User:Mesalikepie/Sandbox: Difference between revisions

From Yogstation-13
Jump to navigation Jump to search
No edit summary
(mesa stuff pawg)
 
Line 1: Line 1:
{{RacePageHeader
{{RacePageHeader
|headerbgcolor = orange
|headerbgcolor = purple
|headerfontcolor = white
|headerfontcolor = white
|genus = Ethereal
|genus = Ossis Pyrus
|imagebgcolor = lightgray
|imagebgcolor = lightgrey
|img_generic = Ethereal.png
|img_generic = Plasmaman.png
|img =  
|img =  
|specietype = Ethereals
|specietype = PLASMAMEN
|speciename = Ethereal
|speciename = Plasmamen
|homeworld = Asma
|homeworld = Logatio
|central authority = City-states Collective
|central authority = Tribal Leaders
|restricted job roles = Command Roles
|restricted job roles = Command Roles
|guides = This one is it
|guides = This one is it
}}
}}


''Ethereals are an organic humanoid race from the planet Spitiphos in the Galvana system, with unique blood of liquid electricity giving them luminescent properties. Ethereals have only recently been encountered by the Commonwealth in 2523, and have been one of the most accepted races, though they still face discrimination. Ethereals are known to be a generally positive, curious, and outgoing species, with their naming convention being a celestial body followed by two capital letters, reflecting their desire to explore the stars.''
''From the planet Logatio in the Zara system, the men of plasma have stalked their prey for generations with brutal steady determination. This terrifying skeletal species is the only sentient race known to not require oxygen and the first inorganic sentient race. Highly discriminated in all of Commonwealth space, this species primarily works for Nanotrasen, and are known for their determined, solitary, and apathetic nature''


=Gameplay=
=Gameplay=
==Naming Convention==
==Naming Convention==
Ethereals naming convention is a named celestial body followed by two capital letters. This naming convention is a combination of their birth names being just two letters, and one thing the Ethereal wants to see some time in their lifetime. Their letters are chosen at birth, while they choose their own celestial body name at the age of fifteen. Examples: Venus OQ, Pollux AY, Ameteru MJ 
Plasmamen have adopted names encouraging high organization and ease of communication. Their names follow the trope of a name followed by roman numerals, with their forename always being related to the periodic table, such as “Radon”, “Krypton”, or “Lithium”. Prior to their first encounter with civilized space, Plasmamen names were just a series of numbers, but civilized space required them to adapt their naming conventions.


==Racial Benefits==
==Racial Benefits==  
 
*Plasmamen boast complete rad immunity.
*Their body emits light of varying color, which is chosen on the character screen
*They have a strong resistance to cold temperatures.
*Their unarmed attacks deal burn damage instead of brute
*When wearing a fire suit, plasmamen can spacewalk.
*Slight resistance to electric shocks
*They can heal via drinking milk.
*Liquid-electricity blood which electrocutes non-Ethereals
*Due to their inorganic nature, they have no blood.
*Additionally, due to being inorganic, they have little to no food requirements. Rarely on station does a plasmaman have to eat.
*Lastly due to being inorganic, they are mostly resistant to all diseases and viruses.


==Racial Drawbacks==
==Racial Drawbacks==
 
*Due to their lack of skin and skeletal nature, they take additional damage from brute force.
*Vulnerability to brute damage scaling with hunger
*Due to their bones being partly made of plasma, they take additional damage from heat and burn damage.
*Difficult to get blood replaced
*They lack traditionally researched genetics. This means they cannot gain powers from the Genetics department.
*Unable to consume normal food
*Oxygen is toxic to them, requiring each plasmaman to carry a plasma tank with them which may run out of plasma over time.
*Stop glowing upon death
*Oxygen is also flammable to them, so if they are not wearing a helmet and a suit, they will burn up.
*Light fades upon lower hunger


==Diet==
==Diet==
 
*Plasmamen do not need to eat like other organic races, but if they choose to eat, they have dislikes and likes.
*Able to obtain nutrition from light bulbs and cyborg rechargers
*Plasmamen hate fruits, and strongly dislike them.
*Dislikes regular food
*Plasmamen love grilled foods and vegetables when they have to eat.
*Additionally able to consume energy bars
*Lastly, due to their skeletal nature, plasmamen love milk, which will also heal them.


