper.png A special variant of supermatter crystal reverse engineered by syndicate scientists using samples retrieved by agents. Attaching this to an active supermatter crystal will destabilize the internal crystal well, causing an energy cascade. Ensures a storm of EMP waves that blacks out the entire station and eventually the full delamination of the crystal. Comes with a secure radiation shielded containment box, special tweezers and usage instructions.


Assault Pod Targeting Device

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Assault Pod Targeting Device
Cost: 30 TC
Gamemode: Nuclear Operative, Clown Ops
Description
Use this to select the landing zone of your assault pod.


Augmented Medbeam Gun

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Augmented Medbeam Gun
Cost: 25 TC
Gamemode: Nuclear Operative, Clown Ops
Description
An augmented version of the classic Medbeam Gun that we picked up off the corpse of a german scientist. It has an invulnerability mode that can be activated for a few seconds after healing for a long while. This one comes uncharged, so be sure to give it a whirl before getting into combat. Goes well with a M-546 Osprey.


Binary Translator Key

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Binary Translator Key
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.


Blood-Red Magboots

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Blood-Red Magboots
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety.


Briefcase Launchpad

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Briefcase Launchpad
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A briefcase containing a launchpad, a device able to teleport items and people to and from targets up to eight tiles away from the briefcase. Also includes a remote control, disguised as an ordinary folder. Touch the briefcase with the remote to link it.


Camera Bug

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Camera Bug
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Enables you to view all cameras on the main network, set up motion alerts and track a target. Bugging cameras allows you to disable them remotely.


Chameleon Chest Rig

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Chameleon Chest Rig
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Clown Ops
Description
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment. This one is capable of disguising itself.


Cryptographic Sequencer

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Cryptographic Sequencer
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Holds 5 charges that recharge 0.4 charges per second, or can be manually recharged using uranium.


Decoy Nuclear Authentication Disk

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Decoy Nuclear Authentication Disk
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. Don't try to give this to us to complete your objective, we know better!


Deluxe Syndicate Toolbox

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Deluxe Syndicate Toolbox
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Screwdriver nuke.png Wrench.png Indwelder.png Crowbar red.png Wirecutters.png Multitool.png Blackgloves.png A syndicate toolbox that comes stocked with ultra-fast syndicate tools. Be careful, as these tools are more obviously marked and will be easily spotted by anyone observant.


DoS Traffic Generator Disk

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DoS Traffic Generator Disk
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An advanced script in a portable disk that can perform denial of service attacks against NTNet quantum relays. The system administrator will probably notice this. Multiple devices can run this program together against the same relay for increased effect.


F.R.A.M.E. PDA Cartridge

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F.R.A.M.E. PDA Cartridge
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
When inserted into a personal digital assistant, this cartridge gives you five PDA viruses which when used cause the targeted PDA to become a new uplink with zero TCs, and immediately become unlocked. You will receive the unlock code upon activating the virus, and the new uplink may be charged with telecrystals normally.


Failsafe Uplink Code

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Failsafe Uplink Code
Cost: 1 TC
Gamemode: Traitor
Description
When entered the uplink will self-destruct immediately.


Full Syndicate Toolbox

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Full Syndicate Toolbox
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Screwdriver nuke.png Wrench.png Indwelder.png Crowbar red.png Wirecutters.png Multitool.png Blackgloves.png A suspicious black and red syndicate toolbox. It comes loaded with a full speedy tool set including a multitool and combat gloves that are resistant to shocks and heat. It is very compact and will fit in any standard Nanotrasen backpack.


Hacked AI Law Upload Module

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Hacked AI Law Upload Module
Cost: 4 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.


Holographic Sight

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Holographic Sight
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A high-tech holographic sight that improves the aim of the weapon it's attached to.


Hypnotic Flash

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Hypnotic Flash
Cost: 7 TC
Gamemode: Traitor
Description
A modified flash able to hypnotize targets. Unless the target is in a mentally vulnerable state (hallucinating, sleeping or has the "Dumbness" trauma or an unstable mood), it will only confuse and pacify them temporarily. Mindshielded individuals are immune to the hypnosis effect.


Illegal Ammo Design Disk

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Illegal Ammo Design Disk
Cost: 4 TC
Gamemode: Traitor, Infiltrator
Description
A design disk for an autolathe that permits it to print all types of 10mm and .357 ammunition.
This includes ammo types such as 10mm AP and .357 Heartpiercer.


Laser Sight

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Laser Sight
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
An aesthetic laser sight that improves your accuracy and shows you where you're aiming.


Lesser Sentience Potion

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Lesser Sentience Potion
Cost: 2 TC
Gamemode: Traitor
Description
The Syndicate have recently synthesized artificial sentience potions thanks to stolen slime cores. Using it will make any animal sentient, and bound to serve you in your dastardly deeds.


