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{| style="float:top; background-color:#FF0000;font-size:95%; vertical-align:middle;" width="100%" border="2" cellspacing="0" cellpadding="0" background-color:#900; ;
Mood is off by default on Yogstation. '''To turn it on, go to your game preferences.''' Certain [[quirks]] are locked behind mood.
!'''Disclaimer:''' '''THIS IS A JOKE. THIS CAN GET YOU BANNED ON YOGSTATION (MIGHT BE ALLOWED AT OTHER STATIONS WITH NO RP).'''
==Mood & Sanity==
|}
'''Mood''' reflects how happy your character is in Space Station 13, and changes dynamically based on things that happen to or around you that would realistically impact it. Mood has significant effects on gameplay; as bad mood will decrease, and good mood will increase your sanity.


{{JobPageHeader
'''Sanity''' has various effects depending on its state. Good sanity has effects such as making you hungry less fast, and allowing you to perform certain actions faster. However, if your sanity is low, you might have trouble focusing, perform actions more slowly, and even walk at a shuffle.
|headerbgcolor = #af6366
|headerfontcolor = white
|stafftype = NOT ALLOWED JOBS
|imagebgcolor = #e3c9ca
|img_generic = Generic_security.png
|img = SecurityOfficer.png
|jobtitle = Shitcurity.
|access = [[Security Office|Security]], [[Brig]], [[Prison_Wing|Holding Cells]], [[Courtroom]], Weapon Permit
|additional = [[Maintenance]], [[Morgue]], [[Detective's Office]]
|difficulty = Very Hard, be robuster than the horde of criminals!
|superior = You are over the law, everyone who resists shall get its punishment!
|duties = Follow the [[Standard Operating Procedure]] just kidding, who needs that shit!
|guides = [[Guide to security]], [[Robust]]
|quote =Who said I need to follow the space law? I am over the law. If I will see you, you will be executed for shitting. All those [[Greytider|Greytiders]] shall rot in permabrig forever!
}}


You can see the current status of your character by clicking on the HUD icon on your screen which resembles a face.


Welcome to Security. Chances are that you have been assigned this job because it was the only available position other than [[Assistant]]. Since you'd rather not end up a corpse, or doubt the prospects of reassignment, you've chosen the Few, the Red, and the Despised. The shitcurity.
[[File:MoodExplained.png]]
==Moodlets==
A mood event is called a ''moodlet''. In simple terms, your overall mood is directly related to the moodlets you have. Each moodlet has a modifier and sometimes a time; modifiers are the amount of mood that the event will add or remove, and it will do these for as long as its time has not expired, or the event hasn't ended. For instance, if a moodlet has a modifier of +1 for 3 minutes, you will have that slight boost to your mood for three minutes, but once this time has ended, you will not, or if you enter an ugly room, you will gain a bad moodlet until you leave the room.


'''Important: If you got no experience to Space Station 13, other than your awesome combat skills. DO play Security! You will become the law and everyone will have a bad time, because they said shit about you.'''
Many actions and factors play into different moodlets, from something as simple as petting a corgi to something more complex like how filthy your surroundings are. As a rule of thumb, taking care of yourself and treating your body well will make you happier, while neglecting needs such as hunger and getting very hurt will make you sad.


'''Bare minimum requirements:''' Be as robust as a human being possibly can.
Some traits also modify moods in some way. Jolly and Depressed will make you randomly happier or sadder with no prompting, and Apathetic will reduce all mood impacts by 20%.
 