==Unique Mechanics==
==Unique Mechanics==
*When gibbed they drop plasma.
*Plasmamen are one of the least customizable races. This creates an abundance of visual homogeny.
*Plasmamen lack any signs of damage like bloodied clothes, due to their lack of blood.


*Upon being emagged an Ethereals color goes disco mode for thirty seconds
=Lore=
*EMP’s temporarily turn off their light
==Logatio==
*Ethereals have no gender
Logatio is one of the largest known solid worlds across all of civilized space, and is the largest inhabited world. Before their encounter with civilization the plasmamen lived in clan-like tribes all across the surface. The world itself is coated in plasma gas, which is extremely valuable to certain corporations, however due to Commonwealth regulations, gas harvesting is strictly prohibited. Currently, few tribes remain in the hinterlands of the planet, with many having moved to the major cities where plasma gas is canned for plasmamen working abroad.


=Lore=
==Culture==
===Spitiphos===
Plasmaman culture is highly focused on bonds between their tribes, and tribal benefit. There are currently over 200 known tribes that plasmamen are a part of. The most important aspect of these tribes is their central housing, sheltering the entire tribe at once. These homes were used between hunts, and in the modern-day, they have created new homes in the large cities. Within these homes, they would have an elderly tribal leader rule the house and the tribe by extension. The leader's role was to primarily assign chiefs who lead the subtribes and to run the house itself and its care. Over time the leaders have become more powerful leading the politics of the tribes, and the planet of Logatio as a whole. These tribal names have been translated into famous scientists throughout Commonwealth history such as Oppenheimer, Edison, and Copernicus. However, even more, important in their culture is their belief in working for tribal benefit. All plasmamen are to bring wealth and prestige to their culture in any way necessary. Additionally, plasmamen have highly valued the hunt. For weeks on end, plasmamen would stalk their prey across the plains of Logatio separate from one another leading to them being less talkative than other races. In modern-day hunting is not done the same, but a new tradition has emerged called the great hunt. The best hunters of tribes will compete to gain the glory of the largest kill. The hunters have one week to achieve this, and the tribe who wins this competition is seen as the leading tribe for the year. They are allowed to use any technology for this, however, the prey must be wild. This hunting culture has contributed to their work ethic and solitary nature. This, and their unshakable determination, has led to plasmamen being known to be some of the most productive workers in civilized space.  
Ethereals come from the planet Spitiphos in the Galvana system. The Galvana star is a red-brown dwarf star, which meant the light levels on the planet of Spitiphos were far lower than most habitable planets. Along with this, the planet Spitiphos is known for its massive underground cave systems, and underground cities. Currently, the planet is undergoing a massive ice age, and most Ethereals live in these underground cities to avoid the cold. The technology level has recently advanced massively, and major spaceport cities have been created above the underground cities. This has led to massive multi-layered cities full of Ethereals. Additionally, all water on the planet is slightly electrical in nature. With Ethereals being able to absorb nutrients from this electricity as a means of sustaining themselves.