Mech Piloting for Dummies

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Mech Piloting for Dummies
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A step-by-step guide on how to effectively pilot a mech, written in such a way that even a clown could understand.
Allows the reader to pilot and use exosuit equipment faster.


Medbeam Gun

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Medbeam Gun
Cost: 8 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!


Mirage Drive

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Mirage Drive
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
An experimental device created as a byproduct of research into faster than light travel. Utilizing magnetic coils, the mirage drive is able to generate kinetic energy and use it in a way that moves the user to their destination at a speed comparable to teleportation, so long as an unobstructed path between the user and the target exists.


Power Beacon

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Power Beacon
Cost: 10 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Objectives Required: Hijack, Martyr
Description
When screwed to wiring attached to an electric grid and activated, this large device pulls any active gravitational singularities or tesla balls towards it. This will not work when the engine is still in containment. Because of its size, it cannot be carried. Ordering this sends you a small beacon that will teleport the larger beacon to your location upon activation.


Power Sink

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Power Sink
Cost: 8 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.


Protocol CRAB-17 Phone

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Protocol CRAB-17 Phone
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account. The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.


Radioactive Microlaser

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Radioactive Microlaser
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.


Roburger crafting recipe

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Roburger crafting recipe
Cost: 14 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Objectives Required: Hijack, Martyr
Description
This book contains legendary knowledge about how to make roburgers. Roburgers turn people into cyborgs after a short while when eaten. This book doesn't disappear after use, so consider hiding it somewhere.


Shadow Cloak

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Shadow Cloak
Cost: 30 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A highly advanced cloak that renders the user transparent over time and able to dodge attacks. Moving, dodging attacks, or suffering an EMP will reduce or remove the transparency temporarily.


Stimpack

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Stimpack
Cost: 8 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Contains 3 doses.


Syndicate Combat Medic Kit

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Syndicate Combat Medic Kit
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Gauze.png Defibcompact.png Combat hypo.png Bandaid brute.png Bandaid brute.png Bandaid burn.png Bandaid burn.png Healthhudnight.png This first aid kit is a suspicious black. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.


Syndicate Encryption Key

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Syndicate Encryption Key
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.


Syndicate Prisoner Transport Bag

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Syndicate Prisoner Transport Bag
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
An alteration of Nanotrasen's environmental protection bag which has been used in several high-profile kidnappings. Designed to keep a victim unconscious, alive, and secured until they are transported to a required location. Comes with a lethal mode, which is activated by a remote switch. When lethal mode is activated, it injects chemicals to execute the prisoner, and then burns the body to the point of husking.


Syndicate Sentience Potion

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Syndicate Sentience Potion
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.


Syndicate Soap

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Syndicate Soap
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.


Syndicate Surgery Duffel Bag

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Syndicate Surgery Duffel Bag
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Contents Description
Scalpel.png Hemostat.png Retractor.png Saw.png Drill.png Cautery.png Drapes.png Straight Jacket.png Muzzle.png Man-Machine Interface.png Implant case.png The Syndicate surgery duffel bag is a toolkit containing all surgery tools, surgical drapes, a Syndicate brand MMI, a straitjacket, and a muzzle.


Syndicate Tome

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Syndicate Tome
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.


Tactical Fingerless Gloves

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Tactical Fingerless Gloves
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A pair of simple fabric gloves without fingertips that allow one to perform tasks faster and act quicker in unarmed maneuvers. Also greatly assists with the carrying of bodies, while not letting anyone else take them from you!


Thermal Imaging Glasses

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Thermal Imaging Glasses
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.


Vertical Grip

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Vertical Grip
Cost: 2 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
A vertical foregrip that reduces the shock of firing a weapon. Extra handy for higher recoil guns like the sniper rifle.

Implants

Adrenal Implant

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Adrenal Implant
Cost: 8 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Player Requirement: 25
Description
An implant injected into the body, and later activated at the user's will. It will inject a chemical cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect.


Air Shoes Implant

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Air Shoes Implant
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
As a result of the extreme popularity of the Air Shoes, an implant version was developed. The cybernetic jets allow the user to reach high speeds for prolonged durations and short bursts.


EMP Shield Implant

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EMP Shield Implant
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Developed by Cybersun to assist with the S.E.L.F. movement, this implant will protect you and your insides from electromagnetic interference.
Due to technical limitations, it will overload and shut down for a short time if triggered too often.


Freedom Implant

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Freedom Implant
Cost: 5 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.


G.O.R.L.E.X. Mantis Blade

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G.O.R.L.E.X. Mantis Blade
Cost: 6 TC
Gamemode: Traitor, Nuclear Operative
Description
One G.O.R.L.E.X Mantis blade implant able to be retracted inside your body at will for easy storage and concealing, 2 blades can be used at once. If two blades are used, you can use them to pry open doors.