==Mood Thresholds==
==The Peacekeeper==
There are nine different mood thresholds that allow you to see your general morale state as an icon on your HUD:
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]], your homebase]]
{| class="wikitable" border="3" cellspacing="0" cellpadding="5"
You are the sole guardian between the ideals of justice and the wild psychotics that your company has chosen to advance its interests in space. Just because everyone else is insane, it doesn't mean, you are not. You are permitted to go hog-wild and beat them all unconscious to strap them to beds. Professionals have standards.
! style="background-color:#DDDDDD;" width="32px" |Icon
 
! style="background-color:#DDDDDD;" width="80px" |Name
==Equipment==
! style="background-color:#DDDDDD;" width="140px" |Threshold
 
! style="background-color:#DDDDDD;" width="100px" |Sanity Change / tick
*Learn your surroundings.
|- style="text-align: center;"
**If you see any incompetent [[Security Officer]], beat him up and teach him the ways of Shitcurity.
![[File:MoodDepressed.png]]
*Equip yourself fully armed.
|Depressed
**Get as many harm batons as humanly possible incase some [[Greytider]] or [[Clown]] decides to steal your property.
|<=-20
**Ask the [[Warden]] or the [[AI]] to open the armory. If questioned say you need a disabler, then take a big gun for your dreams.
| -0.4
*Go patrol hallways and beat the shit out of every wrong move people make.
|- style="text-align: center;"
 
![[File:MoodVerySad.png]]
==Know Your Place==
|Very Sad
Well, this page is designed to turn you from angry, bitter waste of supplies into a useful and productive member of the station community. A few things to immediately note:
| -20 to -15
 
| -0.25
*This ship is not a democracy. Its totalism, since you are here. You are above everyone else. Even those [[Chain of Command|pesky members]] shall not ruin your job. Train [[Greytider|Everyone]] you can, they will become your helpers, who will assist you in commanding the place
|- style="text-align: center;"
*The [[Warden]] has authority over the [[Brig]] and [[Prison Wing]]. But you can kill him, take full access to the armory and dispose his body. Then say how you saw [[Clown|that one man]] cremate the body of warden.
![[File:MoodSad.png]]
*Central Command might not like the totalism of the station, so they will send a squad to remove the command and set new "competent" staff. However you are ready. You shall arm people and tell them Centcomm decided to raid us.
|Sad
*You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. But who the fuck needs that. Your word - Your saying. You are the law. Tell everyone to obey the Dictator and watch everyone with utter suspicion.
| -15 to -10
*If the station is doomed, and you see people mutining, be ready to arm yourself with the most prestige guns. If the situation is out of control and you cant win, take the nuke disk in your hand, and nuke the station.
| -0.15
 
|- style="text-align: center;"
==[[Security Office]]==
![[File:MoodMeh.png]]
[[File:SecHq.png|thumb|300px|The [[Security Office]] above [[Brig]]]]
|Down
The first step after you arrive is to find unused security [[lockers]] either in the brig's equipment room or at the arrivals security checkpoint, open all of the lockers and take out the harmbatons. If it has all been claimed, raid the [[Armory]] for additional resources.
| -10 to -3
 
| -0.05
====[[File:Recharger.gif]] Remember to Recharge!====
|- style="text-align: center;"
Always have your tools recharged after an arrest. If your [[flashes|flash]] is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[roboticist]]. Then take your baton or taser, pop them in the charger station in your security office or the [[Head of Personnel]]'s desk, and wait for the light to change from green to yellow. Having a charged stun baton is sometimes the difference between life and death.
![[File:MoodNeutral.png]]
 
|Neutral
==[[File:Donut.png]] Donuts==
| -3 to 2
Any good Security Officer always has some of these around at all times. They are delightful little munchables that can be obtained in a few ways. You can find an immediate supply in the donut boxes around the station, and you can get more from the SecTech in the equipment room. If there is a severe shortage of donuts, you can always get the [[Chef]] to make you more. There are four types of donuts.
|0.1
 
|- style="text-align: center;"
[[File:Donut1.gif]] '''Plain Donut:''' Heals you, gives some nutrition.
![[File:MoodHappy.png]]
 
|Content
[[File:Sprinkles.gif]] '''Frosted Donut:''' Like the plain donut, but heals more health.
|2 to 6
 
|0.15
[[File:Jdonut1.gif]] '''Jelly Donut:''' Holy Jesus! What is that? What the fuck is that? WHAT IS THAT, PRIVATE PYLE? Only obtainable through the Chef. Heals more than the Frosted Donut, gives more nutrition.  
|- style="text-align: center;"
 