===Culture===
==Lifespan==
Ethereals have a very open culture and society based upon freedom and curiosity. They also have an extremely unique genetic makeup allowing any two of the species to reproduce with one another, and having no gender. Ethereal culture puts an emphasis on what they call the “four stages”. These four stages are known as The Learning, The Exploration, The Settlement, and The Journey. In the stage of The Learning, Ethereals are raised by their parents from birth to the age of fifteen and go to well funded public schools. They then enter what they call The Exploration. Depending on their interests, many Ethereals enter one of many fields from traversing space (or historically the deep cave systems or the ever-changing ice surface), to scientific endeavors. Exploration especially is highly treasured in Ethereal society, with the drive of discovery making up a large part of their media and personal Ethereals dreams. Additionally, as part of The Exploration, most Ethereals attempt to seek out and familiarize themselves with different cultures, priding themselves on adapting to the most foreign of cultures. Finally at around the age of forty Ethereals enter what they call The Settlement. During this time they settle down into more permanent housing and jobs, and begin creating offspring. Commonly their partners are someone they met while exploring, and their offspring comes in groups of three to four. This stage lasts for nearly the rest of their lives. The final stage of their life is known as The Journey. After giving away most of their possessions, the Ethereal goes off on one last exploration to what Ethereals call “The Beyond”, which in the modern-day means stars beyond the outer rim of civilized space. The Ethereal does not expect to return but hopes to eventually die exploring. This is considered an incredibly important moment in Ethereal culture, and failing to do it is considered one of the highest dishonors possible.  
Plasmamen have a uniquely long lifespan of upwards of five hundred years. This long lifespan is due to their uniquely inorganic nature. However, this long lifespan has correlated to an extremely long reproduction cycle. Plasmamen reproduce only once every ten years, leading to very slow population growth. Plasmamen population size is by far the smallest, in comparison to all other sentient races.


==History==
==History==
===Before Commonwealth===
===Before Commonwealth===
The Ethereals used to not live primarily underground, with the surface being much more hospitable. However, in 2409, a massive ice age began on Spitiphos with the world rapidly cooling. This has led to the entire Ethereal civilization fleeing to the underground caves their ancestors explored. In 2476 the Ethereal “Union of Cities” formed into one super-government uniting all their old governments underneath the Ethereal Union. This Union functioned as a loose confederation of city-states with various governmental systems for these city-states, but most commonly these city-states were democracies. Additionally, due to many of their population being busy with their culture of exploring, war is a very foreign concept for Ethereals, with city-states having rarely fought each other. The technology level of these city-states before entering the underground was close to earlier industrial era technology, but their technological growth was slowed by the ice age. Additionally, little is known of their history pre-underground, due to many of the records being destroyed upon the retreat to the underground. However, shortly before an encounter with humanity, the Ethereals had finished the complete mapping of their home planet and had begun experimenting with space exploration technologies. The first encounter between Ethereals and the Commonwealth was from an Ethereal probe within the Galvana system.
Extremely little is known of plasmaman history before their encounter with civilized space. However, they were known to be a tribal species who utilized their slow metabolism to steadily run their prey down for days. Their skeletal nature prevented them from taking on prey in a head-on approach, so their main method of hunting was depriving their prey of sleep to kill them at their weakest. This steady and long-term determinism in their hunt has translated into an unstoppable work ethic in the modern era.. When first encountering the Commonwealth, many tribes decided to work with the Commonwealth and Nanotrasen to further their tribes. This led to a cascade of tribes joining the Commonwealth to obtain greater status and wealth.


===After Commonwealth===
===After Commonwealth===
The first encounter happened between the Ethereal Union and the Commonwealth in 2523, where the Ethereal Union decided to join the Commonwealth later that same year in exchange for technological advancements, seats in the Commonwealth Senate, and the full rights of any Commonwealth citizen. This has led to Ethereals spreading across the stars taking many jobs as lower-level diplomats, ambassadors, and high-end service employees to encounter Commonwealth culture, explorers to see the unknown, and scientists explore the edge of possible science. Ethereals are the most respected race, by the human majority, due to their outgoing curious nature. The Ethereals allocated three senators are strong supporters of the CLP, and their eldest senator, Orion AE, leads the Equality Foundation. Orion AE is considered the most powerful non-human in the Commonwealth. Additionally, the Ethereals have become more centralized since their encounter with the Commonwealth with their current governor Terra TZ having successfully united the Ethereal people.
Commonwealth explorers discovered plasmamen in 2551, a mere 5 years before the events on Space Station 13. This recency has meant that the planet Logatio hasn’t even been fully colonized, due to its early technological nature. Currently, plasmamen are never seen outside of the Ciastor sector, and the political impact plasmamen have is non-existent. However, the local Ciastor Nanotrasen CentComm has begun using plasmamen across NT stations and workplaces. Their implementation as workers has been highly successful, due to their hardworking nature. Additionally, Logatio is planned to have an election in 2557, for the planet’s governors and senator for the Commonwealth Senate.
 