Internal Syndicate Radio Implant

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Internal Syndicate Radio Implant
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.


Microbomb Implant

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Microbomb Implant
Cost: 2 TC
Gamemode: Nuclear Operative
Description
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.


Mindslave Implant

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Mindslave Implant
Cost: 7 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
An implant injected into another body, forcing the victim to obey any command by the user.


Macrobomb Implant

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Macrobomb Implant
Cost: 20 TC
Gamemode: Nuclear Operative
Description
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.


Neural Overclocker Implant

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Neural Overclocker Implant
Cost: 14 TC
Gamemode: Traitor, Nuclear Operative, Clown Ops
Description
Stimulates your central nervous system in order to enable you to perform muscle movements faster. Careful not to overuse it.


Reusable Autosurgeon

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Reusable Autosurgeon
Cost: 5 TC
Gamemode: Traitor, Infiltrator
Description
An empty autosurgeon, but unlike others can be used multiple times. More suspicious than others.


Slip Prevention Implant

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Slip Prevention Implant
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An implant that uses advanced sensors to detect when you are slipping and utilize motors in order to prevent it.


Stealth Implant

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Stealth Implant
Cost: 8 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.


Stechkin Arm Implant

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Stetchkin Arm Implant
Cost: 9 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A modified version of the Stechkin pistol placed inside of the forearm to allow for easy concealment.


Storage Implant

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Storage Implant
Cost: 8 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. Extremely obvious when storing or removing items from it.


Syndicate Reviver Implant

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Syndicate Reviver Implant
Cost: 8 TC
Gamemode: Nuclear Operative
Description
A more powerful and experimental version of the one utilized by Nanotrasen, this implant will attempt to revive and heal you if you are critically injured. Comes with an autosurgeon.


Thermal Eyes

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Thermal Eyes
Cost: 8 TC
Gamemode: Nuclear Operative
Description
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.


Upgraded CNS Rebooter Implant

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Upgraded CNS Rebooter Implant
Cost: 8 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This implant will stimulate muscle movements to help you get back up on your feet faster after being stunned. This version is modified to help reduce exhaustion during combat. Comes with an autosurgeon.
It will cap stun time at 3 seconds instead of 4, reduces incoming stamina damage by 20%, and removes 10% of existing stamina damage every other second.


Uplink Implant

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Uplink Implant
Cost: 4 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.


X-ray Vision Implant

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X-ray Vision Implant
Cost: 10 TC
Gamemode: Nuclear Operative
Description
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.

Services

Crew Manifest Spoof

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Crew Manifest Spoof
Cost: 4 TC
Gamemode: Infiltrator, Nuclear Operative
Description
A button capable of adding a single person to the crew manifest.


Fake Ion Storm

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Fake Ion Storm
Cost: 7 TC
Gamemode: Infiltrator, Nuclear Operative
Description
Fakes an ion storm announcment. A good distraction, especially if the AI is weird anyway.


Fake Meteor Announcement

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Fake Meteor Announcement
Cost: 7 TC
Gamemode: Infiltrator, Nuclear Operative
Description
Fakes an meteor announcment. A good way to get any C4 on the station exterior, or really any small explosion, brushed off as a meteor hit.


Fake Immovable Rod

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Fake Immovable Rod
Cost: 6 TC
Gamemode: Infiltrator, Nuclear Operative
Description
Fakes an immovable rod announcement. Good for a short-lasting distraction.

Infiltration Gear

Extra Chameleon Hardsuit

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Extra Chameleon Hardsuit
Cost: 10 TC
Gamemode: Infiltrator
Description
An infiltration hardsuit, capable of changing it's appearance instantly.


Access Kit

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Access Kit
Cost: 5 TC
Gamemode: Infiltrator
Description
A secret device, reverse engineered by gear retrieved from previous Nanotrasen infiltration missions. Allows you to spoof an ID card to have the assignment and access of a single low-level job. One-time purchase only.

Species-Restricted

Burned scroll

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Burned scroll
Cost: 14 TC
Gamemode: Traitor, Infiltrator
Race: Plasmaman
Description
An ancient scroll, containing a guide to an ancient plasmamen martial art.