![[File:MoodPleased.png]]
[[File:Donut1.gif]] '''Chaos Donut:''' Only obtainable through the Chef. Kills you, due to a great deal of entropy caused by eating it.
|Happy
|6 to 10
|0.2
|- style="text-align: center;"
![[File:MoodVeryHappy.png]]
|Very Happy
|10 to 15
|0.25
|- style="text-align: center;"
![[File:MoodEcstatic.png]]
|Ecstatic
|>=15
|0.4
|-
|}
==Sanity Thresholds==
Similar to mood, Sanity has 6 thresholds which can be reached.
{| class="wikitable" border="3" cellspacing="0" cellpadding="5"
! style="background-color:#DDDDDD;" width="40x" |Name
! style="background-color:#DDDDDD;" width="80px" |Threshold
! style="background-color:#DDDDDD;" width="140px" |Description Ingame
|- style="text-align: center;"
|Insane
|<25
|AHAHAHAHAHAHAHAHAHAH!!
|- style="text-align: center;"
|Crazy
|25 to 50
|I'm freaking out!!
|- style="text-align: center;"
|Unstable
|50 to 75
|I'm feeling a little bit unhinged...
|- style="text-align: center;"
|Disturbed
|75 to 100
|I have felt quite decent lately.
|- style="text-align: center;"
|Neutral
|100 to 125
|I have been feeling great lately!
|- style="text-align: center;"
|Great
|125<
|My mind feels like a temple!
|-
|}
==Sanity Effects==
Sanity has notable effects on your character:


==When Things Go Tits-Up==
*Very sad characters will move more slowly.
You are most essential when chaos has broken out. When Joe Schmoe has decided to take the law into his own hands, it's usually with murderous and arbitrary intent. This should be replicated. You shall be the most robust person on the station. If you are doing your job, it should never come to pass.
*The screen will become progressively more blurred as you become more sad, to represent inability to focus.
*Action speeds vary with mood, up to a maximum of -25% speed for the severely depressed and +10% speed for the very happy.
*Hunger rate is proportional to mood. Depression will spurn you to eat more, while contentedness will make you eat less


===[[Game Modes#Revolution|Revolution: Red Uniforms Does Not Mean Communism]]===
<br />
Sometimes [[traitor|syndicate forces]] will encourage the station crew to rebel against the Heads of Staff. This will not be a simple protest. It will be a riot culminating in multiple murders and a mutiny. Needless to say, you will be a target if you move to prevent this -- and you must move to prevent this.


When there has been proof established that a person has been brainwashed, detain them as normal and ask the Heads what you should do. Usually they'll want you to attempt to deprogram them. Request a loyalty implant from the Warden or Head of Security and they should visibly change their attitude when remembering their true allegiance. Barring that, apply your deactivated stun baton repeatedly to their forehead in a forceful manner. If death should occur without change, bring the body to the [[roboticist]]s.
== Obsession (a.k.a. depend on mood) ==
Some Antagonist roles are dependant on mood and its moodlets, without them you wont be able to do your tasks/objectives. One of the major Antagonist who depends on mood is Obsessed.


===[[Game_Modes#Wizard|Wizard: Of Bed-knobs And Broomsticks]]===
Obsessed role is given via a random event and enables the mood automatically. The mood of Obsessed can change via following factors:
When the [[Backstory#Space_Wizard_Federation|Wizard Federation]] has sent a representative, it is not in peace. But you know what to do. Shoot him.


===[[Game_Modes#Cult|Cult: Eldritch Criminal Scum]]===
Negative:  
Cultists of Nar-Sie, unless apprehended, can quickly overcome even the most prepared and robust Security crew. The [[Chaplain]] will be your best friend. Find him (assuming the cultists haven't gotten to him already), protect him, and work with him to produce holy water, which deconverts cultists after a short period of time. Otherwise, standard procedure about searches and loyalty implants applies. For more tips, read the [[Cult_magic#Fighting_the_Cult|cult guide]].