==Suggested Roleplay==


*Ethereals of the current day are constantly seeking new experiences and the unknown. Here are some suggestions to roleplay Ethereals, but as with any species, these are just suggestions.
=Suggested Roleplay=
*Ethereals are known to be bright happy individuals. RP Examples: give out compliments and being positive about situations
*Plasmamen are known to be solitary, hardworking, and prideful people. Here are some suggestions to roleplay Plasmamen, but as with any species, these are just suggestions.
*Ethereals are known to be extremely social and outgoing. RP Examples: playing roles to interact with others such as bartender, or go out of your way to talk to others in other jobs
*Plasmamen are known to be solitary and straight to the point in conversation. RP Examples: Talking to gain knowledge or wealth or prestige is encouraged, Be brutally honest in conversation, and keep minimal small talk.
*Ethereals are known to be avid explorers and scientists. RP Examples: playing science roles, miner, or going space exploring.
*Plasmamen are known to be hard-working individuals. RP Examples: Working hard to bring in large amounts of ores as a Miner, making super-efficient engines in Engineering, and generally keeping on task.
*Ethereals are known to be quite accepting of other cultures. RP Examples: do not discriminate against other races, or be willing to work with other races such as ashwalkers.
*Plasmamen are known to want their accomplishments to be known to bring glory to their tribe. RP Examples: Bring attention to your accomplishments, defend your tribe's name, and take an insult to a fellow tribe member as an insult to yourself.

Latest revision as of 06:18, 21 December 2020

PLASMAMEN
Plasmaman.png
Plasmamen
Genus: Ossis Pyrus
Homeworld: Logatio
Central Authority: Tribal Leaders
Allowed Command Roles: Not defined
Guides: This one is it

From the planet Logatio in the Zara system, the men of plasma have stalked their prey for generations with brutal steady determination. This terrifying skeletal species is the only sentient race known to not require oxygen and the first inorganic sentient race. Highly discriminated in all of Commonwealth space, this species primarily works for Nanotrasen, and are known for their determined, solitary, and apathetic nature

Gameplay

Naming Convention

Plasmamen have adopted names encouraging high organization and ease of communication. Their names follow the trope of a name followed by roman numerals, with their forename always being related to the periodic table, such as “Radon”, “Krypton”, or “Lithium”. Prior to their first encounter with civilized space, Plasmamen names were just a series of numbers, but civilized space required them to adapt their naming conventions.

Racial Benefits

  • Plasmamen boast complete rad immunity.
  • They have a strong resistance to cold temperatures.
  • When wearing a fire suit, plasmamen can spacewalk.
  • They can heal via drinking milk.
  • Due to their inorganic nature, they have no blood.
  • Additionally, due to being inorganic, they have little to no food requirements. Rarely on station does a plasmaman have to eat.
  • Lastly due to being inorganic, they are mostly resistant to all diseases and viruses.

Racial Drawbacks

  • Due to their lack of skin and skeletal nature, they take additional damage from brute force.
  • Due to their bones being partly made of plasma, they take additional damage from heat and burn damage.
  • They lack traditionally researched genetics. This means they cannot gain powers from the Genetics department.
  • Oxygen is toxic to them, requiring each plasmaman to carry a plasma tank with them which may run out of plasma over time.
  • Oxygen is also flammable to them, so if they are not wearing a helmet and a suit, they will burn up.

Diet

  • Plasmamen do not need to eat like other organic races, but if they choose to eat, they have dislikes and likes.
  • Plasmamen hate fruits, and strongly dislike them.
  • Plasmamen love grilled foods and vegetables when they have to eat.
  • Lastly, due to their skeletal nature, plasmamen love milk, which will also heal them.

Unique Mechanics

  • When gibbed they drop plasma.
  • Plasmamen are one of the least customizable races. This creates an abundance of visual homogeny.
  • Plasmamen lack any signs of damage like bloodied clothes, due to their lack of blood.