Remember The Basics

Explosive disarm: Disarm Disarm. Finishing this combo will deal 10 damage to you and 18 to your target, as well as throwing your target away and knocking down for three seconds.
Detonate: Harm Harm Disarm Harm. Second strike will deal 12/12 brute/burn and apply 2 fire stacks to the target. Third strike will apply 4 fire stacks and deal some stamina damage if the target has less then 50 stamina damage. The final strike will ignite the target, make a light explosion and deal 15 damage to you.
Life force trade: Disarm Grab Disarm Grab. Second strike will deal 20 damage to the target and 5 damage to you. Third strike will deal 20 stamina and 5 burn damage to the target, and will make it unable to use ranged weapons for 2 second as well as a more long shove slowdown. Finishing the combo with a headwear on will just deal 25/25 brute/burn damage to the target, and if you don't wear a helmet, you will instantly grab the target by a neck, as well as start to drain life from them.
Immolate: Disarm Harm Disarm Grab. Second strike will deal 25 burn damage to the target and 5 burn damage to you. Third strike will apply 5 fire stacks to EVERYONE in the range of 2 tiles. Finishing the combo will, if you don't wear any headwear, will deal 30 burn damage to anyone except you in the range of 2 tiles, or ignite them if they are close enough to you. You target will get additional 10 burn damage and get blurry vision.


Combat Modules Board

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Combat Modules Board
Cost: 11 TC
Gamemode: Traitor, Infiltrator
Race: Preternis
Description
An upgrade board, containing upgrades and programs for your melee attacks.

Refresh Data

Hidden Blade: Harm Harm Grab. The second strike will deal 20 stamina and 5 brute damage, and finishing the combo will make you stab the victim with a hidden blade, dealing 30 brute damage.
Injection: Disarm Grab Disarm. The second and third input will silently inject 8 units of sodium thiopental and 5 units of cyanide respectively.
Finger Gun: Harm Disarm Disarm. Finishing the combo will paralyse your target and place a stealthy version of a stechkin in your hand.


Extra-Bright Lantern

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Extra-Bright Lantern
Cost: 2 TC
Gamemode: Traitor, Infiltrator
Race: Moth
Description
We heard that ex'hai such as yourself really like lamps, so we decided to grant you early access to a prototype Syndicate brand "Extra-Bright Lantern™". Enjoy.


Fire Breath implanter

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Fire Breath implanter
Cost: 6 TC
Gamemode: Traitor, Infiltrator
Race: Lizard, Draconid
Description
Recently Vahlen scientists have found the formula of genetical patterns that is needed to activate vuulen genes to grant them the ability to breath fire.


Flying Fang Tablet

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Flying Fang Tablet
Cost: 14 TC
Gamemode: Traitor, Infiltrator
Race: Lizard, Draconid
Description
This tablet contains a set of old vuulek fighting techniques, increasing your melee combat effectiveness but preventing you from using armor, most common stun weapons, or guns.

Remember The Basics

All of your unarmed attacks deal increased brute damage with a small amount of armor piercing.

Tail Slap: Disarm Disarm Disarm. High armor piercing attack that causes a short slow followed by a knockdown. Deals heavy stamina damage.
Headbutt: Disarm Harm. Deals moderate stamina and brute damage with a short stun, as well as causing eye blurriness. Prevents the target from using ranged weapons effectively for a few seconds if they are not wearing a helmet.
Neck Bite: Grab Harm. Target must be prone. Stuns you and your target for a short period, dealing heavy brute damage and bleeding. If the target is not in crit, this attack will heal you.
Leap: Action: Jump at a target, with a successful hit stunning them and preventing you from moving for a few seconds.


Killer Tomatoes

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Killer Tomatoes
Cost: 3 TC
Gamemode: Traitor, Infiltrator
Race: Pod
Description
The Syndicates local gardeners brewed these up for our plant comrades (does not work against fellow plants).


Martial art scroll

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Martial art scroll
Cost: 13 TC
Gamemode: Traitor, Infiltrator
Race: Pod
Description
A special scroll with a martial art, that teaches phytosians of capabilities of their body.


Prototype worldbreaker compound

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Prototype worldbreaker compound
Cost: 20 TC
Player Requirement: 25
Gamemode: Traitor, Infiltrator
Race: Preternis
Description
A foul concoction made by reverse engineering chemicals compounds found in an ancient Vxtrin military outpost. Said to cause rapid muscle and plate growth in any Preternis that consumes it. It's believed to have been used by Vxtrin to transform their workers into highly effective commando units. It is not uncommon for Preterni that have consumed it to be crushed under the weight of their own ever-growing skin. The weight will also prevent use of conventional vehicles.

You imagine all the things you would be capable of with this power.

All attacks apply stagger. Stagger knocks people prone and applies a brief slow.