==What you need to be==
* The person who is the character is obsessed with, isn't near him. -> Mood Rate (insert +/-)
So you want to know what you should look like, huh?
* The

Latest revision as of 15:26, 29 March 2021

Mood is off by default on Yogstation. To turn it on, go to your game preferences. Certain quirks are locked behind mood.

Mood & Sanity

Mood reflects how happy your character is in Space Station 13, and changes dynamically based on things that happen to or around you that would realistically impact it. Mood has significant effects on gameplay; as bad mood will decrease, and good mood will increase your sanity.

Sanity has various effects depending on its state. Good sanity has effects such as making you hungry less fast, and allowing you to perform certain actions faster. However, if your sanity is low, you might have trouble focusing, perform actions more slowly, and even walk at a shuffle.

You can see the current status of your character by clicking on the HUD icon on your screen which resembles a face.

MoodExplained.png

Moodlets

A mood event is called a moodlet. In simple terms, your overall mood is directly related to the moodlets you have. Each moodlet has a modifier and sometimes a time; modifiers are the amount of mood that the event will add or remove, and it will do these for as long as its time has not expired, or the event hasn't ended. For instance, if a moodlet has a modifier of +1 for 3 minutes, you will have that slight boost to your mood for three minutes, but once this time has ended, you will not, or if you enter an ugly room, you will gain a bad moodlet until you leave the room.

Many actions and factors play into different moodlets, from something as simple as petting a corgi to something more complex like how filthy your surroundings are. As a rule of thumb, taking care of yourself and treating your body well will make you happier, while neglecting needs such as hunger and getting very hurt will make you sad.

Some traits also modify moods in some way. Jolly and Depressed will make you randomly happier or sadder with no prompting, and Apathetic will reduce all mood impacts by 20%.

Mood Thresholds

There are nine different mood thresholds that allow you to see your general morale state as an icon on your HUD:

Icon Name Threshold Sanity Change / tick
MoodDepressed.png Depressed <=-20 -0.4
MoodVerySad.png Very Sad -20 to -15 -0.25
MoodSad.png Sad -15 to -10 -0.15
MoodMeh.png Down -10 to -3 -0.05
MoodNeutral.png Neutral -3 to 2 0.1
MoodHappy.png Content 2 to 6 0.15
MoodPleased.png Happy 6 to 10 0.2
MoodVeryHappy.png Very Happy 10 to 15 0.25
MoodEcstatic.png Ecstatic >=15 0.4

Sanity Thresholds

Similar to mood, Sanity has 6 thresholds which can be reached.

Name Threshold Description Ingame
Insane <25 AHAHAHAHAHAHAHAHAHAH!!
Crazy 25 to 50 I'm freaking out!!
Unstable 50 to 75 I'm feeling a little bit unhinged...
Disturbed 75 to 100 I have felt quite decent lately.
Neutral 100 to 125 I have been feeling great lately!
Great 125< My mind feels like a temple!

Sanity Effects

Sanity has notable effects on your character:

  • Very sad characters will move more slowly.
  • The screen will become progressively more blurred as you become more sad, to represent inability to focus.
  • Action speeds vary with mood, up to a maximum of -25% speed for the severely depressed and +10% speed for the very happy.
  • Hunger rate is proportional to mood. Depression will spurn you to eat more, while contentedness will make you eat less


Obsession (a.k.a. depend on mood)

Some Antagonist roles are dependant on mood and its moodlets, without them you wont be able to do your tasks/objectives. One of the major Antagonist who depends on mood is Obsessed.

Obsessed role is given via a random event and enables the mood automatically. The mood of Obsessed can change via following factors:

Negative:

  • The person who is the character is obsessed with, isn't near him. -> Mood Rate (insert +/-)
  • The