Lore

Logatio

Logatio is one of the largest known solid worlds across all of civilized space, and is the largest inhabited world. Before their encounter with civilization the plasmamen lived in clan-like tribes all across the surface. The world itself is coated in plasma gas, which is extremely valuable to certain corporations, however due to Commonwealth regulations, gas harvesting is strictly prohibited. Currently, few tribes remain in the hinterlands of the planet, with many having moved to the major cities where plasma gas is canned for plasmamen working abroad.

Culture

Plasmaman culture is highly focused on bonds between their tribes, and tribal benefit. There are currently over 200 known tribes that plasmamen are a part of. The most important aspect of these tribes is their central housing, sheltering the entire tribe at once. These homes were used between hunts, and in the modern-day, they have created new homes in the large cities. Within these homes, they would have an elderly tribal leader rule the house and the tribe by extension. The leader's role was to primarily assign chiefs who lead the subtribes and to run the house itself and its care. Over time the leaders have become more powerful leading the politics of the tribes, and the planet of Logatio as a whole. These tribal names have been translated into famous scientists throughout Commonwealth history such as Oppenheimer, Edison, and Copernicus. However, even more, important in their culture is their belief in working for tribal benefit. All plasmamen are to bring wealth and prestige to their culture in any way necessary. Additionally, plasmamen have highly valued the hunt. For weeks on end, plasmamen would stalk their prey across the plains of Logatio separate from one another leading to them being less talkative than other races. In modern-day hunting is not done the same, but a new tradition has emerged called the great hunt. The best hunters of tribes will compete to gain the glory of the largest kill. The hunters have one week to achieve this, and the tribe who wins this competition is seen as the leading tribe for the year. They are allowed to use any technology for this, however, the prey must be wild. This hunting culture has contributed to their work ethic and solitary nature. This, and their unshakable determination, has led to plasmamen being known to be some of the most productive workers in civilized space.

Lifespan

Plasmamen have a uniquely long lifespan of upwards of five hundred years. This long lifespan is due to their uniquely inorganic nature. However, this long lifespan has correlated to an extremely long reproduction cycle. Plasmamen reproduce only once every ten years, leading to very slow population growth. Plasmamen population size is by far the smallest, in comparison to all other sentient races.

History

Before Commonwealth

Extremely little is known of plasmaman history before their encounter with civilized space. However, they were known to be a tribal species who utilized their slow metabolism to steadily run their prey down for days. Their skeletal nature prevented them from taking on prey in a head-on approach, so their main method of hunting was depriving their prey of sleep to kill them at their weakest. This steady and long-term determinism in their hunt has translated into an unstoppable work ethic in the modern era.. When first encountering the Commonwealth, many tribes decided to work with the Commonwealth and Nanotrasen to further their tribes. This led to a cascade of tribes joining the Commonwealth to obtain greater status and wealth.

After Commonwealth

Commonwealth explorers discovered plasmamen in 2551, a mere 5 years before the events on Space Station 13. This recency has meant that the planet Logatio hasn’t even been fully colonized, due to its early technological nature. Currently, plasmamen are never seen outside of the Ciastor sector, and the political impact plasmamen have is non-existent. However, the local Ciastor Nanotrasen CentComm has begun using plasmamen across NT stations and workplaces. Their implementation as workers has been highly successful, due to their hardworking nature. Additionally, Logatio is planned to have an election in 2557, for the planet’s governors and senator for the Commonwealth Senate.

Suggested Roleplay

  • Plasmamen are known to be solitary, hardworking, and prideful people. Here are some suggestions to roleplay Plasmamen, but as with any species, these are just suggestions.
  • Plasmamen are known to be solitary and straight to the point in conversation. RP Examples: Talking to gain knowledge or wealth or prestige is encouraged, Be brutally honest in conversation, and keep minimal small talk.
  • Plasmamen are known to be hard-working individuals. RP Examples: Working hard to bring in large amounts of ores as a Miner, making super-efficient engines in Engineering, and generally keeping on task.
  • Plasmamen are known to want their accomplishments to be known to bring glory to their tribe. RP Examples: Bring attention to your accomplishments, defend your tribe's name, and take an insult to a fellow tribe member as an insult to yourself.