Plates: You will progressively grow plates. Each plate provides damage reduction but also slows you down. The damage reduction caps but the slowdown can continue scaling. While at maximum damage reduction you are considered "heavy" and most of your attacks will be slower, but do more damage in a larger area.
Rip Plate: Help intent yourself to rip off a plate. The plate can be thrown at people to stagger them and knock them back. The plate is heavy enough that others will find it difficult to throw.
Leap: Your disarm is instead a leap that deals damage, staggers, and knocks everything back within a radius. Landing on someone will do twice as much damage and deal additional stamina damage. Has a 2 second cooldown that gets longer with more plates grown.
Clasp: Your grab is far stronger. Instead of grabbing someone, you will pick them up and be able to throw them.
Pummel: Your harm intent pummels a small area dealing brute and stamina damage. Everything within a certain range is damaged, knocked back, and staggered. The target takes significantly more brute and stamina damage.
Worldstomp: After a delay, create a giant shockwave that deals damage to all mobs within a radius. The shockwave will knock back and stagger all mobs in a larger radius. Objects and structures within the extended radius will be thrown or damaged respectively. The radius, knockback, and damage all scale with number of plates.
Landslide: If hit by a melee attack while in throw mode, you will expel one of your loose plates to block it and send the attacker flying.


Radiation grenade

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Radiation grenade
Cost: 4 TC
Gamemode: Traitor, Infiltrator
Race: Plasmaman
Description
A radiation bomb guaranteed to irradiate the fuck out of non gaseous lifeforms.


Version One Upgrade Module

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Version One Upgrade Module
Cost: 16 TC
Gamemode: Traitor, Infiltrator
Race: IPC
Description
A module full of forbidden techniques that will make you capable of ultimate bloodshed. If you install this, it will make you incapable of pushing and pulling. There are no half-measures, either you succeed, or you die.

You mentally practice the teachings of Ultra Violence.

This module has made you a hell-bound killing machine.
You are immune to stuns and cannot be slowed by damage.
You will deflect emps while throwmode is enabled, releases the energy into anyone nearby.
After deflecting, or getting hit by an emp you will be immune to more for 5 seconds.
Your disarm has been replaced with a charged-based dash system.
You cannot grab either, JUST KILL THEM!
Getting covered in blood will heal you.

Disarm Intent: Dash in a direction granting brief invulnerability.
Pocket Revolver: Grab Grab. Puts a loaded revolver in your hand for three shots. Target must be living, but can be yourself.
Gun Hand: Harm Grab. Shoots the target with the shotgun in your hand.
Blood Burst: Harm Harm. Explodes blood from the target, covering you in blood and healing for a bit. Executes people in hardcrit exploding more blood everywhere.
Completing any combo will give a speed buff with the strength of the Pocket Revolver speed boost being weaker.
Should your dash cease functioning, use the 'Reinitialize Module' function.


Vxtvul Hammer Implant

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Vxtvul Hammer Implant
Cost: 10 TC
Gamemode: Traitor
Race: Preternis
Description
An implant which will fold a Vxtvul hammer into your chassis upon injection. This hammer can be retracted and wielded in two hands as an effective armor-piercing weapon. It can be charged by the user's concentration, which permits a single blow that will decimate construction, fling bodies, and heavily damage mechs. Vir'ln krx'tai, lost one.


Xenomorph Organ Kit

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Xenomorph Organ Kit
Cost: 15 TC
Gamemode: Traitor
Race: Polysmorph
Contents Description
Autoimplanter.png Resinspinner.png Acidspit.png A kit containing some organs that were... "donated" by your ancestors. Contains an autosurgeon, a plasma vessel, a resin spinner, and an acid gland.

Role-Restricted

Ancient Jumpsuit

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Ancient Jumpsuit
Cost: 20 TC
Gamemode: Traitor
Job: Assistant
Description
A tattered old jumpsuit that will provide absolutely no benefit to you. It fills the wearer with a strange compulsion to blurt out 'glorf'.


Ancient Toolbox

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Ancient Toolbox
Cost: 2 TC
Gamemode: Traitor
Job: Assistant
Contents Description
Screwdriver tool.png Wrench.png Welder.png Crowbar.png Wirecutters.png Multitool.png Yellowgloves.png An iconic toolbox design notorious with Assistants everywhere, this design was especially made to become more robust the more telecrystals it has inside it! Tools and insulated gloves included.


Banana Cream Pie Cannon

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Banana Cream Pie Cannon
Cost: 10 TC
Gamemode: Traitor
Job: Clown
Description
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!


Arm Mounted Medical Beamgun

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Arm Mounted Medical Beamgun
Cost: 8 TC
Gamemode: Traitor
Job: Medical Doctor, Chief Medical Officer, Paramedic, Mining Medic
Description
An arm mounted medical beamgun to heal your best buds (disclaimer: does not come with friends).


