Traitor: Difference between revisions

456 bytes removed ,  17:16, 30 April 2015
removed more outdated/shit tips
imported>Bandit
(→‎Additional Notes: removed a few misplaced, redundant and/or shit tips)
imported>Bandit
(removed more outdated/shit tips)
Line 134: Line 134:


''Cons:''
''Cons:''
Only available to the traitor, make a bloody mess, anybody who sees you with them will assume you are the traitor, revolvers can be heard from adjacent rooms
Only available to the traitor, makes a bloody mess, anybody who sees you with them will assume you are the traitor, revolvers can be heard from adjacent rooms


''Notes:''
''Notes:''
Line 140: Line 140:


===Spacing===  
===Spacing===  
The act of forcing somebody out of an external airlock. Note that the ones in the [[Escape Shuttle Hallway]] and [[Arrivals]] are all-access, meaning anyone can open these.
The act of forcing somebody out of an external airlock. The ones in the [[Escape Shuttle Hallway]] and [[Arrivals]] are all-access, meaning anyone can open these.


''Pros:''
''Pros:''
Line 166: Line 166:


===Genetic Murder===
===Genetic Murder===
Makes up the smallest fraction of murders on SS13, but it has its advantages.
Makes up a fraction of murders on SS13, but it has its advantages.


''Pros:''
''Pros:''
Line 202: Line 202:
It is great when it works, but it is also hard to pull off and risky. Make sure you always wear gloves, and try to use people's ignorance to your advantage; asking some random Assistant to hold something like a fire extinguisher for you at the start of the round, then leave it near the victim's body, for example.
It is great when it works, but it is also hard to pull off and risky. Make sure you always wear gloves, and try to use people's ignorance to your advantage; asking some random Assistant to hold something like a fire extinguisher for you at the start of the round, then leave it near the victim's body, for example.


Another tip-Have a good weapon on you, DONT MAKE THINGS UP ON THE GO, have something your target can get knocked out by.
Another tip-Have a good weapon on you, DON'T MAKE THINGS UP ON THE GO, have something your target can get knocked out by.


===Gibbing===  
===Gibbing===  
Line 295: Line 295:
* Fake Mustaches conceal your identity as well as a gas mask or helmet.
* Fake Mustaches conceal your identity as well as a gas mask or helmet.
* An agent card, which can be used to make you untrackable by the AI, can also scan other IDs to copy their access, producing no special message for spectators: you can do it pretty much anywhere in full view of everyone. Have fun standing in the HoP's line by queuing up behind someone with large amounts of access and copying that access on the diagonal while the ID is placed on the table. Also scanning two cards with an agent card give the agent card the permissions of both, you can create a ghetto captains ID with a few low level ID's you just find laying around.
* An agent card, which can be used to make you untrackable by the AI, can also scan other IDs to copy their access, producing no special message for spectators: you can do it pretty much anywhere in full view of everyone. Have fun standing in the HoP's line by queuing up behind someone with large amounts of access and copying that access on the diagonal while the ID is placed on the table. Also scanning two cards with an agent card give the agent card the permissions of both, you can create a ghetto captains ID with a few low level ID's you just find laying around.
* You can hide things in the back of a toilet by removing the cap with a crowbar.
* If you grab someone and use them on a open toilet, you give them a swirly that drowns them. If it is closed, it slams the affected person into the toilet seat.
* If you grab someone and use them on a open toilet, you give them a swirly that drowns them. If it is closed, it slams the affected person into the toilet seat.
* The chameleon projector is the best item to get as a traitor, it will easily allow you to hide in plain sight and you can use it to dodge shots, just run with it in your and spam it to have bolts go over you. The default item it turns into is probably the best (cigarette bud) but if you know an item that is one pixel wide, and camouflages into the ground, then you are basically untouchable. (Unable to find one yet)
* The chameleon projector can be used to dodge shots, just run with it in your and spam it to have bolts go over you.
**A hilariously effective use of the cham projector is something slippery, like the clown's PDA or a banana peel. Saw one in Medbay once and everyone just walked around it until I decided to get rid of the workplace hazard and WILD CLOWN MATERIALIZES.
**A hilariously effective use of the cham projector is something slippery, like the clown's PDA or a banana peel. Saw one in Medbay once and everyone just walked around it until I decided to get rid of the workplace hazard and WILD CLOWN MATERIALIZES.
**You can't drag items that are people with cham projectors on, giving you a way to check an item without immediately sending the cloaker into a panic.
**You can't drag items that are people with cham projectors on, giving you a way to check an item without immediately sending the cloaker into a panic.
Line 310: Line 309:
**Buy an uplink implant, if you get brigged buy a projector and inspire the wild goose chase of the century as you hide there. If sec is being meta shitlords they'll probably assume there's a cult about due to the lack of evidence of any escape route besides a straight up teleport.
**Buy an uplink implant, if you get brigged buy a projector and inspire the wild goose chase of the century as you hide there. If sec is being meta shitlords they'll probably assume there's a cult about due to the lack of evidence of any escape route besides a straight up teleport.
* Glass shards can be “prepared” to be 15 damage pocket-fitting weapons:
* Glass shards can be “prepared” to be 15 damage pocket-fitting weapons:
**Glass shards can be force 15 if you prepare them.
**Throw them against the wall. Each time you do it, there is a 20% chance the force will change to 15. Otherwise it will change to 4
**Throw them against the wall. Each time you do it, there is a 20% chance the force will change to 15. Otherwise it will change to 4
**Test it on yourself with a health analyzer until you notice yourself taking 15 damage.
**Test it on yourself with a health analyzer until you notice yourself taking 15 damage.
Anonymous user