Blast Cannon

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Blast Cannon
Cost: 14 TC
Gamemode: Traitor
Job: Scientist, Research Director
Description
A highly specialized weapon, the Blast Cannon is actually relatively simple. It contains an attachment for a tank transfer valve mounted to an angled pipe specially constructed withstand extreme pressure and temperatures, and has a mechanical trigger for triggering the transfer valve. Essentially, it turns the explosive force of a bomb into a narrow-angle blast wave \"projectile\". Aspiring scientists may find this highly useful, as forcing the pressure shockwave into a narrow angle seems to be able to bypass whatever quirk of physics disallows explosive ranges above a certain distance, allowing for the device to use the theoretical yield of a transfer valve bomb, instead of the factual yield.


Box of Gorilla Cubes

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Box of Gorilla Cubes
Cost: 6 TC
Gamemode: Traitor
Job: Geneticist, Chief Medical Officer
Description
A box with three Waffle Co. brand gorilla cubes. Eat big to get big. Caution: Product may rehydrate when exposed to water.


Box of Singulonuts

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Box of Singulonuts
Cost: 6 TC
Gamemode: Traitor
Job: Assistant, Cook, Clerk
Contents Description
Donut1.gif Donut1.gif Donut1.gif Donut1.gif Donut1.gif Donut1.gif A box with six Waffle Co. brand Singulonuts. Banned in four sectors for their sheer calorie content. Caution: Product known to the safety board of Nanotrasen to increase risks of stomach cancer and cause instant obesity. Disguised as a regular box of regular donuts.


Brainwashing Surgery Program

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Brainwashing Surgery Program
Cost: 5 TC
Gamemode: Traitor
Player Requirement: 28
Job: Medical Doctor, Chief Medical Officer, Roboticist, Research Director
Description
A disk containing the procedure to perform a brainwashing surgery, allowing you to implant an objective onto a target. Insert into an Operating Console to enable the procedure.


Clown Bomb

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Clown Bomb
Cost: 7 TC
Gamemode: Traitor
Job: Clown
Description
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.


Australicus Slime Mutator

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Australicus Slime Mutator
Cost: 25 TC
Gamemode: Traitor
Job: Roboticist, Scientist, Research Director
Objectives Required: Hijack, Martyr
Description
Crikey mate, it's been a wild travel from the Australicus sector but we've managed to get some special spider extract from the giant spiders down there. Use this injector on a gold slime core to create a few of the same type of spiders we found on the planets over there. They're a bit tame until you also give them a bit of sentience though.


Clown Car

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Clown Car
Cost: 20 TC
Gamemode: Traitor
Player Requirement: 25
Job: Clown
Description
The Clown Car is the ultimate transportation method for any worthy clown! Simply insert your bikehorn and get in, and get ready to have the funniest ride of your life! You can ram any spacemen you come across and stuff them into your car, kidnapping them and locking them inside until someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats are very sensitive. Now with our included lube defense mechanism which will protect you against any angry shitcurity! Premium features can be unlocked with a cryptographic sequencer!


Cluwne Burger

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Cluwne Burger
Cost: 25 TC
Gamemode: Traitor
Job: Clown, Cook
Contents Description
Cluwneburger.png Mimana.png Mimana.png Fries.png Space Cola.png Strangegoatplush.png Stetchkin.png 10mmMag.png A burger happy meal infused with the tears of thousands of cluwnes. Infects anyone who takes a bite and pretty much everyone else on the station with a cluwnification virus which will quickly turn them into a cluwne. Can be cured with Mimanas and Bottles of Nothing.


Concealed Weapon Bay

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Concealed Weapon Bay
Cost: 3 TC
Gamemode: Traitor
Job: Roboticist, Research Director
Description
A modification for non-combat mechas that allows them to equip one piece of equipment designed for combat mechs. It also hides the equipped weapon from plain sight. Only one can fit on a mecha.


Dark H.O.N.K.

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Dark H.O.N.K.
Cost: 20 TC
Gamemode: Traitor
Job: Clown
Description
A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000.


Emergency Ejection System

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Emergency Ejection System
Cost: 3 TC
Gamemode: Traitor
Job: Roboticist, Research Director
Description
An exosuit modification designed to quickly eject the pilot after the exosuit suffers catastrophic damage. Cybersun Industries is not liable for any injuries suffered during the ejection sequence.


Energy Fire Axe

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Energy Fire Axe
Cost: 10 TC
Gamemode: Traitor, Nuclear Operative
Job: Station Engineer, Atmospheric Technician, Network Admin, Chief Engineer
Description
A terrifying axe with a blade of pure energy, able to tear down structures with ease. Easier to store than a standard fire axe while inactive.


Explosive Letter

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Explosive Letter
Cost: 1 TC
Gamemode: Traitor
Job: Quartermaster, Cargo Technician
Description
A letter with a pipe bomb in it, select the recipient and send it on its merry way.
Allows you to address it to a target. When they open it, a mediocre, active pipe bomb is placed in their hand on a 1.5-second timer. Only does significant damage if held by the victim.


Feral Cat Delivery Grenade

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Feral Cat Delivery Grenade
Cost: 4 TC
Gamemode: Traitor
Job: Psychiatrist
Contents Description
Cat.png Cat.png Cat.png Cat.png Cat.png The feral cat delivery grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight.


Gondola meat

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Gondola meat
Cost: 6 TC
Gamemode: Traitor
Job: Cook
Description
A slice of gondola meat will turn any hard-working, brainwashed NT employee into a goody-two-shoes gondola in a matter of minutes.


Greytide Implant

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Greytide Implant
Cost: 5 TC
Gamemode: Traitor
Job: Assistant
Description
An implant injected into another body, forcing the victim to greytide.


Haunted Magic Eightball

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Haunted Magic Eightball
Cost: 2 TC
Gamemode: Traitor
Job: Curator, Chaplain
Description
Most magic eightballs are toys with dice inside. Although identical in appearance to the harmless toys, this occult device reaches into the spirit world to find its answers. Be warned, that spirits are often capricious or just little assholes. To use, simply speak your question aloud, then begin shaking.


Hierophant's Antenna

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Hierophant's Antenna
Cost: 7 TC
Gamemode: Traitor
Job: Shaft Miner
Description
Amplifies the reception signals of the hierophant staff, allows the herald's power to reach the station!


His Grace

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His Grace
Cost: 20 TC
Gamemode: Traitor
Job: Chaplain
Objectives Required: Hijack
Description
An incredibly dangerous weapon recovered from a station overcome by the grey tide. Once activated, He will thirst for blood and must be used to kill to sate that thirst. His Grace grants gradual regeneration and complete stun immunity to His wielder, but be wary: if He gets too hungry, He will become impossible to drop and eventually kill you if not fed. However, if left alone for long enough, He will fall back to slumber. To activate His Grace, simply unlatch Him.


Horror-in-a-Box

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Horror-in-a-Box
Cost: 14 TC
Gamemode: Traitor
Player Requirement: 20
Job: Curator
Description
When dissecting the head of a dead Nanotrasen scientist, our surgeons noticed an incredibly peculiar creature inside and managed to extract it into safe containment. Either a failed experiment or otherworldly monster, this creature has been trained to aid whoever wakes it up. If you aren't afraid of it entering your head, it can prove a useful ally. We take no responsibility for your newfound madness and accept no refunds.


Exploding Hot Potato

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Exploding Hot Potato
Cost: 12 TC
Gamemode: Traitor
Job: Cook, Botanist, Clown, Mime
Description
A potato rigged with a 10-second explosive timer. On activation, a special mechanism is activated that prevents it from being dropped. Attacking someone with it will stick it to their hand and reset the timer. The explosion will gib whoever is holding the potato.


EZ Clean Grenade Bundle

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EZ Clean Grenade Bundle
Cost: 6 TC
Gamemode: Traitor
Job: Janitor
Contents Description
Grenade.png Grenade.png Grenade.png A box with three cleaner grenades using the trademark Waffle Co. formula. Serves as a cleaner and causes acid damage to anyone standing nearby. The acid only affects carbon-based creatures.


Guide to Advanced Mimery Series

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Guide to Advanced Mimery Series
Cost: 12 TC
Gamemode: Traitor
Job: Mime
Contents Description
Advanced mimery.png Advanced mimery.png The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.


Kinetic Accelerator Pressure Mod

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Kinetic Accelerator Pressure Mod
Cost: 5 TC
Gamemode: Traitor
Job: Shaft Miner, Mining Medic
Description
A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity.


Magillitis Serum Autoinjector

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Magillitis Serum Autoinjector
Cost: 15 TC
Gamemode: Traitor
Job: Geneticist, Chief Medical Officer
Description
A single-use autoinjector which contains an experimental serum that causes rapid muscular growth in Hominidae. Side-affects may include hypertrichosis, violent outbursts, and an unending affinity for bananas.


Modified Syringe Gun

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Modified Syringe Gun
Cost: 14 TC
Gamemode: Traitor
Job: Geneticist, Chief Medical Officer
Description
A syringe gun that fires DNA injectors instead of normal syringes.


Mining Charge Hacker

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Mining Charge Hacker
Cost: 4 TC
Gamemode: Traitor
Job: Shaft Miner, Quartermaster, Mining Medic
Description
Looks and functions like an advanced mining scanner, but allows mining charges to be placed anywhere and destroy more than rocks. Use it on a mining charge to override its safeties. Reduces explosive power of mining charges due to the modification of their internals. Has 6 uses.


Rapid Syringe Gun

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Rapid Syringe Gun
Cost: 8 TC
Gamemode: Traitor
Job: Chemist, Chief Medical Officer, Virologist
Description
A modified syringe gun with a rotating drum, capable of holding and quickly firing six syringes.


Reticence Exosuit

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Reticence Exosuit
Cost: 20 TC
Gamemode: Traitor
Job: Mime
Description
A popular product for pantomime performers. For when you need to silence a target a little more... permanently. Comes equipped with advanced cloaking technology, a Quietus carbine, and an RCD.


Reverse Bear Trap

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Reverse Bear Trap
Cost: 5 TC
Gamemode: Traitor
Job: Clown
Description
An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half. To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.


Reverse Revolver

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Reverse Revolver
Cost: 8 TC
Gamemode: Traitor
Job: Clown
Contents Description
Revolver.png A revolver that always fires at its user. "Accidentally" drop your weapon, then watch as the greedy corporate pigs blow their own brains all over the wall. The revolver itself is actually real. Only clumsy people, and clowns, can fire it normally. Comes in a box of hugs. Honk.


Syndicate Frying Basket

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Syndicate Frying Basket
Cost: 7 TC
Gamemode: Traitor
Job: Cook
Description
A syndicate basket which allows the deep frying of dead corpses, ejects anything which the corpse is wearing.

(Pointless) Badassery

Bananium Plated Frying Pan

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Bananium Plated Frying Pan
Cost: 40 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A frying pan imbued with ancient powers.


Broken Chameleon Kit

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Broken Chameleon Kit
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Description
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Please note that this kit did NOT pass quality control.


CentCom Official Costume

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CentCom Official Costume
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Officerjumpsuit.png Black shoes.png Blackgloves.png Cent headset.png SGlasses.png GSatchel.png Pda-hop.png Clipboard.png Ask the crew to "inspect" their nuclear disk and weapons system, and then when they decline, pull out a fully automatic rifle and gun down the Captain. Radio headset does not include encryption key. No gun included.


Clown Costume

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Clown Costume
Cost: 4 TC
Gamemode: Nuclear Operative, Clown Ops
Contents Description
Clownpda.png Clownuniform.png Clshoe.png Clownmask.png Bike horn.png Implanter.png Nothing is more terrifying than clowns with fully automatic weaponry.


Guerrilla Tape

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Guerrilla Tape
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operatives, Clown Ops
Description
A suspicious looking roll of tape. It seems to be much more adhesive than the standard variety.
Guerrilla tape takes longer to remove than standard tape, and it's painful to do so. In addition, it can also tape items up to a bulky weight class, rather than normal.


Makeshift Weapons

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Makeshift Weapons
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A one use book that grants access to a number of secret crafting recipes once it has been read.
Grants access to: Baseball Bat, Explosive Lance (Grenade), Knife-boxing Gloves, Flamethrower, Pipebomb, and Fire, Bola, Explosive, and Syringe arrows.
It also permits you to craft improvised versions of the following items, which suffer from shoddy quality: Pistol, Pistol Magazine (10mm), Suppressor, Tools, Knife, Pickaxe, Radio, ID, and Cryptographic Sequencer.


Syndicate Balloon

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Syndicate Balloon
Cost: 20 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
For showing that you are THE BOSS: A useless red balloon with the Syndicate logo on it. Can blow the deepest of covers.


Syndicate Briefcase Full of Cash

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Syndicate Briefcase Full of Cash
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.


Syndicate Fedora

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Syndicate Fedora
Cost: 6 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
This Syndicate Fedora of micro-woven adamantium silk is sure to prove your style! Layered with immensely protective fibers.
The fedora can be activated to extend sharp blades out from its rim, functioning as a saw-like melee weapon that can be thrown for immense damage. Upon successfully hitting an object, the fedora will boomerang back to your hands.


Syndicate Playing Cards

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Syndicate Playing Cards
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A special deck of space-grade playing cards with a thin and sharp metal edge, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.


Syndicate Smokes

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Syndicate Smokes
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Strong flavor, dense smoke, infused with omnizine.


Red Syndicate Cape

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Red Syndicate Cape
Cost: 10 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A cape to show off your small-time thuggery.


Bloody Shiny Syndicate Cape

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Bloody Shiny Syndicate Cape
Cost: 20 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
A cape to show off your grand villainous deeds.

Omnizine Gummy Bears

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Omnizine Gummy Bears
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Omnizine infused gummy bears. Grape flavor. Chew throughly!

Sleepy Gummy Bears

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Sleepy Gummy Bears
Cost: 2 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Sodium Thiopental infused gummy bears. Berry flavor.


Syndicate Stamp

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Syndicate Stamp
Cost: 1 TC
Gamemode: Traitor, Infiltrator, Nuclear Operative, Clown Ops
Description
Even evil needs to do paperwork.